Still remember seeing this for the first time in an arcade and me and my mate staring at each in disbelief. The particle effects, the animation, the sound, the SMG recoil, it was just so amazing.
This game is actually so impressive for the time it came out, the pace of the gameplay, the destructibility, all the objects and particles flying around everywhere
Garland Square recently opened on the outskirts of London. Within the complex, there are department stores, a hotel, a nice park, and an office building. A complete urban complex.
5:09 and 6:17 it's a small detail, but I've always admired the movement of the soldiers with the white uniforms, like this guy. Pretty realistic movement for a 1999 game. Especially how he has to slow down before he rounds the corner and backpedal behind cover
Oh my Lord! This is, I think, the best gameplay video of Crisis Zone (OG arcade version, 1999) I've ever seen, so far in the history. What an absolute madlad, and this would surely be "legendary" in the later years to come. Yeah, the nostalgia hit me there... from the 2000s until the very early 2010s, in my home country - the Philippines (SM City Dasmariñas). At one time, I was going to beat the whole game, as I was in the final stage (Geyser One) - at the beginning. But due to "skill issue(s)" of mine, and the heaviness of the gun (which is based from the real life Steyr TMP that eventually being upgraded to what we know, as the "MP9"), plus several tokens inserted (to this game) for continues, well I ended up not beaten. Yes, I was child/kid back then - discovering what potential ending(s) would have in any arcade games. Graphics, at that time, were like "Half-Life (1998)" or something based from my observation; or I might be wrong (dunno what's your opinion about it, but I would appreciatively respect your thoughts in case you have something on your mind). 🧠❗ I also think that VSSE (or the STF forces) would hire/enlist you because of your possessed great skills you have here, just in case. 😎👍 Thanks for the gameplay that inspires me very well. Kudos to you! 👏👏👏👏👏
@@Chrisverine Unfortunately, I believe that they don't have that game anymore in my hometown, but you might try to look them on Robinsons Imus or in SM City Bacoor for real. The last time I played Crisis Zone was like - sometime in the early 2010s (2010 ~ 2013), and then, it's gone permanently without any notices from "the management". Yeah, time flies so fast, yet our memories never fade that lasts forever.
@@Chrisverine Oh, that's a shame. Well, so be it - thanks for all the good memories (and there's nothing we can do sadly). I guess that today's arcades are "rapidly declining" in our country (PH) and through some parts of the world, except maybe in Japan though (unsure if that's right) - they still have the "powerful" influence of gaming culture, so as the game centers (arcade amusements) as well.
Other than the elephant in the room which is the helicopter bossfight, definitely, lol. The game does greatly prioritize time over score though, so the only instances where you really want to focus on shooting the background are the brief pauses for new enemies to appear. I can only think of three times in my 100+ playthroughs where I've gotten a higher overall score but a longer completion time. The big exception is the Drycreek Plaza boss, where destroying the back missile launchers adds several seconds but the points make up for it
Man, this game quiet nostagic. I remember beating literally everyone in the arcade by always getting rank 1. Sadly I couldn't outmatch my last score I played on 2017. Best memory.
I like the sound effect of your machine-gun in this game more than the one you hear in the PS2 version. Arcade original sounds like it has punch to it when you fire. And in general the game looks more appealing in the Arcade.
I so wish Mame could emulate this beauty. I still hope I can play it again someday. Nothing beats the arcade experience though. That machine gun was something else. Such an intense game even just to watch. We'd watch other people play, this game often drew crowds at night at the mall an hour before closing because of people leaving the theater. Arcades were always so full then.
16:50 Claude Mcgarren: Atomic Reactor,SECURE! This Place Is Dangerous! Evacuate Immediately! Lock The Doors! Get Down! Geyser1 : *exploded* Claude Mcgarren: *panting* Unit Report! Stf: Ok Sir No Problem In One Piece! This Is Squad 1 Mission Accomplished! We're Going Home Stf: *cheering* Yeah!
I used to play this game so much back in summer of 2003 near the hotel where my family was staying at. My favorite bosses are definitely Tiger and Edge. It was always so exhilarating facing off against them, especially Edge. What a cool game.
