I wonder how they make it work without even needing the games help thats crazy. Honestly this does make me like amd more however im gonna be an nvidia fan for atleast another 2 years probably atleasy until amd can get their gpus to work as well as nvidia
It’s also good to keep in mind that AFMF works well with Radeon Boost and the best results are achieved when you have a minimum baseline of 60 FPS and V-Sync is disabled. Ancient Gameplays (aka AMD Jesus) has a good guide on how to use it properly. :) There’s also been an FSR3 Mod floating around and Lossless Scaling’s frame generation which DOESN’T disable itself during fast mouse input, but it does cost money (IIRC, it also includes upscaling features as well, so don’t think you’re paying $6 just for frame generation lol). This is definitely a win for gamers, especially for those at very high refresh rates.
What monitor should I be aiming to get for a 7800xt GPU and ryzen 5 7600x cpu combo? Still weighing my options but this pretty much solidified the choice between Nvidia and AMD. Thank you
I tried out Lossless Scaling for myself, and while the app is very much worth the $6, I'd recommend approaching the FG component with scepticism, since it doesn't really work well in all games. That said, the upscaling works like magic sometimes, it made Palworld so much more detailed it was like finally putting on glasses. Also, if you have an iGPU you can put the upscaling load on it instead of your main GPU, so you straight up just get better visuals for no performance impact.
Max respect to you zach! Im just getting into pcs, in the process of getting all of my parts together, all i need left is ram, boot drive (nvme ssd), power supply and fans. Reason i say max respect to you is i am deaf. And love how you add captioning in your videos, MUCH APPRECIATED 🙏
In my 6700XT, I run afmf in Cyberpunk 2077 at 1440p. Riva tuner Statics Server won't detect those new frames generated by AFMF but the Amd software's own fps monitor detects those frames. It's really generates great frames from 59 to 138!!! In high movement tasks, sometimes it gets automatically disabled and the frames drops.
@@InfernoPair It's little shattering when the fps gains too high than my monitor. That's why I use radeon chill to limit fps by half to prevent shattering in my 120 hz monitor. Note : it costs 5-7 fps to generate the double of the rest.
I dont get screen tearing on my monitor thats 170 and most games i play or well above 200 fps 0 screen tearing even without freesync since im using elmb and it wont let me enable freesync while using elmb @manishadas8757
I don’t know. Intel catched up since 12gen in terms of pricing and nvidia is always a step ahead in performance and features. I wouldn’t say amd is winning honestly.
@@Joaquincastellan well depends on your budget. On the high end good exaple is a 7900xtx at 1000$ will match and in many titles outperform a 1200-1300$ RTX 4080. So amd wins in terms of value in that case
@@xyzzyx573 he just said he was glad he got a new card and you had to try to one up him nobody cars if you have a better card he didn't ask My cards better than yours.
@xlnetfilx1834 It is. I also have an rx 6600 and I've been using it since its preview driver last month. Idk but for me its really damn good. I also tried using it on COD warzone to see if fast movements makes it bad like other people say but nope, I personally dont notice anything different at all and the additional latency is also not noticeable. The additional fps does make the game feel a bit more smooth. Also tried it with assassins creed and jedi fallen order aaand yep pretty satisfied. Though its better if u try this urself because we might have different opinions on the quality lol, but for me id say its pretty good. Though do take note that it quite literally doubles ur fps, so to avoid screen tearing, limit ur fps to half of what ur monitor is capable of. For instance, I limit mine to 72 fps and afmf makes it 144, aaand well my monitor is 144hz.
definitely gives me more frames it’s actually insane, i can’t even notice the visual changes or latency that people complain about with having this feature on
@@WingPlaysGamesI think it should be obvious to not use this in multiplayer, and it definitely is more beneficial to singleplayer games. There is definitely some latency caused by AFMF which will make multiplayer games a little more difficult to play.
@@ExplosiveGeek personally i have used it in multiplayer games and didn't really notice the latency but maybe im just getting too old to notice such things
@@kalustaja2k937there is most definitely latency added when using any frame generation software so yeah there is. I wouldn’t play csgo or cod or Fortnite with afmf or dlss
I've tested it in a lot of games, mainly Alan Wake 2, Cyberpunk 2077, Hogwart's Legacy, Honkai Star Rail ... Tested it since preview drivers and I can tell you, what we got in 24.1.1 is WAY better and more stable than what we used to have in preview The only con I can find on this is that it disables itself on fast camera panning
I've been using it in preview drivers and it's been pretty good! Some ghosting in some titles like CP2077, some artifacting in Borderlands 3, a little bit of artifacting in Starfield, but overall a pretty solid tech!
When the first beta drivers for fluid motion 6000 series came out it was already pretty good. Now tho its even better. Not that noticeable graphically and couldn't really feel the input latency (was getting about 27ms to 35ms total) but in a game like starfield i went from about 75fps to 130fps average and even more when inside a building, a cave or in space. In horizon 4 i was getting ludicrous numbers like ~500fps maxed out.
