Those WEIRD little spots in Dark Souls

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 543

  • @PretzelYT
    @PretzelYT  Рік тому +62

    I should probably shout it out more, but I have a Patreon! www.pretzel.cc/patreon
    The most notable benefit are at the $5 tier where you get access to unscripted (25-50 minute) videos I post every two weeks talking about random topics that interest me and topics suggested by other patrons. I think you'll like those. Probably.

    • @KOCombo
      @KOCombo Рік тому

      fyi there are scrapped shortcuts still in the game files...... zullie the witch did videos on it

    • @aynersolderingworks7009
      @aynersolderingworks7009 Рік тому

      Danm bro your channel really blew up

    • @alephnole7009
      @alephnole7009 Рік тому

      Idk if you can find it but there are images of an early map file that shows a completely different layout for the world.
      Some really cool things like going from the stairs near the iron boar down into the catacombs and then taking the elevator in the parish up from the catacombs.
      And there was a cut bridge and tunnel from firelink straight to the Capra demon.
      That's actually been modded back in btw.

    • @alephnole7009
      @alephnole7009 Рік тому

      Also the building near the sunbro covenant statue used to lead down into the depths.

  • @Skill5able
    @Skill5able Рік тому +1140

    The pit in blighttown with the dragon scale almost perfectly lines up with the sewer where the gaping dragon comes up.

    • @Bazooka_Goblin
      @Bazooka_Goblin Рік тому +37

      wb the door to the left of that bigger opening? It's just gated off and looks sussy as hell too.

    • @friendlyreminder3280
      @friendlyreminder3280 Рік тому +8

      Oooooooooh

    • @ThommyofThenn
      @ThommyofThenn Рік тому +2

      Always loved that nice detail

    • @RoyalBack
      @RoyalBack Рік тому +67

      Combined with the Dragon Scale in the chest, it's pretty obvious how deliberate this is. I love details like this. You wouldn't even think of that or notice it during your gameplay, only when you dive into it much further with the use of third party tools to reveal the 3D layouts do you realize just how much thought FS have put into this game

    • @kittyb992
      @kittyb992 Рік тому +8

      That explains the Dragon Scale.

  • @qwertyqeys
    @qwertyqeys Рік тому +244

    9:50 the reason the clouds are so far below is because the entirety of Lordran is being propped up by massive trees that you can see in ash lake, and the view you meet Solaire at is one of the far edges of Lordran. This is why you can see ash lake from the catacombs, even the deepest darkest pits of Lordran are above ground level

    • @j_c_93
      @j_c_93 Рік тому

      I never thought of it this way. I always thought Ash Lake was deep within the ground and its trees held up the entire world, like Yggdrasil.

    • @jessegauthier6985
      @jessegauthier6985 Рік тому +13

      @@j_c_93 So did I, and I've played this game countless times. Yet now that I think about it, it makes sense geographically... Does the entire world below Lordran resemble Ash Lake?

    • @anonecki
      @anonecki 2 місяці тому

      Looking at the map viewer, the only part of Lordran lower than Ash Lake seems to be Izalith. Makes sense, since you can see what looks like the roots of the archtrees there

  • @deathbyslipknot
    @deathbyslipknot Рік тому +77

    The landmass at 9:32 isn't Darkroot Garden, it's just an inaccessible landmass for scenery. Darkroot Garden and Basin are further to the left. Their distant view matches up pretty well with where they actually are.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio 8 місяців тому +9

      Almost everything lines up really well with its distant view compared to its actual location. The Duke's Archives is the only place that's generally placed higher and closer than it actually is, with a downscaled model to make it seem further away than it really is.

  • @Ramusculus
    @Ramusculus Рік тому +409

    8:21 It's a way to avoid the burning barrel on the stairs above. If you walk through where the railing crumbled, you fall and land at the end of that "pointless" path!

    • @trisle2764
      @trisle2764 Рік тому +20

      I think you were correct because I do remember that. I also think that there was a lore reason for the path, but I can't remember the details.

    • @Ramusculus
      @Ramusculus Рік тому +5

      @@trisle2764 yeah, I looked at it ingame the next day and it is the same path
      it'd just been a while, so I got confused

    • @doctaporkchop7312
      @doctaporkchop7312 Рік тому +29

      @@trisle2764 I’m pretty sure they knocked down that bridge to ensure Havel stayed locked in the tower

    • @Antarez666
      @Antarez666 Рік тому +26

      @@trisle2764 You're thinking of Hawkshaw's amazing "Ash Lake, Havel, and the Plot against the Gods" theory video I believe

    • @eat00002
      @eat00002 Рік тому

      I did do that once, I think?

