30:00 "... losing to a guy with a lot more money, and, well, that's just life" Harstem went so deep with this one that he accidentally disturbed Cthulhu, jfc
Well, thank you for the cold hard truth! Also, you guessed that I was, indeed, British, so well done there. Thanks for the video, it's given me a LOT to work on.
What I like about this game is that the first three minutes were very good, that some of your weaknesses are (theoretically at least) easy to improve upon - combat shield and medivac count and timing. The econ part is easy to see but harder to fix - three weeks to three months. On my best day I am not diamond in SC2. One more secret - even Maru has multiple obvious weaknesses, one of them being incorrect preparation, compare to other top level pros. It's a challenging game, and glad to see a new(er) player write up an IODIS.
Another small detail that Harstem missed: your build order was good, but there's no point in starting your tech lab before the starport, since the tech lab builds much faster. So you should make starport, gas, 2 hellions, and then the tech lab. Good luck!
I wish Harstem would do the exact same format with picking up girls. Like: "I was so alpha, but then she made out with a complete loser." Harstem after watching the replay: "No, you were just standing in the corner and did nothing, and that 'complete loser' was her husband."
sounds like the kind of video you would upload on April fools *April 1, 2023: harstem reads a diamond terran complaint form for 30 mins as if it's a chapter on the book of terran balance whine*
7:10 the tournament is the SC2 Amateur League. Sadly no Liquipedia page yet but thanks for hunting for it! I didn't think she'd actually submit this after I jokingly suggested it.
I literally don’t play this game anymore and haven’t since wings of Liberty and I can still see that the lurkers had nothing to do with this This Zerg could have just not built a single lurker and it probably would have gone the same or better for him
@@localman7017 To be fair, it does LITERALLY say in the form "The lurkers are not the reason I lost this, I just feel this game provides a good example of how they're imbalanced becuase they're easy to use", ti's just far down page 2, he didn't read it aloud.
@@jennymckenzie5304 might as well put it below the form in microtext, that's not visible without a magnifying glass. Like those disclaimers in otherwise appealing advertisements :D
@@jennymckenzie5304 The thing is, this game does not provide a good example at all of why lurkers are good. If the Zerg had half the workers of the Terran for the majority of the game instead and then insta won after building lurkers, that would be a good example.
Me and a friend casted this tournament game live. Thanks for bringing some things up we said as well Mr. Harstem. She came in the chat later, we drove her to submitting this Iodis report
Good game. Sometimes the best thing to do is pressure by expanding and teching up. Personally, I'm better as a Zerg at the expanding than at teching. I think I understand the game, but then realize I'm not nearly as sure where you can improve, but think that's due to the camera being on the Terran.
3:15 i like that the more Harstem reads, the more British he becomes. i do find it funny the Terran complains about lurkers, but then talks about he could had made Ghosts. you know.... the unit that can ONE SHOT THE ONE THING HE IS COMPLAINING ABOUT !? if anything Zerg should be complain about terran since ghosts can just constantly one shot any spellcasters and lurkers they have !
While I agree that Ghosts are great, control of them is hard to pull off in TvZ, if you are an F2 bro. However there's no imbalance here, we all just suck.
The argument though is that it's easier for the player who is using lurkers than it is for the person using the counter. I'm not really complaining, the thing I hate is banelings not lurkers. But I understand the argument
Bro wrote a novel. Also pyric just means a victory so costly as to be nearly a defeat, named after a man who won a battle, but lost everything as a result. Just a fancy way of saying "I won the battle, but I took so many L's during that its nearly the same as if I lost. With victories like that, you're always one step from defeat.
The thing about StarCraft is that balance is not so simple as balanced or unbalanced. The game was balanced around professional level, but is designed asymmetrically. It should be obvious with a basic analysis that this results in plays and counter plays also being asymmetric in their difficulty to execute. In other words balancing for the top skill level does not imply balance at a different skill level. In fact it would be very, very surprising if the skill vs mmr curve were identical for all 3 races given the asymmetric design, when the balance philosophy has always been to make them converge at the top. It is imba BECAUSE you suck.
@@dustincintron1682 Sure but that begs the question for what level should the game be balanced? it would be extremely difficult to balance at every level with the races being so different. At complete beginner level terran is easier because it's more intuitive to build marines from a barracks than it is to figure out how to get zerglings from your larva, but then once the zerg player figures that out it's easier for them because learning how to wall your ramp is a step up again. Obviously this is an ad absurdum example, but the question is real.
@@dustincintron1682 TvZ has had near perfect balance for almost a year, PvZ is still heavily in Protoss favor but should impove. This is at tournament / top GM level. If the game was balanced around Masters or even low GM, the game would die instantly as all pro games would be one race and no one would watch it.
I really liked your comment about the zerg playing around their weaknesses. I feel like everyone thinks they're just a few games from being the next Serral. In reality, 99% of sc2 players have massive weaknesses, and someone who acknowledges their weaknesses and plays around them can probably punch above their weight.
He really hit the quintessential terran-balance-whine. Longwinded description of an imbalance that comes from an atleast somewhat reasonable basis, all of it about problems hes to bad to ever encounter. I think I counted 3 lurker shots in the fight he lost in the bottom right, and those were as he was retreating, and the "Pyrrhic vitcory" the lurkers achieved at 13 min involved all lurkers dying before burrowing, if im not mistaken. Also, did this terran disable healthbars somehow? The confidence with which he faces zerg armies with 5hp marines is astounding.
