4 Tips to Stop Gridlocked Traffic BEFORE It Becomes a Problem!

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  • Опубліковано 24 лют 2023
  • Biffalo Countea: these 4 tips will change the way you look at building in new area, especially for industry, which we all know causes TRAFFIC! 😀
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КОМЕНТАРІ • 264

  • @GermanNightmare1976
    @GermanNightmare1976 Рік тому +307

    Since those three industries are in the "Random5" part of the map, I believe their names should reflect it by using synonyms for "random", e.g. "Irregular Ores", "Incidental Crops", and my absolute favourite "Arbitrary Arboretum". ♥

    • @minotaursgamezone
      @minotaursgamezone Рік тому +9

      YES

    • @PerfectAlibi1
      @PerfectAlibi1 Рік тому +7

      Brilliant.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Рік тому +38

      👍😂

    • @scamp5000
      @scamp5000 Рік тому +9

      And I think that whole area could be an industrial complex, pretend it is a rival company to what is already available, leave the other forest and farm industries. Then name the whole site "5 O.F.F. Industries" (Ores, Farming & Forestry) in addition to naming each individual subsidiary industry.

    • @Wiimeiser
      @Wiimeiser Рік тому +2

      @@scamp5000 There's some oil in the little creek, too.

  • @toneDef77
    @toneDef77 Рік тому +90

    Biffa: "You want to plan out your road hierarchy in advance."
    Also Biffa: places a busy cargo port directly on his collector road.

    • @CouchPotator
      @CouchPotator Рік тому +20

      Also Also Biffa: turns local forestry road into main road for the area

  • @crowaust
    @crowaust Рік тому +68

    Did you connect the ferry path to the Ferry Depot? This may require the bridge beside the ferry path to be a little taller.

    • @nzallround4723
      @nzallround4723 Рік тому +2

      No he didnt thats why you didnt see one ferry

    • @yellowbird8690
      @yellowbird8690 Рік тому +1

      Or, if the game allows it, add a second depot near by.

  • @Lutzol
    @Lutzol Рік тому +50

    I think a bowing bridge between Eggelston and Random5 would look an work better. High in the middle and low at the ends. Over this spann the elevation should not be to bad.

  • @jvit4245
    @jvit4245 Рік тому +40

    One of the new bridges created here (from Snakus Isle to Random5 Isle) lets out immediately into 2 neighborhoods. While I'm sure they can take advantage of the access to them for work I'm not sure they would appreciate having constant Semi and Heavy Truck traffic driving past their houses throughout the day. It might be nice if there was a separate access onto the bridge that wasn't bringing industry traffic primarily through these areas.

    • @CouchPotator
      @CouchPotator Рік тому +3

      Biffa could branch off the port road, making that section 2-way

    • @noodles1595
      @noodles1595 Рік тому +3

      Make a tunnel under the mountain and join to highway on the other end and have a couple exits etc. Might force some of those heavy vehicles to use the highways to get to other industries if you prohibit heavy vehicles to use the suburban roads.

  • @javiku2165
    @javiku2165 Рік тому +44

    I think that there should be a path between the ferry stop and the farming industry, so the people that use the ferry don't have to walk around the whole farm to get there.

  • @KreppelSeppel
    @KreppelSeppel Рік тому +16

    The solution for the second bridge that you built was quite good, but i think it would have been easier and also realistic if you just raised the middle section of the bridge for the ships so that the bridge gets a "bow"-shape and both ends of the bridge could end at terrain height. :) Lots of (local) bridges are built like that.

    • @jeffparker1617
      @jeffparker1617 Рік тому +2

      or a tunnel, Rotterdam has several tunnels to prevent high bridges from being needed across the working river

    • @KreppelSeppel
      @KreppelSeppel Рік тому +1

      @@jeffparker1617 true, but the tunnel also needs some space to get up again to not look awkward

    • @mauriciocarlessoe
      @mauriciocarlessoe Рік тому

      A "bow"-shape would be beautiful

  • @rfresa
    @rfresa Рік тому +13

    I think it would make sense to have a big ferry loop as well as the lines going directly across. Just to give more options for people to get around, especially to the big entertainment area.

  • @Valthalin
    @Valthalin Рік тому +11

    I have to wonder what the difference would be in a "completed" city by Biffa if all the tiles were unlocked from the start? It might be interesting to see if things develop in different fashions?

  • @horlik
    @horlik Рік тому +21

    I think that the industry areas could use a bus line taking the workers to the ferry stop. Or you could build a passenger train station by the farming area.

