The Most Hated Update In Rust

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  • Опубліковано 11 чер 2024
  • Use code JACKSHEPARD50 to get 50% off your first Factor box at bit.ly/3tQtlEE!
    Imagine the impact one video game weapon can have on your life. After nine years, we're analyzing how recoil mechanics transformed over time and why the Rust Combat Update is so controversial. Discover the consequences of these changes, such as increased cheating and paid DLCs. As we discuss Facepunch's plans for 2024.
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  • Ігри

КОМЕНТАРІ • 2,9 тис.

  • @akenvi
    @akenvi 4 місяці тому +3337

    The recoil update saved my life. The day it dropped was the first day I went outside

    • @Sayosen
      @Sayosen 4 місяці тому +48

      SAME LAMO

    • @tripp5749
      @tripp5749 4 місяці тому +104

      Fr bro I got a girl and I’m 80 pounds lighter 😂

    • @ZakzyWay
      @ZakzyWay 4 місяці тому

      @@tripp5749good work💪

    • @bard184
      @bard184 4 місяці тому

      Pretty much same

    • @bowiemoonen2565
      @bowiemoonen2565 4 місяці тому

      Dude same

  • @caiman2372
    @caiman2372 4 місяці тому +497

    I still miss the original blueprint system.
    30% chance to learn a gun in a research table
    I also miss - "Jump Check, Jump Check"

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому +21

      Yeah, people don't talk about those
      Was fun
      " Well, I have to go out again, foing to roam a bit more "
      And I don't mind change ( it was a bit unfair, being lucky or unlucky ) but it was fun for sure hehe
      Would be cool to have some type of fog of war. You'd have to go out, and roam, to know where the monuments were situated, and you'd start seeing them in your own map
      Or even finding the parts for the map

    • @kaiohshin2322
      @kaiohshin2322 3 місяці тому +21

      Getting a rocket out of a barrel is a feeling id like to have again. I feel like everyone was outside of their bases more, nowadays people spend their time inside a base, safe in their mini, safe in outpost, safe in the mini again... Roaming has been reduced to a fraction of what it was.

    • @Darkvalient23
      @Darkvalient23 2 місяці тому

      did you play hardcore mode?

    • @ben69028
      @ben69028 2 місяці тому +4

      To me rust died as soon as they removed the blueprint system. The blueprint system was fair and had some luck to it. You could make kits to learn items on demand if you saved enough.
      When the xp system dropped it was abysmal if you didn't have a massive clan. Since they added xp share the larger the clan the more xp you get the faster you can get the more broken items. The system gate kept anyone who wasn't apart of a zerg clan.
      The component system is horrendously bad almost as worse as the xp system. It's more fair then the xp system however it adds so much garbage to the games clutter and you're inventory is just filled with so much junk constantly when you try to do anything in the game.
      The new recoil system is the final nail in the coffin.
      The reality is despite rust gaining new players constantly it's always been on the decline because of the developers updates years ago and their design philosophy going forward.
      The red flags were there. Nobody just knew it back then. Ignorance is a bliss.

    • @ohdaesu9395
      @ohdaesu9395 2 місяці тому

      @@ben69028 Like I said before, and like some others, you're just against change ( I know some are bad, some are good, some are meh ), but a game so unique like Rust, NEEDS, HAS TO, change with time. If it wasn't that, we'd be talking about "How stale Rust is, it needs to change with time..", and there would be always 10% of the players unhappy with any of those 2 mentioned above. There's no decline ( maybe for you, and some others, but not the majority, but that's just an opinion, not a fact ), and that can be checked and proved with numbers.
      Game has 10 years ffs, with constant updates. There's no other game that survived like this, that updates like this, and how the game is so unique and "complete"
      Plus, the quantity of modded/custom servers, that do the things you're talking about ( I play without any "junk" items, even tho sometimes, very rarely use them ), plus some of them can be good for a start, and it's ALWAYS better to have the option for something, than not having it at all. You don't go to Gas Station monument ? Sure, cool, fair. But there's the option for other people, or even you here and there, to use it ( Just ane xample, when people complaint.. " no one asked fort this " )

  • @shaquilleoatmeal-ym1zf
    @shaquilleoatmeal-ym1zf 4 місяці тому +97

    That’s crazy rust console still has the old recoil

    • @henapbc9
      @henapbc9 3 місяці тому +12

      NAAHHH 💀

    • @has2give
      @has2give 2 місяці тому +1

      hopefully we keep it too

    • @reallytasty4431
      @reallytasty4431 2 місяці тому +2

      ​@@henapbc9fr, we have the new weapons but kept the old recoil

    • @henapbc9
      @henapbc9 2 місяці тому +7

      @@reallytasty4431 does Facepunch have boiled eggs as brains?

    • @reallytasty4431
      @reallytasty4431 2 місяці тому

      @@henapbc9 ?

  • @schmosbey1460
    @schmosbey1460 Місяць тому +13

    Neets realizing they can’t just dominate people that are trying to unwind after work.

    • @garrettpater6557
      @garrettpater6557 7 днів тому +3

      Since when was rust the game to unwind after work? It takes hours to even get a good base up

    • @kint5379
      @kint5379 День тому +1

      ​@@garrettpater6557 fr, it's a hyper-competitive game, it's not really for unwinding unless you're an rper

    • @schmosbey1460
      @schmosbey1460 6 годин тому

      @@garrettpater6557 if you’re efficient you can get quite a lot done in 2-3 hours.

  • @freakyskull516
    @freakyskull516 4 місяці тому +774

    crazy idea:
    server setting- "old recoil" [on/off]
    done

    • @sturdystubs
      @sturdystubs 4 місяці тому +58

      The craziest thing is the old recoil properties are still in the game files. It would take very minimal effort for them to add the convar.

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому +16

      Yeah, it really is crazy
      You already have enough low pop/empty servers now
      You'd leave that "crazy server" faster than you wrote that message lol

    • @Maniak5100
      @Maniak5100 4 місяці тому +10

      Yeah but then would it not create a huge schism? Newer players would never join servers with old recoil and this could hurt the game as a whole.

    • @user-ht7jx9mn5k
      @user-ht7jx9mn5k 4 місяці тому +15

      New recoil is better it’s fair now the game wasn’t fun for new players

    • @Nairraider
      @Nairraider 4 місяці тому +31

      @@user-ht7jx9mn5k Yeah but I think that was part of the fun, the skill it took. Now any random kid can hop on and within 25 hours be able to just hide in a bush with ak silenced and hit shots.

  • @NKillBruh
    @NKillBruh 4 місяці тому +139

    the gun sounds is what I really hated from the combat update. Guns just don't have that OOMPH that I used to pvp just to hear that

    • @Flippers800
      @Flippers800 4 місяці тому +15

      I just tried to play rust again today and it sounded so weird. Like everyone playing with toy guns. They didn't even need to change the sounds

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому +6

      @@Flippers800 Toy guns it's what they sounded before, really mono. Would be either toy guns, or really heavy and loud sounds. Now it's better, and more balanced. Just needed to tweak a bit the sounds for 2 or 3 guns

    • @Dilemmaa.
      @Dilemmaa. 4 місяці тому

      @@ohdaesu9395balanced? because you were dogshit at the game? or???

    • @wrexah
      @wrexah 3 місяці тому

      Totally agree with u bro

    • @Ant_Dawgg
      @Ant_Dawgg 2 місяці тому +3

      i remember when people kept saying that they were just placeholder. yet here we are

  • @maus6967
    @maus6967 2 місяці тому +22

    People really hate that gunfights are about multiple things instead of just yanking your mouse in a specific pattern

    • @blazedonakayak5294
      @blazedonakayak5294 2 місяці тому +4

      Yeah its rng and numbers now... woo best state the games been in

    • @ricoarmstrong7440
      @ricoarmstrong7440 Місяць тому +2

      ´Stupid argument. Now gunfights are about who sees who first and how many guns you have on your side in a fight. Before you could clutch against a worse player by being better.

    • @maus6967
      @maus6967 Місяць тому +5

      @@blazedonakayak5294 it's much more about engagement ranges, positioning (dictates range) and weapon choice (has implications for both of these). Fights just being down to whoever is a better mouse yanker is boring in a game with so much depth to everything else.
      It's not just "rng and numbers", I don't think 3 people with customs with iron sights will beat a boltie guy on a hill any better than 2 or 1 would. The benefit of numbers would be to have your own guy with a boltie to counter, or having someone to dump a mag and maybe tag him once while someone else flanks during the distraction.
      It's really not that bad, you just need to think more instead of just practicing perfect recoil patterns for a thousand hours.

    • @maus6967
      @maus6967 Місяць тому +4

      @@ricoarmstrong7440 You still can do that if you have the same guns and are within a good range for that gun. They will miss more than you if they're really worse. If you're in a fight where a worse player beats you, it's because you made the wrong decisions earlier. You went somewhere you shouldn't have with a gun that couldn't handle that environment and someone with better/correct equipment and the right position for it did those things better than you.
      Skill issue identified: don't walk through an open desert field with a custom and complain that an L9 is more accurate at longer ranges. Make decisions based on your kit, or make kit decisions based on where you plan to go and what you plan to do.

    • @jimson4806
      @jimson4806 Місяць тому +3

      Multiple things? Them multiple things was still a factor with the old recoil so you don’t make much sense pal

  • @gabemartinez2558
    @gabemartinez2558 2 місяці тому +6

    Controversial option: Old recoil sucks

    • @K0RP53
      @K0RP53 2 місяці тому +5

      Only controversial to the people who used mouse scripts.

    • @MarcusHCrawford
      @MarcusHCrawford 10 днів тому

      Or. Or. People who used scripts suck. And also. Also. Random fucking bullets going everywhere sucks too.

  • @gamewarrior9107
    @gamewarrior9107 4 місяці тому +1041

    Rust was always about using crude weapons and survival, so the recoil made sense, these jerry rigged weapons should have sporadic, weird recoil, and the military ones had more relaxed, like LR vs AK. One thing that really pissed me off was the sounds. The sounds were so iconic, the changing of them was unnecessary af. I stopped playing rust consistently since the update, and the game has only fallen since.

    • @iamtufa
      @iamtufa 4 місяці тому +8

      I am new to game, I honestly would love to try old recoil but they rly could solve this issue by having Server type Normal where it is the current recoil or have server type hard to have the old recoil. Honestly, I am glad that the recoil is like this or else I would have to play using my arm and not wrist --> gotta get bigger desk XD

    • @bezly8867
      @bezly8867 4 місяці тому +34

      fr bro, im not much of rust player but i would instantly recognize the old ak sound it was fkn amazing

    • @bobronsons5780
      @bobronsons5780 4 місяці тому +2

      I also only play a few hours a month now vs the days I spent before

    • @yarincool1237
      @yarincool1237 4 місяці тому +23

      I think the recoil update was good because the only way to control the weapons was training 5 hours every day for 2 months for every gun it was nuts and I honestly still think the recoil isn't easy, it's still a challenge, what bothers me is that they changed the weapon sounds for the worse imo.