  • @BioTheBard
    @BioTheBard Рік тому +78

    A thought I've had about Blighttown is that it looks like it's made of scaffolding. Maybe the residents were building the walls around it and got trapped, and they just had to try to survive down there.

    • @lucamckenn5932
      @lucamckenn5932 Рік тому +11

      They were laying siege to the people in the sewers. They fed the key to the door to the gaping dragon. That way, the only other way out of blighttown is as far away from the Depths as possible.

    • @chrislevack405
      @chrislevack405 3 місяці тому +4

      Once the swamp became poisonous, the residents had to build upwards.

  • @jackiehill3369
    @jackiehill3369 Рік тому +132

    The "removed passageway" in Undead Burg is something you can jump onto if you get knocked off by the barrel!

  • @spiceforspice3461
    @spiceforspice3461 Рік тому +1586

    I am genuinely amazed you talked about Gwynevere's room and didn't talk about the chest in it.

  • @jonathanmiller4759
    @jonathanmiller4759 Рік тому +253

    Titanite demons basically spawned from titanite slabs which were basically gifts from the blacksmith god. Others have pointed out there's a rectangular cutout in the wall of the chapel room with the titanite demon in Anor Londo. In other words there basically was a slab mounted on the wall of a chapel built by the blacksmith god, which later turned into a demon for reasons too complicated to easily explain. Just gonna say that the location of each is very closely tied to the blacksmith god and not random at all

    • @omegawario7479
      @omegawario7479 Рік тому +6

      Wait I’ve heard this before and it’s really cool but haven’t the titanite demons been around for a while? So, why the hell has nobody gone in there and done something about it?

    • @jonathanmiller4759
      @jonathanmiller4759 Рік тому +25

      @@omegawario7479 I'm not entirely sure on the timeline but the gods basically abandoned Anor Londo even before Gwyn left to link the flame, leaving just guards, the smith and Gwyndolin by the time you get there. The game doesn't explicitly say when the blacksmith deity died or why the silver knights for example didn't deal with the one in Anor Londo but I have my own head-canon. All of the other ones are either far from others or close to smiths who might recognize their origin in some way and let them be

    • @tootyboots7202
      @tootyboots7202 Рік тому +20

      Yup, this adds up when you think about the other placements too, Andre just sniffing a slab and saying yeah that's about to go bad and chucking out of his room. All of the ones in the bottom on Sens fortress being used to let you know that yeah, that black goop you're standing in is actually undead adventurer soup and some of the undead there were fancy enough to have some slabs on them when they fell.

    • @ijustreview
      @ijustreview Рік тому +7

      @@jonathanmiller4759 At least according to DS3 Smough was alsostill in Anor Londo. Ornstein was a hologram, though.
      Presumably nobody told Smough they were leaving or where they were going because fuck that guy.
      Oh, and the Painting Ninjas of course.

    • @jonathanmiller4759
      @jonathanmiller4759 Рік тому +5

      @@tootyboots7202 The building Andre is in is referred to as an old unused part of the chapel or something similar (don't remember the exact phrasing). I personally like to directly compare it to the one with the demon in anor Londo (a chapel/room with reverence to the blacksmith deity. The deity also built all of the architecture for the gods which while not including sens fortress, I think they would have respected the craftsmanship of it enough to give Sen a slab unless he had some other tie to it with Gwyndolin later. I consider it easy to figure why a slab would have been left there too because of that. He had strong tied to the witch of izalith as well explaining that one

  • @will_yellow
    @will_yellow Рік тому +30

    I always thought that the lordran we explore in game is actually just the capital that is located on a very tall mountain, the the ground below us is the rest of lordran.

    • @lucamckenn5932
      @lucamckenn5932 Рік тому +16

      Some mad lad in the comments here said lordran is almost a tree top kingdom, with ash lake being a sort of pillar dimension that you can't really do much in other than experience existential dread.

    • @jaefellow9010
      @jaefellow9010 3 місяці тому +3

      I thought that what you described was the kingdom of lordran, but everything at the base of the mountains and below was the 'real world'.

  • @Cronicrisis
    @Cronicrisis Рік тому +50

    Those little breaks without commentary where you let the environments soak in are so nice

    • @NikoKuehne
      @NikoKuehne 2 місяці тому +1

      its just annoying. skipping 10 seconds doesnt even skip it all

  • @themightymcb7310
    @themightymcb7310 Рік тому +56

    5:42 I will never forget this guy. First time I ever attempted a Dark Souls item randomizer, this item was the Lord Soul Shard from Seath the Scaleless. I'd missed it before, not knowing it was there in the first place. Did everything in the game and couldn't find that last lord soul, so I finally gave in and checked the key. It said the shard was in Firelink and I finally found it when I looked up an all items guide for Firelink.