    • @memediatek
      @memediatek Рік тому +2

      Mainline rail works great in industrial areas, as one commonly has a line for freight anyway

  • @Ascending11
    @Ascending11 Рік тому +7

    Just an FYI, for console players, a "Y" intersection works great with in-game 🚦. You won't have to worry about cross traffic.

  • @jadekuha8120
    @jadekuha8120 Рік тому +16

    25:00 You could try to replicate "The Veluwemeer Aqueduct: Netherland's Unique Water Bridge". It would suit the area very well!

  • @EternalGamingNet
    @EternalGamingNet Рік тому +17

    Great video to start the day off. Thank you for all the hard work you put into your builds!

  • @CarolineLurks
    @CarolineLurks Рік тому +4

    The road layout looks super efficient to get around. Hopefully the game will agree 🍀 This map is very beautiful too, thank you builders! "Rustic Rolling River Ridge Ranch" is very random ánd has 5 R's 😉

  • @IsraSpheal1237
    @IsraSpheal1237 Рік тому +9

    the Pinky/Purple line represents Aircraft / Flight paths, but if you plan extending a ferry line having the bridge higher isn't a bad shout

  • @welshykev
    @welshykev Рік тому +5

    Brilliant video. Gave me a lot to think about. Just one thing, your new ferry line is not working because it is not connected to the ferry depot so boats cannot get out.

  • @drikani95
    @drikani95 Рік тому +5

    Hey Biffa, cool new industry area but you should check the pre built intersections with the lane connectors from traffic manager because they can ignore the dedicated lanes.
    It is the same problem as on the junction over the pedestrian area.
    Even though there are intersection markings in there are no lane rules and the people simply drive how they like to

  • @noemierollindedebeaumont1130
    @noemierollindedebeaumont1130 Рік тому +8

    Too bad quays can't be named because since we're in Random5's part of the map, a quay named "random key" would be funny because Biffa uses a lot the random key fonction for placing houses 😉

  • @surreshk
    @surreshk Рік тому +2

    26:57 I think it would look more interesting, if you swing the road under the bridge and make the loop on the other side. Also a train line next to the bridge would be a good idea, connecting those ports together, before going back. And please upload more 🙌

  • @ericeplanes
    @ericeplanes Рік тому +6

    What you should have done was added one of those bridges you had in new tealand that raise to allow boats to pass on the second bridge you added in that has the ships go through it. (If the mod is still working)

  • @rfresa
    @rfresa Рік тому +4

    I think I would have made the second bridge connect straight to the main road from the highway, and upgrade that to the medium size road, so it can be further upgraded later if needed.

  • @filzp7
    @filzp7 Рік тому +4

    The road that comes from the Egglestone fishing indistry and that attaches to the "E6Gsy-Random5" bridge could carry on along the coast cliff and connect to the highway! What do you think?
    Love the video, keep up the good work!

    • @thomascastelein5476
      @thomascastelein5476 Рік тому +1

      I think he should do that to prevent future backups.
      He also should add some kind of public transport into that direction

  • @abfruits
    @abfruits Рік тому

    This was great timing for me, as I was just wrestling with adding ore and oil! Looking forward to seeing how these progress!

  • @lordlapswans
    @lordlapswans Рік тому +7

    When you just sittdown, and then biffa shows up !!!!!

  • @strongestman10
    @strongestman10 Рік тому +4

    make some of the trees like you have installed for the city .this will look the city realistic

  • @thesunnynationg
    @thesunnynationg Рік тому +1

    here in Vienna we have loads of bridges across the Danube River and it doesn't look out of place.
    you could ad a few more bridges across your islands in the future.

  • @HaydnMaidment
    @HaydnMaidment Рік тому +6

    Please can you name the forestry zone "Lapsang Pines" after my favourite Tea; Lapsang Souchong (pinewood smoked black tea)

  • @abitofbella
    @abitofbella Рік тому +3

    25:30 maybe an underwater tunnel? 🙊 (if not for this one, then maybe next time you need a crossing from one island to another)

    • @ericeplanes
      @ericeplanes Рік тому

      I think one of those bridges that raise for ships to pass that Biffa used in new tealand would work better (if the mod is still working)

  • @andrewfischer8126
    @andrewfischer8126 Рік тому +3

    you could build a underwater tunnel from the ore section to the otherside so the cargo ships just go overtop. thats what i do

  • @essokyma
    @essokyma Рік тому +1

    Honestly, I think making the local bridge only for pedestrians, bikes, emergency vehicles and services and forcing all the other traffic on to the highway would probably work well. Facilitating more car traffic causes more traffic

  • @Spartakus193
    @Spartakus193 Рік тому

    Thank you for another Biffalo Countea video. I really like this series. I do feel like the two new bridges don't quite live up to the standards you've set at the beginning. They are simple beam bridges which are not able to span over great distances. Compare them to the bridges that already came with the map. They should either be huge suspension bridges or simply be replaced by a tunnel.