    • @dylanc772
      @dylanc772 4 місяці тому +28

      @@yarincool1237 you think its not easy? mate you've lost the plot it may be one of the worst shooter games that is available right now, they took a competitive shooter game and made it so anyone and their jack Russel can spray. You clearly never understood the difference in rust to other games, if you want a game where you don't need to practice for months, go play roblox

  • @GoddofStuff
    @GoddofStuff 4 місяці тому +573

    The worse thing this update made was making way harder to identify cheaters... I remember the old days being tripled head shot by an ak from a 500h player, was 99% of the time a cheater. Now we just can't tell if it's suss play or not.

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому +17

      Yep some kid could be scripting/soft aiming/and reducing aimcone, but it would take you spectating them for hours to realise.
      Shit is just worse in every way.

    • @GoddofStuff
      @GoddofStuff 4 місяці тому +14

      @@Bocmanis4000 I stopped playing for like a year mid 2022, and just picked up the game again. I have ~2k hours spread over the length of ~4/5 years playing the game (work and life overall just don't let me dedicate as much time as I want), so by all means I'm not a PvP chad, not even close to it, but I get by. But in the old days I could tell if someone killed me in a weird way with something other than SAR (unless they fired 5 shots in less than a second or something weird like that), I checked hours played, and it would make sense. Now, I get killed by a full on AK spray from a player with 500h, and it's just "weird".
      Over all, I think this patch brought way too many cheaters - you see amazing game sense from players with new accounts, or with less than 1k hours, and to me that just doesn't make sense. Of course one can be very good at the game, but Rust was one of those games where it used to be fairly simple to identify cheaters, precisely because it's hard as hell in every sense of the game - building, firing, game sense, etc.

    • @ethanrowlette9912
      @ethanrowlette9912 4 місяці тому +6

      game devs shouldve never tried to make guns realistic cheating never used to be a problem in og halo days when they made guns harder to aim in cs go they opened the flood gates for cheat designers to bridge the gap for people willing to pay to get the feeling they used to get when guns were simple point shoot weapons. the moral of the story is keep it simple and easy and no one will feel the need to cheat

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому +2

      @@ethanrowlette9912Thats not true, back then people shit talked cheaters, never took them in groups/lan partys.
      Now cheaters are praised and invited to most rust clans, this increased way more after combat update.
      Clans try to get good players so they can roll the server, combat update came out now people are inviting cheaters as there is no skill cap to ''control'' the server, or sometimes they actually don't know the guy is cheating, but performs good as he removed/reduced recoil/aimcone.

    • @adox8574
      @adox8574 4 місяці тому +4

      Dude it still is easy asf to spot a cheater. 95% of the time you can tell just by their profile.

  • @itzsnaaxzy3469
    @itzsnaaxzy3469 4 місяці тому +48

    people might hate the update, but if you look at the statistics, the rust player count has been about 20-30k more average players every month than before the update.

    • @burelmcnamara1851
      @burelmcnamara1851 2 місяці тому +4

      Thank You! The first truthful comment i've read on this topic so far!

    • @mpunk9932
      @mpunk9932 2 місяці тому +13

      ofc the game is gonna fucking grow when you release it on console those idiots buys call of duty every year

    • @SgtMorningWood69
      @SgtMorningWood69 Місяць тому +3

      @@mpunk9932 except console is a different game.

    • @jimson4806
      @jimson4806 Місяць тому

      Well obviously rust is much more popular game now, now everyone knows what rust is back then when I would speak to people about rust they wouldn’t know what it was

    • @Tensionnnn
      @Tensionnnn Місяць тому +1

      Because the game is easier to play, which is wrong because it’s a hardcore survival game.

  • @Uncuepa
    @Uncuepa 4 місяці тому +13

    2:11 is odd - games have had ways to represent recoil for a long time, most commonly they'd use bloom, the gun becoming more inaccurate the longer you shot and more you moved. Plenty of games had more complex recoil, such as independent horizontal and vertical inaccuracies like Operation Flashpoint. In your example you say in 2006(?) counter-strike introduced recoil(?), then use CSGO's AK recoil pattern as the example. CS, the game you show in your footage, was released in 2000 and had a basic recoil pattern system. CSGO, released in 2012, had a more complex recoil pattern system. Important to note, both these CS games also had random dispersion, which was bloomed by movement and sustained fire. Yes the point about CS pioneering learned recoil patterns is accurate, but the way it's written and edited is odd. The mention of 2006, showing CSGO's AK pattern over CS1.6's gameplay and the suggesting CS was the first video game to simulate recoil is wrong. Did you glance CS info and get mistaken or was that bit written by ChatGPT?

  • @Nohoth
    @Nohoth 4 місяці тому +506

    I did not mind the old recoil, but my god some of it was obnoxious. I should not need to use a bed sheet for a mouse pad just so I don't run out of room.

    • @mis8866
      @mis8866 4 місяці тому

      Casuals like you ruin games.

    • @Nairraider
      @Nairraider 4 місяці тому +20

      So I sort of hear what you're saying here, but you could've turned up your sensitivity.

    • @rylsdark
      @rylsdark 4 місяці тому +52

      and lost precision.. @@Nairraider

    • @Nohoth
      @Nohoth 4 місяці тому +4

      @@Nairraider that's a fair point. I never saw that as a good solution because some guns don't have exaggerated recoils and some do.

    • @Nairraider
      @Nairraider 4 місяці тому +1

      @@rylsdark to be fair ryls, if they lower the recoil you still are losing precision because the mouse movement is still smaller, also if you train a higher sensitivity then you'll still have the precision, trust me I ran 1.2 and 900 dpi and could beam at 300m.

  • @RockATRust
    @RockATRust 4 місяці тому +370

    7k hours, and ive quit last year. I dont have any fun anymore, you only can play in groups now or its impossible to do anything.

    • @grimmow187
      @grimmow187 4 місяці тому +42

      4k hours here. i just had a solo raid defense against a 14 man zerg and i won. just watch aloneintokyo, Posty or Trausi and you'll get back to it man.
      but yeah i did get offlined the same night. anyways knowing that i mopped the floor with a zerg ONLINE, theres no bigger win than that. offline raiders never win, that entire space is for people's way of telling you that they can't win when you're fighting back.

    • @doomx4258
      @doomx4258 4 місяці тому

      +1

    • @FranbowWNS
      @FranbowWNS 4 місяці тому +4

      5k hours here. Played with a single person in a duo for the whole time (he has around 6k hrs). We quit the game in a month after the recoil and sound update. For the last year only played for 1 maybe 2 days once. Maybe even they would introduce old recoil or something similar we will not return full time cuz irl and stuff. Rust is still full of good memories tho.

    • @livap9439
      @livap9439 4 місяці тому +4

      same here, rust is just so unfun

    • @xojxstin
      @xojxstin 4 місяці тому +21

      @@grimmow187 bro won against idiots

  • @TheBeeseik
    @TheBeeseik 3 місяці тому +19

    "Overwatch and Fortnite introduced random spread" "Counterstrike in 2006" Damn, dude, listening to you actually made me stupider.

    • @kiproth
      @kiproth Місяць тому +3

      ???

    • @gab9433
      @gab9433 Місяць тому +2

      ?

    • @happyalex1534
      @happyalex1534 27 днів тому +6

      @@kiproth counter strike came out in 2000 and 1.6 was released in 2003. They already had a recoil pattern by that time. I don't know what game introduced random spread, but it was already a thing back in 2007 with Team fortress 2, rather than being a modern addition

  • @spooderman4008
    @spooderman4008 4 місяці тому +15

    I remember 1v4ing a group that had DBs and Revvies with just an M9. (It had no delay between shots so it shot as fast as you could click.)
    I don't play Rust anymore but it's a moment I will always remember.

    • @MaximumMemes1075
      @MaximumMemes1075 4 місяці тому +3

      lol i too have a vivid memory of steam rolling a duo with an ak and a bow with the release edition m9

  • @norXmal
    @norXmal 4 місяці тому +232

    I wish they could just give community servers the option to use old or new recoil system with a tag showing which one the server uses, meanwhile experimenting on new.

    • @mizzlemanmusic
      @mizzlemanmusic 4 місяці тому +8

      making it an option is a really good idea!!

    • @Bldzera
      @Bldzera 4 місяці тому +1

      ​@@mizzlemanmusicwon't happen they dont wanna split the community up

    • @lv1up
      @lv1up 4 місяці тому +10

      ​@@Bldzera They wouldn't if they made it so it was a checkable OPTION.
      Then the pros would be satisfied and the noobs too. Because both can now shoot properly.
      But probably the pros would keep whining because they arent steamrolling people like they used to.
      To those I say: This is rust, not cs or quake.
      My first 3k hours I had a shit computer and couldnt pvp AT ALL. So I never even got the chance to learn the recoil.
      And when I started trying to learn it, others had ridiculous experience with it so it was straight up impossible to even learn without joining boring aim servers. Gaming should always lean more to the fun side than the competative. It's competative enough as it is...
      The recoil update to me is actually the best update ever. I've longed for it since like year 2 or so.

    • @TuriGamer
      @TuriGamer 4 місяці тому +3

      Dont worry as with everything this trash company produces the community is already working on doing it for them
      Once carbon mod is finished you can just join modded servers that have patterns modded back in

    • @ItzTr1gger
      @ItzTr1gger 4 місяці тому +1

      @@lv1up My first 2k hours were with a horrendous pc, yet I could still beam 300m with ak 8x running 35 FPS. I was still able to out gun groups because of the skill gap and ever since the recoil update, I get killed due to desync which I never noticed my pc had a massive issue on until every player was now able to get a perfect 100% accuracy and kill me in 0.34 seconds.

  • @simonbannow3905
    @simonbannow3905 4 місяці тому +180

    I never mastered the recoil in "old" RUST, usually only got to semi-rifle and had to quit because I got sick of the amount of grind to keep moving forward. I'm personally more worried about the amount of cheaters in the game, although I can understand players who took pride in mastering the recoil.

    • @rohanvanderspoel6898
      @rohanvanderspoel6898 4 місяці тому

      nah u just suck

    • @garfreld
      @garfreld 4 місяці тому +12

      What do you actually like about the game though? the whole fun part was the tension of having a gun you worked hard for and needed skill to keep and the danger of losing it

    • @simonbannow3905
      @simonbannow3905 4 місяці тому

      I have nothing against the old recoil system. I'm just more worried about the amount of cheaters running rampant atm@@garfreld

    • @zingerman11259
      @zingerman11259 4 місяці тому +33

      @@garfreld for me and probably anyone that wasnt pvp oriented the fun part is making your base and actually surviving, gathering materials, expanding, upgrading your base, progressing, thats what the game is after all, a survival game, not cod, but I understand there are people that only play for the pvp

    • @Longlius
      @Longlius 4 місяці тому +13

      @@garfreld The fun of Rust is in existing in a genuinely dangerous world. Even if you're not good at PVP, being able to scrape by, escape from danger, and defend yourself enough to avoid being wiped adds enough fun to an otherwise pretty basic survivalcraft game.