  • @Rubbish_
    @Rubbish_ Рік тому +198

    First off I’ve never seen your videos before but this was one of the greatest videos I’ve ever seen on UA-cam.
    I love these little spots, rooms that could be removed entirely with no consequence. It makes the world feel lived it and like a world, not a level made for you to explore.

    • @pickledokra2963
      @pickledokra2963 2 місяці тому

      You'd like the youtuber Any Austin probably

  • @EliaS-wg6yk
    @EliaS-wg6yk 3 місяці тому +2

    One thing that always amazed me and gave me hope for Dark Souls world is that on the bridge that goes from undead parish to Andre's tower you can hear birds singing, and it's a really strange fact, that the humans are all gone but animals and nature still persist in not twisted ways like in Darkroot.

  • @datsnaik6886
    @datsnaik6886 Рік тому +23

    8:18 If I remember correctly, if you look at the stairs where the fire barrel gets pushed down, there's a way to fall off of them to the left when you're climbing into a platform below, and from there you can jump to the opening you see here 8:25

  • @ArcticGaming133
    @ArcticGaming133 Рік тому +28

    At 8:23, the purpose of this spot is as a means of surviving the fall and getting back up if you roll off the stairs to avoid the fire barrel that a Hollow Soldier rolls at you, at least besides the idea proposed in the video for it.

  • @The_Horse-leafs_Cabbage
    @The_Horse-leafs_Cabbage Рік тому +117

    I've really come to love the level design of the souls games (especially for DS1 and DS2... Haven't played much of 3 yet). They're not just levels, but stories unto themselves. Even paths that seem to lead to nowhere, or are missing something, often are subtle references to a long forgotten story. A rebellion perhaps? Echoes of conflict after the undead curse struck the Burg. Destroyed statues of a banished god... Abandoned churches... The remains of a two kingdoms swallowed by the Abyss.
    There are odd points of comfort. Though I always felt uneasy in the main cathedral of Anor Londo. Especially if you use the Slumbering Dragoncrest ring to silence your footsteps-- the emptiness of the halls and bedrooms, even with the silver knights there... It's almost oppressive... The immaculate rooms void of any real life. The Burg honestly feels more comforting. Yes, everything's decayed, but the hollow soldiers feel more lively. Plus there's the undead merchant. Love that crazy bastard.

    • @bloodblade58
      @bloodblade58 Рік тому +4

      Wow! Beautifully put, friend. Captured one of the big reasons I love those games.

    • @The_Horse-leafs_Cabbage
      @The_Horse-leafs_Cabbage Рік тому +11

      @@bloodblade58 The storywriter/animator in me loves those games, and the cycling stories of hope and despair that echo throughout.
      Dark Souls 2 really expands upon that, with references to countless kingdoms built atop the ruins of the old. Different kingdoms, but still that same human struggle to find happiness in the face of the Dark.

    • @bloodblade58
      @bloodblade58 Рік тому +5

      @The Horse-leaf's Cabbage its why I love where dark souls 3 is in the story. You get to actually live the cycles of hope and despair and watch the world crumble down.

    • @Rahkoi
      @Rahkoi Рік тому +2

      Fully agreed :D

    • @coleozaeta6344
      @coleozaeta6344 Рік тому

      You’re gonna LOVE 3

  • @spinyslasher6586
    @spinyslasher6586 Рік тому +158

    Really like this laidback format. Subbed.
    Would like to see more of this for Dark Souls and other Souls games. 👍

    • @PretzelYT
      @PretzelYT  Рік тому +26

      I'm not a BIG Dark Souls guy, but I feel like I HAVE to cover Elden Ring someday.

    • @ramrodbldm9876
      @ramrodbldm9876 Рік тому +1

      @@PretzelYT what are you gonna do in elden ring? show the decor and a bunch of useless stuff like in this video?

    • @Shakedown1969
      @Shakedown1969 Рік тому +19

      @@ramrodbldm9876i think this may just not be your type of content and that’s okay

    • @redlion9623
      @redlion9623 Рік тому

      @@ramrodbldm9876 this video was great, if you are looking for combat and action just click off clown

  • @MoxiePoss
    @MoxiePoss Рік тому +12

    The titanite demon probably got in that room in Anor Londo because it was likely used to worship the Nameless Blacksmith Deity that was said to have created the weapons of the gods, and there was likely a titanite slab in there already. Titanite demons were all born from titanite slabs after the death of the aforementioned deity, so that demon likely formed in that room and just got stuck untill the chosen undead barges in to kill it. The structure of the room greatly resembles a chapel of some kind.