  • @wolfguy423
    @wolfguy423 Рік тому

    I love how you make everything flow together, it looks so natural. Also thanks for turning me onto this game!

  • @thesheq5023
    @thesheq5023 Рік тому +2

    This map would love the movable bridge mod :)

  • @octagonstride491
    @octagonstride491 Рік тому

    Great video! I think a good name for a normal district around all the industries could be Tea Shores Idustrial Complex.

  • @DennisPochenk
    @DennisPochenk Рік тому

    You just added another bridge over the river that people would use to get into the city but also use to cut off a part of highway and slip to the other highway since thats quicker than following the highway around, i myself tend to set the highways (or specific parts) to unlimited speeds just to keep them from cutting through the city from one highway to the other, another good way to counter this is to add a tollbooth somewhere in between, they still can get through if they really want to but its cheaper to go around. I also use this example from real life, i live near the hague in the netherlands and we got the A4 highway from Amsterdam and the A44, theyre constructing a sliplane between both highways (working on it for the last 5-6 years, finished 2024) because now all people stuck in gridlock or thinking they can find a quicker way will go through the city (Voorburg, The Hague, Leiden) where the cities tried to discomfort these road users to no avail, just to keep people from hopping over

  • @stewarttaylor6784
    @stewarttaylor6784 Рік тому +1

    I was yelling "Biffa, You already have a Farm!!!" My family thinks I've gone around the bend.

  • @benjaminsmith3625
    @benjaminsmith3625 Рік тому

    Instead of connecting the farm to the main arterial road, I think there should be a back road that goes under the elevated rail and then at grade across the other rail branch to join on to the road network deeper into the area.
    I'd also rebuild the connection of the 4u road from the high bridge to have the through-movement all the way to the bridge over the rail line. In particular, it'd be great if traffic from the ore, farm and forestry industries could get to the cargo harbour without going along the arterial!

  • @lauraproulx4684
    @lauraproulx4684 Рік тому

    I like how the roads through your industry aren't all cookie cutter 👍

  • @RoseBogi
    @RoseBogi Рік тому

    Dear Biffa,
    I love your videos, I'm home all week being sick :( but watching you play and sometimes say random silly things really is a remedy.
    Thank you

  • @theatheistpaladin
    @theatheistpaladin Рік тому +1

    Use some of the "old school" methods. Create districs and set them to farm, ore, and forestry, to fill out some of the small spaces.

  • @lordraven2264
    @lordraven2264 Рік тому

    Transfer Manager is your friend, lol. I always pause the game and turn off imports when I place a storage facility. Didn't think you were going to be able to get an industry area with that terrain, but it worked, nice.

  • @arjun.paliath
    @arjun.paliath Рік тому +2

    Great way to start the weekend.🎉🎉

  • @CrenVerdis
    @CrenVerdis Рік тому +1

    Genuinely liked the episode. But a suggestion: I personally notice my cargo exchange gets real busy even if it's only cargo train so I try putting it on a separate loop away from the main road. I fear your solution might cause problems as the traffic for the port might wait on your main throughput road. :-x

  • @juliomordonezarrieta2437
    @juliomordonezarrieta2437 Рік тому +1

    You should put tolls on the bridge, in order to manage traffic in them

  • @tamerucer8282
    @tamerucer8282 Рік тому

    1 suggestion; The bridge which connecting this industry to fishing industry (european style) should directly connected to the new high way junction. But before this connection you should place a roundabout and connect it to the forestry, cargo hub, other new bridge and ore industry. So the traffic do not have to go inside other industires and directly connected to the bridge or highway.

  • @chicagomike1963
    @chicagomike1963 Рік тому +1

    I thought of the bridge going between Oregon and Washington when you were building your bridge and adjusting the heights. It is in the city of Astoria Oregon (Goonies). Might give you some ideas. It was very interesting driving on it.