A point worth noting is the machine gun fires 20 rounds per second which is the fastest in the entire Time Crisis series. To compare, the one in Time Crisis II and Time Crisis Second Strike fires 7, 12 in "3", 16 for the PlayStation 2 version of this game (slight nerf but still the second fastest), 15 in "4", 10 in Razing Storm and "5". Hence, it is no wonder the game throws away the no-miss streak bonus of Time Crisis II and instead goes for huge time bonus (seen with few points earned on individual hits [minimum of 100 points per hit and maximum of 300 points per hit. Kill shot bonus is 400 points per soldier] on foot soldiers unlike that in Time Crisis II) knowing that players will likely fire wildly in the mindset of "spray and pray". Also, 20 rounds per second is the rate of fire of the MG42 (1200 rounds per minute), a WWII German machine gun and is definitely faster than the Steyr Tmp which fires at 14 to 15 rounds per second (850 to 900 rounds per minute).
Who would win? An entire army of terrorists equipped with high tech weaponry and tactics. - OR - A squad of SWAT armed with nothing but SMGs and riot shields.
Thanks! Took lots of patience and experimentation with the Retrotink 5X and AviSynth scripting to get (close to) pixel-perfect output from the analog video. There was also the issue of the fact this game outputs 480i and how to handle the missing data (since 480i60Hz is half of 480p60Hz). I made a script where QTGMC would fill in the missing fields while the fields from the video were kept untouched. It generated the best balance between minimizing blur and minimizing combing artifacts that I think one could hope to achieve for this video
@-Mad Dog Millionaire- BAD DOG BILLIONAIRE That's a fair amount of work for me for something so niche. I'm willing to elaborate though. The SCART output from the arcade machine goes into this splitter www.js-technology.com/store/index.php?id_product=59&controller=product One SCART output goes into an RGB2COMP, which is then connected to the TV. The other SCART output goes to a Retrotink 5X, which is connected to an EVGA XR1 Pro capture card, connected to my PC via USB3. The whole thing's a bit of a wire mess
this game looks so sick. Compared to the PS2 remaster, the impact of the bullets is way stronger here. It looks like the enemies are actually getting blasted instead of just being pushed by the bullets.
Oh, my goodness, I just looked at your Reddit post, and it's actually very neat! I simply wonder how on earth you were able to split the video and audio output from the Namco Super System 23 PCB over to RCA or S-Video.
Hi; I figured out from the arcade machine schematic that the Namco System 23 actually outputs RGB SCART over the VGA connector (it's not VGA because it outputs composite sync over Pin 13 (Pin 14 is unused), and 480i@60Hz is lower than the minimum of 480p@60Hz of VGA). I have a VGA to screw terminal board, and I then routed wires to the SCART connector pins. Audio is similar. I think there's an 8 pin connector (standard .1" spacing) that outputs the audio for L, R, and a third subwoofer channel. I got a powered (not passive) stereo "aux mixer" on Amazon (I can't find the exact product, but it's a bare PCB with 2 stereo inputs) and I duplicated the subwoofer channel across one of the stereo inputs. I just soldered wires to the board rather than trying to use the 3.5mm jacks. The stereo output was then wired to SCART connector, too.
For the infantry fighting vehicle (Drycreek Plaza boss), if you concentrate all the shots on the cannon instead of destroying the armor boxes on the side skirt (from 3:25 to 3:28) and the hull mounted missile launchers (those which appear in the second ACTION sequence and you only destroy the fired missiles), will the time bonus earned be enough to offset points loss by not destroying those seeing that as fast this run is, I think it can go even faster (only applicable in the Arcade version as the PlayStation 2 version for some reason adds boss invunerability meaning that the lifebar will only deplete after a certain timing)?
The cannon is near-invulnerable when it's not about to fire in the arcade version as well. The only real way to speed up the boss fight is to destroy the cannon immediately instead of keeping it alive and destroying the back missile launchers, but the missile launchers give so many points in the arcade version that you get a higher score if you take the time to destroy them
Incredible quality capture and gameplay to go with it, good job on both fronts, damn. Interesting choice turning the hit effects green. :P Have you uploaded the original recording anywhere besides here? I'd love to be able to study it closely for reference. UA-cam's compression really does a number on, well, everything. Sick setup. Love the result, and that you made sure to put the recoil solenoid in the gun. The games just don't feel the same without it.