  • @OscarGreenworth
    @OscarGreenworth Рік тому +6

    At 8:25 that’s actually a drop down point from above. I think it’s “intended” that when you see the fire barrel coming towards you, you roll off through the little broken section of the railing and land down there. You’re then supposed to see the black knight.

  • @landencarr5443
    @landencarr5443 Рік тому +2

    amazing and relaxing video in these trying times, every time the green bar came up i took the time for one big breath for half and one big exhale for the second half.

  • @arabidllama
    @arabidllama Рік тому +8

    Fantastic video!
    What the big, impossibly open vista at 9:30 expressed to me was a feeling that I was in The Most Important Place - there weren't other big settlements to be seen nearby, Lordran or bust. There's no question that this is the capital city.
    I also remember feeling absolute terror checking out the Dragon Scale pit in Blighttown for the first time, because it's so obviously some kind of trap or boss.

  • @r0mansstopmotions63
    @r0mansstopmotions63 3 місяці тому +2

    The path at 8:30 that had a broken bridge has a lore implication of the sealing of Havel(or a knight of his), only by breaking the only way out, there is a few vids in depth on it

  • @people287
    @people287 Рік тому +1

    I appreciate the little green status bar/timers. It really prompted me to take a moment to actively appreciate the view and setting! A thoughtful touch. Cheers!

  • @Ginkami
    @Ginkami Рік тому +27

    I love the story behind gwynevere's bodonhongaroos, and I think honestly if there was a place for massive bongle bo dongles, right after one of the hardest bosses in the game is a pretty good place for it

  • @D3Z3R7
    @D3Z3R7 Рік тому +65

    The game has ways of giving you a strong sense of being only barely allowed somewhere, by precarious physics or pure obscurity. When there's an item waiting for you there, it's comforting to have the company, in a way, of the devs. When there isn't, all you have is yourelf in the moment.

    • @Iggy_Dogg
      @Iggy_Dogg Рік тому +13

      elden ring was the first soulslike game since dark souls that really gave me that feeling. dark souls 2 and 3 are great but both feel video-gamey in their own ways and bloodborne is magnificent but a different beast entirely. elden ring let me look off at foggy lands that felt far too distant for me to ever reach, but as the scale of the game just kept growing as I got to more areas of the map I was continually blown way. even though the content in the latter part of the game is a bit lacking, the fact that I finally got on top of those enormous mountains that were always looming over me felt pretty incredible

    • @omegawario7479
      @omegawario7479 Рік тому +5

      Wow I thought I was the only person who felt like that. Some video games just have that unintentional eerie feeling of loneliness in them. I got it a lot with monster hunter games I played when I was little where I’d find really obscure places in the map and just sit there. It made me feel safe but also extremely vulnerable if that makes any sense.

  • @skylordzoey1714
    @skylordzoey1714 Рік тому +36

    Love the cozy atmosphere of this video, reminds me of Curious Archive's video on the biology of Subnautica. Well edited, well paced, good script writing! It just all comes together to create a homely lil documentary. I feel like most videos that try to explore the secrets of Dark Souls videos go for thise BIG grandeous reveals but this is the opposite, it's just about those weird lil things that you might never have noticed.

  • @SihlohNazafhiLoL
    @SihlohNazafhiLoL Рік тому +2

    I really like videos like this, where someone who's good at cinematics just takes a look at very odd places in games we've probably passed by but never stopped long enough to question why. Great vid man deserves a sub and a like 😊💜

  • @Chichirumiru
    @Chichirumiru 6 місяців тому +3

    8:26 If you fall down near the flaming Barrel, you might Land on a little platform. From there you can jump back down here.

  • @masteriosis9430
    @masteriosis9430 Рік тому +3

    I absolutely loved this video for how different it was from everything I've seen on UA-cam. those momentary pauses where you sit in silence watching the environment is like its own little weird spot

  • @angrytigermpc
    @angrytigermpc Рік тому +2

    This reminds me of "hanging out" with the Merchant in his lake cave in Resident Evil 4. Can't remember if it was any of his other locations, but I remember that when you visit him in the cave location, it's just a little instanced area but it's this furnished, detailed shack. You could see his wares, of course, but also (as memory serves) a living area, and general household goods. It was such a cozy little spot.

    • @jarlwhiterun7478
      @jarlwhiterun7478 3 місяці тому

      The Serenity track helps the coziness ten fold too

  • @SpanishDio
    @SpanishDio Рік тому +6

    I tought I was the only one obsessed with this kinds of spots in videogames, to me are almost magical, and tell a story of themselves, keep making this masterpieces you are doing an EXCELLENTE WORK BROTHER!!! New Sub! (btw I absolutely love how you take your time exploring the surroundings I feel identified af)

  • @KevilTjnz
    @KevilTjnz Рік тому +4

    I just binged all of your videos, they're soooo good.
    Thanks for the CC subtitles, keep it up.

