Focusing on making AI act and react more naturally is a big improvement. Thanks for all your hard work. Can AI be set to active by trigger. The "Creep" for example doesn't make sense unless the enemy is close. On Coop missions, it would be great to hide enemy AI and cause them to react automatically when Blufor comes within a designated range.
Not the mod maker but if you are working in the editor you could place a hold waypoint then a creep waypoint and set the trigger to skip the hold waypoint when the players enter the area thus triggering the creep. (at least should work in theory, not actually tested myself)
Make sure that the mod is loaded. Check the Zeus module by double clicking it in eden. It should say something like "load all addons" or words to that effect. :)
@@KenMikkelsen thanks for quick response also do you run any mods with it? Other than like map mods or uniforms like any other game addons? I was thinking of running VCOM with it but I’m afraid it will break it unless I turn something off
This completely changed how I can create missions, thanks so much for the work you've put into this.
The creeping function is really something.
Thank you for your videos from a small server from Russia, who just fell in love with your mod :)
Focusing on making AI act and react more naturally is a big improvement. Thanks for all your hard work. Can AI be set to active by trigger. The "Creep" for example doesn't make sense unless the enemy is close. On Coop missions, it would be great to hide enemy AI and cause them to react automatically when Blufor comes within a designated range.
Not the mod maker but if you are working in the editor you could place a hold waypoint then a creep waypoint and set the trigger to skip the hold waypoint when the players enter the area thus triggering the creep. (at least should work in theory, not actually tested myself)
keep up the great job, this sunday it gave me a great operation
Thanks for you work, you really improve Arma IA with a game changer mod! Happy to play with Lamb =)
love your work , thanks, this adds a lot to arma fun
Love this! Thank you.
Question: Does the Creep module work on enemy AI units? Or only on players?
i dont see the modules in my zeus menu am i doing somethin wrong?
Make sure that the mod is loaded. Check the Zeus module by double clicking it in eden. It should say something like "load all addons" or words to that effect. :)
very informative!
After Task Reset, do AI maintain their skill and other variables? I can't check ATM
Yes they do. Only group is reset. :)
how did you make it where you can use the lambs module while in Zeus it only lets me do it in editor?
You can certainly use them in Zeus. Just make sure that the Zeus has access to all modded content. (double click it in 3den)
@@KenMikkelsen thanks for quick response also do you run any mods with it? Other than like map mods or uniforms like any other game addons? I was thinking of running VCOM with it but I’m afraid it will break it unless I turn something off
great work! do you have your own discord server?
Join us at discord.gg/eXEGRUS