Thanks! I don't have recoil enabled for hardcore playthroughs like this because I don't want to tire my arms (this game is really difficult to grind because it gets physically exhausting just holding the gun, nevermind with recoil), but for more casual playthroughs, it's a blast. Took quite a bit of engineering effort fitting it in the gun since I had to cut off the solenoid frame with a Dremel. I just blindly ordered the arcade PCBs off eBay, so I was pretty surprised to see that the hit effects were green when I got the board running. Turns out that at least one of the European versions has green hit effects (the effect for when you take damage is green as well) as some sort of censorship presumably, and this is the version I got. Plays 100% identical to the North American versions I've played in the arcade though, despite the recoloring. I have the original full-quality Crisis Zone recordings on my PC before YT butchered them, but they're 40GB. To be fair though, they're only this large because they're trippled on each axis from the originals, because UA-cam would have totally killed a HQ 640x480 video (even through this is the original res before being integer upscaled). I don't even think UA-cam even gives 480p 60fps support.
By the way, nice videos showing Time Crisis II finally (sorta) working in Mame! It's a mystery to most why a game as popular as it still isn't fully available in Mame, but after getting a Namco System 23, it's not difficult to understand why. I have never, ever seen a board with more large custom chips on it than this; probably the best example for "security through obscurity" I know of. Huge props to Mame devs for even getting this far; I'm hopeful they'll finally get Crisis Zone working someday, too, since the hardware is very similar
@@drewsebastino2889 The hit effects are a regional thing? I know that at least in Time Crisis II, you can toggle them between orange and green through a DIP switch. Maybe it's the same deal for Crisis Zone? I actually would not mind a 40 GB file LOL, but if you don't feel like uploading such a large video (again?), that's fine. This capture is already really good. I know UA-cam does support 480p60, but on videos I've previously uploaded it seemed random whether they'd keep the 60 FPS or be forcibly converted to 30. I don't know what the criteria is.
@@drewsebastino2889 Thanks! After many years of waiting seeing TC2 running from start to end (albeit with graphics issues and a bit slow) is a really great feeling. Apparently the crash had to do not with some unemulated security like it was first thought, but with some unemulated memory-related component. Go figure. I'd love to see CZ running which is a game I never got to play in its original arcade form, but if the board for System 23 is as nuts as you say who knows when Evolution 2 would be working. Here's hoping.
@fregulang0 So I did finally uploaded them to Google Drive drive.google.com/drive/folders/1WMyEmGAfT209vowUQlDzCj77G_qgopvW The only way I could upload it in near lossless quality due to file size is to upload at 640x480. There's no reduction in quality from the 1920x1440 video because that was just nearest-neighbor upscaled 640x480, but viewing it on a high-resolution display will make the video look blurry with most video players. Also, this video is encoded with no chroma subsampling (so it's YUV444) because it's needed to retain full quality. The problem is that video players often don't support video with YUV444 encoding, but VLC does. If you'd like to make the video easier to view, I'd use AviSynth+ and VirtualDub2 and make a script that nearest-neighbor upscales the video by some integer amount. You can then use chroma subsampling without loosing picture data
From here? www.high-scorer.net/entry/2022/03/29/222028 You can certainly do better than the 5326550 in the video; my recent best is 5483120 in 13'13"86, but I have 0 idea how a score of almost 6 million is even possible since I feel I feel I've got most everything optimized at this point and my score is plateauing. Regardless, I'll remove World Record from the title and description
@@drewsebastino2889Checked the link. Pity the pages only record the score but does not state the difficulty of that gameplay. This leaves me wondering if the difficulty also affects the time bonus.
@@drewsebastino2889 Detail about difficulty. I see that normal difficulty set give 35 sec. But i can't find difference for timer. So. How much time will be given depend on difficulty set?
@@billrob9305 What I found is that increasing the difficulty from normal will not reduce the timer, but lowering the difficulty from normal gives more time, with the lowest difficulty setting giving 50 seconds iirc. There's no way to change the timer otherwise
It’s your nice to be playing well. I was when in kid, just try on more focus on archiving in the 1 coin clear. This arcade s gun well feel shaking to shot a vibe get realities as in kid. Old so much miss of this game.
Still remember seeing this for the first time in an arcade and me and my mate staring at each in disbelief. The particle effects, the animation, the sound, the SMG recoil, it was just so amazing.