  • @tamerucer8282
    @tamerucer8282 Рік тому

    10:00 Thank God! You noticed that juncjion before building a new one! It was very scary to watch the video before you saw that junction :))))

  • @Aphfaneire
    @Aphfaneire Рік тому

    The road to the freight harbour in your new area should be a median. This prevents turning across the road to deliver to the harbour.
    This is difficult as you either get a 2u with 1 lane each way, or go 4u with 2 lanes. The 2u-3+ with a median are rare enough and you may need an extra asset.
    The limited movement by a median or a one-way road will likely require junctions to be roundabouts to allow turning back to their destination and exiting to where they go next.

  • @Marconius6
    @Marconius6 Рік тому

    16:38 I dream that one day, maybe, perhaps, Biffa will upgrade that one tiny segment of road there that's still highway for some reason.

  • @clauslangenbroek9897
    @clauslangenbroek9897 Рік тому

    If you add oil and fishing you could name the area
    "Five Industries Point"
    or if not
    "Five Rocks Point"
    for the number of rock pieces you "displaced" at the waterfront. (If I didn't miscalculate.)
    Also, thank you for your time! Great video, plus: LANE MATHEMATICS! 8D Cheers!

  • @ActualDav
    @ActualDav Рік тому +1

    25:30 tunnel! That’s what happens IRL with those sort of issues.

  • @mattheweble5550
    @mattheweble5550 Рік тому +4

    Biffa, with the issue for the trees, if you go under your mods when you pause the game, there's an option to hide them so they don't appear. This was happening to me a lot and it was highly annoying.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Рік тому +2

      But on next game load they'll be back. And if you change the settings that does that, then you'll lose any detailing you did in anarchy.

    • @lukasr5867
      @lukasr5867 Рік тому +3

      @@BiffaPlaysCitiesSkylines If I remember correctly (been a few months since I last played), you can set it up to delete trees on build, but not delete when loading the game. That only has the drawback that you'll need to be careful with MoveIt, as it will delete all trees that you move a building over. I guess it depends on playstyle and preference, which of those two options work best. 🤷‍♂

  • @donalexander7731
    @donalexander7731 Рік тому

    Thank you for another wonderful video, Biffa! I always look forward to your videos. Cheers!

  • @NiyaKouya
    @NiyaKouya Рік тому

    IIRC you still have one ferry dock that you didn't create a line to because it had no "counterpart" on the other side. But not that far off you have a double-ferry dock where only one spot is used, so you could build a "diagonal" line so the unused dock is connected again :)

  • @Cibzo
    @Cibzo Рік тому +1

    When Biffa says "Trees on röd", I automatically think "trees on red", since röd means red in Swedish (and Norwegian I guess)...

  • @Argrouk
    @Argrouk Рік тому +2

    Mate, bridges don't have to be the same height all the way across the span. Many peak over the shipping lane and drop down to lower land.

  • @mydevastatedheart
    @mydevastatedheart Рік тому

    I still think the 1st farming industry area should be Trooper Square instead of Cooper Square. :) Awesome video once again

  • @eyetok_alot
    @eyetok_alot Рік тому +1

    at 18:20 commenting as i am watching, i hope you didn't forget to connect that ferry pathway to the ferry main grid, to get some ships there

  • @hamad-rr
    @hamad-rr Рік тому +1

    3:17 Your advice as a City Skyline professional: I noticed your smooth movement within the map and navigating within it, what is your way of moving within the map? 😇

  • @sherio.8401
    @sherio.8401 Рік тому

    Love Biffa! ❤ Great video! 😊

  • @edwardmiessner6502
    @edwardmiessner6502 Рік тому +1

    Biffa: builds a bridge over the straight (but not where it narrows)
    Also Biffa: constructs a ferry service right next to it
    😆😆😆 Biffa, you *know* the bridge and ferry will cannibalise each other!

    • @rellyrelishes
      @rellyrelishes Рік тому

      Right! What would be the purpose of a ferry if a bridge spans across

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Рік тому

      Not everyone drives...

    • @simongeard4824
      @simongeard4824 Рік тому +1

      @@BiffaPlaysCitiesSkylines No, but a short distance like that, they'll walk or cycle across the bridge.

  • @opallise2605
    @opallise2605 Рік тому

    Nice!

  • @piervail
    @piervail Рік тому

    Great again Biffa. There must be something with the Eggsy land and the farming area (Eggs and Farm!? isn't there a name that could be found?)" I can wait for the next video!