  • @CASMTHD
    @CASMTHD Рік тому +1

    12:30 This room lines up perfectly with the pit the Gaping Dragon crawls out of. Consider that with the dragon scale you find and it'll make more sense.

  • @ArmadilloJohn
    @ArmadilloJohn Рік тому +9

    God, it's so fun to just.. Watch, and listen to the video on a second screen while doing other things. Amazing content as always.

  • @chiakinanami4833
    @chiakinanami4833 Рік тому +5

    i just want to say that every one of your videos in this video game world tour series has been truly amazing and i love every single one of them

  • @Lucas-rh1ey
    @Lucas-rh1ey Рік тому +1

    Seeing these weird little details is the closest we have to experience an old game for the first time again. I hope you keep doing it!

  • @vinegarhusbands
    @vinegarhusbands Рік тому +2

    what I like about DS1 is how small it makes you feel in the grand scheme of things

  • @DevinJuularValentine
    @DevinJuularValentine Рік тому +1

    Only a lil way in and I absolutely bloody love that moment of pause you actually gave the viewer to wonder about what you said. The progress bar was a really good touch too. I've never seen anyone do that before and it's such a cool thing to do given most videos absolutely blitz you with information to hold your attention forever. Granted it was so good I had to pause and comment but .. nonetheless... Good job

  • @Caulimeria
    @Caulimeria Рік тому +6

    I love looking at the little things that the developers added. It could just be a random thought to add it, but it still means something.

  • @winterflan
    @winterflan Рік тому +4

    This is such a wonderful video. The appreciation for the craft here and there, the little details, the big picture... it's so cozy.

  • @LardDude32
    @LardDude32 Рік тому +2

    I see a lot of people talking about the barrel-dodge area around 8:20, but a fun fact about the vista at 10:20 where you meet Solaire is that the sun is only sometimes visible when you look into the sky where it's shining down from. This is owed to the fact that it's an illusion being cast by the gods, which is backed up by the existence of Dark Anor Londo when you 'kill' Gwynevere

  • @brandonthomas6602
    @brandonthomas6602 Рік тому +15

    Good video, I think I can speak for others when I say this is a REALLY good format, I personally would love if you did these for other from soft games or other games in general. That’s just a suggestion tho you do you

  • @MultiWolfLink
    @MultiWolfLink Рік тому +1

    8:57 if you follow the pathway it lines up with a filled in doorway across the gap. Some speculate that's how Havel was trapped in the lower section of the tower since he can't fit through the door :)

  • @Cestial
    @Cestial Рік тому +1

    As someone who has a few thousand hours in this game, I've grown to love every one of the small, strange, hidden corners it has. Thanks for making this video as a bite sized example of some of them! :)

  • @darkmasterchief227
    @darkmasterchief227 3 місяці тому

    I'm gonna need the music you used for this video, it made this experience magical.

    • @khalifa8593
      @khalifa8593 3 місяці тому +1

      Yeah I'm surprised he didn't mention anything in the description

  • @CobbyCorncob
    @CobbyCorncob Рік тому +2

    Super great video! I really like your calm and well spoken commentary and appreciation of areas I don't give enough attention too. Your humor is so subtle that it doesn't ruin the vibe of the video but still made me laugh. Also love the green bars when there's silent shots of scenery. Great stuff :)

  • @simonpetrikov5914
    @simonpetrikov5914 Рік тому +2

    8:17 Yes, early in development there was meant to be a room there, you can still see the door that leads to said cut room, according to map data that's still in the game, there was meant to be an item. in fact, while you can't interact with it without hacking, the door is actually able to be open.

  • @davoo1573
    @davoo1573 Рік тому +2

    this is absolutely one of the best videos i have ever seen. i love looking into these little areas and piecing together my own story from it, it’s such a niche little thing but it makes me so happy to see someone else doing the same :) keep up the great work

  • @scrapmetol6617
    @scrapmetol6617 3 місяці тому

    I don’t know why but I share a fascination with cozy small spaces in video games.
    Thanks for making a video about this niche little experience.

  • @Bread_Bug
    @Bread_Bug Рік тому +1

    My favorite little spot is the Capra Demon boss room. It looks like it would've been a nice little plaza before the undead and monsters took over

  • @SgtZook
    @SgtZook Рік тому +13

    God damn it, I was planning on making a video exactly the same as this lmao. Excellent video, we have the very same way of thinking about this magical game

    • @PretzelYT
      @PretzelYT  Рік тому +11

      I'd say go for it, another perspective is always welcome.

