6:11 411 hits?! Impressive! Is that the highest it can go in the game in terms of scoring? Overall, great replay! Practically this is WR material with this score!
@@Smraedis The enemy soldiers have more HP than the ones in the other games. Plus more resistant to the attacks there! However, how are you going to do the capture of the replay video of Time Crisis 5? I seen other players do unique scoring techniques such as the chaining in the second stage to the final part at the end of the final stage where the player milk the third phase of shooting the RTS markers followed by delaying the final marker, taking damage, and repeating the same process...
@@AnimeHokageHD If there is no way to play TC5 at home in the near future, I would just have to find somewhere that would be happy with me splitting the output. And for the scoring, I will have to put in some time to maximise scoring before making a video too
"The scoring calculations for the time bonus is unique to Crisis Zone. For every second gained, the amount awarded is more than the previous second, so some stages award bigger gains for being quicker than the others. The final stage awards the least increase of time bonus on the PS2 version." I assume that the time bonus works like the same way as the one as the no-miss streak in TC II and TC 3 or the combo streak in TC 4 and TC 5 (progressive point increases per increased time saved). It is just that the increase in time bonus per second is not fixed.
Funny thing because smoke screen plays for just machine gun, if you play special mode with the handgun and shotgun then smoke is completly gone. I feel like they wanted to emulate some kind of HUD like with hidden missile launcher and laser gun where the screen goes digital. Smoke also works for hidden chain gun in grassmarket.
Man, your talent with arcade shooters like this is amazing! Keep up the good work!
Your skills are quite amazing in this Time Crisis Game and keep up the great work! :D
thanks to you I learned to play the series of time crisis and I always leave my name in first place in my rankings. thank you!!
8:48 Did he seriously take cover behind BALLOONS? XD That doesn't even conceal his position
It makes me laugh when I get to that part too :D
Amazing as always, Smraedis. I had been wondering if 6M was possible... until now. Nicely done!
6.3m is possible too, and maybe more if you are very lucky
You skill are amazing. I'll look forward to your next video.
20:36
Time Crisis 3 How It Should Have Ended
Wild Dog And Wild Fang Defeated
I believe in lightgun games genre supremacy!!!
Cuz its my fav type of genre tho
6:11 411 hits?! Impressive! Is that the highest it can go in the game in terms of scoring?
Overall, great replay! Practically this is WR material with this score!
More is possible, more score is possible too!
I think the combo starting 16:09 is the biggest improvement I've had since relearing this
@@Smraedis
The enemy soldiers have more HP than the ones in the other games. Plus more resistant to the attacks there! However, how are you going to do the capture of the replay video of Time Crisis 5? I seen other players do unique scoring techniques such as the chaining in the second stage to the final part at the end of the final stage where the player milk the third phase of shooting the RTS markers followed by delaying the final marker, taking damage, and repeating the same process...
@@AnimeHokageHD If there is no way to play TC5 at home in the near future, I would just have to find somewhere that would be happy with me splitting the output.
And for the scoring, I will have to put in some time to maximise scoring before making a video too
"The scoring calculations for the time bonus is unique to Crisis Zone. For every second gained, the amount awarded is more than the previous second, so some stages award bigger gains for being quicker than the others. The final stage awards the least increase of time bonus on the PS2 version."
I assume that the time bonus works like the same way as the one as the no-miss streak in TC II and TC 3 or the combo streak in TC 4 and TC 5 (progressive point increases per increased time saved). It is just that the increase in time bonus per second is not fixed.
Yeah that is correct, maybe a better way to explain it! :D
Funny thing because smoke screen plays for just machine gun, if you play special mode with the handgun and shotgun then smoke is completly gone. I feel like they wanted to emulate some kind of HUD like with hidden missile launcher and laser gun where the screen goes digital. Smoke also works for hidden chain gun in grassmarket.
23:45
Time Crisis 5 How It Should Have Ended
Awesome run! how did you get the game setup with Guncon 1? It is not recognizing it for me
WOW ! That was freaking awesome ! Well, you have only done Garland Square. What about Grassmarket District, can you make that video with high score ?
I really prefer the original stages on this game, though I'm aiming to do this mode again on emulation too
Great run bro 👍 🔥 🔥
실기 아케이드 기기가 아니라 ps2 버전 플레이에다가 시작 라이프가 왜 3이 아니고 4임???? 아케이드 버전으로 플레이한것도 아니면서도 디폴트 세팅조차도 아니잖아
Unbelievable 😮
Could you play Scarlet Dawn
Wait? Did You Use PCSX2 Nightly
Impressive!!!!!!!
Time Crisis 5 No damage please Smraedis
I think I get people want to see this game!
Hello
You finished tine 16:29.79 and score 6 059 520 a 1st place !
@@szymon6207 time이겠지
Play time crisis 5
eventually! don't worry!
Ok 😆
And both arcade versions are kinda sucked.