  • @ChristianKermath
    @ChristianKermath Рік тому

    Option 3 (the offshore oil) would make an excellent beach for the cims to visit. Maybe save the oil industry for another area?

  • @hugomaslard9715
    @hugomaslard9715 Рік тому

    Hey Biffa,
    I was thinking the little bit of road next to the farming area should probably be a bridge kind of road, since it looks like it's crossing an old river bed.
    Loving your videos! I haven't missed one for a year straight. :D

  • @clauslangenbroek9897
    @clauslangenbroek9897 Рік тому

    OMG! Name for your ore-industry:
    Mélange Mountain Mining.
    As in
    - melange: a term for somewhat scrambled (->random) geological formations (because of your generous deposit) and also:
    - mélange: a composition of different teas.

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Рік тому +2

    Excellent build! Nice new industry section to answer the needs. Always a pleasure to watch you build 🤩

  • @piervail
    @piervail Рік тому

    Hello Biffa. I'm just starting to watch this video and I totally agree with you that we need a new kind of cargo hub with the train line on the land side of it. Could you ask your friends to try to build one for us? It will greatly help. Thank you very much!!!

  • @jonathanviborg4229
    @jonathanviborg4229 Рік тому

    Got a few name suggestions!
    IncidentalIndustries3
    Arbitrary Agriculture
    Odd Ore
    Unforeseeable Forestry
    Oregular5
    Unforesteeable5
    Agricoincidental5

  • @333yipeee
    @333yipeee Рік тому +1

    Just in time for me to watch and relax. Thanks Biffa 👏🏻👏🏻

  • @s_k.99
    @s_k.99 Рік тому +2

    Love your videos! For a name how about Milton Beynes Ltd Industries (beynes pronounced beans)

  • @clauslangenbroek9897
    @clauslangenbroek9897 Рік тому

    7:44 it's for the cranes - they need to reach the containers in trains AND ships. You can see them there, they are looking at you.

  • @Warren_L.
    @Warren_L. Рік тому

    I know it's nothing to do with "Random5", but my first thought for Beech Center (Farming) was Beach Center (Farming)!

  • @arakainer
    @arakainer Рік тому

    I really like these epizodes where you build a lot

  • @benhoughton9028
    @benhoughton9028 Рік тому

    With the cargo hub you can use move it and move it back so the train line sits on top of the sea wall then raise the hub slightly just make sure it stays linked to the ship line looks much more realistic

  • @scartha4040
    @scartha4040 Рік тому +3

    You forgot to connect the ferry line to the ferry depot

  • @TS_Mind_Swept
    @TS_Mind_Swept Рік тому

    15:55 well, not water based cargo, but I suppose they do have air cargo lines, so you're not entirely wrong SuperVinlin

  • @nicksanfilippo9513
    @nicksanfilippo9513 Рік тому

    the bridges that raise for boats could be good connecting from the new industry island to the fishing side

  • @cptnofgravytrain
    @cptnofgravytrain Рік тому

    I would continue the road from the Random5-Snakus bridge further into Snakus Island between the hill and the existing development as a bypass collector road and industry zone connector. Too much traffic coming to Snakus Island will spill out into town from the T-junction when it could easily cut through, keeping more trucks from clogging the residential areas.

  • @zodionmc
    @zodionmc Рік тому +1

    I keep thinking of the Millennium Falcon each time I see the starter area of this project

    • @zodionmc
      @zodionmc Рік тому

      And then of course you go ahead and comment it during the video. Can't remember that you have before. :-)

  • @christian.mingardo7054
    @christian.mingardo7054 Рік тому +1

    Hi biffa, i recently started playing the game again after not playing for a few months.
    I noticed that I couldnt start my city anymore nor make a new one. I then learned about an update that caused mod incompatibility. I saw there was a list and unaubscribed from all my mods and only downloaded still working ones.
    I can now make and start up a new city but I cant open my pre update cities. They stop loading at about 75% and just stay there, longest i had it open was about 30-45 mins. I have searched everywhere and watched a lot of potential fix videos but nothing worked.
    I Do have a lot of assests downloaded, could that be the problem otherways i dont know what it is. Do you maybe know what the issue is and/or possible solutions? Thnx!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Рік тому +2

      Sounds like you need more help than I can give in the comments, head over to my discord 👍

    • @rupertbear4447
      @rupertbear4447 Рік тому

      The old saves you have will not work because they are asking for assets/mod configurations that you no longer have so they won't load sorry. They are in the config of the saved City.