This game is actually so impressive for the time it came out, the pace of the gameplay, the destructibility, all the objects and particles flying around everywhere
This game was absolutely insane as a kid back in the early ’00s
Garland Square recently opened on the outskirts of London. Within the complex, there are department stores, a hotel, a nice park, and an office building. A complete urban complex.
i remember this but the next line is However, the Complex has been taken over by a Terrorist group called the U.R.D.A led by Derrick Lynch
However, the complex has been taken over by a terrorist group called the U.R.D.A., led by Derek Lynch.
No one cares child
Man the framerate of this game was incredible at the arcade.
5:09 and 6:17 it's a small detail, but I've always admired the movement of the soldiers with the white uniforms, like this guy.
Pretty realistic movement for a 1999 game. Especially how he has to slow down before he rounds the corner and backpedal behind cover
back then when games were made with care for quality and big attention to detail
the animations and feedback is insane compared to console version, would love to find this again
Oh my Lord! This is, I think, the best gameplay video of Crisis Zone (OG arcade version, 1999) I've ever seen, so far in the history. What an absolute madlad, and this would surely be "legendary" in the later years to come.
Yeah, the nostalgia hit me there... from the 2000s until the very early 2010s, in my home country - the Philippines (SM City Dasmariñas). At one time, I was going to beat the whole game, as I was in the final stage (Geyser One) - at the beginning. But due to "skill issue(s)" of mine, and the heaviness of the gun (which is based from the real life Steyr TMP that eventually being upgraded to what we know, as the "MP9"), plus several tokens inserted (to this game) for continues, well I ended up not beaten. Yes, I was child/kid back then - discovering what potential ending(s) would have in any arcade games.
Graphics, at that time, were like "Half-Life (1998)" or something based from my observation; or I might be wrong (dunno what's your opinion about it, but I would appreciatively respect your thoughts in case you have something on your mind). 🧠❗
I also think that VSSE (or the STF forces) would hire/enlist you because of your possessed great skills you have here, just in case. 😎👍
Thanks for the gameplay that inspires me very well. Kudos to you! 👏👏👏👏👏
Do they still have crisis sone there in Sm city dasmariñas?
@@Chrisverine Unfortunately, I believe that they don't have that game anymore in my hometown, but you might try to look them on Robinsons Imus or in SM City Bacoor for real.
The last time I played Crisis Zone was like - sometime in the early 2010s (2010 ~ 2013), and then, it's gone permanently without any notices from "the management".
Yeah, time flies so fast, yet our memories never fade that lasts forever.
@@TASTomusan they don’t have it on Imus or on Bacoor as well
@@Chrisverine Oh, that's a shame. Well, so be it - thanks for all the good memories (and there's nothing we can do sadly).
I guess that today's arcades are "rapidly declining" in our country (PH) and through some parts of the world, except maybe in Japan though (unsure if that's right) - they still have the "powerful" influence of gaming culture, so as the game centers (arcade amusements) as well.
@@TASTomusan sadly they only have it in japan
You can block a tank missile with a shield. Over-the-top badass character
It's hilarious that with the combo system, to get a high score, you need to cause more property damage than the enemies are causing.
Other than the elephant in the room which is the helicopter bossfight, definitely, lol.
The game does greatly prioritize time over score though, so the only instances where you really want to focus on shooting the background are the brief pauses for new enemies to appear. I can only think of three times in my 100+ playthroughs where I've gotten a higher overall score but a longer completion time.
The big exception is the Drycreek Plaza boss, where destroying the back missile launchers adds several seconds but the points make up for it
@@drewsebastino2889 To be fair, the chopper boss is the one trashing the background the most.
Man, this game quiet nostagic. I remember beating literally everyone in the arcade by always getting rank 1. Sadly I couldn't outmatch my last score I played on 2017. Best memory.
I like the sound effect of your machine-gun in this game more than the one you hear in the PS2 version. Arcade original sounds like it has punch to it when you fire. And in general the game looks more appealing in the Arcade.
"Never before...and, never AFTER!"
Still makes me laugh after 25 years. (DAM! It's been 25 years...why did this game pop into my head NOW?)
In PS2: "Yeah, McGarren... Bring it on!"
@@bimapradiga8853Your imitation is bad
@@derekmaullo2865 Well in PS2, Edge's line is revised
@@bimapradiga8853 Your imitation is bad
14:25 Off the top rope!! Body Slam Explosion!!💥 😂
I LOVED this game when I was a kid and went to the arcade. Thank you for making me revive all those wonderful memories.
