How to Sculpt SKIN using TEXTURE XYZ in ZBRUSH

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  • Опубліковано 6 жов 2024
  • How I make skin details in Zbrush using Texture XYZ
    Join the Senior Artists : / @jchave7
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    #skin #howto #substancepainter #unrealengine #zbrush #detailing
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КОМЕНТАРІ • 56

  • @vuankhanhbeo
    @vuankhanhbeo Рік тому +35

    3:57 I usually just store a morph target before do the skin detail, then after inflate, I return to first subdiv and morph it back. Doing so, the form can turn back to normal, while still remain detail in the last subdiv, without needing to export or extra layer

    • @janbean2540
      @janbean2540 7 місяців тому +2

      200 IQ :D Thank you for sharing

  • @tzartrex
    @tzartrex 2 роки тому +3

    yesss mate i asked about this on artstaion :D so hype to see this workflow more in depth

    • @jchave7
      @jchave7  2 роки тому +1

      Glad to share!

  • @hugoarriagada6219
    @hugoarriagada6219 Рік тому +5

    i just love all your works, may give us a little tutorial of how export a model from zbrush to substance and bake all the maps? sometimes my bakes are pretty messy and i would love to know the right steps to do that

  • @tahnaiyarussell
    @tahnaiyarussell 2 місяці тому

    Side note: Nice background music 👌🏾

  • @vuankhanhbeo
    @vuankhanhbeo Рік тому +1

    Great video! Straight to the point, and make it clear. Thanks so much for your effort

  • @devformation
    @devformation 2 роки тому +1

    Wish you lots of subscribers, endless inspiration

  • @robertdouble559
    @robertdouble559 Рік тому

    Nice Max likeness! Bam!!! So good. Great tute too. Top level stuff man.

  • @ZephrusPrime
    @ZephrusPrime 2 роки тому +1

    Solid GOLD!

  • @TalhaRiaz197
    @TalhaRiaz197 2 роки тому +1

    Big Fan of you Sir Please also Upload your Workflow of Creatures they are Looking Insanely Realistic Sir Please

  • @jeff.hhansen
    @jeff.hhansen 2 роки тому

    Hey Jared! That was a super quick and cool way to go about it.
    I don't know why I expected the inflation to not return a good result.
    Great method man!

  • @M_k-zi3tn
    @M_k-zi3tn 2 роки тому

    Dude your work is awesome!!!!!!!

  • @paulrod3DArtist
    @paulrod3DArtist 2 роки тому

    Awesome, thanks Jared!

  • @akanshahile4572
    @akanshahile4572 2 роки тому

    epic demo
    thnx for this

  • @Iced_Out_Soul
    @Iced_Out_Soul 9 місяців тому

    Hey, Jared! Really useful tutorial 👌🏾I have a doubt when it comes to the displacement map. When you use the map in Substance, how do you go about it? Low poly + high poly bake + adding a displacement map? I’m kinda new and don’t really understand the most efficient method to get the best quality texture on substance 😅

    • @jchave7
      @jchave7  9 місяців тому +1

      I bake the high poly information down to a normal map. I don’t use displacement maps since my work is real-time. Games don’t use them for the most part. I only use displacement maps if I’m doing something with an offline renderer

  • @luckyhermantjandra5243
    @luckyhermantjandra5243 Рік тому

    great tutorial. thank you for sharing

  • @serik3d
    @serik3d Рік тому

    Very usefull. Thank you for tutorial! Can u show how it will be export with layers and morph target

    • @jchave7
      @jchave7  Рік тому

      I don’t actually export out any of the layers. I bake it down on the model. I am working on a video for baking and UVs. Keep any eye for that

  • @calebkester1366
    @calebkester1366 2 роки тому

    You are a legend

    • @jchave7
      @jchave7  2 роки тому

      ❤thanks dude!

  • @brucearthur8885
    @brucearthur8885 2 роки тому

    This is really useful, cheers mate. Is there any advantages you like doing this in zbrush over Mari?

    • @jchave7
      @jchave7  2 роки тому

      For me it reduces having to jump between software and saves time. Real-time doesn’t take advantage of UDIMs so I’m no super concerned about the micro details

  • @Enz1612
    @Enz1612 Рік тому

    Great video Jared. How would i go about adding/tweaking the spotlight projection afterwards??. Do i need to create an additional (3rd) layer, mask by intensity, inflate, replace base mesh again? Or is it better to get it all applied on the first layer? Thanks!

    • @jchave7
      @jchave7  Рік тому +1

      Um well I would say this method is kind of a one and done. I would most likely just hand fix things after projection than trying to fix it with another layer.

    • @Enz1612
      @Enz1612 Рік тому

      @@jchave7 Sweet, thanks!

  • @VisionsGames139
    @VisionsGames139 9 місяців тому

    Why didn’t you do the lips and the back of the head? How would I do the back of the head?

    • @jchave7
      @jchave7  9 місяців тому

      I’d use the same approach to cover the back of the head just using generic pores. For this one I sculpted the lips by hand.

  • @harshrajput1696
    @harshrajput1696 Рік тому

    At 1:52
    What is this circular rotating table thing fill with bunch of tools or option on the texture plan ??

  • @biriani2855
    @biriani2855 10 місяців тому

    Thank you but how did you make the neck?

    • @jchave7
      @jchave7  10 місяців тому

      Not sure what you mean?

    • @biriani2855
      @biriani2855 10 місяців тому

      @@jchave7 how did you make the displacement for the neck and the back of the head?

  • @sridharan5172
    @sridharan5172 Рік тому

    Bro can I follow this method for albedo map

    • @jchave7
      @jchave7  Рік тому

      Ya, should be able to

  • @hpbecraft
    @hpbecraft 2 роки тому

    Funny how the left 4 dead characters look so much better looking than your studio's recent attempts. I guess I see why.

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Love this channel, more videos pls

  • @DanielDaniel-ce1vg
    @DanielDaniel-ce1vg Рік тому

    I can't afford the texture

    • @jchave7
      @jchave7  Рік тому

      Can make it by hand!

  • @peter486
    @peter486 10 місяців тому

    max von sydon :)

  • @pw4730
    @pw4730 Рік тому

    awesome tutorial. i have a question at the part where you show how to use the morph bursh to make the cavity map more even at the mouth section. in the last image i see that the map is way more flattened. did you use just a smooth brush with low intesity?

  • @JinwooCHOI0613
    @JinwooCHOI0613 9 місяців тому

    When I paint with a brush, only the color of texure is applied and it is not three-dimensional. How can I solve this? 🥲

    • @jchave7
      @jchave7  9 місяців тому

      Not sure what exactly you mean?

    • @TimothyNeutron
      @TimothyNeutron 9 місяців тому +1

      Make sure your brush is set to Zadd if you want it to change the mesh. Setting it to only RGB will only apply the colour. Setting it to MRGB will apply material and colour. Hope i got that correct and that it helps :)

    • @sergiocabezuelo663
      @sergiocabezuelo663 2 місяці тому

      I think you didnt watch the entire video. Cos it has the answer to ur question