Military Flame Thrower - Complete Guide | Rust Tutorial
Вставка
- Опубліковано 6 лип 2024
- Hot off the press, the military flame thrower has just been added, giving you a new tool in the arsenal to protect yourself or destroy the protection of others. Let's find out where we can find this weapon, along with the statistics, comparisons, and limitations.
Timestamps:
00:00 - Intro
00:18 - Acquisition
00:31 - Stats: Recoil
00:45 - Stats: Damage
02:04 - Stats: Durability
02:20 - Raiding
02:32 - Limitations
02:42 - Heavy Scientists
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Hey Jfarr, guys here.
What have you done
@@JfarrYT a lil trolling :^)
The production quality just keeps getting better and better❤
Thank you, I really appreciate it RanDom ❤
They are going to nerf the damage heavy scientists take to fire because that strat is too OP for oil rig. But is still viable for raiding/raid defense, being able to cut off entire hallways or entrances for relatively cheap.
giving me major kurzgesagt vibes, youve grown so much jfarr
Wow, thats quite the honour. Cheers, I appreciate the kind words Nick :)
When you are inside a base fighting someone it can be quite useful similar to shotguns or HE grenade because it has some sort of area damage
Very good quality video keep up the good work bro ! ❤
Thank you Speedy :)
How you aint over 100k subs and beyond i dont understand... the videos a top tier if you are looking for good information
Thank you Alexander, glad you think so :)
nice video thanks for your content
Cheers mate :)
Lets be real here. Most people will use it in trap base. Since it has such a long range, all you have to make is a ladder hatch that is not possible to reach. Once player gets trapped into a square area below, you just burn the player.
jyatt
and how long do it take to kill a npc whit it ? :D
is it good to clear underwater laps ?
Each NPC type has varying total HP, which affects the time to kill. The HP ranges from 115 for roaming scientists up to 300 HP for heavy scientists. In the case of underwater dwellers, they have 125 HP, resulting in a Time To Kill (TTK) of 1.5 seconds. In comparison, the AK and MP5 have a TTK of 0.4 seconds, the Thompson takes 0.52 seconds, and the semi-auto rifle and revolver require 0.7 seconds. So if directly up against an NPC, the mil flame thrower is still slower at killing the scientists than most weapons. However, I believe the benefit comes from the flame piles and causing them damage over time while you back up and hide.
What about raiding?
i cant possibly imagine a 40 man zerg maining monuments with this.............................. Bring on the wall of fire.
Haha, the poor GPU
M4 shotgun guide?
Next in line :)
first
Your name Barry Allen?
*IT'S NOW IMPOSSIBLE TO CAMP SMALL/LARGE OIL....THIS WEAPON IS BS!! ALSO, THE PLANNED T2/T3 TAX IS UNACCAPTABLE AND WILL RUIN THE GAME!!*
For those who don't know, there is a plugin patch already fixing the AI, it was added to most community servers this afternoon.
And sadly still *NO* (much needed) fixes to the Hot Air Balloons, or addition of a STEERABLE pedal-powered Dirigible... 🎈🚴
3 views in 1 minute? Bro fell off
bro its 1 minute...
156 in 11 mins 💀
@@KingConor6 who the fuck asked
I guess time to pack it up
@@JfarrYT dont im a long time sub lmao