  • @kaakeli222
    @kaakeli222 4 місяці тому +4

    Incredible production quality for a "small" UA-camr, so happy to have found you. Hopefully Rust can be restored to some of its former glory.

  • @TheMelonbros123
    @TheMelonbros123 28 днів тому +3

    I am willing to bet that if they didn't change the gun sounds the update would not have been as badly received as it has, it was too much change at once and it really tore the community

  • @JeanSebastienLEGER
    @JeanSebastienLEGER 4 місяці тому +139

    I took a break from Rust for almost 3 years and came back last month, and I was so lost with the new recoil. But my IRL friend who is new to the game finally manage to get some kills and he's enjoying it so far. So yes it's annoying for us the Veterans but I understand why they did that. Because I spent so many hours to masterize the recoil and not every gamers has the time to do so.

    • @gdgd5194
      @gdgd5194 4 місяці тому +2

      So there are more newbies and he finally managed to get a kill. Meanwhile, you, a bot who thinks he is good, got worse and can't do shit anymore and thinks it's some "recoil" that makde you a bot 😂

    • @prayrustYT
      @prayrustYT 4 місяці тому

      it wasn’t that hard to learn the recoil, you were just trash

    • @JeanSebastienLEGER
      @JeanSebastienLEGER 4 місяці тому +40

      @@gdgd5194 ok kid...

    • @gdgd5194
      @gdgd5194 4 місяці тому +4

      @@JeanSebastienLEGER Ok, veteran... In a video game. Cringe lord.

    • @M4rkan
      @M4rkan 4 місяці тому

      ​@@gdgd5194 lmao u came and chose a fight for no reason? imagine being that sad in life that you go on youtube and fight people for no reason. go touch some grass and make some friends, if your primitive mind is able to comperhend the complexity of a friendship

  • @WORLD-yd6es
    @WORLD-yd6es 4 місяці тому +279

    Adding a hardcore mode with old recoil would be the best thing ever.

    • @Newing777
      @Newing777 4 місяці тому

      They already tried

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому +50

      @@Newing777They didn't, they ignored all feedback and made hardcore rust as bad as it could possible be. (there also wasn't old recoil)

    • @popinmo
      @popinmo 4 місяці тому

      well actually csgo recoil is new recoil the new recoil is just the original recoil

    • @jacobhoffman2553
      @jacobhoffman2553 4 місяці тому +4

      ya we suggested hardcore and they gave us something stupid.... it figures tho cause when alot of us bought the game they were making a zombie survival like dayz.... they they just decided to do naked battlefeild instead

    • @wappy8181
      @wappy8181 4 місяці тому

      @@jacobhoffman2553 i remember when they put the trailer of the hardcore mode and in the background you could hear mp5 and ak shooting i was so hype ,(

  • @DARKthenoble
    @DARKthenoble 4 місяці тому +15

    I think we need to recatorgize this a bit. Because there is about 4 different recoil systems in the history of rust. And 3 of them were just edits off each other. What people call old recoil. Was the cs:go esk "skill recoil". @nohoth had a good point that " I should not need to use a bed sheet for a mouse pad just so I don't run out of room." I bring up the fact that I shouldn't have to stare at a wall for 8 hours to memorize something that honestly breaks the immersion of the game. The people that you call veterns or hardcore when they pushed for that were just looking to create an artificial advantage over other players knowing that most people wouldn't put up with that crap.
    The recoil people call more casual is a bit more closer realistic which to me makes things a bit more immersive again. Where as the skill based recoil system often created situations where players that were aiming center mass at a target 5-10 yards away often missed the target due to the trajectory of the bullet not lining up with the sights and barrel of the gun. In real life if a gun shot the way it did in the "skill based" system. You'd want to take that gun to gunsmith immediately because it likely explode on you in the next round.
    And its for that reason that when they implemented "skill based" recoil it had the same effect of alienating veteran players back then. Therefor even though getting rid of it would alienate veteran players. There is potential that it could bring back a lot more of the og veteran players from legacy rust.

  • @ZeginMakesMusic
    @ZeginMakesMusic 4 місяці тому +2

    As someone who has been playing rust since 2015, I never noticed the recoil. I'm also solo and bad, so ive never had an AK, but still....

  • @FancyOrb
    @FancyOrb 4 місяці тому +133

    I still think this game has potential to be bigger on another level in the future. As long as we have active devs, we can move into the right direction. This community's voice is very vocal, and I think we're starting to get updates we need

    • @iiirunout-_-3039
      @iiirunout-_-3039 4 місяці тому

      Yes I agree.

    • @yakuzamiko8975
      @yakuzamiko8975 4 місяці тому

      Quite fancy

    • @marcalvarezps4
      @marcalvarezps4 4 місяці тому +5

      Old recoil and old sounds back please. Rust hasn’t been the same.

    • @abacanabanana
      @abacanabanana 4 місяці тому +2

      Yes, just give us old AK sound

    • @wappy8181
      @wappy8181 4 місяці тому

      wdym give us OLD RUST wtf hahaha
      @@abacanabanana

  • @alex_tucker
    @alex_tucker 4 місяці тому +137

    I can see two potential solutions: The devs could make "recoil type" a choice for server admins, which would let players vote with their time. Or, they could make each gun have its own unique learnable recoil. This would make sense based on the idea that the guns are hand-crafted, and it would add a layer to skill that can't be mastered via hours on an aimtrain server. It would also make the crunch of losing your main kit that much more crushing.

    • @miclwastaken
      @miclwastaken 4 місяці тому +4

      I guess it would also add a rarity factor, certain weapons in particular would be quite a bit stronger than others

    • @user-nb7df
      @user-nb7df 4 місяці тому +1

      All your questions and quandries are answered by simply taking time to observe the *lead* developer for the game, an ape with little wits of understanding the physics of the universe yet creating something special is far beyond his capabilities.

    • @escapetarkov3838
      @escapetarkov3838 4 місяці тому +2

      They just need to slow down the progression by 10x

    • @Hitokiri1912
      @Hitokiri1912 4 місяці тому

      ​@@miclwastakenFuck that!

    • @apunishedmannamed2473
      @apunishedmannamed2473 4 місяці тому

      @@escapetarkov3838 all that would do is fuck over people who dont join first two hours into wipe lol

  • @Asofe17
    @Asofe17 4 місяці тому +2

    Coming from a player which was not good at old recoil, id say a few things, what i liked about recoil - 1) It forced you to use the weapon you control the best, at least for average-new players; I decided since i have a life, im not a sweat its unrealistic and impossible for me to learn old recoil, so i went with ONE weapon and practiced only it, it was mp5. So it brought some interesting mechanics, instead of ak or m2 or any weapon in serious encounters i would always use mp5, cause i was the best with it.
    Now there is 0 difference between the skill of the gun, you always pick the best one you have.
    Now what i did not like about it - it greatly, greatly rewarded cheapest and hardest to combat cheating. You could spend 5mins creating a macro or a script of perfect recoil yourself and i was a legit player, which wasnt good at recoil and i was sick and tired of EVERYONE beaming from 200-300m away, 80% of "good recoil" users were using 3nd party tools. That had to change and thats why i supported the change of rust recoil, but they simply DELETED the recoil altogether, which is stupid, but i guess they got tired of fighting the uphill battle with easy to make, super hard to detect scripting.
    I think they should never go back to the old system, because its downright impossible to prevent scripting, but some hybrid system of both worlds would be the best outcome.
    Anyway for me personally the worst game braking update was tech tree. It absolutely destroyed rust for me; the whole progression phase was thrown out of the window. Fresh wipe 3-5 hours everyone run with t2 weapons.
    For me the most fun was with primitive/revies phase of the game, but now everyone skips everything. I remember where most of the server would run with pelts/crossies and revolvers at least for a few days, only huge sweats and big groups would fight each other at tier 3 weapons the same day, while majority of population would progress more down to earth. And its not a recoil system which destroyed it, its tech tree.
    You literally spawn at the beach, hit one tree, run to outpost, hitting a few barrels. Buy yourself a base, spend an hour or two hitting barrels at outpost or somewhere else safely, get t2 and research semi/tommy and gratz in a few hours you skipped 50% of rust progression and EVERYONE does this now..

  • @AdamSchadow
    @AdamSchadow 4 місяці тому +25

    It is quite ironic how you mention ahk with the old pistol but then seem to not realize that people just used ahk to remove the old recoil and just be able to hold down the fire button.

    • @AIRDriger
      @AIRDriger 3 місяці тому

      Nowadays anticheat system and admins can easy detect this usage and ban users. Its much easier then detect a cheater who can supress his recoil on a some percentage

    • @nervouslogan0
      @nervouslogan0 3 місяці тому

      you've probably never played rust

    • @bumpy86
      @bumpy86 2 місяці тому +1

      True... Old recoil was more mag dump friendly so you just held the button and moved mouse down slightly and you hit 80% of your shots... Now it jumps all over the place, hence you cant magdump anymore and noobs cry about recoil being more realistic... I quit Rust long time ago in 2017 I think... Now after the recoil update I came back and I cant complain... Yes, I die quite often but nothing is better than to finally be able to compete against people that spent thousands of hours in the game... Rust servers should have a limiter, 0 to 500h on one server, 500 to 2000 on another one and then 2000+ on another one... This way anyone new with less than 100 hours whom jumps in the game and logs into a server is oppressed by clans with thousands of hours and then he just quits cuz he thinks the game is bad and or goes to play on PVE servers instead...

    • @bumpy86
      @bumpy86 2 місяці тому

      @@AIRDriger EAC is the worst anticheat ever made and even a child can make a working non blatant aimbot in less than an hour with just basic programming skills... You would be surprised on how many streamers and pro players use Aimbot even though they have 7000+ hours in the game... I know what program they use, I did try it once myself and its disgusting... So to be honest, I dont think anyone mastered the recoil, all they did was write a simple program to adjust mouse movements when fire button is being held... Does not necessarily mean they have aimbot but they do have some kind of no recoil scripts ALWAYS enabled... Which is why I always say, why recoil patterns? Why wont they make the recoil random like in real life... Then it would be easy to spot cheaters cuz random recoil, even if ur pro, you cant hold it all steady...
      So it is easy to detect blatant cheater, it is hard to detect a no recoil or low recoil scripts... Most of these scripts are also running hand to hand with your mouse driver so no anticheat can actually see that something is wrong or odd with your mouse movements... It is pretty simple and that is why its basically undetectable and you can even carry it on a USB stick and just plug it in while you gaming at some LAN party or when you play for E-Sports team... Many people do this...

    • @Quasar-fv8to
      @Quasar-fv8to 2 місяці тому

      @@nervouslogan0🤓☝he didnt agree with me, he must not have experience.

  • @akg2655
    @akg2655 4 місяці тому +136

    From business standpoint, this is one of the best changes they couldve made, its not like the game is dying either as avg monthly players is one of the highest its been in a while. While i do prefer and miss the old recoil i believe it was a good change overall to bring more players into the game. Prior this update i had asked about 6 friend to play rust with me and they quit after a week because gunplay was too hard, only 1 of them came back the game.