Edit 2: Apparently people want to just call me out for "yappin", despite ime just clarifying some downsides of an otherwise nice to have feature. So Zach, I think we can all agree that you should do the thug shake. Edited (The 1st time) to organize and clarify that this is not a rant, just a request to prevent misinformation :) *Request:* Hey Zach, I feel that with frame generation technologies, it's *VERY* important mention that it is *NOT* a performance boosting technology, but *RATHER* a motion smoothing technology. With all the shady marketing with frame generation, it just completely misinterprets what the technology is supposed to be. *Explanation:* When turning Frame Generation on, especially on the Driver Level Like AFMF technically your FPS will be higher, thus looking smoother, BUT: - Latency will almost always be a bit higher than the base framerate you're generating from (there is some very rare instances where it can decrease latency, but don't bet on that) - Quality of the generated frames will not be equal to the quality of native game engine frames, expect some artifacts. - Usually is *HIGHLY* reccomended that you have an already decent base framerate that you're generating from, usually 60FPS, but maybe a bit lower for FSR 3 Frame Gen or better yet, DLSS Frame Gen. - And with AFMF, it has a behavior to actually turn off Frame Gen when large amounts of motion is on the screen due to the compute being to much to handle without the game data. *----------------------------------------------------------------------------------* *My Experience With Frame Generation (Not AFMF yet):* As for myself, I have not tested this on my brother's system yet (He has a 7900 XTX, I'm not going to have an AMD GPU), but had him install the most recent release 24.1.1 Drivers for it and would love to test it soon (I've already heard of people using AFMF in VR, and he plays quite a lot of VR). I have however tested FSR 3 Frame Gen on his system with the Forspoken Demo, and I was honestly impressed with the latency. It will vary per person and will ultimately be up to the user and other variables, but I tried multiple scenarios (All Settings maxed), TV is 1080p 60hz, its a new build and we're waiting for the new monitors to release to well match the system, Higher resolutions and framerates were achieved with AMD Virtual Super Resolution and V-Sync Off, this may explain my opinions compared to native, but I once again stress that users try it out themselves to get a personal experience for it, people will experience it differently. 30FPS FSR3 Native AA Generated to 4K 60FPS (Card could handle it, I just set a frame cap cause I was just curious). Ok experience at best, Latency was noticeable, but the motion smoothess felt like a perferable experience over 30. However in this situation if I had to, upscaling or lowering settings would probably be a more practical performance optimization. 60FPS FSR 3 (Performance IIRC) Generated to 4K 120 FPS (I know using Frame Gen when your monitor is already capped makes no sense, I just wanted to get to know if there'd be any latency). I was Impressed here, latency wise, can't really speak on artifacts with monitor limitations, but the latency to me was not noticeable compared to Native Frames. - 120FPS FSR 3 Performace Generated to 4K 240 FPS Felt once again, no worse than 60FPS, I cant wait for the monitor upgrades to get a truly better feel for the Frame Generation technology. It's great when it's not being marketed incorrectly as a performance boosting technology.
@@taylormay9938You surely do not have to and may default to the over used "Nobody cares/wants/needs/will/etc.) But I'm sure someone will. I imagine you looked at the first few sentences and thought it was a rant, it wasn't. The first half was just a request for clarification to prevent misleading, and points as to why and what people may experience with such technologies. The rest was an explanation of my experience and thoughts with FSR 3 Frame Generation (Not AFMF as of now).
Your right bro it just boost motion fps not game performance. he said in the video artificially adds a frame into the picture. witch means its not a performance enhancers
@@davidfrazier6308Correct, He did mention it doesnt look as great and it's interpolating. He also said it boosts FPS, which sounds great on paper, but I feel it's important to mention the drawbacks. I'm not trynna put Zach at fault or anything, it's just to the average user, they may not know what that entirely means, just trynna get the understanding out there. :) (At the time I am tired and worn out when typing this comment, apologies of I misunderstood you)
In my case screen tears/stuters every couple of secs im hitting anywhere from 130 ti 160 fps and monitor is 144hz.. game feels alot better at regulae 70/80
Yes, I did and it's actually quite good. the only thing is is that it introduced a bit of screen tearing but that's probably because I have a monitor without freesync
Important Note: 1 it’s not for competitive fast paced games 2. To make it work properly or at its best you have to cap your frames to half of your monitors refresh rate in the adrenaline or afterburner software. as for example in cyberpunk 160hz monitor: OFF 115-125- ON: 230+ which causes visual tearing etc and you don’t really notice any increase smoothness, unless capped inside of your monitors refresh rate. This applies if your going to exceed the monitors refresh rate by enabling it, if for example you have a 144hz display and pull 60 fps you won’t need to cap it.
@@Astronexian kind of but not entirely, due to it being a driver based feature it could cause extra motion blur or artefacts and other graphical glitches etc as it’s effectively creating and forcing the frames in without any direct interaction with the games motion engines… So really it depends on your results per game really some will suffer more than others…some not at all or not common enough to be an issue this is just the more ideal setup atm if you wish to use it. Again I’d go with per game. It’s also good to note that it will deactivate temporarily in any fast moving moments which can cause more input lag as well as tearing… I can’t say for sure, if capping the frame rate to make sure it was within the monitors range would lessen or prevent this from happening, but I assume so.
@@Astronexian also worth mentioning that currently amds overlay was the only one detecting/reporting the extra frames the other overlays reported no change when enabled.
@@Astronexian yeah any game that’s several doesn’t need to use this feature at all but if you ever wanted to stop tearing cap your frame rate at 163fps in game or if not then in adrenaline or whatever…. As for the 100s if you were to use the feature then cap it at 82fps for the best experience as that will give you 164fps on average.
Personally I have a 6800 xt and I got hyped about AFMF, I normally play beamng at 4k high / ultra settings. Without AFMF and an OC (yes I oc) I get between 67 to 80 fps. With this insane feature and an oc I got 100 or 120 fps in some parts of the map. Overall pretty happy.
Updating my drivers now to see if i can use it on my 7900xtx Edit: so i triedba few games and most dont work well. Hogwarts was the best and the numbers youre shown in adrenaline are double what afterburner shows. Its not as smooth, and i dont see a benefit going from a solid 120fps 4k ultra to 240. Maybe for lower cards this might be better to use.
@Stranger-jx4qd so I tried a few games, the feature doesn't work perfectly. I tried hogwarts and that was instantly the best. Everything already 4k ultra and 100+fps, enabling fluid frames and it jumped to 200 fps. Quality seemed fine nothing weird. What was weird is that msi afterburner fps overlay did not detect the extra frames but adrenalin showed higher frames
this new tech is extraordinary in any single player game. it really elevates everything although some games have issues like outlining the frame of the inner character. it takes any game from the 2000s and early-mid 2010s (any game stuck in 30fps) and makes it run like better. it's amazing software and i use it whenever i can
Chil bro. XESS is LITERALLY on fire tbh, tim from hardware unboxed have tested it against Fsr & DLSS . It have a better image quality than Fsr but of course both lost to DLSS.
