"I like to leave the helm and let my guy repair while drifting to my destination" Thank the lord there's no space FAA. They'd have a field day with that.
Tips and tricks! R burns your RCS in an attempt to stop rotation. Just like you have to hold RCS to apply force, you have to HOLD R to stop spinning (it just works fast so it seems like a tap works in most cases) When docking, the VCRS and BRG is in the bottom left, treat it just like in normal flight. Otherwise you may find yourself correcting for rotation by using lateral thrust. It will feel like it is SUPER easy to accelerate to one side but impossible to drift it the other way, but all you had to do was see your BRG was wildly off and you had to use Q and E instead of A and D. Firing your thrusters while clamped can adjust your coupled ships' attitude, but it is VERY stressful on both ships superstructure and damages things left and right. Use in emergency ONLY...and sometimes not even then, better to just GTFO. There is something called a TOW BRACE that goes in your airlock that can super-clamp onto a ship and let you haul it all over space. Very handy to have for safety reasons and if you want to pirate. Zero-Zero burning to a target is common and usually how I do it (Zero-Zero is just zero BRG(bearing) and zero VCRS (Cross Velocity) HOWEVER, if you want to burn MUCH fast to a distant target and want to do stuff during the long flight, Adjust your VCRS to be slightly off (or do Trigonometry in your head to math out the correct VCRS) so you will just bearily shoot past the target if you dont get back in time. This can save you when you suddenly run out of power and have to swap batteries or turn on your reactor, or if you just dont get back in time. This practice costs a touch more fuel in the long run, but it is negligible with the time saved by doing faster burns. 100m/s is the maximum docking clamp speed. I use this as a benchmark for slow burns to wrecks (when I have a lot of work to do around the ship) or final approach speeds. Any faster and you cant activate clamps. If you are going 99 m/s and are on target for a good catch then suddenly run out of fuel, you will be fine and can dock (it will be a hard dock and may send you both careening, but it isnt death). Ultimately hard negative burns right before clamping is advised to reduce momentum transfer to the wreck. The less you move while salvaging, the less you have to burn to travel back. Time is money. All distances and speeds are relative...your Bearing might only change a little at long range, but as you pass something it will speed up wildly...you are not suddenly spinning, it is just relative to a nearby target. That is kinda what happened to him as he docked. Sometimes you need to adjust laterally, others it is just a rotational issue. And yes, that is the same docking screen from the movies Aliens.
The red line on the map screen is your ship current orbit trajectory. Space is NOT small in this game. These derelicts are in the gravity well of the station all moving along in orbit. We are currently only maneuvering using low power RCS thrusters to slightly alter our orbit to move around a very small area relatively speaking. It is a junkyard after all, these ships are just piled in on top of each other.
Depending on your keyboard setup, Q and E perform nose turns. A and D perform vector shifts (lateral axis). R performs a cancel to all thrust. W is forward, S is backwards. In the final quarter you need to get your approach speed below 50 m/s otherwise when you dock you will yeet yourself and the target derelict into the ether due to inertia. For stations you can approach at quicker speeds and they have a longer docking platform so will catch you sooner.
You want to be careful with docking while going fast. You can continue your forward momentum while docked. You will come back to your nav console after salvaging and be way off course. I try to dock under 40.
Cheers for these guides Big Guy. I'm only up to episode 5 but I wanted to thank you for the masterful navigation tutorial. I've had to restart so many times because I run out of fuel so quickly and have no way to make money to get more. Before I even dock at my first tutorial derelict I'm out. I now realise it's because I'm boosting and thrusting all over the joint. I'm about to do another run now and I'll try your casual cruise style. Cheers
Hey! Thanks for making these! Enjoying hearing your take on the game and seeing how you play. This game is wicked cool. I asphyxiated myself on my ship before leaving the ever leaving the dock today 😂
I haven't watched a "let's play" type of video in ages. My plan was just to watch the first 2 episodes to see a little of gameplay and I kept going. I remember trying to play the demo of this game once it came out and it was very confusing and put me off. Now I definitely wanna buy this! And on to E05!