    • @MrKman172
      @MrKman172 4 місяці тому +7

      yes but i feel the solution we got was a bandaid to a incapable anticheat and the situation you described just happened to be a byproduct of that

    • @fjorland_norsk3996
      @fjorland_norsk3996 4 місяці тому +4

      brought my friends to rust and now I'm the one who quit first. Its really sad bc rust is one of my favourite games.

    • @Breaddd
      @Breaddd 4 місяці тому +7

      No in fact it's not. From a business standpoint they worked so incredibly hard to get all the players before that liked the game for what it was. They could've created two versions. One for people to choose how they should play. Similar to vanilla to modded. Both can exist. It's just up to the players to choose what they want.

    • @SteveBMX01
      @SteveBMX01 4 місяці тому +4

      the game has gotten less and less players consistently every month since the recoil update. I really don't agree.

    • @alexandarm.9788
      @alexandarm.9788 4 місяці тому +8

      ​@@BreadddSplitting the playerbase sounds like a terrible idea imho, servers would be half empty and more laggy because you need double servers, needlessly overloading the hosts. Old recoil was tumor to learn, and when I did the update happened I'm not even mad, a lot more of my friends were willing to play and I'm having way more fun now.

  • @huycks4924
    @huycks4924 4 місяці тому +25

    the biggest thing i hated about the update was the sound changes. before you could tell what gun someone was using and about how far they were. whenever i played after the update i couldn't tell what gun was what from a distance. i swear there were times i thought i was pushing a sar kit guy and it was a revy kit.

    • @Megatonaxe
      @Megatonaxe 2 місяці тому

      I guess you're just stupid?

  • @whiterhinorecreational9299
    @whiterhinorecreational9299 4 місяці тому +8

    Me and my friends used to love playing rust. We would put on firework shows, had a massive theater build we would put on talent shows/plays, bring snowmobiles to the desert and organize races, make arenas for organized fights, and alot more. The update that killed it for us was the airborne update. Me and my friends would always build balloon bases. We would have a huge funnel at the top of our base that we could land and keep a balloon in. It was fun and we where pretty much the only people doing it. Best part was that most people wouldn't even bother raiding a base like that. But in the airborne update they changed the decay mechanics of the balloon so it was now impossible to make any form of balloon "garage". All because they didn't want balloons stuck on monuments because it made the game look bad when streamers played it. There was a million other solutions they could've used but they chose the laziest and quickest one (as usual) that just completely wiped out an aspect of the game. We haven't played since.

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому

      Well, that sux I guess
      I still do that, with armored balloons
      Similar things, and even more, are possible
      And all of the above, they're also all possible
      So, idk what you're saying. That you got that upset with that small change ? What about everything else that you used to do
      And what about keeping on being cvreative, like when you came up with that idea ?
      Do the same, in a different way
      Get creative
      It was a great story, but in the end, it stopped making sense lol

    • @whiterhinorecreational9299
      @whiterhinorecreational9299 4 місяці тому

      @@ohdaesu9395 how do you store armored balloons?

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому

      @@whiterhinorecreational9299 You either craft more and.. store it in your base, or just put them in every balloon
      Plus, with that update, it's only 150 scrap, to buy a balloon, and they still spawn around

    • @whiterhinorecreational9299
      @whiterhinorecreational9299 4 місяці тому

      @ohdaesu9395 the point isnt to store armor. The point was to store the balloon. Have it be a part of the base. The way you said that made me think you had an actual solution.
      ua-cam.com/video/Ippkll1hBIw/v-deo.htmlsi=YCJAJWizI6a9XAkV

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому

      @@whiterhinorecreational9299 Oh, my bad. Read it wrong, as if it was the armor for the balloon. Well, doesn't work like that anymore, but with the armor on it, it lasts longer, and getting rid of it, is hard ( I survived a couple of homing missiles, in an armored balloon, it's a tank.
      You can still do some stuff ( for example, having 3 or 4 balloons around, it's annoying for people to get near, and you can't shoot from inside a balloon, and even checking your roof, or landing on it, minis won't do it, and people with parachutes will die to auto turrets still lol
      I get it, it was fun, but it wasn't "viable", because hot air balloos is/was supposed and intended to work in a certain way, and it wasn't, because it was bugged.
      They fix bugs and exploits sooner or later, it happens. But like I said, everything else in your story seems like a good time, and it isn't, certainly, because of this balloon fix, that you can't keep having fun, get creative with other things, and even new stuff
      (:

  • @juliancarita
    @juliancarita 3 місяці тому

    does anybody know whats the first song that plays when jack is listing different updates?

  • @ozzy424
    @ozzy424 4 місяці тому +98

    I had just mastered the old ak spray, then 2 days late the recoil update dropped 🤡

    • @freakrust.
      @freakrust. 4 місяці тому +7

      Lol the same

    • @kludka2000
      @kludka2000 4 місяці тому +15

      so you thought you mastered it XD you think u were a recoil master cause u could hit all 30 rounds on aimmap? U were just entering the sweatyness, its good they changed it

    • @ozzy424
      @ozzy424 4 місяці тому

      @kludka2000 I don't think I did, I know I did😂 I was working up eokas all the way to ak. 4k hours and I was pretty good at it. I do agree that it was a great thing they changed the recoil. New players and players like you definitely benefit from the the new recoil😉

    • @EXP256
      @EXP256 4 місяці тому +2

      @kludka2000 You are the problem

    • @kludka2000
      @kludka2000 4 місяці тому +4

      @@EXP256 me? The one who played thise game since legacy? The one who grew and doesnt have much tike to play rust full sweat? The one who hops on rust twice a year on 3x server? Ur just a toxic kid, so you are a problem that this game has. It need to bring new people to keep it alive and current recoil lowers the already high entry level.

  • @shanshansan
    @shanshansan 4 місяці тому +70

    If I had a nickel when a popular game had a highly controversial update related to a revamped combat system, I'd have two nickels.

    • @charley2714
      @charley2714 3 місяці тому +11

      Which isn't a lot but it's weird that it happened twice

    • @aplaguedbear2759
      @aplaguedbear2759 3 місяці тому +6

      Must be talking about runescape and rust

    • @psm8177
      @psm8177 3 місяці тому

      i think he is talking about h1z1 tho :))
      @@aplaguedbear2759

    • @nocantry
      @nocantry 3 місяці тому +1

      EOC split the game in half, but at least they loved us enough to give us osrs. Maybe we'll get OSRust.

    • @telvinstein8354
      @telvinstein8354 2 місяці тому +3

      Laughs in tarky

  • @aisdffg
    @aisdffg 2 місяці тому

    For those that don't remember Rust once made an update that had levels. You had to play for about 2 hours to craft a bow. In this update tools that give you exp were tagged with your character so if you dropped a hatchet and someone else picked it up the exp would be shared. This resulted in people leaving tools everywhere and you only getting half the exp for using it.
    If you think changing gun spray patterns and sounds was bad. Honestly... This is nothing compared to that update.

  • @Quasar-fv8to
    @Quasar-fv8to 2 місяці тому +8

    Tbf, the update was universally panned... by veteran players. Considering rusts numbers only continued going up after the update, its safe to assume that it was generally welcomed by the 90% of players that weren't basement dwellers.

    • @wubbi7261
      @wubbi7261 23 дні тому +1

      No rust got more player because of streamers and events. Just look at the state of rust now after the buzz game is dying xd

    • @Ahuerta22
      @Ahuerta22 17 днів тому

      @@wubbi7261this game gonna outlive you xD

    • @wubbi7261
      @wubbi7261 17 днів тому

      @@Ahuerta22 glazing face punch for what xD look at their player count it has only dropped since the first twitch hype.

  • @FlyingSquid262
    @FlyingSquid262 4 місяці тому +29

    The recoil update reminds me so much of the minecraft 1.9 combat update. The controversy behind it and along with the community feedback with it.

    • @judah142
      @judah142 4 місяці тому +8

      fr, its almost like when you completely revamp the combat in your game that has a large emphasis on combat it rips the heart out of the game 🤯

    • @fta5879
      @fta5879 4 місяці тому +5

      honestly wish it was like minecraft, changing versions is so simple so players can just go and play pre combat update

    • @hakanbrakankrakan
      @hakanbrakankrakan 4 місяці тому

      @@fta5879 there's also old combat mods and plugins if you want the old system with new features

    • @3atmybow
      @3atmybow 4 місяці тому

      very accurate comment

  • @EdvinLu
    @EdvinLu 4 місяці тому +21

    As someone who never bothered to learn any recoil patterns in Rust, I feel like I might just like this change

    • @thatguywiththeshirt1615
      @thatguywiththeshirt1615 2 місяці тому +5

      Bot mentality

    • @cobalt6128
      @cobalt6128 2 місяці тому +11

      @@thatguywiththeshirt1615 Yeah well, at least he touches grass.

    • @kingvongaming7088
      @kingvongaming7088 Місяць тому

      @@cobalt6128its not hard lmao

    • @ketchard
      @ketchard Місяць тому

      @@kurancc recoil training is a chore. If the pvp is dumbed down to only learning the recoil then something else is obviously wrong. I dont get why its ok to die from someone who spends an hour a day aim training vs a guy who spends less than 10 mins. at the end of the day its about what happens in the public server itself

  • @3amoRami
    @3amoRami 3 місяці тому +1

    love the choice to use Cyberpunk music in the vid

  • @danielreich5266
    @danielreich5266 8 днів тому +1

    bro really said "i dont want any skins in the game"

  • @Slethion
    @Slethion 4 місяці тому +23

    Amazing video and the type of content that we needed in this community!
    Going devlog by devlog and explaining both feelings from devs and the community.
    My take on "Old recoil" is that it wont return but a new learnable recoil system like you mentioned would revive the competitive playerbase that you also mentioned, flooded into rust because of its high skill gap (shroud for example).

    • @SteveBMX01
      @SteveBMX01 4 місяці тому +1

      Rust OG right here. Respect Sleth.

    • @EXP256
      @EXP256 4 місяці тому

      They could just bring back old recoil if youtubers like You do videos asking for it

    • @Shreddology
      @Shreddology 4 місяці тому +3

      id take that. something that is really hard to learn that would give me an advantage over others if mastered. thats all i want back from rust. just like back then.

    • @SteveBMX01
      @SteveBMX01 4 місяці тому

      @@EXP256 I think they have been asking and it still didn't happen.

  • @barncagkanyldrm4618
    @barncagkanyldrm4618 4 місяці тому +29

    if you only loved rust because of recoil you are playing the wrong game type boiz

    • @elite6848
      @elite6848 2 місяці тому +2

      Its not about only the recoil its about the huge impact the change had on it and its pvp

    • @ricoarmstrong7440
      @ricoarmstrong7440 Місяць тому +1

      Playing a shooter because of the gunplay is playing the wrong game ? What idiotic statement is that ?