used it on cp2077 with fsr2 all maxed out, even turned on raytracing ultra, (yes on an amd card) and it took my fps from 30 to 70+. 85-90 after a light overclock. game looked just fine and smooth as hell, but it definitely helps to have antilag and radeon boost on
Well you know rx 6000 series aren't that expensive compare to nvidia and clearly now that this booster is out just need to fix a budget for a pc . So dont give up mate
been testing it for the last few days, iys amazing, gotta try it, you do have to limit your framerate to your monitors refresh rate or else you will have bad artifacting, im talking about half your screen is black type artifacting, beside that ive tested over 10 games including unoptimised games and i got an average of 83% increase in performance, during gameplay i couldnt notice a real difference between the looks of the game most of the time, however it does turn itself off when there is too much camera movement, meaning its not suited for fps games, pair this with radeon boost (wich enables itself with a lot of camera movement) is quite good, but pixelates it way more, overall, i always leave AFMF enabled since there is no point in NOT having it on beware this cannot be measured by afterburner since it generates frames outside the game engine, so you can only see your real fps via adrenaline overlay
I tested AFMF in Horizon Zero Dawn and it looks way smoother to play. The only graphical differences I encountered was that AFMF added a lot of glow to the existing glow, so some things looked brighter than usual. Still, it's a really great feature
Don't get me wrong, this marketing stuff is great, but I still don't use any of that AI stuff, because it looks like sh1t 😑 I actually game, I don't watch cinema, and I need fast crisp frames, without upscaling and frame degradation. Been hoping from AMD to Nvidia and I don't see any difference in brands, except for raw performance.
After using it in starfield I can easily say the game looks great still. And in the big cities like New Atlantis I'm getting over 100 FPS where before I was barely getting 50 it is great
I tested AFMF few days ago and it turn out very great result. pros : better image quality than DLSS, no supersampling with lower resolution, work in any games cons : Radeon Chill can't be used same time, vsync setting must disabled, must fullscreen exclusive mode
I saw at least a 20 to 30 fps boost to - No Man's Sky, The Outer Worlds, and Age Empires 2 Definitive Edition on my PC. It's far from perfect, fast movement causes a lot of tearing, but games where you can take things slow like the ones I mentioned, it's pretty great. Can't wait to see how much better it gets with future updates. I have a 6700XT btw.
It's mind-blowing, I tested it on Starfield with 6750xt and got 160/120fps on high n ultra setting 1080pi, for immortals of aveum got 144/100fps on high n ultra setting. There where minimum stutters and game looked better then fsr3. Great move. Can't use on multiplayer though as u need antilag on.
Tried it on GTA V and you can really tell straight lines shifting around. The software is not bad, it does make still scenarios smooth but it works better with Boost enabled. When you move your camera AFMF turns off cause it can't process stuff fast enough but Boost dynamically lowers your resolution so movement feels fast and responsive.
Thanx to this technology I can finaly play in 1440p max settings on my rx6700xt in almost every game and still haveing around 90fps in very graphickly demanding games😁🔥
For people with insane reaction times like myself, I could easily see artifacts popping up and causing a distraction. There's a reason I choose to play on ultra graphics @ 80fps instead of high @ 160 I'm talking about reaction times down to .05 seconds. You'll be able to react to those artifacts that happen every 10-20 frames. It doesnt sound like a lot but that's an artifact 5 times a second somewhere on your screen where you're looking for someone to jump out. When you're looking for new stimuli to react, that artifact will fuck you up.
ive been playing helldivers 2 wih fluid motion frames and i can say it helps IMMENSELY and doesnt vhange the picture quality really at all. i turned off the upscaling on helldivers 2 becauss it uses fsr1 and just used AMD RSR and upscaled using the fsr3 technology. and i get a good 140+ frames on a 6700xt, 5800x cpu, and 48gb ram.
I tried with my 6800 and its amazing. Its making my 60+fps games like 120+ but I should tell you this you need solid 60+ fps for this feature work well. More frames means more accurate ai frames. I dont reccomend it in fast paced games but like baldurs gate 3 games its amazing. Just try your every game its free in driver.
I think a pretty good thing from Nvidia is the RTX Remix. Because it's a just a long-term win for Nvidia. Every game will slowly get their remakes that will contain DLSS and Reflex. Although AMD's solutions are surely impressive too. But AFMF is now combated by a third fighter LSFG 1.0.
Just tried AFMF on my 6700xt. Even though I got 200 more FPS, my screen did not stop flickering while watching YT. I'll probably wait until it's more refined.
I've been using it on alan wake to effectively run the game with path tracing on my xtx at a decent frame rate. It's a little choppy and not *ideal* but I can see it being a lifesaver for midrange gpus, especially in single player games. I definitely noticed a loss in visual quality though, and it has weird artifacting on some games, like alan wake. But it's a great feature for sure
I think that the most concerning thing is game optimization. 2007: Oh no, we made unplayable sheed even on top-tier hardware, we need to fix it asap! 202X: Yeah, we made unplayable sheed even on top-tier hardware that costs UNFAIRLY like both of your kidneys. We don't care, turn that upscaling BS on.
When New dlss exit: Go buy it and play for only 30 games. Dum-b 🫵😂🫵 When AMD exit any technologhy: WOW it's so good, AMD is real king. They care their customers REsPeCt it!! 😎 Also them: "BrO dO nOt cRy, I aM nOt aN AmD fAn, I aM OnLy In SiDe WhO DoEs BeTtEr."
Just tested the fluid motion frame and god this is crazy (rx 6800xt on the finals). I just have a negative point to hover: the instability (yes, sometimes I feel drops but in general this is incredibly good)
AFMF seems to work. I’ve used it (Merc 6800XT) and there does seem to be a stitter when first loading into a title (fps drops significantly), and then 80 to 100% gains for the duration of a play session.
Well if you think about how long DLSS and FFSR has been around, then of course a new launch feature might not be AS good right now but it could become crazy in the future, we just have to wait and see
I'm not Team Red and my rig setup is Intel and Nvidia, but honestly seeing AMD rise from the grave(Since Ryzen launch) and winning in terms of price per performance makes me really happy.