13:46 Wow, for a guy with bones so weak he can never hope to be an earther your character is able to pull some pretty intense burns in that shuttle. He shed 300 m/s in 13 seconds, that's over 2 gee's.
@@mochad Ha, I make this silly comment about g forces and literally the next day the dev's add blacking out from gee forces to the game, what great timing!
@@mochad I have no idea how to check the first one, as for the 2nd, I am in RCS mode. I just did the minimal thrust then went about restoring the ship. Was I to refuel the RCS before I started the tutorial?
@@sasukeuchiha998 if you look at the 4:12 mark of this video, in the middle(ish) column, you'll see FUEL in the bottom third of the screen. That's where you can tell how much RCS you have. Starter ships should have a decent amount--you should be able to make at least a couple of trips on it, assuming you're not "full thrust" the whole time. I can't really think of another reason this would happen, though. The game does have some bugs--some are worse than others. For me, I've not experienced this, but if you're new enough into a run-through, it may be worth just starting over.
@@mochad Oh you mean the + indicating the fuel? I barely used 3 ticks. I'm fairly new to the game as I am still doing the tutorial. Just struggling to not blow up the ship while moving as instructed by the quest.
New to this game and your videos are very helpful, however...please make your cursor show up differently, it's very difficult to see what you are clicking because your cursor is so small and undefined.
"I like to leave the helm and let my guy repair while drifting to my destination"
Thank the lord there's no space FAA. They'd have a field day with that.
“This is your captain speaking, my co pilot is taking a nap and I have use the bathroom, don’t worry it’s in auto pilot so we’re good”
Tips and tricks!
R burns your RCS in an attempt to stop rotation. Just like you have to hold RCS to apply force, you have to HOLD R to stop spinning (it just works fast so it seems like a tap works in most cases)
When docking, the VCRS and BRG is in the bottom left, treat it just like in normal flight. Otherwise you may find yourself correcting for rotation by using lateral thrust. It will feel like it is SUPER easy to accelerate to one side but impossible to drift it the other way, but all you had to do was see your BRG was wildly off and you had to use Q and E instead of A and D.
Firing your thrusters while clamped can adjust your coupled ships' attitude, but it is VERY stressful on both ships superstructure and damages things left and right. Use in emergency ONLY...and sometimes not even then, better to just GTFO. There is something called a TOW BRACE that goes in your airlock that can super-clamp onto a ship and let you haul it all over space. Very handy to have for safety reasons and if you want to pirate.
Zero-Zero burning to a target is common and usually how I do it (Zero-Zero is just zero BRG(bearing) and zero VCRS (Cross Velocity) HOWEVER, if you want to burn MUCH fast to a distant target and want to do stuff during the long flight, Adjust your VCRS to be slightly off (or do Trigonometry in your head to math out the correct VCRS) so you will just bearily shoot past the target if you dont get back in time. This can save you when you suddenly run out of power and have to swap batteries or turn on your reactor, or if you just dont get back in time. This practice costs a touch more fuel in the long run, but it is negligible with the time saved by doing faster burns.
100m/s is the maximum docking clamp speed. I use this as a benchmark for slow burns to wrecks (when I have a lot of work to do around the ship) or final approach speeds. Any faster and you cant activate clamps. If you are going 99 m/s and are on target for a good catch then suddenly run out of fuel, you will be fine and can dock (it will be a hard dock and may send you both careening, but it isnt death). Ultimately hard negative burns right before clamping is advised to reduce momentum transfer to the wreck. The less you move while salvaging, the less you have to burn to travel back. Time is money.
All distances and speeds are relative...your Bearing might only change a little at long range, but as you pass something it will speed up wildly...you are not suddenly spinning, it is just relative to a nearby target. That is kinda what happened to him as he docked. Sometimes you need to adjust laterally, others it is just a rotational issue.
And yes, that is the same docking screen from the movies Aliens.