    • @elite6848
      @elite6848 Місяць тому +1

      @@CoolBurnz They arent losers. They are people willing to put more time in to be better. Thats how any games skill ceiling is supposed to look. Ur an idiot if u think a beginner should be capable of easily winning against a pro cuz of easy recoil

    • @barncagkanyldrm4618
      @barncagkanyldrm4618 Місяць тому

      @@ricoarmstrong7440 its a survival game not cod

    • @moondude363
      @moondude363 Місяць тому

      @@CoolBurnz I played ukn for all of 20 hours out of my 1000. My aim wasn't bad when it came down to it. You talk as if recoil control wasn't a skill you had to hone in real servers. It's different when you're the one holding the only AK the clan NEEDS to keep to research and make more. It's different when you have thousands of scrap on vanilla, and you're fighting for that shit. Ukn was never able to simulate real nerves. Recoil was perfect. You had to be ready at all times for any situation, ready to FOCUS on your recoil. Not that I entirely am against the recoil update because scripters were a real problem. It's just insulting to the people who were good how unskilled players are happy merely because recoil got easier. I would've had fun doming you.

  • @OMGGaming360
    @OMGGaming360 4 місяці тому +5

    the streamlined recoil is better the idea that a gun fights against you and adds a pointless skill gap is stupid and will just get some players to use scripts

    • @MaximumMemes1075
      @MaximumMemes1075 4 місяці тому +1

      the skill gap rewards you for using the guns more. the new recoil just makes everyone have to deal with the same trash. it means pvp is dictated by how many players is on each team not by how skilled the players are. it’s also not fun.

    • @OMGGaming360
      @OMGGaming360 4 місяці тому +1

      @@MaximumMemes1075 there is still skill in the gunplay besides learning a pattern and having to pull down more the old recoil was legit unplayable I just wouldn’t use some guns because of it now just about every gun is viable now for me I have 1k+ hours

    • @MaximumMemes1075
      @MaximumMemes1075 4 місяці тому +1

      @@OMGGaming360 there is less skill now because the game is more random.
      the game used to be more playable and now it’s less so because of randomness. if you had made more of an effort to learn to control the guns, adjusted your sensitivity maybe then you would have become better with the old recoil than you could ever become with the current recoil.
      you are complacent with the new recoil because you never learned how to handle the old recoil. this comes at the cost of how much worse the new recoil is.
      you are able to use guns better on average at the cost of being able to master them. you are happy with never being as good as you could be because it’s better than you were before with no effort put in.

    • @OMGGaming360
      @OMGGaming360 4 місяці тому +1

      @@MaximumMemes1075 if you made it no bloom hit scan gun play it would still be better than the old recoil to think that learning a recoil pattern is a valuable skill that won’t translate to anything is ridiculous

    • @MaximumMemes1075
      @MaximumMemes1075 4 місяці тому +1

      @@OMGGaming360 i agree hitscan would be better and i missed it greatly when rust moved from legacy. the recoil ultimately wasn’t that hard to learn it just took a willingness to do so.
      now it is gone in favor of immediate accessibility. which is less fun for everyone. the pvp balance is off, you were never meant to be able to (unreliably) laser beam people from great distances. it was meant to be a feat of skill. now that it’s trivial to do (badly) it all feels wrong. both doing it and receiving it

  • @erictheburgundy
    @erictheburgundy Місяць тому +1

    The concept of a recoil pattern is funny to me. A real life automatic weapon doesn't distribute it's bullets in some arbitrary preset pattern. It has a reciprocating firing mechanism that repeatedly throws the weapon around, and your skill as the shooter must correct for this disturbance. You don't do that by memorizing a pattern. In a game, some certainly argue for a recoil pattern that can be memorized, as it can make for a higher skill ceiling. Alternatively, you could accept the limitations of firing an automatic weapon and instead just get better at first shot accuracy and understand the limitations of automatic fire accuracy at different ranges.

    • @drunkonsuccess779
      @drunkonsuccess779 13 днів тому +1

      Exactly, everyone is crying "it's not realistic for a makeshift gun to have a calm recoil!" but then surely it's not realistic for an AK-47 with a shovel stock to have an exact recoil pattern of a backwards 'S' either?

  • @shirt9913
    @shirt9913 4 місяці тому +25

    i bet they watching this in the board room like "yeah we not changing NOTHIN"

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому +8

      And why should they.. It's just another one of those videos saing that " most of people don't want this, everyone hates this ", when it's not true
      It's just something that people say and keep saing, while the game grew more after the update, and the ones that were upset ( like 5% or 10% ) got upset. Some seriously upset and mad, and some because they don't like change
      The bigger percentage of those kept playing, or came back, and found other ways to play and have fun
      The smallest percentage that only had fun with beaming people from 200 meters, and only playing around that specific way of gameplay, well.. Maybe they can find a sweaty game out there that is for them

    • @pr1nce_real
      @pr1nce_real 4 місяці тому +2

      @@ohdaesu9395 what i dont understand is why they dont add the option for the server owners to choose between new and old recoil, this way, the new players can still play the game normally, but players who enjoy old recoil (or new players who want to try it out) can go on seperate servers to do so. that way they satisfy the 10% (which is still like 10k players), and they dont affect the rest of the playerbase. its literally a win-win change, why do they force the new recoil on everyone???

    • @ohdaesu9395
      @ohdaesu9395 3 місяці тому +1

      @@pr1nce_real I don't/wouldn't mind that, but only some of the server owners would risk that, and would last for couple of weeks, or 1 month. After that, they would want more players in their servers, so they would change to the normal and real game, as it is now. Also, by that point of view, server owners/admins, would be the ones "forcing" some sort of recoil on their servers ( people that usually like to play those servers, most of them wouldn't be playing because of that, and would seek a different server )
      Whereas the game devs aren't forcing anyone to play the game. You play if you want to

    • @SuperTamerBDO
      @SuperTamerBDO 2 місяці тому +1

      @@pr1nce_real It makes no sense for the competitive aspect of a video game to be based on how well you can draw an S.

  • @udpbooter
    @udpbooter 4 місяці тому +8

    I think saying they changed old recoil due to rust console is wrong as console edition still has old Ak recoil

    • @ItzTr1gger
      @ItzTr1gger 4 місяці тому +1

      Perhaps I should switch to console

  • @lop1313
    @lop1313 Місяць тому +1

    i wish rust will just put old recoil for a weak for all of us and let them see if the player base is up or down and it going to be fun for all i like playing competitive

  • @The_GrumpyGills
    @The_GrumpyGills 20 днів тому +1

    New recoil is better. Getting beamed from 200+ meters was stupid.

  • @Greaseman762
    @Greaseman762 4 місяці тому +5

    You’re one of those rust players aren’t you?

  • @joshbordes7625
    @joshbordes7625 4 місяці тому +9

    The new recoil update is a good change. It reduces the value of using scripts. Over half of the players who played in the Rust main scene cheated by using recoil scripts. Now that scripting is less valueable, players turn to hard cheating (aimbotting) which way easier to detect. I witnessed so many "Rust pros" turn into absolute trashcans after the patch as if the new recoil is challenging to learn.

    • @paulbesx
      @paulbesx 4 місяці тому +1

      thank you for this comment, i can at least breathe normally now. too many 'bring back old recoil' scripters are crying about it

  • @bubbanator3340
    @bubbanator3340 2 місяці тому +1

    ngl, thought this would be the ACTUAL update that changed rust fundamentally back in 2014 when they removed zombies and had less care for radiation as a whole.

  • @Jommly
    @Jommly 24 дні тому

    0:25 Damn I'm the only unnamed reaction LMFAO 😭😂

  • @user-by3zo5cm8s
    @user-by3zo5cm8s 4 місяці тому +8

    You would think the new recoil would make less people cheat but every time I raid or take hell I get tripled by a tommy 300 meters away

    • @gdgd5194
      @gdgd5194 4 місяці тому +1

      They didn't change recoil apart from idiotic crouch/stand sensitivity, which helps cheaters even more than before. It is still same idiotic recoil but little different patterns.

    • @brady3519
      @brady3519 4 місяці тому +9

      @@gdgd5194 nah now you cant stand spray, you cant shoot accurately, cant no scope accurately, you cant strafe. everything has changed you just havent tried to see it

    • @gdgd5194
      @gdgd5194 4 місяці тому

      @@brady3519 If you are too stupid to understand how game works that doesn't mean I "haven't tried it". The only thing that is true from your delusions is reduced accuracy by tiny margin. The rest is laughable. Go make a script for recoil that also adapts to crouch/stand/scope. You will learn a useful skill and understand that nothing has changed in recoil from before apart from accuracy.

    • @gdgd5194
      @gdgd5194 4 місяці тому

      @@brady3519 A buch of bullshit, you have no idea how game works.

    • @prayrustYT
      @prayrustYT 4 місяці тому

      @@gdgd5194you’re a bot, stay sitting on your base like a bitch

  • @timbaker7394
    @timbaker7394 4 місяці тому +9

    With 10k hours in Rust as a solo player, I've learned to adjust to all changes made by Facepunch. Helk and his small crew have given the community updates every single month and 2024 promises more of the same. I can think of no other developer with this much enthusiasm and commitment towards their game. I mastered the old recoil and mastered the new...just adapt and keep enjoying our favorite game! No matter what changes are made, they'll never please everybody....just get good or go play something else.

    • @genesis4078
      @genesis4078 4 місяці тому +1

      U def dont have 10k hours

    • @noodle_3644
      @noodle_3644 4 місяці тому

      Average large group player or crouching in corners meta enjoyer

    • @TheHarcipoter
      @TheHarcipoter 4 місяці тому +1

      I'm very amused when I see "competitive players" make a fuss about losing their advantage because recoil changed. These are the same players that, when the farming was introduced, they were like "what? No, too complicated. I aim and shoot, that's all" even though it's so simple and profitable.
      Definitely no point in listening to these "OG players" because they never bothered to adapt and try new things, and so they want the game to stick to what their strengths and their strengths only, which is going to lower the playerbase to a hundred.

    • @noodle_3644
      @noodle_3644 4 місяці тому

      I was never a "competitive player", I was just better than other people at the game. In CSGO terms I would be like a LEM rather than Global. There isn't just noob player and competitive player with no in between. Also I am able to adapt to the new recoil, I just hate how it forces you to play the game like a rat. No one leaves their corner of the map anymore and all anyone does is farm tunnels and build big ass bases. Pvp has completely died. No one roams looking for fights anymoe. @@TheHarcipoter

  • @privateparty4900
    @privateparty4900 2 місяці тому +40

    Yep. Memorizing a bunch of arbitrary spray patterns sounds like fun to me. Actually it didn't sound like fun to me, and I refused to do it. I'm pretty confident that only a vanishingly small percentage of the player base bothered to learn even one pattern, but the tiny minority of people that did are extremely vocal about how upset they are to lose an tremendous advantage that meant they could dominate versus anyone who wasn't willing to spend time memorizing squiggles with no basis in reality and no value outside of one game. Good riddance, and good call, Helk.

    • @yoinkrust
      @yoinkrust 2 місяці тому +7

      Helk is the one who liked and made old recoil, alistair is the new game director/head dev w/e the position is called and he is the one who made new recoil and likes it

    • @privateparty4900
      @privateparty4900 2 місяці тому

      @yoinkrust I suppose that explains it. Now if we could just get a compass item for hardcore mode. ...and maybe a paper map that can be found.