I have a 4070 ti super but I gotta say U have to give credit to And they are making some of the best price to performance gpus on the market with good Vram and amazing value Hats off to Amd👏
I was debating between a 7800xt or one of the new super cards. Only thing making me debate was dlss. But with an extra 2 gigs on the 7800xt over the 4070 and now amds take on dlss for like 200 dollars cheaper, definitely going with a 7800xt or 7900xt
dont by AMD just for this feature it isnt as Good as dlss. Dlss boost performance like fsr but this AFMF add input lag and just smooths out the image not performance. your card will still perform the same if you was at 60 fps when your turn the feature on you mouse will also move at 60 fps even with the tech turned on the picture will be at higher refresh rate it would be very bad to turn this on in a competitive game
@@davidfrazier6308 so you tell him that he shouldnt buy AMD just for this feature but to buy NVIDIA instead just for this feature? because otherwise 4070 is worse in raster and more expensive
I have been using it, and wow, it is fairly good. I got 50% gains in the games I play. Comfortably playing fortnite with rt on with 100fps; medium settings. This was on an rx 7600
Keep in mind that this feature is basically exclusive to >60 fps gaming in single-player titles. Below 60 fps you won't notice any difference as the gaps in between the frames are too large and in multiplayer titles the latency is extremely annoying. It also feels much better to play in 3rd person as compared to 1st person, as you won't need to swing you camera around as much.
I got a 7900xt on late December for $750, and I don't regret it. Ray tracing is cool and all, but I only care about pure rasterization. Only thing I miss is shadow play.
Day 15 of asking him if he is getting paid by amd and if he is also the brand ambassador of amd I am going to comment this until he makes a video about this. Also look at my name,that is true Edit:Thanks for 1 like and 0 comment.
Hey Zach I have a question that should I buy RTX 4090 or 7900XTX for gaming and editing ( I do care about the technologies like nvidia streamer thing , dlss and ray tracing) And what should I pair it with i9 14900k or amd ryzen 9 7950X3D
I use a 6750XT and with the new Fluid Motion they added, it raised my average FPS nearly double like he said, for EX: I play a deep rock galactic which is a relatively small game, and it’s hard to make the game look good and be on point, BUT with this new Feature, my average went from 160-180 to 200-250 and it’s on point 100% accurate allowing you to turn off the other FPS boost and making better quality with the same effect.
Using it I can say that it does help a lot and the change is close to unnoticeable or just overall very little.
I wonder how they make it work without even needing the games help thats crazy. Honestly this does make me like amd more however im gonna be an nvidia fan for atleast another 2 years probably atleasy until amd can get their gpus to work as well as nvidia
It’s not an AMD problem, the fault is on the devs
I have a Radeon 6800. I haven't even noticed I switched from nivida
Does it help a lot or is it unnoticeable..? 🤦😂
uhu what? It helps alot but its close to unnoticable??
It’s also good to keep in mind that AFMF works well with Radeon Boost and the best results are achieved when you have a minimum baseline of 60 FPS and V-Sync is disabled. Ancient Gameplays (aka AMD Jesus) has a good guide on how to use it properly. :)
There’s also been an FSR3 Mod floating around and Lossless Scaling’s frame generation which DOESN’T disable itself during fast mouse input, but it does cost money (IIRC, it also includes upscaling features as well, so don’t think you’re paying $6 just for frame generation lol). This is definitely a win for gamers, especially for those at very high refresh rates.
I didnt understand a single word but as you put time and effort in it I shall like and comment to it😂😮😊
What monitor should I be aiming to get for a 7800xt GPU and ryzen 5 7600x cpu combo? Still weighing my options but this pretty much solidified the choice between Nvidia and AMD. Thank you
I tried out Lossless Scaling for myself, and while the app is very much worth the $6, I'd recommend approaching the FG component with scepticism, since it doesn't really work well in all games. That said, the upscaling works like magic sometimes, it made Palworld so much more detailed it was like finally putting on glasses. Also, if you have an iGPU you can put the upscaling load on it instead of your main GPU, so you straight up just get better visuals for no performance impact.
@@fengshui19371440p 120Hz+
Get a good IPS. OLED would be even better but it's still very expensive now
AMD Jesus 😂 Love Fabio's videos
Max respect to you zach! Im just getting into pcs, in the process of getting all of my parts together, all i need left is ram, boot drive (nvme ssd), power supply and fans. Reason i say max respect to you is i am deaf. And love how you add captioning in your videos, MUCH APPRECIATED 🙏
I've a feeling that this new feature will eventually mature into a much better one than what it currently is. 😎👍
In my 6700XT, I run afmf in Cyberpunk 2077 at 1440p. Riva tuner Statics Server won't detect those new frames generated by AFMF but the Amd software's own fps monitor detects those frames. It's really generates great frames from 59 to 138!!! In high movement tasks, sometimes it gets automatically disabled and the frames drops.
THAT'S 100% MORE FPS.
@@InfernoPair It's little shattering when the fps gains too high than my monitor. That's why I use radeon chill to limit fps by half to prevent shattering in my 120 hz monitor. Note : it costs 5-7 fps to generate the double of the rest.
what a great technology, you move ur camera and it dissapears.
does AMD know, that you need to move your camera in order to play the game? XD
@@gooddrugs649 Do you know he said "high" movement tasks?
I dont get screen tearing on my monitor thats 170 and most games i play or well above 200 fps 0 screen tearing even without freesync since im using elmb and it wont let me enable freesync while using elmb @manishadas8757
For the last 3 years amd has been winning both on the CPU and the GPU side
Fax
Fax
I don’t know. Intel catched up since 12gen in terms of pricing and nvidia is always a step ahead in performance and features. I wouldn’t say amd is winning honestly.
@@Joaquincastellan well depends on your budget. On the high end good exaple is a 7900xtx at 1000$ will match and in many titles outperform a 1200-1300$ RTX 4080. So amd wins in terms of value in that case
@@timo3529 the RTX 4080 Super is $999... and it's much much better than the 7900 XTX
I just saw this today morning and was so happy that I got the RX 7600 a few weeks ago
I have the RX 7800 XT
Honestly same
I got one with a 20% discount code, and was already happy
Now consider me absolutely jovial
@@xyzzyx573 he just said he was glad he got a new card and you had to try to one up him nobody cars if you have a better card he didn't ask My cards better than yours.
