Mass liberator tech switch is so underrated right now (in the sense that we barely see it and it's super strong). Simply use them to secure bases, but constantly move them around, Zerg will have trouble keeping count of them. Then when ready, group them together and push with like, 8-10 together and siege all fresh bases. If you get 3|3 upgrades, hydras and queens can't stop it, only corrupters & Vipers can. And corrupters & Vipers are hard countered by ghosts. Use bio to clear bases, retreat into liberator range, and then go to the next mining base while leaving 2 liberators behind to prevent re-securing the base. I wish we saw this strategy more, probably Terran's best late game tech switch against Zerg currently.
Do i have to wait to watch it completly before giving my like? Of course not. I know it will be a good cast of a good game, our Captain will not let us down
i think more Terran should just build 2 banshee or 2 libs for defense against run-by/counter attacks and nydus. I have seen Clem and Maru lost so many games to back stabbing and nydus.
@@geuros yes the easy part was sneaking a nydus into the single blind spot of a world class opponent’s base in late game using vision from changeling infiltrator to gain access. Altho tbh it still didn’t take as much skill as lining up ghost snipes and watching everything in sight just explode tho so u are ultimately correct 👍
Mass liberator tech switch is so underrated right now (in the sense that we barely see it and it's super strong).
Simply use them to secure bases, but constantly move them around, Zerg will have trouble keeping count of them.
Then when ready, group them together and push with like, 8-10 together and siege all fresh bases. If you get 3|3 upgrades, hydras and queens can't stop it, only corrupters & Vipers can. And corrupters & Vipers are hard countered by ghosts. Use bio to clear bases, retreat into liberator range, and then go to the next mining base while leaving 2 liberators behind to prevent re-securing the base.
I wish we saw this strategy more, probably Terran's best late game tech switch against Zerg currently.
Do i have to wait to watch it completly before giving my like? Of course not. I know it will be a good cast of a good game, our Captain will not let us down
Hired Shill
Harstem casts this for the 3rd time ngl
i think more Terran should just build 2 banshee or 2 libs for defense against run-by/counter attacks and nydus. I have seen Clem and Maru lost so many games to back stabbing and nydus.
What does this "anti" Nydus mean? Great game, but just saw a couple regular ones?
@17:09 Jesus that was satisfying to watch…..
Right? Took so much skill to burrow them lurkers
@@geuros yes the easy part was sneaking a nydus into the single blind spot of a world class opponent’s base in late game using vision from changeling infiltrator to gain access.
Altho tbh it still didn’t take as much skill as lining up ghost snipes and watching everything in sight just explode tho so u are ultimately correct 👍
@@foberdud7576 so difficult, incredible!
@@geuros I know!!!
that nydus play could have been fatal crazy game!
Why do pros use scans to clear creep instead of a raven? isnt that more convinient?
Because they can simply build mass orbitals and have reliable uptime of scans available, anywhere on the map, at any time
Last!
Is it possible for Clem to lose units?
Only if he deems it so