How to Sculpt Realistic Scales with Painter and ZBrush
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- Опубліковано 2 жов 2024
- Get Damien Guimoneau's incredible Trex Model here:
flipnm.co/Dino...
Learn how to make realistic scales and details in ZBrush using Painter and Mari. This workflow is incredibly useful as you'll get more natural details than you can either with only Painter or with ZBrush. By combining the two software into a powerful workflow, you can make natural details in a fast and reliable manner.
Timestamps:
01:48 - Grading photos in Photoshop
05:57 - Projecting textures in Substance 3D Painter
09:47 - Projecting textures in Mari
10:45 - Warp Projection in Substance 3D Painter
12:46 - Importing textures in ZBrush
15:19 - Applying the textures as displacement in ZBrush
16:49 - Enhancing the textures by sculpting in ZBrush
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I like flipped normal original content as it's step by step and not skipped timelapse stuff 👍🏼💯
Loads more to come:)
I wish my T-Rex looked as badass as this one, it doesn't look bad but not as amazing
Really nice seeing you guys go back to what you started doing. Missed this stuff, very helpful
Was struggling with motivation recently and this helped me shock back in gear. Also, bought some stuff from the website. Def worth the money
Amazing! Very happy to help. What did you buy? :)
@@FlippedNormals Some PDF's about lighting and composition by Clint Cearly
Really missing the old Maya-FlippedNormals days 😥
A new skill technique upgrade. Thank you Henning and Morten. I really loved the customization in this tutorial. The infinite amount of experimentation with this and as a bouns use substance alot more Thank you.
Our pleasure!
Have any of you guys tried Nomad Sculpt on the Ipad? It's good.
Can i do this in Blender too?
am new on this kind stuff. and still try to get good on atonomy . so i dont know much about detail thing. i try those detail thing lasttime . i use ahpla with mask . and clay it out. somehow it sh+t or bad . since i low experimant .hah
- is there any fast way . cuz my pc too slow of change one app to another .
I love all your work and you guys are on the reason I was able to level up so much
For the udim, can use blender with udim and sculpting the details in?
Realistic scales on an unrealistic trex 😅
good tut
Thanks!
Amazing!
Thanks!
use surface noise apply texture and unwanted part removed by morph brush?
That's definitely an option but not as flexible as this
@@FlippedNormalsThanks for your valuable feedback 😃
A good upgrade for ZBrush would be the ability to work with UDIMS. But they would need better UV tools to go with that. RIP-Peel UV
That would've been excellent! One day - maybe.
This is your solution jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI
Amazing content 🎉
Thank you 🙌
too complex for the thing as simple as this IMO. there are tools for the same thing inside Zbrush it self.
Love this love this love this ❤