7600 enjoyers rise tf up 🙌
I've got the 7700xt and haven't used it yet 🤞 hopefully its good
Since I’m on a budget I just got a new RX 6600, now I gotta go check this out, thanks so much for bringing this to my attention!!!
pls give as an update aswell
I haven't tested it but, ill try it out since i have an rx6600
Was it good with the rx6600
im on a 6650xt and ima test this in rdr2 if i remember ill tell yall how it goes
@@xlnetfilx1834 Did you ask him like 8 minutes later of he tried it or not? (cries in rx5700)
Yeah was it good
@xlnetfilx1834 It is. I also have an rx 6600 and I've been using it since its preview driver last month. Idk but for me its really damn good. I also tried using it on COD warzone to see if fast movements makes it bad like other people say but nope, I personally dont notice anything different at all and the additional latency is also not noticeable. The additional fps does make the game feel a bit more smooth. Also tried it with assassins creed and jedi fallen order aaand yep pretty satisfied.
Though its better if u try this urself because we might have different opinions on the quality lol, but for me id say its pretty good. Though do take note that it quite literally doubles ur fps, so to avoid screen tearing, limit ur fps to half of what ur monitor is capable of. For instance, I limit mine to 72 fps and afmf makes it 144, aaand well my monitor is 144hz.
definitely gives me more frames it’s actually insane, i can’t even notice the visual changes or latency that people complain about with having this feature on
What games? Single player or multiplayer/competitive
@@WingPlaysGamesI think it should be obvious to not use this in multiplayer, and it definitely is more beneficial to singleplayer games. There is definitely some latency caused by AFMF which will make multiplayer games a little more difficult to play.
@@ExplosiveGeek personally i have used it in multiplayer games and didn't really notice the latency but maybe im just getting too old to notice such things
@@kalustaja2k937there is most definitely latency added when using any frame generation software so yeah there is. I wouldn’t play csgo or cod or Fortnite with afmf or dlss
@@charliekill88 im not saying there isn't latency just that i don't notice it
I've tested it in a lot of games, mainly Alan Wake 2, Cyberpunk 2077, Hogwart's Legacy, Honkai Star Rail ...
Tested it since preview drivers and I can tell you, what we got in 24.1.1 is WAY better and more stable than what we used to have in preview
The only con I can find on this is that it disables itself on fast camera panning
It feels amazing, way smoother and its just a huge free boost
About to be balling with my RX 6700 XT
It balls on my 6750xt
This feature made me fall on love with my 6700 XT all over again. Far Cry 6 on high looks so good and plays so well around 140 fps @3440x1440 now. 😀
I just built a r5 7600 Rx 7800xt hellhound spectral white edition in a white sama ar01 case I'm absolutely loving it! Need to check this out
Wow, thats a game changer man.
just picked up a 7900xt, this is great news
I've been using it in preview drivers and it's been pretty good! Some ghosting in some titles like CP2077, some artifacting in Borderlands 3, a little bit of artifacting in Starfield, but overall a pretty solid tech!
Nice, I hope next updates gives more to this new tech
When the first beta drivers for fluid motion 6000 series came out it was already pretty good. Now tho its even better. Not that noticeable graphically and couldn't really feel the input latency (was getting about 27ms to 35ms total) but in a game like starfield i went from about 75fps to 130fps average and even more when inside a building, a cave or in space. In horizon 4 i was getting ludicrous numbers like ~500fps maxed out.
Fluid Motion Frames are awesone, but I reccomend TURN OFF VSYNC and settings shoukd go for maximizing 1% lows
I dont know how to play game with turned off vsync, screen looks brocken in few places and game looks broken
not with this FMF thing @@damnbrosky
Bro it’s absolute fire and the best thing ever my fps in cod went from 140 to 290-330 and no noticeable lag
Edit 2: Apparently people want to just call me out for "yappin", despite ime just clarifying some downsides of an otherwise nice to have feature. So Zach, I think we can all agree that you should do the thug shake.
Edited (The 1st time) to organize and clarify that this is not a rant, just a request to prevent misinformation :)
*Request:* Hey Zach, I feel that with frame generation technologies, it's *VERY* important mention that it is *NOT* a performance boosting technology, but *RATHER* a motion smoothing technology. With all the shady marketing with frame generation, it just completely misinterprets what the technology is supposed to be.
*Explanation:* When turning Frame Generation on, especially on the Driver Level Like AFMF technically your FPS will be higher, thus looking smoother, BUT:
- Latency will almost always be a bit higher than the base framerate you're generating from (there is some very rare instances where it can decrease latency, but don't bet on that)
- Quality of the generated frames will not be equal to the quality of native game engine frames, expect some artifacts.
- Usually is *HIGHLY* reccomended that you have an already decent base framerate that you're generating from, usually 60FPS, but maybe a bit lower for FSR 3 Frame Gen or better yet, DLSS Frame Gen.
- And with AFMF, it has a behavior to actually turn off Frame Gen when large amounts of motion is on the screen due to the compute being to much to handle without the game data.
*----------------------------------------------------------------------------------*
*My Experience With Frame Generation (Not AFMF yet):* As for myself, I have not tested this on my brother's system yet (He has a 7900 XTX, I'm not going to have an AMD GPU), but had him install the most recent release 24.1.1 Drivers for it and would love to test it soon (I've already heard of people using AFMF in VR, and he plays quite a lot of VR).
I have however tested FSR 3 Frame Gen on his system with the Forspoken Demo, and I was honestly impressed with the latency. It will vary per person and will ultimately be up to the user and other variables, but I tried multiple scenarios (All Settings maxed), TV is 1080p 60hz, its a new build and we're waiting for the new monitors to release to well match the system, Higher resolutions and framerates were achieved with AMD Virtual Super Resolution and V-Sync Off, this may explain my opinions compared to native, but I once again stress that users try it out themselves to get a personal experience for it, people will experience it differently.
30FPS FSR3 Native AA Generated to 4K 60FPS (Card could handle it, I just set a frame cap cause I was just curious).
Ok experience at best, Latency was noticeable, but the motion smoothess felt like a perferable experience over 30. However in this situation if I had to, upscaling or lowering settings would probably be a more practical performance optimization.