    • @moondude363
      @moondude363 Місяць тому

      It's not just an advantage, it's what we dedicated ourselves to, together. We did that not just to have an advantage over players, but to have done it at all. We could say we mastered it and know it. Now, because these sickle-celled morons don't have enough blood flowing to their brain to learn, we lost that.

    • @Tensionnnn
      @Tensionnnn Місяць тому +1

      God forbid dedicated players put in time in a hardcore survival game they enjoy to get better at a game mechanic that rewards you for learning it. Complaining about it giving people who are good with recoil an unfair advantage is akin to complaining about people who decided to practice their building in Fortnite. It’s a SKILL GAP which is a GOOD THING.

    • @privateparty4900
      @privateparty4900 Місяць тому

      @@Tensionnnn A skill _cap_ is fun. Recoil patterns are wrote memorization and create a barrier to entry with little to no entertainment value. Clearly there's still skill involved in maxing the current recoil. Despite the intensity of the initial tantrums, pros are still beaming people and those willing to train still have an advantage. Competition is alive and well. The community is healthier for the change.

  • @danielgiraldo5478
    @danielgiraldo5478 2 дні тому

    The worst part about this update is that everyone can beam now so now fights are based on numbers or who sees who first. Before the update as I solo I could contest big groups easily since my game sens and spray were on point, but now just about every player can hit all their shots

  • @explorust
    @explorust 4 місяці тому +9

    like why cant they put in like old recoil servers and make it so like the hardcore mode is old recoil and the regular game is new recoil

    • @Battlefield2021
      @Battlefield2021 4 місяці тому

      Why can't children like you just understand the recoil has changed about 10 times and will continue to change?
      Stop crying like a bitch. Deal with the fact that you get clapped in PVP now because you can't just memorize a recoil pattern.
      Get better game sense and awareness. Sucks2suck.

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому +4

      Because it would kill new recoil servers and facepunch doesn't want to admit it.

    • @ArmoredsoldierCZ
      @ArmoredsoldierCZ 4 місяці тому +1

      @@Bocmanis4000 Or other way around, it would kill the old recoil games. Either because of amount of players, or the fact that sweaties would have to fight only sweaties like themselves, meaning they wouldnt have any free kills and gain more ego.

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому

      @@ArmoredsoldierCZ Nah bro, nobody in old recoil community cares about destroying ''noobs'' infact thats boring, i like fights where its even.
      Unless they deep as fuck.

    • @professionalhomeinvader6173
      @professionalhomeinvader6173 2 місяці тому

      @@ArmoredsoldierCZ Facts. At the same time trying to convince people 'its more rewarding to learn cmon join' ye bro not gonna spending an afternoon every day for half a year to learn an annoying ass recoil. The snake-looking recoil doesnt even make any fucking sense. If it were like CSGO it would be manageable but its irritating in a game sense and a realism sense at the same time

  • @D0ses
    @D0ses 4 місяці тому +17

    really dont understand why they removed old recoil from being used in modded servers. out of everything here that makes the least amount of sense to me

    • @jesseshin2532
      @jesseshin2532 4 місяці тому

      Probably cause they added new guns like the craftable lmg with no old recoil

    • @Lima-vw8ye
      @Lima-vw8ye 4 місяці тому

      True, I mean they can make both parties happy with this. But deep down I think it would unmotivate the new players, because all the good and OG players would stick to old rust. So after all they would be left alone playing the "easy mode" game. New players want to feel their good, even though they aren't. Wich is sad for us good players.

  • @leandrorodrigues1583
    @leandrorodrigues1583 13 днів тому +1

    Bro, let me, the casual player be able to enjoy a bit of the game too. Why should i have to put 4/5k hrs in a game just do be decent at it? Before this update players like me with less then 200 hours stood no chance, full wipe stuck using a costum or a thompson. Never played a game where the recoil was so hard to control like that it was abnoxious

  • @roamingmillennial2200
    @roamingmillennial2200 4 місяці тому +25

    I have 7k hours on Rust and I much prefer the new recoil system to the old one. People scripting was a huge issue and one that EAC couldn't catch so they often got away with it unless the server admin caught on to them doing it. At least now we're mostly on an even playing field when it comes to recoil control and if you have a hard time with the current system you're a liar if you were a beamer in the old one.

    • @vascosantos3654
      @vascosantos3654 3 місяці тому +2

      thats the true shit, as a server admin, the old recoil was an pain in the ass, everyone was scripting, new recail is way easier than the the old one.

    • @revivedbore8938
      @revivedbore8938 3 місяці тому +8

      There statistically has been an increase in rust cheating with a very unrelated trend to increased population since new recoil. And the problem with new recoil isnt the recoil itself but the RNG that makes the 2 "best" players essentially flipping a coin to win a fight.

    • @roamingmillennial2200
      @roamingmillennial2200 3 місяці тому

      but aimbotting and wall hacks are detectable by the EAC whereas the recoil scripts weren't...@@revivedbore8938

    • @bumpy86
      @bumpy86 2 місяці тому +2

      @@revivedbore8938 False, the rise of cheaters has nothing to do with Rust but with EAC whom stated that they wont be banning people until further notice due to core changes to their anticheat because in all games that EAC is supposed to protect, since 2023 there was a major flood with cheaters using scripts for no recoil, low recoil and aimbots all over the place... Not just in Rust... Hence the way you see it, old recoil was basically no recoil so if you were scripting, it was pain in the ass to see if ur cheating or not... On the other hand now, it is kinda clear if your aim is dead on while you magdump an AK into someone, ur a cheater... Before you couldnt see cuz good players and cheaters were at the same playing field (except blatant cheaters with aimbots and stuff, those are just dumb kids) and what you see now is not an increase in cheaters but more of an exposure of everyone that is using no recoil scripts for thousands of hours...

    • @user-mm7og4gg4p
      @user-mm7og4gg4p 2 місяці тому

      @@bumpy86hell nah that’s true I’m half tempted to start hard cheating myself

  • @jjm4611
    @jjm4611 4 місяці тому +48

    4.5k hr, solo all but 1 wipe. I simply can't compete anymore with the recoil update.

    • @boogusnutsack5926
      @boogusnutsack5926 4 місяці тому +19

      There once was a time, when you'd run past a base in the bush, some bot would jump out and start spraying at you in the back hitting every single tree in the forest except for you. You'd flick around and DOME him with your ak. Today, you just get pumped and hit respawn screen before you can even jump. It's sad.

    • @Battlefield2021
      @Battlefield2021 4 місяці тому +12

      That means you were never good at PVP to begin with. Bad game sense.

    • @Battlefield2021
      @Battlefield2021 4 місяці тому

      Just means you suck. HAve better awareness and game sense and that's not a problem. @@boogusnutsack5926

    • @bowiemoonen2565
      @bowiemoonen2565 4 місяці тому

      o7
      2015 player feeling your battle.

    • @ArtistinDeadlight777
      @ArtistinDeadlight777 4 місяці тому +3

      @@boogusnutsack5926
      It's like I was there reading that comment
      Just 180 jump and beam RPers into submission
      Rip, Rust.

  • @JackTheNoober
    @JackTheNoober 4 місяці тому +19

    2006? Recoil was a thing way way before during earlier counter-strike versions.

    • @TuriGamer
      @TuriGamer 4 місяці тому +10

      Yeah where the heck did he get that date from
      even 1.6 was released in 2003 🤣🤣

    • @Romino94
      @Romino94 4 місяці тому +3

      More like 2000

    • @Tiermus
      @Tiermus 4 місяці тому

      Same came to mind. Don't remember if 1.5 had one but 1.6 surely had in 2003.

    • @JackTheNoober
      @JackTheNoober 4 місяці тому +3

      @@Tiermus recoil was present more or less from the very first CS beta if I remember correct. They tweaked it during the different releases. 1.5 and 1.6 had pretty much identical ones.

    • @AYAKXSHI
      @AYAKXSHI 4 місяці тому

      I think it’s because it wasn’t that common like it is now

  • @hanfiball4136
    @hanfiball4136 Місяць тому

    Rust really only needs 4 things.
    1. Performance (you cant play this game with its recommended specs without significant frame drops during fights and raids)
    2. A higher skill ceiling
    3. A better anit cheat
    4. Removal of all p2w aspects

  • @supergobblin1
    @supergobblin1 Місяць тому

    Literally changing the holosight and lasersight would have fixed the issues with "beaming" from 200 meters full auto... they didn't need to ruin recoil. Those two attachments would make you like 80% more accurate at that distance.

  • @JackShephardTV
    @JackShephardTV  4 місяці тому +155

    Hey guys,
    Thank you all so much for your huge support on this topic, there certainty is no right or wrong answer. But it's something I felt we needed to put a spotlight on for the Rust community. If you're looking to start 2024 with some good health, I recommend taking a look at my sponsor Factor, use code JACKSHEPARD50 to get 50% off your first Factor box at bit.ly/3tQtlEE!

    • @crispyslot
      @crispyslot 4 місяці тому +5

      L ad sir

    • @0NicoLoco0
      @0NicoLoco0 4 місяці тому +4

      You are whining about the game and spamming ads xD

    • @poison8816
      @poison8816 4 місяці тому

      Today i have more fun on cracked russian old recoil server than todays rust.If u ask me i woud make so server owners can choose witch recoil they want on the server so we will have both and everione is happy

    • @0NicoLoco0
      @0NicoLoco0 4 місяці тому +1

      @@poison8816 Hey, you do you. I don't care. The developers decide the direction of the game, and I think they did well with new recoil. Bloom is a bitch, but I guess they can fine tune that.

    • @tiberiu.boithe
      @tiberiu.boithe 4 місяці тому +1

      We need much better protection against hackers

  • @BogdanZaderei
    @BogdanZaderei 4 місяці тому +40

    I am really depressed about gunplay update and happy about losing my rust addiction at the same time. I haven’t hoped on a wipe since the update

    • @Apoctu
      @Apoctu 4 місяці тому +4

      Good, give that macro of yours a well deserves rest.

    • @kage28
      @kage28 3 місяці тому +7

      skill issue lol @@Apoctu

    • @MonkGames666
      @MonkGames666 3 місяці тому

      Same

    • @imshid
      @imshid 3 місяці тому

      @@kage28there is no skill now

    • @kage28
      @kage28 3 місяці тому +2

      @@imshid Ik I haven't played it since. Glad i got off it tbh, great memories but too much time lost.

  • @alig2063
    @alig2063 4 місяці тому

    For me as a casual player, this update has made this game playable. Im no one to practice the recoil of a weapon in a game for thousands of hours - instead i just hop in once or twice a week and enjoy the wipes with my boys. players like me would not find any joy in a game where 5% of the community is so cracked to destroy you across 250 meters in 1-2 secs. With the way it is, you can still practice the recoil and get good (e.g. standing spray, spray control on moving objects...) to favor those with competitive mindset and casuals like myself. In my opinion its about finding the balance, and I think Rust devs did a good job on that

  • @brewergamer
    @brewergamer Місяць тому

    I haven't played Rust since they took away the XP update a long time ago. That was genuinely one of the best systems they ever made and they removed it seemingly at random to implement once again the mechanic (blueprints) that makes clans OP.