    • @someguywithamic9
      @someguywithamic9 Рік тому +3

      as a viewer and watcher of content, I love these types of videos! the more the merrier! each person has something they like to focus on, a strange and interesting area that for some reason we really like, I have examples of that from Halo:Combat Evolved and the multiplayer maps, some areas in Persona 5, and even Majora Mask have spaces I like going to just to chill out even in game (cause I feel like our adventurers would want a break from all the chaos occasionally)

  • @peterfthagn3646
    @peterfthagn3646 Рік тому +3

    8:18 You can actually land on that little edge from above. Don't remember why tho.

    • @D3Z3R7
      @D3Z3R7 Рік тому +4

      It's there for when you panic dive away from the flaming barrel, and land on that odd rock outcropping just above and beside it. That plus the Havel trapping theory makes that one hallway surprisingly significant.

  • @yittmashups
    @yittmashups 2 місяці тому

    8:18 - I think maybe that hallway to nowhere (but a deadly dropoff) is a bait hallway that players can panic run into after they trigger the black knight's aggro. Dastards!

  • @VileLasagna
    @VileLasagna Рік тому

    One of my favourite details about the cathedral/palace in Anor Londo is that the stairs that lead up to it are actually built with 2 sets of steps. One for the small undead and one for the giant gods

  • @generalgrievous92
    @generalgrievous92 3 місяці тому

    I appreciate that you resisted the temptation when panning the camera in Gwynevere's room

  • @curious2882
    @curious2882 Рік тому

    Really like people pointing out these little places and weird spots. Me and the homies used to mess around finding these places just being silly

  • @coleozaeta6344
    @coleozaeta6344 Рік тому +1

    The room with Havel’s armor is cool. Since he was a powerful human plotting against the gods, he became such a threat that they locked him in a tower, and threw his extra set of armor, weapon, and shield in that secret room so no one would try to be like Havel again. The mimic in there is probably for any greedy person that come by. Even if they get the armor, they’ll probably open the mimic and die

  • @opulentchainsaw6937
    @opulentchainsaw6937 3 місяці тому

    One of my fav quirks of Dsrk Souls Is how the Firelink Shrine music sounds slightly echo-y when you enter the room with the elevator to New Londo.
    I always like to linger in that room for a while every time I play 😌

  • @DecarabiaSMT
    @DecarabiaSMT Рік тому

    The calm and educational vibes on this video are impeccable. I am cozed and primed to *learn*
    I hope you continue bringing us around the souls games like this, because it can be really hard to appreciate the smaller details when I'm getting jumped by 18 skeletons. Subscribed.

  • @dorcusss3693
    @dorcusss3693 Рік тому +1

    You know what I consider to be a weird little spot? the well in firelink shrine. With a well timed and well positioned jump from a certain spot, you can get yourself on top of the well, and fall inside......... and keep falling and eventually die. But you know, the developers could have just made the well's hole solid so you can't fall through. But they didn't. They removed the collision of the ground in the hole as well so that you could fall through it, which makes sense tbh. I like it. It's those little things that make the game *that* much better.

  • @InkDante
    @InkDante Рік тому

    Love the video!, was playing this game last week just to appreciate the aesthetics of it, please make a part 2 talking about ash lake!, it’s so beautiful and my favorite location in all of dark souls

  • @RagnarokiaNG
    @RagnarokiaNG 9 місяців тому

    In Darkroot Garden you can look up from the bonfire to see the Moonlight Butterfly chilling on the tower wall, I only noticed that on my latest playthrough.

  • @kublai3068
    @kublai3068 Рік тому +1

    Ya know, I'm not really sure if the city seen in the opening cinematic is actually supposed to be Lordran or Anor Londo. When I first watched it, I just assumed it was a city out in the 'larger' world enjoying the fruits of the age of fire, like in Carim or Astora.

  • @averageraiden9900
    @averageraiden9900 Рік тому

    i had a very similar line of though while playing dark souls as your commentary, the spots, the environmental design, wondering what story was behind that corpse, the mountains and all that... i take it all in, thats why I love DS, it gives me this curiosity, the wondering... and its nice that not only you do the same but SO MANY PEOPLE here, enjoying your content, your success is well deserved! thank you for this video my friend, i really love that i'm not alone, just dumb enough to think i was!

  • @Deafforever1231
    @Deafforever1231 Рік тому +1

    I've always thought that the cityscape you see in the opening Is just anor londo, you can see all the smaller buildings etc when you're up there.

  • @gregorycarmichael6907
    @gregorycarmichael6907 Рік тому

    Fun fact! That little passageway in Undead Burg that's hidden behind a wall did used to lead somewhere! IllusoryWall can explain it better than I can but pretty much in the map files there's a whole room behind there that doesn't have any textures (or collision I think) that even has a body lying on the ground that they use for items pickups.