The red line on the map screen is your ship current orbit trajectory. Space is NOT small in this game. These derelicts are in the gravity well of the station all moving along in orbit. We are currently only maneuvering using low power RCS thrusters to slightly alter our orbit to move around a very small area relatively speaking. It is a junkyard after all, these ships are just piled in on top of each other.
Thank you for these! I am looking forward to more of them.
Depending on your keyboard setup, Q and E perform nose turns. A and D perform vector shifts (lateral axis). R performs a cancel to all thrust. W is forward, S is backwards. In the final quarter you need to get your approach speed below 50 m/s otherwise when you dock you will yeet yourself and the target derelict into the ether due to inertia. For stations you can approach at quicker speeds and they have a longer docking platform so will catch you sooner.
You want to be careful with docking while going fast. You can continue your forward momentum while docked. You will come back to your nav console after salvaging and be way off course. I try to dock under 40.
That's good advice. This particular one was a little out of control.
U salvage for way too long u end up in a different star system 💀
If you get to between 17 - 30 m/s you will kiss the ship. A tow brace is useful if a ship accidentally yeets you out of OKLG range.
Loved the video I had a hard time with this game but you made it perfectly clear and easy to understand
Cheers for these guides Big Guy.
I'm only up to episode 5 but I wanted to thank you for the masterful navigation tutorial.
I've had to restart so many times because I run out of fuel so quickly and have no way to make money to get more. Before I even dock at my first tutorial derelict I'm out.
I now realise it's because I'm boosting and thrusting all over the joint. I'm about to do another run now and I'll try your casual cruise style.
Cheers
Hey! Thanks for making these! Enjoying hearing your take on the game and seeing how you play. This game is wicked cool. I asphyxiated myself on my ship before leaving the ever leaving the dock today 😂
That trick for hitting 'R' to stop rotation was very helpful! Thank you
I haven't watched a "let's play" type of video in ages. My plan was just to watch the first 2 episodes to see a little of gameplay and I kept going. I remember trying to play the demo of this game once it came out and it was very confusing and put me off. Now I definitely wanna buy this! And on to E05!
13:46 Wow, for a guy with bones so weak he can never hope to be an earther your character is able to pull some pretty intense burns in that shuttle. He shed 300 m/s in 13 seconds, that's over 2 gee's.
He's very well trained. :P
@@mochad Ha, I make this silly comment about g forces and literally the next day the dev's add blacking out from gee forces to the game, what great timing!
@@massimocole9689 there's a lot of new factors to consider in .14. I'm still working through them.
@@mochad Yeah, this update is intense. If you plan on making a new guide series on it I'll definitely be watching, this one was great.
So nice! more people should do let's plays of this gem of a game! And for the Algorithm!
Thanks for the video
My ship runs into a situation where it stops responding and keeps moving forward. Any way to troubleshoot that?
The first two thoughts I have are 1) out of RCS? 2) Flipped the RCS/Map switch. Does it only stop responding in the x-axis?
@@mochad I have no idea how to check the first one, as for the 2nd, I am in RCS mode. I just did the minimal thrust then went about restoring the ship. Was I to refuel the RCS before I started the tutorial?
@@sasukeuchiha998 if you look at the 4:12 mark of this video, in the middle(ish) column, you'll see FUEL in the bottom third of the screen. That's where you can tell how much RCS you have. Starter ships should have a decent amount--you should be able to make at least a couple of trips on it, assuming you're not "full thrust" the whole time.
I can't really think of another reason this would happen, though. The game does have some bugs--some are worse than others. For me, I've not experienced this, but if you're new enough into a run-through, it may be worth just starting over.
@@mochad Oh you mean the + indicating the fuel? I barely used 3 ticks. I'm fairly new to the game as I am still doing the tutorial. Just struggling to not blow up the ship while moving as instructed by the quest.
Docking in this game is much easier than KSP.
New to this game and your videos are very helpful, however...please make your cursor show up differently, it's very difficult to see what you are clicking because your cursor is so small and undefined.