  • @ThunderD83
    @ThunderD83 4 місяці тому +9

    as someone who has only played new recoil because I didn't have a PC before the change this update makes me feel like there is no point to getting good because I've been in clan scene for about 60% of my hrs on the game and with 800 and even less its not hard to beat people with 3k plus with any guns. which IMO should not be the case for any game

    • @zingerman11259
      @zingerman11259 4 місяці тому

      well if you think about youre just looking at someone and clicking your mouse, you dont need 3k hours to do that hell you dont even need 10, pointing at someone and clicking your gun doesnt take skill, trust me youre way better off now than you would of been with the old recoil, it was terrible and turned a casual survival game into a hardcore csgo with bases

    • @Shreddology
      @Shreddology 4 місяці тому

      "The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, other survivors. Do whatever it takes to last another night." doesnt really stand out to me as the description of a casual survival game. rust was known for being hardcore and a mental battle every time you opened it nomatter how many hours you had, that was the fun in it, becoming better then the opponents through pure skill and talent. just like csgo... now its a casual shooter like cod with bases. it was so much more then just a casual shooter back then and way more fun then it is right now.
      @@zingerman11259

    • @OfficialPepe
      @OfficialPepe 4 місяці тому

      @@zingerman11259 so your basically saying aiming isnt a skill. kekw piss off bozo

    • @ItzTr1gger
      @ItzTr1gger 4 місяці тому +10

      @@zingerman11259 No skill based game should ever be point and click. You have no brain. The one thing that made Rust fun was the amount of skill in gunplay. Even if you could beam 4000 meters with AK, you could still be demolished by people that have never touched the AK before because they would have good game sense. But now it's just point and click to kill anyone in 0.3 seconds, and whoever had more numbers won.

    • @zingerman11259
      @zingerman11259 4 місяці тому +1

      @@ItzTr1gger Its not skill based and it was never meant to be skill based, it was a dayz clone, it was always a casual survival game, the fact that the gunplay was so hard people think that makes it a skill based game is insane

  • @ryanm.191
    @ryanm.191 4 місяці тому +10

    ive been playing since the og legacy, havent clocked many hours though. as much as i dont like change i think the update was necessary. when a gaem becomes dominated by thousand hour players, new players are kept out of the game, which means the community grows old and then eventually dies out. as much as anyone hates them, new players are necessary to a games survival

    • @ArmoredsoldierCZ
      @ArmoredsoldierCZ 4 місяці тому +1

      That i agree with. Without new players in game, it would eventualy die.

    • @hm-zh9fk
      @hm-zh9fk 3 місяці тому

      they could've tweaked it better imo. I was a relatively new player when they updated the combat and I was disappointed it felt like playing cod like cmon I want SOME recoil. Killing people felt way more exciting cus I had to actually get good with the guns then as soon as I started getting them pretty decently down they updated it and you could pick up any gun and do well with it

    • @Jk-tp2ll
      @Jk-tp2ll 3 місяці тому

      and how did this come out? player count stayed the same

    • @ArmoredsoldierCZ
      @ArmoredsoldierCZ 3 місяці тому

      @@Jk-tp2ll bruh

  • @MiaoNya
    @MiaoNya 3 місяці тому

    The thing which baffles me, is how veteran players blamed Facepunch for the rise of cheating after the Combat Update.
    The reason why some people started cheating, is because self-entitled players felt like they deserved to always win gunfights in Rust because they knew a recoil pattern. A game studio can't control how people react, only the people can. Perhaps that point of contention can serve as a lesson in self-control.

  • @gbhm2568
    @gbhm2568 17 днів тому +1

    Old recoil made sense, the more you played the game, the better you got
    What is wrong with that ???
    Obviously new players are going to have a hard time killing no lifes in literally every game

  • @strikerbiker741
    @strikerbiker741 4 місяці тому +14

    you fr need more recognition, these videos are atleast 100k views worth in my opinion.

  • @ibodies5341
    @ibodies5341 4 місяці тому +9

    Its very evident how many players were ass at everything EXCEPT old recoil. I was taken in by a group that had several beamers on old recoil, and as I was fairly new I was all but useless with an AK. Shortly after the update, I was and have been outperforming them in fights. Because they never had to be smart in fights with old recoil. I'd watch them just stand in the open with no cover and just use distance to their advantage because they knew they could outspray most players. I feel like those types are the overwhelming majority crying to bring back old recoil

    • @Vader8k
      @Vader8k 4 місяці тому +3

      argument based off personal experience u played with shitty players

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому

      Nowadays its all about having an AK and constantly flanking, if you have any other gun flanking is useless and all you can do is sit in a bush with a silencer, or atleast elevated ground in which u can take cover quickly.
      Its all about abusing fps/ping diff and having better guns, it takes 10hrs of pvping to master new recoil and there is nothing to learn.
      After those 10 hours you get a fat reality check, you will never get better, cheaters will remove rng elements, cheaters will script to make stand spraying not clunky, you are at a disadvantage.
      While at old recoil scripters couldn't do shit to me because i used to be a movement player, i didn't go into openfield fights like snow/desert expecting to survive.
      But in new recoil you can go into openfield like an absolute baboon having 0 gamesense aslong as your enemy doesn't have an AK, if they don't have an AK u can just zig zag and run away from most fights.
      If they have an AK you will get instakilled if you stand still for 0.1sec, the game is unbalanced full of cheaters and the pvp is rng based.
      The fact that you perform better, just means that you like to camp monuments/roof/bushes and jump people to get any advantage.
      Also you will NEVER beat groups/zergs with the new recoil and thats a fat reality check aswell, YOU NEED numbers since its not skilled based anymore.

    • @ibodies5341
      @ibodies5341 4 місяці тому

      @Vader8k not really, considering I used to not be able to hold my own and now I can slam kids. The recoil was a crutch for a lot ofpeople who no-lifed on UKN.

    • @Bocmanis4000
      @Bocmanis4000 4 місяці тому

      @@ibodies5341 I dont know a single guy who nolifed UKN yet was good at actual pvp.
      All my rust friends moved to dayz/tarkov to fill the ''survival'' need after the combat update.
      People who mained UKN played 10x+ and UKN only, you never met them ingame maybe in servers like stevious back in 2020.
      I have maybe 200hrs in ukn over these years, and most of it is primitive pvp and new recoil gungame.
      You couldn't be good at rust pvp just by sitting ukn, you were good at shooting standing targets or prefiring the same corner over and over, nothing else.

    • @ibodies5341
      @ibodies5341 4 місяці тому

      @Bocmanis4000 you most definitely could be good at pvp with mediocre game sense back before the recoil update. If you had a tight long range ak spray there was little to worry about aside from cheaters and the other people who were capable of long distance tight spreads. The worst an average player who didnt spend forever mastering the recoil could do is pick up an LR, bolty or L9 at a distance. Or just hope you can successfully pull off a wrap and get close.
      Which aside from the other obvious benefits is why most beamers built in the snow or desert. Long lines of sight and not much cover

  • @stalkingreaptor285
    @stalkingreaptor285 4 місяці тому

    The reason it was so hated is that this broke scripts.
    One thing I learned from about 500 hours in Rust is that everyone... EVERYONE ran scripts.
    Some clan that raided my friend and I flat out told us to go buy scripts for $3. They weren't kidding. You can go buy a script that controls your recoil for you, and it's 100% undetectable. I know because I bought it and used it, then I quit Rust, because that was a whole eye opening experience.

  • @goldenavatar4289
    @goldenavatar4289 2 місяці тому +1

    learnable recoil patterns are unrealistic; i think recoil cone is the way to go
    crossharid should shake and have recoil,
    bullets should have a spray cone instead of spray pattern - its magnitude is largely depenant on whether you are standing / crouching still or on the move, weapon accuracy, attachments, equipment

  • @samson_BNR32
    @samson_BNR32 4 місяці тому +3

    I miss the old recoil so much. My ak wasn’t even the best but seeing myself get better was rewarding. Gun fights were so fun. I hate the RNG now. The ruined a great system. I wish they would give us more recoil and less aimcone

  • @ImFord513
    @ImFord513 4 місяці тому +6

    I totally liked the new recoil update where u dont need to grind for hours to learn a pattern.
    Rust is all about expierence and fun, so yes meta's change and thats a fun part, its also about survival and much more.

    • @jamesbrown-ur8ch
      @jamesbrown-ur8ch 4 місяці тому

      Me too

    • @H1mon
      @H1mon 4 місяці тому +2

      see thats the thing people have missunderstood that didnt practice old recoil, it didnt take hours or days it took you warming up for 5 min on a aimtrain server each time you play a session for maybe a week and then you would have a usuable ak recoil control. this false narrative i think is what has caused alot of the downfall. nothing personal just insight

    • @CruelCrusader90
      @CruelCrusader90 4 місяці тому +2

      discipline is part of survival.... and i think that's one of the reasons combat in rust stood out, it took actually effort of the player to know what was happening. and instead of respecting that, the game bent a knee to the lowest denominator and functions more like every other FPS.

    • @Conker117
      @Conker117 4 місяці тому +1

      this doesnt even kill the game, the cheaters and hackers are gonna kill it with how plentiful they are

  • @SuperRederic
    @SuperRederic 2 місяці тому +1

    The old recoil was only good for 5% of the playerbase to noob stomp and the change was needed for the longevity of the game since the old recoild learning curb was too rought or new players and casual players

  • @templar5990
    @templar5990 4 місяці тому

    I believe we need an option for old recoil servers. Just as we have options for: Modded, Vanilla, and community. We need an "Old Recoil" option, I could definitely see it winning over old players and bringing back a lot of the old community back, and it would bring back the joy in rust.

  • @ImCable_-
    @ImCable_- 4 місяці тому +18

    They could have kept the old noises at least ;-;

    • @RustyBear
      @RustyBear 4 місяці тому +1

      Old p2 noise was the best 💯💯

    • @ohdaesu9395
      @ohdaesu9395 4 місяці тому

      They were ugly, mono.. :\
      The new ones are better, they just needed to tweak a little bit more, 2 or 3 of the weapons

    • @Jim-tn3hl
      @Jim-tn3hl 3 місяці тому +2

      ​@@ohdaesu9395worst take of 2024

    • @ohdaesu9395
      @ohdaesu9395 3 місяці тому

      @@Jim-tn3hl LMAO that's crazy
      Just because your hearing is not that good, or because you prefer muffled "heavy" sounds that are outdated, because you were used to it + nostalgia, doesn't change the fact that both of what we say/said are... preferences. I'm sorry if you don't like changes ( and this one is/was for the better ) And I get people to whom is difficult to deal with change, not blaming you in that aspect.
      But.. The guns sounded muffled, heavier and outdated, evne in comparison to each other

    • @Jim-tn3hl
      @Jim-tn3hl 3 місяці тому

      ​@@ohdaesu9395have to be a bot account with those takes

  • @bmgjet
    @bmgjet 4 місяці тому +19

    13.5K hours, I had god like AK spray but can see why it needed to change.
    Most new players youd help out and they would give up because gun fights were to hard with them losing 100% of the time.
    At least now they stick around since they get a few hits on other players and some times manage to kill them.