    • @christian.mingardo7054
      @christian.mingardo7054 Рік тому

      ​@@BiffaPlaysCitiesSkylines will Do thnx!

  • @mdebruin17
    @mdebruin17 Рік тому

    That euro stone bridge you wanted as a second connection, change that for a bridge that opens up when ship arrives, like in other built you had that Koninginne brug (queens bridge)

  • @pieterlagemaat611
    @pieterlagemaat611 Рік тому

    More cargo cranes might solve your delivery and pick up problems, in Rotterdam post we have as much as 10 cranes on 1 quay site.

  • @teletompoes
    @teletompoes Рік тому +1

    Hi Biffa, love the series! Isn't it possible to move the cargo harbor (at around 7:51) back with the Move It mod, so the train tracks aren't over the water anymore? Or doesn't the Quay wall like that?

  • @rlenn6512
    @rlenn6512 Рік тому

    2:15 Pros and cons of not allowing truck traffic on the smaller bridge and forcing trucks/cargo to use the highway bridge? I've had similar situations even if not actually bridges, but a road and highway that I separated and didn't allow trucks to use. I didn't notice any cons, just wondered if anybody else has tried and it didn't work and maybe why not.

  • @connectedeurope
    @connectedeurope Рік тому

    I would have sloped the bridge and only make the middle 1-2-3 sections high enough for ships to pass, this is done all over the road to cut costs and make good connections with roads already there. I think it would have made a nicer connection with the newly developed area.

  • @clauslangenbroek9897
    @clauslangenbroek9897 Рік тому

    33:25 'Employment program: Mayor deposits significant amounts of ore underneath brand-new west Biffalo industry - cheats. Says: "Sort'f fits the theme we're going for, here". Will Five Random locals WORK THAT OUT?'
    Although, it does look pretty cool!

  • @gp5313
    @gp5313 Рік тому

    Looking good

  • @ResilanBearcat
    @ResilanBearcat Рік тому

    Most long span bridges I am familiar with in the US would slope up and just have the middle section or two at the height needed for ships to pass under. 25:26

  • @SilverLicas17
    @SilverLicas17 Рік тому

    Trees on road: bad! :(
    Mountains on road: ok! :)

  • @sairamvarma4929
    @sairamvarma4929 Рік тому

    Hello Biffa, u can zone in industries in the ore and faring industry and the buldings that pop in will be of the same theme. i also thick that u can change the theme using mods

  • @Wiimeiser
    @Wiimeiser Рік тому

    Where will the Airport go?
    For the AlleyCat areas, why not start with names of alley cats from Top Cat and The Aristocats? So the T.C. and Benny Ball districts, etc.for Top Cat.
    26:18 Run the 4-lane road down the industrial road. Maybe even have it go straight across the overpass to the other bridge. Even to the interchange. Which is in need of some lane mathematics.
    33:47 was that one of the Network Rivers, perhaps?

  • @mikeb359
    @mikeb359 Рік тому

    I think Cities Skylines needs a Biffa mod to help us perfect our traffic issues.

  • @konrad1428
    @konrad1428 Рік тому

    Excellent thumb nail. Although I always imagined you to have no hair on your head, at all :)

  • @Stannington
    @Stannington Рік тому

    Good video

  • @andrewvollo263
    @andrewvollo263 Рік тому

    Name suggestion for the ore area: Biff-Ore

  • @DrssaFerri
    @DrssaFerri Рік тому

    biffa normally bridges are high in the middle to let the ship pass but then near the cost they decrese the altitude to the cost height

  • @Kevin-dq8os
    @Kevin-dq8os 10 місяців тому

    I have a main metro system that goes through the heart of my city. From the suburban outskirts to the inner city commercial to the offices and industry. In it i have 2 lines, one going clockwise the other counter clockwise, but on both i have absolutely no passengers. Never have. Both are complete lines and you can see the metro operating. All stops are in places people live or popular places they go. Any clue at all what the problem there could be? My traffic would be greatly reduced if people would use it.

  • @ibrayuri8386
    @ibrayuri8386 Рік тому

    Greetings Dear Friend
    I advise you to use Transfer Controller for your industry, it will stop the import at all and make your life easier

  • @Philwest123
    @Philwest123 Рік тому

    Why don't you build an arch bridge, between E6Gsy and Random5? So that large vessels can travel through the middle and have the bridge connect nicely with the terrain on the shore?