I so wish Mame could emulate this beauty. I still hope I can play it again someday. Nothing beats the arcade experience though. That machine gun was something else. Such an intense game even just to watch. We'd watch other people play, this game often drew crowds at night at the mall an hour before closing because of people leaving the theater. Arcades were always so full then.
16:50 Claude Mcgarren: Atomic Reactor,SECURE! This Place Is Dangerous! Evacuate Immediately! Lock The Doors! Get Down! Geyser1 : *exploded* Claude Mcgarren: *panting* Unit Report! Stf: Ok Sir No Problem
In One Piece! This Is Squad 1 Mission Accomplished! We're Going Home Stf: *cheering* Yeah!
I used to play this game so much back in summer of 2003 near the hotel where my family was staying at. My favorite bosses are definitely Tiger and Edge. It was always so exhilarating facing off against them, especially Edge. What a cool game.
A point worth noting is the machine gun fires 20 rounds per second which is the fastest in the entire Time Crisis series. To compare, the one in Time Crisis II and Time Crisis Second Strike fires 7, 12 in "3", 16 for the PlayStation 2 version of this game (slight nerf but still the second fastest), 15 in "4", 10 in Razing Storm and "5". Hence, it is no wonder the game throws away the no-miss streak bonus of Time Crisis II and instead goes for huge time bonus (seen with few points earned on individual hits [minimum of 100 points per hit and maximum of 300 points per hit. Kill shot bonus is 400 points per soldier] on foot soldiers unlike that in Time Crisis II) knowing that players will likely fire wildly in the mindset of "spray and pray".
Also, 20 rounds per second is the rate of fire of the MG42 (1200 rounds per minute), a WWII German machine gun and is definitely faster than the Steyr Tmp which fires at 14 to 15 rounds per second (850 to 900 rounds per minute).
16:53
VA: "This place is dangerous"
Subs: "This control room is dangerous"
Truly spectacular work seeing it live in action astounding stunning perfection. Better than anything out nowadays Nostalgia Vibes
Your gameplay skill is very good! Well done.
17:33 😂😂😂😂
Amazing run!!
We are now closer to have it run on mame now after time crisis 2 works...maybe in next year or sooner!
This is one of the few arcade games I've beaten
Great run! Really need to play the arcade version myself one day.
Me too
If you've never played this on a real arcade, you are missing out! It's high adrenaline and just incredible.
@@AchtungBaby77 I played this on a real arcade on 2015 on Wakuland on Noveleta cavite Philippines
@@AchtungBaby77 Just got to play the arcade version locally. I totally agree, it rocks! Honestly I prefer it over the PS2 version.
Awesome gameplay dude! 👍
12:46 those two are Cyborgs.
Whoever is playing this is fantastic
to be honest, i love the original crisis zone than the ps2 port.
and for some reason, OG crisis zone is FASTER. DAAAAMN i love this version (PS2 port was ok but well still the crown goes to OG)
and i've noticed that there are some locations that are CHANGED on the ps2 port like enemy spots, amount of enemies etc etc
Who would win?
An entire army of terrorists equipped with high tech weaponry and tactics.
- OR -
A squad of SWAT armed with nothing but SMGs and riot shields.
This video quality is pretty good.
Thanks! Took lots of patience and experimentation with the Retrotink 5X and AviSynth scripting to get (close to) pixel-perfect output from the analog video.
There was also the issue of the fact this game outputs 480i and how to handle the missing data (since 480i60Hz is half of 480p60Hz). I made a script where QTGMC would fill in the missing fields while the fields from the video were kept untouched. It generated the best balance between minimizing blur and minimizing combing artifacts that I think one could hope to achieve for this video
@@drewsebastino2889 Can you release a video tutorial on how you did it? (I'm more of a visual learner)
@-Mad Dog Millionaire- BAD DOG BILLIONAIRE That's a fair amount of work for me for something so niche. I'm willing to elaborate though.
The SCART output from the arcade machine goes into this splitter www.js-technology.com/store/index.php?id_product=59&controller=product
One SCART output goes into an RGB2COMP, which is then connected to the TV.
The other SCART output goes to a Retrotink 5X, which is connected to an EVGA XR1 Pro capture card, connected to my PC via USB3. The whole thing's a bit of a wire mess
18:14
AI「CONGRATULATIONS!!!!
you got 1coin True ALL NO-DAMAGE
Mission Complete!!!!!!」
this game looks so sick. Compared to the PS2 remaster, the impact of the bullets is way stronger here. It looks like the enemies are actually getting blasted instead of just being pushed by the bullets.