    • @uslph.
      @uslph. 4 місяці тому +1

      If you had that many hours you know how few it really took to learn guns.

    • @gdgd5194
      @gdgd5194 4 місяці тому +4

      So basically you have no social life. Thanks for letting us know.

    • @FlyingSquid262
      @FlyingSquid262 4 місяці тому +3

      @@gdgd5194 dam dude no need to be aggressive, we don't know what goes on in his life.

    • @natela6787
      @natela6787 4 місяці тому

      @@gdgd5194so basically, you’re an asshole. Thanks for letting us know.

    • @gdgd5194
      @gdgd5194 4 місяці тому +2

      @@FlyingSquid262 Why would someone brag about "x.yK hours" in a goofy video game to begin with? It's extremely weird. It doesn't even mean anything unless it's an e-sport where you can translate that time into actual tournament competition based skill. What did he learn in that 10k hours time? A normal person knows everything about the game after 200-300 hours and continues just to hang around with friends. Maybe he count all the trees on Rust maps and now is an expert of forestation? :D

  • @reggin_spelt_backwards
    @reggin_spelt_backwards Місяць тому

    Biggest game flaw is accidentally getting stuck in a constant death loop where you spend 4 hours trying to get out. Usually happens to me building on servers without the /remove command. I know the grind mechanics are part of the game but some of us only have an hour or so to play.

  • @iblocstudios5563
    @iblocstudios5563 4 місяці тому +1

    tugboat was most impactful update the devs still havent patched it

  • @linkchumbo758
    @linkchumbo758 4 місяці тому +7

    "Combined millions of hours of sweathard devotion incinerated" Sorry, but you LOVE to hear it

  • @sturdystubs
    @sturdystubs 4 місяці тому +6

    No way! I made it in! Another banger by Jack.

  • @danman1012
    @danman1012 Місяць тому

    I quit right when the mining and tree farming "minigame" was introduced, left at peak rust

  • @CoolBurnz
    @CoolBurnz Місяць тому

    If FP adds the ability for servers to select their recoil system, old recoil severs will die out in months.
    The reason being that the only reason certain people liked old recoil was because they knew it and others didn’t. Once they realize the only people that are gonna play on those servers will be people that know it too they’ll quit.

  • @jumprrz258
    @jumprrz258 4 місяці тому +7

    All they gotta do is make old recoil available for server owners as an option when setting up their server, then throw up a couple official servers. That would let the otv kids play on there 10x no bp and allow the vets to relive the glory days.

    • @Ahuerta22
      @Ahuerta22 17 днів тому

      You’ll never relive the glory days. Suck it up

  • @feniksx3807
    @feniksx3807 4 місяці тому +4

    I personally like the new system, When i returned to rust from vanilla to prime recoil patterns it was an horrendous experiance. I remember that if someone was mid range(25+ foundation blocks) i could not kill him. but when a friend of the group admitted to using scripts and he threw them my way and i was finaly able to have a fight chance. From that moment that i realised that it's eather spending hours and hours to learn a specific recoil pattern or using scripts just made me lose interest in the game. I returned to the game a week before the recoil change with friends and i loved the game. Anyone can pickup the gun and have a fighting chance and experiance do give you still and edge but not an massive edge as recoil patterns did. I understand the recoil purist missing being king of the hill and now being the king of a roadbumb is hurting them

  • @Raummann0
    @Raummann0 4 місяці тому

    2:20 YES!! love seeing Kliksphillips dads music being used on other peoples platforms

  • @1tolightradius
    @1tolightradius 2 дні тому

    the problem with rust is you shoot your gun like a few times an hour if you're a noob, and the gun fights probably last less than a magazine, then when you die you lose that gun you probably worked hard to get if you're a noob. No noob ever gets to the higher tier guns so they'll never even learn the spray patterns through repetition. IN CS you have an AK by round 3 and at least 5-6 or so more times the rest of the half probably, and then you switch to try out the m4. Even after rounds or in warmup, you can just shoot a wall and get a feel for it, while in rust (again, as a noob) you're not gonna just waste bullets like that. Yes, you can go to aim training servers, but I'm gonna tell you that noobs don't want to do that, and they simply won't. They wanna play the actual game, not practice a spray for a game they haven't felt any reward from yet. When they never feel that reward or just get beamed, they quit, as simple as that. Less noobs = less free loot for your snowball and makes it a lot harder for people being outnumbered.

  • @WaylonYT
    @WaylonYT 4 місяці тому +8

    One of the biggest mistakes I made as a Rust Creator/Player was being on board for the Recoil Rework. My thought process was that it would even the playing field for everyone. It was like that for a few days but eventually it just ruined once great guns and just turned into everyone using Tommys. I had been playing since legacy and really was not a fan of the games shooting after the 2017 version of Rust first launched. I never had the time nor the drive to spend countless hours learning AK sprays and just stick to specific weapons. In hindsight, supporting the recoil update was a bad idea and really ruined the game and the later updates just destroyed the gameplay loop. Pretty much the reason why I don't play anymore.

    • @gdgd5194
      @gdgd5194 4 місяці тому

      So basically you are delusional and think that some minor update made you quit the game that you should've quit years ago and touch grass

  • @yayvey
    @yayvey 4 місяці тому +17

    Fuck the old recoil, I'm so happy that shit's over with. I played since 2015 and stopped playing for years because of a combination of skill ceiling and toxicity. "Skill issue" bro you wasted your entire young adulthood to learn a fuckin spray pattern that doesn't exist anymore lmao there are fights worth taking and I'm glad to realize learning spray patterns wasn't one of them.

    • @jamesbrown-ur8ch
      @jamesbrown-ur8ch 4 місяці тому +1

      😊 I m glad it gone too we winning we ain't alone. As long we together liked the new recoils we unstoppable. Will be No more Old recoils

    • @CruelCrusader90
      @CruelCrusader90 4 місяці тому

      @@jamesbrown-ur8ch that's painful to read... rust wasn't meant to be a open world survival of CSGO. " 'Skill issue' bro you wasted your entire young adulthood to learn a fuckin spray pattern" i understand this feeling, i never did aim training in my 6k hours.. but i dont think its a fault that those people took the time to discipline themselves to learn the skill of following the pattern.
      all you did was just jump from one game to another hoping to claim that your good at something because the game was easy enough for you to succeed...

    • @zoom6769
      @zoom6769 4 місяці тому +1

      litterly skill issue man, you didnt even need to go on aim train servers, the recoil was hard and you had to learn it every wipe to get better and better with it that is why rust was different and refreshing, you actually had to play for a while to get good and then eventually you could 2vs8 big groups and win, now its just a numbers game and the question of who is more of a no lifer

    • @8SecSleeper
      @8SecSleeper 4 місяці тому

      Why is it so easy to learn the basic pattern? You don't need to spent any time in aim training.

    • @yayvey
      @yayvey 4 місяці тому

      @@CruelCrusader90 Of course it's not their fault since gamers are willing to go to any length to become a top player in any game, I'll just make fun of them because learning sprays is something that takes hundreds, if not thousands of hours to do. That just isn't worth it for the reward of being better at a video game that wipes so often and also doesn't matter UNLESS I'm getting money for it.
      The fact you need to either aim train (aka NOT enjoy the game) or put 6k+ hours to have enough uses on the AK enough for it to be comfortable is a decision catering to the 1% of the playerbase that's autistic or monetarily compensated enough to put in the hours. I'm happy you had fun, but 99% of their customers didn't. Not everyone is a no lifer, content creator, or on a pro team.
      Though not adding it back in the game in a seperate mode is stupid as hell.

  • @Sigma4k_
    @Sigma4k_ 2 місяці тому

    THE FACT IT THEY INTENDED FOR "roughly 20% of the shots will land in the center" IS INSANEEEE

  • @celloj3703
    @celloj3703 Місяць тому

    Sux I never got the chance to learn the gun recoils, but I can't lie I like that it's easier to manage since my AK spray was sub 80 meters

  • @smiley8559
    @smiley8559 4 місяці тому +7

    I had 3.2k hours before recoil change and was starting to become better and better with recoil then they changed it. I now only have 5.7k hours, I can only imagine what my sprays could’ve been like if I had the extra 2.5k hours on old recoil

    • @bowiemoonen2565
      @bowiemoonen2565 4 місяці тому +2

      I miss it man.
      It hurt

    • @deletedeleteu
      @deletedeleteu 4 місяці тому

      it hurt bad
      @@bowiemoonen2565

    • @blond90
      @blond90 4 місяці тому +10

      Imagine needing to grind thousand of hours in order to use a firearm properly. In a game that is not focused on firearms. so fun!

    • @smiley8559
      @smiley8559 4 місяці тому +3

      @@blond90 if you have to grind thousands of hours to learn a fixed spray then that’s just a skill issue. It was fun learning the different sprays and feeling yourself improving. Now once you shoot the gun for an hour there’s nothing more to learn

    • @zaydsiwan1117
      @zaydsiwan1117 4 місяці тому +1

      @@blond90 5 minutes a day is plenty, after 1 week (minimum) you will be able to pull your weight. People who still parrot this have never actually given the old recoil a fair try.

  • @Warkillable
    @Warkillable 4 місяці тому +5

    I had no issues with the change, my aim was not amazing with pattern recoil and its not amazing now. I think people get upset to easily over change and honestly the changes did succeed in bringing in new players that are familiar with Warzone recoil while everyone upset and crying decided to start cheating in protest over something very trivial.

    • @Jk-tp2ll
      @Jk-tp2ll 3 місяці тому

      there is less players, and exchanging your loyal playerbase with 12 year old warzone kids its pretty stupid longterm.

  • @NotWonderrr
    @NotWonderrr 2 місяці тому

    Honestly I find it so funny that there are still players who think about old recoil before they sleep at night. I honestly don’t gaf and think either one of them works, there’s still a skill gap, it’s just game sense

  • @ttundra7812
    @ttundra7812 Місяць тому +1

    The recoil update was a good thing for more casual players, I personally think it was a good thing because having to spend hundreds of hours to learn recoil is just so bullshit to me. I will say changing gun sounds was unneeded but the only people i really see complaining about the recoil are the more experienced players. What i say to them is cry about it. The game is more welcoming and thats a good thing.

    • @travisbui
      @travisbui 14 днів тому

      If you’re a casual player than you shouldn’t be catered to. As a casual player you have relinquished the power of your opinion because if you don’t take the game seriously, the game shouldn’t have to take you seriously. You shouldn’t be spoon fed these disgusting call of duty, luck based recoil patterns. Rust is a hardcore game. It should be ruthless and it should be hard. It shouldn’t be easy to pick up and easy to master. I would rather it be hard to pick up and hard to master because then you would see a more dramatic scale of skill levels. If you want to succeed you need to put in the work that goes for everything in life. Transcending the game itself