60FPS FSR 3 (Performance IIRC) Generated to 4K 120 FPS (I know using Frame Gen when your monitor is already capped makes no sense, I just wanted to get to know if there'd be any latency).
I was Impressed here, latency wise, can't really speak on artifacts with monitor limitations, but the latency to me was not noticeable compared to Native Frames.
- 120FPS FSR 3 Performace Generated to 4K 240 FPS
Felt once again, no worse than 60FPS, I cant wait for the monitor upgrades to get a truly better feel for the Frame Generation technology. It's great when it's not being marketed incorrectly as a performance boosting technology.
No one is reading all that nonsense.
@@taylormay9938You surely do not have to and may default to the over used "Nobody cares/wants/needs/will/etc.) But I'm sure someone will. I imagine you looked at the first few sentences and thought it was a rant, it wasn't. The first half was just a request for clarification to prevent misleading, and points as to why and what people may experience with such technologies.
The rest was an explanation of my experience and thoughts with FSR 3 Frame Generation (Not AFMF as of now).
Your right bro it just boost motion fps not game performance. he said in the video artificially adds a frame into the picture. witch means its not a performance enhancers
@@davidfrazier6308Correct, He did mention it doesnt look as great and it's interpolating. He also said it boosts FPS, which sounds great on paper, but I feel it's important to mention the drawbacks.
I'm not trynna put Zach at fault or anything, it's just to the average user, they may not know what that entirely means, just trynna get the understanding out there. :)
(At the time I am tired and worn out when typing this comment, apologies of I misunderstood you)
In my case screen tears/stuters every couple of secs im hitting anywhere from 130 ti 160 fps and monitor is 144hz.. game feels alot better at regulae 70/80
Yes, I did and it's actually quite good. the only thing is is that it introduced a bit of screen tearing but that's probably because I have a monitor without freesync
Important Note: 1 it’s not for competitive fast paced games
2. To make it work properly or at its best you have to cap your frames to half of your monitors refresh rate in the adrenaline or afterburner software.
as for example in cyberpunk 160hz monitor: OFF 115-125- ON: 230+ which causes visual tearing etc and you don’t really notice any increase smoothness, unless capped inside of your monitors refresh rate. This applies if your going to exceed the monitors refresh rate by enabling it, if for example you have a 144hz display and pull 60 fps you won’t need to cap it.
@@Astronexian kind of but not entirely, due to it being a driver based feature it could cause extra motion blur or artefacts and other graphical glitches etc as it’s effectively creating and forcing the frames in without any direct interaction with the games motion engines…
So really it depends on your results per game really some will suffer more than others…some not at all or not common enough to be an issue this is just the more ideal setup atm if you wish to use it. Again I’d go with per game.
It’s also good to note that it will deactivate temporarily in any fast moving moments which can cause more input lag as well as tearing… I can’t say for sure, if capping the frame rate to make sure it was within the monitors range would lessen or prevent this from happening, but I assume so.
@@Astronexian also worth mentioning that currently amds overlay was the only one detecting/reporting the extra frames the other overlays reported no change when enabled.
@@Astronexian so what’s your average fps and what’s your monitor’s refresh rate? I may of misunderstood your question.
@@Astronexian yeah any game that’s several doesn’t need to use this feature at all but if you ever wanted to stop tearing cap your frame rate at 163fps in game or if not then in adrenaline or whatever….
As for the 100s if you were to use the feature then cap it at 82fps for the best experience as that will give you 164fps on average.
@@Synergy4375 its not for competitive gaming period you will be at a disadvantage.
Personally I have a 6800 xt and I got hyped about AFMF, I normally play beamng at 4k high / ultra settings. Without AFMF and an OC (yes I oc) I get between 67 to 80 fps. With this insane feature and an oc I got 100 or 120 fps in some parts of the map. Overall pretty happy.
its not performance fps. you get increased input lag. it only makes the image smoother not your game your still at 67 fps latency but a little worse.
Updating my drivers now to see if i can use it on my 7900xtx
Edit: so i triedba few games and most dont work well. Hogwarts was the best and the numbers youre shown in adrenaline are double what afterburner shows. Its not as smooth, and i dont see a benefit going from a solid 120fps 4k ultra to 240. Maybe for lower cards this might be better to use.
How was it?
I went from 7900xtx to rtx 4080 I regret it now the only reason I switch becuase VR on amd suks
@@mikhailien443 the FPS is DOUBLE
@@WCGwkfwhat about quality
@Stranger-jx4qd so I tried a few games, the feature doesn't work perfectly. I tried hogwarts and that was instantly the best. Everything already 4k ultra and 100+fps, enabling fluid frames and it jumped to 200 fps. Quality seemed fine nothing weird. What was weird is that msi afterburner fps overlay did not detect the extra frames but adrenalin showed higher frames
this new tech is extraordinary in any single player game. it really elevates everything although some games have issues like outlining the frame of the inner character. it takes any game from the 2000s and early-mid 2010s (any game stuck in 30fps) and makes it run like better. it's amazing software and i use it whenever i can
Me with intel arc: 😢
You pretty much signed in to alpha testing. What were you expecting?
Chil bro. XESS is LITERALLY on fire tbh, tim from hardware unboxed have tested it against Fsr & DLSS . It have a better image quality than Fsr but of course both lost to DLSS.
It was the only option at the price
It was the only option at the price
@@井grassit wasn’t you coulda got a 6600
used it on cp2077 with fsr2 all maxed out, even turned on raytracing ultra, (yes on an amd card) and it took my fps from 30 to 70+. 85-90 after a light overclock. game looked just fine and smooth as hell, but it definitely helps to have antilag and radeon boost on
Me watching his videos knowing that I can't even afford all of it: 🙁
Well you know rx 6000 series aren't that expensive compare to nvidia and clearly now that this booster is out just need to fix a budget for a pc . So dont give up mate
Get a rx 6600xt or 6650 xt cuz its pretty chrap on used markets
@@flamingophone that cost 400 dollars here in ph market even used. the rx 6600 non xt cost about 200 dollars
@@christianmyhretrani8956 holy shit
@@christianmyhretrani8956 what about 5700xt
been testing it for the last few days, iys amazing, gotta try it, you do have to limit your framerate to your monitors refresh rate or else you will have bad artifacting, im talking about half your screen is black type artifacting, beside that ive tested over 10 games including unoptimised games and i got an average of 83% increase in performance, during gameplay i couldnt notice a real difference between the looks of the game most of the time, however it does turn itself off when there is too much camera movement, meaning its not suited for fps games, pair this with radeon boost (wich enables itself with a lot of camera movement) is quite good, but pixelates it way more, overall, i always leave AFMF enabled since there is no point in NOT having it on
beware this cannot be measured by afterburner since it generates frames outside the game engine, so you can only see your real fps via adrenaline overlay
Hopefully developers won’t use this so they don’t have to optimize their games
AFMF is driver based and doesn’t have to be implemented by the devs. Ur thinking about FSR/DLSS upscaling.