I just gonna say I feel bad for all the damages in those places specially the plaza
Oh, my goodness, I just looked at your Reddit post, and it's actually very neat! I simply wonder how on earth you were able to split the video and audio output from the Namco Super System 23 PCB over to RCA or S-Video.
Hi; I figured out from the arcade machine schematic that the Namco System 23 actually outputs RGB SCART over the VGA connector (it's not VGA because it outputs composite sync over Pin 13 (Pin 14 is unused), and 480i@60Hz is lower than the minimum of 480p@60Hz of VGA). I have a VGA to screw terminal board, and I then routed wires to the SCART connector pins.
Audio is similar. I think there's an 8 pin connector (standard .1" spacing) that outputs the audio for L, R, and a third subwoofer channel. I got a powered (not passive) stereo "aux mixer" on Amazon (I can't find the exact product, but it's a bare PCB with 2 stereo inputs) and I duplicated the subwoofer channel across one of the stereo inputs. I just soldered wires to the board rather than trying to use the 3.5mm jacks. The stereo output was then wired to SCART connector, too.
17:33 😂😂 too hard by up stairs well toughest for 5 km and with mixing this music to be just hilarious lol
this game needs to be running on the mame Emulators
Yeah and this version of crisis zone needs to be ported on current consoles
コレ昔『ROUND-1』でよくプレイしてたから、従来の『タイクラシリーズ』よりとても面白かった♪
ナイスクリア!
5キロの階段を何度も登りましたよ~
爽快感ある!
Feels like this game ran more fluid in the arcade than the stiff ps2 version
For the infantry fighting vehicle (Drycreek Plaza boss), if you concentrate all the shots on the cannon instead of destroying the armor boxes on the side skirt (from 3:25 to 3:28) and the hull mounted missile launchers (those which appear in the second ACTION sequence and you only destroy the fired missiles), will the time bonus earned be enough to offset points loss by not destroying those seeing that as fast this run is, I think it can go even faster (only applicable in the Arcade version as the PlayStation 2 version for some reason adds boss invunerability meaning that the lifebar will only deplete after a certain timing)?
The cannon is near-invulnerable when it's not about to fire in the arcade version as well. The only real way to speed up the boss fight is to destroy the cannon immediately instead of keeping it alive and destroying the back missile launchers, but the missile launchers give so many points in the arcade version that you get a higher score if you take the time to destroy them
Incredible quality capture and gameplay to go with it, good job on both fronts, damn. Interesting choice turning the hit effects green. :P Have you uploaded the original recording anywhere besides here? I'd love to be able to study it closely for reference. UA-cam's compression really does a number on, well, everything.
Sick setup. Love the result, and that you made sure to put the recoil solenoid in the gun. The games just don't feel the same without it.
Thanks! I don't have recoil enabled for hardcore playthroughs like this because I don't want to tire my arms (this game is really difficult to grind because it gets physically exhausting just holding the gun, nevermind with recoil), but for more casual playthroughs, it's a blast. Took quite a bit of engineering effort fitting it in the gun since I had to cut off the solenoid frame with a Dremel.
I just blindly ordered the arcade PCBs off eBay, so I was pretty surprised to see that the hit effects were green when I got the board running. Turns out that at least one of the European versions has green hit effects (the effect for when you take damage is green as well) as some sort of censorship presumably, and this is the version I got. Plays 100% identical to the North American versions I've played in the arcade though, despite the recoloring.
I have the original full-quality Crisis Zone recordings on my PC before YT butchered them, but they're 40GB. To be fair though, they're only this large because they're trippled on each axis from the originals, because UA-cam would have totally killed a HQ 640x480 video (even through this is the original res before being integer upscaled). I don't even think UA-cam even gives 480p 60fps support.
By the way, nice videos showing Time Crisis II finally (sorta) working in Mame! It's a mystery to most why a game as popular as it still isn't fully available in Mame, but after getting a Namco System 23, it's not difficult to understand why. I have never, ever seen a board with more large custom chips on it than this; probably the best example for "security through obscurity" I know of. Huge props to Mame devs for even getting this far; I'm hopeful they'll finally get Crisis Zone working someday, too, since the hardware is very similar
@@drewsebastino2889 The hit effects are a regional thing? I know that at least in Time Crisis II, you can toggle them between orange and green through a DIP switch. Maybe it's the same deal for Crisis Zone?