  • @Grimboww
    @Grimboww Рік тому +5

    This is such a well put-together and narrated video, you did an incredible job with it and it made it a joy to watch!

  • @Kaysab11
    @Kaysab11 Рік тому

    The path by the black knight lines up with all the scaffolding from early promo material. That whole area was interconnected with elsewhere and was cut late in development, with the openable door being boarded over to be sure. Same with Bloodborne’s Cleric Beast door being a finished shortcut that was cut before release since other shortcuts existed nearby to make it redundant since there’s nothing else nearby to warrant taking that path

  • @JoeFilms5420
    @JoeFilms5420 Рік тому

    It's incredibly easy to tell how much effort went into making this video so good, well done!

  • @highcard6296
    @highcard6296 Рік тому +1

    The design of Dark Souls encourages running from enemies, who usually chase you in a big angry horde. The dead ends or empty areas mean you might go the wrong way and get trapped by enemies, especially if you’re running at top speed just to stay alive (like I usually do).

  • @reddnerd2449
    @reddnerd2449 Рік тому +1

    This is such an interesting and chill video! Really hope the algorithm picks this up and boosts it 👍🏻

  • @Ubernook
    @Ubernook Рік тому

    Love this video, great job, love learning new things about Dark Souls to this day! Also love having Otacon himself explain them to me like I'm Solid Snake.

  • @siraw50m34
    @siraw50m34 Рік тому

    It's so cool to see someone else that's curious about these places. I've been Exploring Demon's Souls and Dark Souls maps in DSMapStudio for a little bit and found a lot of places like these. It's interesting to think about what could have been there or what changes were made to reach the result we got in the final release. Keep up the great work!

  • @LucasFerreira-hy4sn
    @LucasFerreira-hy4sn Рік тому

    I am really enjoying your videos, they give me such a cozy, conforting feel, watching you explore, describe and theorize about every little spot and corner in these game worlds. Really looking forward to future videos. You should explore the rest of DS1's world and the other ones too.

  • @Graft666
    @Graft666 Рік тому

    Some people say that the room behind the first bonfire in Blighttown, was the room where the Gaping Dragon was living at first, then he somehow escaped through that tunnel. That's why there is a Dragon Scale there. Actually, if you see a complete 3D map of Dark Souls, those areas (that room and where the Gaping Dragon boss fight takes place) are pretty much connected.

  • @zxGHOSTr
    @zxGHOSTr Рік тому +1

    I have been playing DS1 for well over 1500 hours and the game still refuses to stop educating me. This game is special!

  • @albertlungoci
    @albertlungoci Рік тому

    This is by far the most cosiest video I’ve seen in a while. I love the editing and the relaxed slow pace of the video!

  • @lordcommissarspartan
    @lordcommissarspartan Рік тому +1

    I like how you added an adhd timer on the panning camera with that green bar at the bottom. Very nice touch.

    • @davecorry7723
      @davecorry7723 Рік тому

      I didn't understand the collapsing green bar at the bottom. What was it for?

    • @lordcommissarspartan
      @lordcommissarspartan Рік тому

      @@davecorry7723 To show how much longer the panning shots would last before he started talking again. Some people skip ahead if there's no obvious sign when the talky starts again.

    • @davecorry7723
      @davecorry7723 Рік тому +1

      @@lordcommissarspartan Ahhh, thank you!

  • @videogamechallengerunz8588
    @videogamechallengerunz8588 Рік тому +1

    This is mesmerising. I'd love you to pick this concept up again on the rest of the locations.

    • @PretzelYT
      @PretzelYT  Рік тому

      I haven't done it yet, but I'm gonna HAVE to return to a game I did on a previous tour at some point. There were a few areas I didn't talk about in this video to where I feel like I could make another episode on it.

    • @videogamechallengerunz8588
      @videogamechallengerunz8588 Рік тому

      @@PretzelYT defo, there's some great locations left (even if not great to play 😅).
      Painted world, ash lake, catacombs...

  • @aturner
    @aturner Рік тому

    The production quality is immaculate, great job.

  • @solaireof_astora
    @solaireof_astora Рік тому

    I love this style of videos, and would love to see more. I never thought of a ton of this stuff because I was used to rushing through the game

  • @Neptunequeen42
    @Neptunequeen42 Рік тому

    y'know, I've spent so long so immersed in lore analysis for this series that it's really refreshing to just, go back to the perspective of someone who knows NOTHING but what they have just been told, looking at the world with fresh eyes. There's so much you take for granted when you're just breezing past the same bonfires over and over.