I tested AFMF in Horizon Zero Dawn and it looks way smoother to play. The only graphical differences I encountered was that AFMF added a lot of glow to the existing glow, so some things looked brighter than usual. Still, it's a really great feature
Team AMD
(Edit: Did not mean to start a war 💀)
👇
Team deluded fanboy is more like it. AFMF is a second rate frame gen, even Nvidia's sucks
“Team broke”
@@shawnpitman876I use Nvidia but I switched over to amd.
@@Partyhardy28why be broke from spending on nvidia that has no vram when you can stay your class when buying amd?
@@3katd Which means you're either broke, or dumb. Because you don't choose to downgrade your performance unless you're just too poor to afford better.
yes and when you spin around in A CIRCLE IT SHUTS OFF! it constantly turns on and off with rapid motion yet it is supposed to smooth fast motion.
Don't get me wrong, this marketing stuff is great, but I still don't use any of that AI stuff, because it looks like sh1t 😑
I actually game, I don't watch cinema, and I need fast crisp frames, without upscaling and frame degradation.
Been hoping from AMD to Nvidia and I don't see any difference in brands, except for raw performance.
I don’t see a difference and it gives almost double the fps
After using it in starfield I can easily say the game looks great still. And in the big cities like New Atlantis I'm getting over 100 FPS where before I was barely getting 50 it is great
No one cares about fake frames, we just want real drivers, better upscaling, and raytracing
Why bitch about it if it looks just as good?
Not many people use ray tracing yk and the upscaling is pretty good
Tried DLSS 3 and FSR 3 and its good, whether you like it or not its only going to be more popular and more widespread
I tested AFMF few days ago and it turn out very great result.
pros : better image quality than DLSS, no supersampling with lower resolution, work in any games
cons : Radeon Chill can't be used same time, vsync setting must disabled, must fullscreen exclusive mode
Why would you compare AFMF to DLSS and not Frame Generation?
I saw at least a 20 to 30 fps boost to - No Man's Sky, The Outer Worlds, and Age Empires 2 Definitive Edition on my PC. It's far from perfect, fast movement causes a lot of tearing, but games where you can take things slow like the ones I mentioned, it's pretty great. Can't wait to see how much better it gets with future updates.
I have a 6700XT btw.
Tested it out this week definitely helps been getting like 100 more fps in every game
This sounds great. Atm im opting for the rx7600 so now im even more excited
I’ve used it in Fortnite, Valorant and some AAA titles. Allllmost unnoticeable
Seeing Imortals of Aveum as a visual comaprison is amazing seeing how slept on it is
been using it for a few days, absolutely loving it, yeah the latency loss is kinda yikes but they'll fix that with updates prob
I have rx6600 and I play The Finals and it really helps or boost the framerates, but not just the fps, the smoothness is really impressive.
Straight tested AFMF, in cp2077, and it really works dream! Love it , great Feature
AMD, thx to the company! 🙏💪✌
It's mind-blowing, I tested it on Starfield with 6750xt and got 160/120fps on high n ultra setting 1080pi, for immortals of aveum got 144/100fps on high n ultra setting. There where minimum stutters and game looked better then fsr3. Great move. Can't use on multiplayer though as u need antilag on.
Tried it on GTA V and you can really tell straight lines shifting around. The software is not bad, it does make still scenarios smooth but it works better with Boost enabled. When you move your camera AFMF turns off cause it can't process stuff fast enough but Boost dynamically lowers your resolution so movement feels fast and responsive.
I was already gonna go with a 7800 xt this makes it even more worth
fluid motion is amazing im on 6600xt and it really boosts fps when i need it to. it doesnt look bad at all
Gonna try it out on my 6800XT later. Excited to say the least
It just reminds me of the days when HD content was coming out. You either had 1080i which it sounds like this, or 1080p which was the better of the 2.
I got a RX 7900 XT, and I cannot wait to use this feature!
I mean its probably gonna beat the 4080 super ti if she get a 97% boost 😅
This is huge for vr, nobody can argue me here
Thanx to this technology I can finaly play in 1440p max settings on my rx6700xt in almost every game and still haveing around 90fps in very graphickly demanding games😁🔥
For people with insane reaction times like myself, I could easily see artifacts popping up and causing a distraction.
There's a reason I choose to play on ultra graphics @ 80fps instead of high @ 160
I'm talking about reaction times down to .05 seconds. You'll be able to react to those artifacts that happen every 10-20 frames. It doesnt sound like a lot but that's an artifact 5 times a second somewhere on your screen where you're looking for someone to jump out. When you're looking for new stimuli to react, that artifact will fuck you up.
it's pretty cool, didn't get to try it in esports titles yet because fortnite update is broken
It‘s amazing, the latency is very low so that’s what matters, I am very happy with my amd purchase right now
ive been playing helldivers 2 wih fluid motion frames and i can say it helps IMMENSELY and doesnt vhange the picture quality really at all. i turned off the upscaling on helldivers 2 becauss it uses fsr1 and just used AMD RSR and upscaled using the fsr3 technology. and i get a good 140+ frames on a 6700xt, 5800x cpu, and 48gb ram.
I tried with my 6800 and its amazing. Its making my 60+fps games like 120+ but I should tell you this you need solid 60+ fps for this feature work well. More frames means more accurate ai frames. I dont reccomend it in fast paced games but like baldurs gate 3 games its amazing. Just try your every game its free in driver.
