Create a Game from SCRATCH in Unreal Engine 5 in 2024 FULL COURSE - Part 2
Вставка
- Опубліковано 9 тра 2024
- 🎮Learn to create a game in Unreal Engine 5: www.unfgames.com/action-game
Learn how to create a game from scratch in Unreal Engine 5. You will learn step by step everything you need to start creating your own projects in UE5. We will start with a First Person Action Game. Remember you can participate in our current challenge to have a chance to win full access to our Action Game Course, more details of the contest here: www.unfgames.com/news/get-a-c...
Learn to create Environments in Unreal here: • Unreal Engine 5 Enviro...
Learn Blueprints from scratch: • Unreal Engine 5 Beginn...
Learn how to model inside Unreal: • Unreal Engine 5 Beginn...
Questions? Let us know in the comments!
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🎓Learning Unreal Engine? Start here with complete tutorials: • Unreal Engine 5 Comple...
🎭Are you creating a game in Unreal Engine? Join our community! / discord
VFX Textures Below!
UNF Art Tools : unf-vault.teachable.com/p/unf...
Music by:
Natural Love by Imperss | / imperss
Music promoted by www.chosic.com/free-music/all/
Creative Commons CC BY 3.0
creativecommons.org/licenses/...
Timestamps:
00:00:00 45. Make enemies avoid other enemies
00:07:32 46. Add a Win screen
00:11:26 SECTION 2
00:11:27 47. Create the Niagara Script & System
00:26:04 48. Create the Material
00:46:36 49. Create the Enemy Trail
00:54:30 50. Trail Material & System
01:01:56 51. Spark System
01:15:45 52. Spark Continuation
01:20:05 53. Spark Last Touches
01:21:52 54. Impact Hit fire
01:35:32 55. Impact hit sparks
01:40:28 56. Hit Impact Sparks & Implementation
01:49:02 57. Add our Effect to the Blueprint
02:00:46 58. Fire Hit Last Touches
02:08:51 59. Hit VFX
02:16:29 60. Hit VFX Last Touches
02:30:43 61. Hit VFX Placement Fixes
02:41:32 62. Hit Screen Blueprint
02:46:34 63. Hit Screen Blueprint Last Touches
02:49:39 64. Hit Screen Material
02:56:20 65. Flower Material
03:05:01 66. Flower VFX
03:06:18 67. Tweaking Niagara
03:27:10 68. Niagara Sparks
03:58:47 69. Niagara Fixes
04:02:24 SECTION 3
04:02:25 70. Create our Level
04:05:35 71. Create the base of our Landscape
04:12:26 72. Sculpt the First area of the level
04:21:10 73. Add a secondary path
04:31:52 74. Create a bigger area
04:45:37 75. How World Partition Works
04:48:20 76. Add more playable areas
05:00:53 77. Finish the Level Design Layout
05:11:02 78. Create the Landscape Material
05:19:32 79. Change Landscape texture tiling
05:24:40 80. Fixing the distance tiling of the Material
05:34:18 81. Organizing the Nodes
05:38:35 82. Add Displacement
05:45:26 83. Create the Material function for the layer
05:56:26 84. Add a second layer for the Landscape
06:05:59 85. Add the rest of Landscape layers
06:14:37 86. Overview of the painting process
06:19:12 87. Add Big elements to your scene
06:41:14 88. Finish the Big elements of the scene
06:45:46 89. How to add Medium Sized Elements to your scene
06:56:03 90. How to create Level Instanced Actors
07:10:23 91. Overview of the Medium elements of the scene
07:13:19 92. Create the rock master material
07:20:37 93. Create the World Masking
07:26:20 94. Add a second layer for the rock
07:34:01 95. Optimization part 1
07:35:48 96. Optmization part 2
07:37:03 97. Test our game
07:41:22 98. Add the Slope mask for the rock material
07:48:12 99. Download Free Assets from Epic Games
07:50:09 100. Create Groups to start using assets
08:04:18 101. Add the Focal point to our level
08:08:33 102. How to decorate the environment using environmental assets
08:21:53 103. Add background elements
08:30:08 104. How to start lighting your environment
08:35:57 105. Add Post Process Volume
08:43:41 106. Add Light Shafts and Lens Flares
08:49:33 107. Add Fog
08:54:05 108. Create the HP Bar mask
09:04:56 109. Create the Material for the HP Bar
09:10:22 110. Add the Material to the Widget
09:12:44 111. Add our UI Avatar
09:18:09 112. Create the Main Menu Button Texture
09:25:42 113. Change the Main Button Widget Style
09:33:16 114. Add the Same Widget Style to the Win widget
09:38:54 115. Change the style of the Title
09:46:06 116. Add our enemies to our level
09:50:30 117. Add our Victory condition
09:51:51 118. How to make your game fun
09:56:34 SECTION 4
09:56:35 119. Bug fix: The Player may fall to the ground after respawning on lower end PCs
10:29:49 120. Bug Fix: Enemies no longer attack the player after the previous bug fix
10:34:02 121. Add Camera shake when the player walks
11:06:10 122. Add camera shakes when the player receives damage and for projectiles
11:18:17 123. Add enemy hit animation
11:34:26 124. Add cinematic at the start to show the main quest of the game
Remember you can participate in our current challenge to have a chance to win full access to our Action Game Course, more details of the contest here: www.unfgames.com/news/get-a-chance-to-win-full-access-to-our-premium-course-with-this-challenge
Questions about the challenge? Reply to this post 👇
epic tutorial man🔥
Very cool. Thank) Need next part with how upgrade performance of this game
Thank you!
Amazing Bro !!! thank you for this great course
Always welcome
Nice 🔥
you are best ... friend👍👍👍👍👍
Thankyou so much bro
No problem!
CheckPoint 2:20:03
I tried to change one of the textures using the instance we created but now a bunch of the textures in the world are just not rendering. Black triangles everywhere when in selection mode but everything looks normal in painting mode. Changed the texture back to the original one in the instance but it remained broken.
EDIT: It turns out it has something to do with nanite / displacement. If I disable nanite, the black triangles go away, but then I'm stuck with boring flat textures. I'd love to know the correct way to fix this.
what is system need for this game make i have 13gen i5 and rtx 4060 8g?
Fitest view
I remember a few years back trying to make my own simple games on Unity, before that I was also modeling. Do you think it is possible to get into the game industry at the age of 40 having a good portfolio? How do you see it in general?
Not sure about big studios, maybe indi studios.
You can get in the industry, but you need to have an OUTSTANDING portfolio, not only a good one. It may be true that you lack work experience in game development field but you may also have experience in other industries you worked before, try to take that to your advantage to see which position fits you
I'm so not ready for this !
Just yesterday i finished the animation part, of part one 🤦😂
Take your time 💪
Eeeek! Gimme a minute -0 I'll finish #1
where can I get these noise textures for the sword?
Its in the description! Unf Art tools !
@@unfgames Tnx.Cool tutorial:)
Why did you decide not to use the GAS system instead of creating it all yourself?
I'd have had to add C++ to the project, which would have made the tutorial less approachable to more people.
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