  • @chobnar977
    @chobnar977 Рік тому

    THANK YOU it felt so strange that no one ever talked about these little pockets in the level design that didn't really serve a purpose, they always intrigued me and separated dark souls levels from other levels for me

  • @haryx1964
    @haryx1964 Рік тому

    That "removed passageway", in addition to being a convenient spot to land if you dodge off the stairs to avoid the burning barrel, is indeed part of a cut alternate pathway into the undead burg from Firelink as I recall. I think Zullie the Witch made a video on it a while ago.

  • @kokorochacarero8003
    @kokorochacarero8003 Рік тому +2

    8:24 there's a theory this path led to a bridge which granted access to Havel's tower. Some speculate the bridge was destroyed after Havel got into the tower in order to trap him there

  • @cryingcrane8173
    @cryingcrane8173 Рік тому

    I love this video! I am absolutely fascinated by odd spots and environmental vibes in games, which is why Demons Souls is my favorite souls game. I also love some of Any Austin's videos on some other games like the n64 zeldas.
    I also love the fashion you wore in the video! Simple, yet unique! As well as the nier music! Thank you for making it

  • @Soulessblur
    @Soulessblur Рік тому +1

    First video of yours I've seen, instant fan! You've got yourself a new sub. The focus on exploration, for casual explorstion's sake, was fun.
    Played this game for years, had no idea you could see the hidden room in anor Londo from a little window. Makes me wonder how I discovered it all those years ago. Probably from aimless rolling tbh. . .
    Some game areas I'd love to see you cover are the empty zones in Battlefront II maps, the benches in Brothers, the temples in Sonic Unwiished, and pretty much anything in Outer Wilds.

    • @PretzelYT
      @PretzelYT  Рік тому +1

      I haven't played Outer Wilds, but I'd love to some day. I don't know much about it, but I get the feeling it'd vibe with this series pretty well.

    • @Soulessblur
      @Soulessblur Рік тому

      @@PretzelYT There's a lot of hidden areas that aren't necessary for the story. And due to the way the game is designed, everything is accessible from the beginning. There's lots of interesting rooms with lore implications and pretty visuals that you only ever stop to see exactly once for you entire playthrough, and other areas that subtly solve puzzles in other areas for you if you look hard enough.
      Everything is empty and alone, yet Also soothing. Hard to describe without spoiling anything.
      Outside of that though, Outer Wilds is easily a GOAT, and video or not, you deserve to give yourself the chance at playing it.

  • @guywithametalramhead399
    @guywithametalramhead399 Рік тому

    I just found your channel and I already love it. So calming yet I don’t seem to get uninterested like I do other channels

  • @henrytims4745
    @henrytims4745 Рік тому

    I heard that super Mario sunshine reference when you talked about blighttown. “What’s this icky paint like goop, it’s moving.”

  • @latewizard301
    @latewizard301 Рік тому

    I really enjoy small spots in games, especially older games. Dark Forces series for example, they have many unused spots that just help with making the map seem less linear.

  • @gilgammesh1
    @gilgammesh1 Рік тому

    I love stuff like this. I try to imagine places I could make a home as comfortably as possible.

  • @setit783
    @setit783 Рік тому +1

    Just wanted to say I love your videos and you should continue making them! also, THOSE CHESTS IN FIRELINK DAMN, i never knew about them!!

    • @PretzelYT
      @PretzelYT  Рік тому +2

      I still feel like there's some tiny spot or item hidden away I still haven't discovered. Dark Souls just pulls out that feeling in me.

  • @arthas236
    @arthas236 Рік тому +1

    Please do more, this was amazing.

  • @morganmeeves1286
    @morganmeeves1286 Рік тому

    the passage in undead burg with the blocked arch always felt like it was meant to be a trap to me, so if you get in a fight with the black knight and then back away and miss the stairs you get cornered.

  • @AriaMohtadiHaghighi
    @AriaMohtadiHaghighi 4 місяці тому

    I love the idea of discovering secret passages or weird (possibly design-related) spots in games. Thanks for making this. Can't wait to watch your GTA videos. Cheers from Iran.

  • @sparklepuff9330
    @sparklepuff9330 Рік тому +1

    I think the Titanite Demons were born from pieces of titanite, so I wonder if the titanite was in the room when suddenly it turned into a big monster

  • @StephanuSneed
    @StephanuSneed Рік тому

    The point of the passage behind the Black Knight in the Bourg is to fall there in case the barrel in the stairs above throws you to the side without killing you.
    And the Titanite Demon probably spawned in the Anor Londo room from a slab presumably placed on the altar.

  • @GlawiousAldredMarci
    @GlawiousAldredMarci Рік тому

    8:50 yes, there are a lot of removed passages all around firelink shrine and undead burg. The map looked different in development.

  • @TheFortuneCat
    @TheFortuneCat Рік тому

    You've got such a knack for making me feel nostalgic