I was testing it today fluid motion frames is great for VR
I haven't tested it, but I think this will be my change of mind using an amd card in my new build
I think a pretty good thing from Nvidia is the RTX Remix. Because it's a just a long-term win for Nvidia. Every game will slowly get their remakes that will contain DLSS and Reflex. Although AMD's solutions are surely impressive too. But AFMF is now combated by a third fighter LSFG 1.0.
Just tried AFMF on my 6700xt. Even though I got 200 more FPS, my screen did not stop flickering while watching YT. I'll probably wait until it's more refined.
Doesn't matter if it's not as good, as long it works on driver level. That's a more practical advantages.
>CUDA
Every none gamer person knows the way
Great feature for gta or story games, but there’s latency for games like Fortnite and cod
Another reason in glad to have an amd card. Im buying part to build my first pc and rn I have an rx 6600, I can't wait to try afmf out!
I do use it, and it does a nice lil boost to fps for games
LETS GOO im definitely trying this when i get home i have a 6600 so im chillin
I've been using it on alan wake to effectively run the game with path tracing on my xtx at a decent frame rate. It's a little choppy and not *ideal* but I can see it being a lifesaver for midrange gpus, especially in single player games. I definitely noticed a loss in visual quality though, and it has weird artifacting on some games, like alan wake. But it's a great feature for sure
I am definitely buying a 7900 xtx if I ever get around to getting a pc
I think that the most concerning thing is game optimization.
2007: Oh no, we made unplayable sheed even on top-tier hardware, we need to fix it asap!
202X: Yeah, we made unplayable sheed even on top-tier hardware that costs UNFAIRLY like both of your kidneys. We don't care, turn that upscaling BS on.
When New dlss exit: Go buy it and play for only 30 games. Dum-b 🫵😂🫵
When AMD exit any technologhy: WOW it's so good, AMD is real king. They care their customers REsPeCt it!! 😎
Also them: "BrO dO nOt cRy, I aM nOt aN AmD fAn, I aM OnLy In SiDe WhO DoEs BeTtEr."
Just tested the fluid motion frame and god this is crazy (rx 6800xt on the finals). I just have a negative point to hover: the instability (yes, sometimes I feel drops but in general this is incredibly good)
I will still and forever be an Nvidia fan (only because the control panel and ulmp 2)
I love it.
Its working great!
AFMF seems to work. I’ve used it (Merc 6800XT) and there does seem to be a stitter when first loading into a title (fps drops significantly), and then 80 to 100% gains for the duration of a play session.
Well if you think about how long DLSS and FFSR has been around, then of course a new launch feature might not be AS good right now but it could become crazy in the future, we just have to wait and see
I'm not Team Red and my rig setup is Intel and Nvidia, but honestly seeing AMD rise from the grave(Since Ryzen launch) and winning in terms of price per performance makes me really happy.
I’ve been useing it and it’s amazing dubbed the fps 👏
bluds rly said "make up a random ahh frame between each one"
I have a 4070 ti super but I gotta say U have to give credit to And they are making some of the best price to performance gpus on the market with good Vram and amazing value Hats off to Amd👏
What is the best amd cpu & gpu combination for 1440p gaming?
I was debating between a 7800xt or one of the new super cards. Only thing making me debate was dlss. But with an extra 2 gigs on the 7800xt over the 4070 and now amds take on dlss for like 200 dollars cheaper, definitely going with a 7800xt or 7900xt
dont by AMD just for this feature it isnt as Good as dlss. Dlss boost performance like fsr but this AFMF add input lag and just smooths out the image not performance. your card will still perform the same if you was at 60 fps when your turn the feature on you mouse will also move at 60 fps even with the tech turned on the picture will be at higher refresh rate it would be very bad to turn this on in a competitive game
the super cards are gonna raise alot when they drop, get a 7800 xt if your just gaming
@@davidfrazier6308 so you tell him that he shouldnt buy AMD just for this feature but to buy NVIDIA instead just for this feature? because otherwise 4070 is worse in raster and more expensive
It's pretty cool but I honestly will probably never use it. I have a 7800xt
I have a 7900xt and use it. It's insane man
I have been using it, and wow, it is fairly good. I got 50% gains in the games I play. Comfortably playing fortnite with rt on with 100fps; medium settings. This was on an rx 7600
First Imm hearing of this. I’m definitely gonna test it out
Keep in mind that this feature is basically exclusive to >60 fps gaming in single-player titles. Below 60 fps you won't notice any difference as the gaps in between the frames are too large and in multiplayer titles the latency is extremely annoying. It also feels much better to play in 3rd person as compared to 1st person, as you won't need to swing you camera around as much.
I love it, it can evene double frames in games that don't support higher rates
Are you gonna talk about 8000 series cpus anytime soon? What motherboards will they fit? Will we need yo upgrade out b650/a620 bios?
I got a 7900xt on late December for $750, and I don't regret it. Ray tracing is cool and all, but I only care about pure rasterization. Only thing I miss is shadow play.
As someone who's used it its not really if you're not allready pushing a somewhat okay fps (30+)
It’s Amazing for non fast paced story games. If something happens way to quickly in the game the frames drop to the original.
Covert Quadruple Buffering
Nice!
Day 15 of asking him if he is getting paid by amd and if he is also the brand ambassador of amd
I am going to comment this until he makes a video about this.
Also look at my name,that is true
Edit:Thanks for 1 like and 0 comment.
Hey Zach I have a question that should I buy RTX 4090 or 7900XTX for gaming and editing ( I do care about the technologies like nvidia streamer thing , dlss and ray tracing)
And what should I pair it with i9 14900k or amd ryzen 9 7950X3D
it works pretty great, i go from around 7 milliseconds frame delay in gta to 3 with this setting
I use a 6750XT and with the new Fluid Motion they added, it raised my average FPS nearly double like he said, for EX: I play a deep rock galactic which is a relatively small game, and it’s hard to make the game look good and be on point, BUT with this new Feature, my average went from 160-180 to 200-250 and it’s on point 100% accurate allowing you to turn off the other FPS boost and making better quality with the same effect.
Installing now on my 6600XT. I'm happy as-is, but any and all improvement is welcome.