I actually would not mind a 40 GB file LOL, but if you don't feel like uploading such a large video (again?), that's fine. This capture is already really good. I know UA-cam does support 480p60, but on videos I've previously uploaded it seemed random whether they'd keep the 60 FPS or be forcibly converted to 30. I don't know what the criteria is.
@@drewsebastino2889 Thanks! After many years of waiting seeing TC2 running from start to end (albeit with graphics issues and a bit slow) is a really great feeling. Apparently the crash had to do not with some unemulated security like it was first thought, but with some unemulated memory-related component. Go figure.
I'd love to see CZ running which is a game I never got to play in its original arcade form, but if the board for System 23 is as nuts as you say who knows when Evolution 2 would be working. Here's hoping.
@fregulang0 So I did finally uploaded them to Google Drive drive.google.com/drive/folders/1WMyEmGAfT209vowUQlDzCj77G_qgopvW
The only way I could upload it in near lossless quality due to file size is to upload at 640x480. There's no reduction in quality from the 1920x1440 video because that was just nearest-neighbor upscaled 640x480, but viewing it on a high-resolution display will make the video look blurry with most video players.
Also, this video is encoded with no chroma subsampling (so it's YUV444) because it's needed to retain full quality. The problem is that video players often don't support video with YUV444 encoding, but VLC does.
If you'd like to make the video easier to view, I'd use AviSynth+ and VirtualDub2 and make a script that nearest-neighbor upscales the video by some integer amount. You can then use chroma subsampling without loosing picture data
Nice run
Gashin Strong Bass System.
How are the destructible environments and particle effects *better* on this than the PS2 version?! 😂
The magazines on the stands were titled 'Vacuous' 🤣
Is it just me or was the gun for the arcade machine particularly heavy?
16:34 Derrick Lynch got linched
Looks super great game!!!😮😮😮😮
Real World record
>user : 咆哮野郎-まJU(japan)
Score : 5947550
RANK up : 2000.06 arcadia magazine
From here? www.high-scorer.net/entry/2022/03/29/222028
You can certainly do better than the 5326550 in the video; my recent best is 5483120 in 13'13"86, but I have 0 idea how a score of almost 6 million is even possible since I feel I feel I've got most everything optimized at this point and my score is plateauing.
Regardless, I'll remove World Record from the title and description
@@drewsebastino2889Checked the link. Pity the pages only record the score but does not state the difficulty of that gameplay. This leaves me wondering if the difficulty also affects the time bonus.
@ace5566 I don't see why it would, but lower difficulty will lead to a higher score by virtue of not having to waste time dodging nearly as often
Interesting. If there is time i want to get some information from you.
What would you like to know?
@@drewsebastino2889 Detail about difficulty.
I see that normal difficulty set give 35 sec. But i can't find difference for timer.
So. How much time will be given depend on difficulty set?
@@billrob9305 What I found is that increasing the difficulty from normal will not reduce the timer, but lowering the difficulty from normal gives more time, with the lowest difficulty setting giving 50 seconds iirc. There's no way to change the timer otherwise
@@drewsebastino2889
There is 5 difficulty setting.
You mean
Very Easy: 50 Sec
Easy: ???
Normal ~ Very hard: 35 sec
Right?
@@billrob9305 Correct
Can you play this on pc using mouse/keyboard? I cannot find the reddit link
It s rare to see riot shield as cover .
I only know 2 games if use it . This one and another one if show a world war 3 against armed skeleton
Now play the arcade version of time crisis 4 but on giorgio's side
戦車の大砲を防ぐ盾強すぎ
The arcade version is better than the PS2 version.
It’s your nice to be playing well. I was when in kid, just try on more focus on archiving in the 1 coin clear. This arcade s gun well feel shaking to shot a vibe get realities as in kid. Old so much miss of this game.
How do you setup a arcade machine??!
"NO DAMAGE?"
I CALL IT AGGRESIVE PLAYING
懐かしい!
i want to play this. how can i???
where do you download it? need emulator?
Are this Mame emulator ?
Nope; real arcade hardware (Namco System Super 23 Evolution 2)
16:32
名作