Hey Harstem, big fan. I was watching this video as my girlfriend was trying to sleep (as I have done with your other videos) and she said when she hears you in IODIS she thins you sound like you should be wearing a wizards hat, not like a cartoon pointy purple hat but not like Gandalf's either, somewhere in between and that you sound like you are at a whitie board drawing sports plays (american football originally) while pointing at them with a pointing stick. I don't know why I told you this but maybe a new video idea.
Watching the liberators just fly over the hydras and die for no reason at roughly the 22:00 mark was painful. Siegeing those up could have probably cleaned up a couple of the hydras, and made the rest of that attack a bit easier, and instead they just popped for free.
It helps if the opponent does almost everything wrong fight-wise as well difference being he understands that macroing makes it viable, unlike our hero
but like harstem said maybe the zerg didt think he is good enough....he could split his army and initiate a counteroffensive when the terran is on the other side of the map but managing 2 battlefronts at the same time might not be a great idea for the zerg as turtling terran can easily decimate zerg units with siege tank, widow mines, planetary. Tho, the zerg scouted that the terran is currently on 3 base, there no point in trying to prevent your opponent from taking a base or harassing their worker if they already starving themself out for you! cost effiecient fights as zerg vs terran is a myth, there might some match out there that achieve this but it so rare that it categorized as a myth rather than a legend.
my man...Liberators or widowmine drops at mineral line requires 4 actions to perform and A LOT of actions and atention to counter... (but i have to admint that lurkers being cautious to not friendly fire yout own troops is hilarious) Love this vids Harstem
The fight at the 11:40 minute mark. He consecutively stimming his army 3 time like the marines can get more power if he use it multiple time. They lost three fourth of their health for nothing and he still complain when 1 spine from the lurkers can kill those low health marine
As a more macro focused player, I remember struggling with similar issues. My advice would be to always maintain siege tank production with builds like this, especially if you're going 3 base heavy. The first few pushes are going to be game deciding and having the ~4 extra siege tanks is incredibly important. GG to both players also, and being British it's always funny hearing people attempt the 'Queen's English' :D.
I think a large part of the salt by the Terran comes from the fact that he did beat the same Zerg (mist) in the WINNER bracket of this same tournament. So maybe he also expected an easy experience in this match too, but guess it didn't exactly work out.
Worker across the map: die to zerglings. Reaper: dies to 4 zerglings. 2 cloak banshee: attack an empty hachery and die only to kill 1 queen. 6 hellions: stay at home the whole time till the first move out. 15 minutes into the game against an eco focus zerg but still on 3 bases Over exaggerate his main and 2nd. Build Thor against ling bane hydra lurkers. Only have 1 or 2 tank with his army the whole time. Tank sieged in exposed location. Overstim army/ didn't build any more than 3 medivac. Got flank multiple times but still leave no protection for the tank back line. F2 A move every fight/ stim the whole map instead of just those in fight. Fly liberators into hydra to tank the shot for marines (F2A move)
Harstem is fucking ridiculous, that accent out of nowhere, I mean I think he was just trying to do another voice for the 'coaches' but then just started having a good time with it and I was laughing my ass off, I still can't understand why it's so funny. He was also excellent with his accents, I've never heard somebody seemlessly roll through so many different accents and affects, I was dying!
7:55 Wow look at that disco party of selecting his production. Wow such skill. Jk but it really is quite funny to see players do this, I once had a terran who was supply blocked at 74 (If I recall correctly) for about 6 minutes straight... all he was doing was making hellions against me, a protoss player and sending them out to do runbys and making new ones when they died.
this will probably help him in the long run, his fingers will develop a rhythm and he will rarely make mistakes when clicking. But you shouldn't do it over your head, which is when you don't do something because you have to spam. In diamond usually most overdo it, in master it's almost always good practice. With all that said, unfortunately most do it for higher APM at the end of the game and not for actual skill development.
I literally fell asleep during Harstem reading the complaint form. (Those few second sleeps, when your head goes sideways and wakes you up.) Was I happy, when Harstem stopped the endless complaint. At the first sentence him complaining about Lurkers I thought: Why does Harstem choose another idiot complaining about Lurkers?
Now this is mainly my memory from the SC1 days but lurkers at least in my memory, anyway, weren't that much harder to counter than siege tanks if anything if I recall right, they had LESS range than the siege tank (I even made sure to fact check that and I was right siege tanks absolutely outranged lurkers back in SC1 even outside of siege mode) so back in SC1 as long as you had sight on any burrowed lurkers your siege tanks would pretty much dominate them as those same lurkers would then have to unburrow so they could move to have the tank be within their attack range which will allow them to receive additional damage from other units since its burrowing animation took at least five seconds (likely wrong there but it was a long time for those thing to get underground) before they could begin attacking, more than enough time for them to be killed, so lurkers in SC1 were more commonly seen used as more of a defensive tool versus offensive tool. SC2 however pretty much changed the lurkers to where I can probably 100%, they were entirely reworked from getting a price increase from 50 to 100 with Legacy of the Void in the Minerals department, to the role/roles they fill from being a "siege unit/burrowed defense" to "zone controller/burrowed attacker" but the biggest change the lurkers got was in the range department as they now have the base range to OUT range a siege tank not in siege mode effectively giving them the first strike, SC2 lurkers can now just wait for siege tanks in siege mode to come to them Zerg players KNOW that they can hit them with their base 20 damage before they themselves are hit back with the siege tanks base damage 15 from them in tank mode, in fact just looking at the stats for the siege tank in SC2 looks like they got massively nerfed compared to their SC1 counterpart going from 30 damage in tank mode (SC1) to 15 damage in tank mode (SC2) and going from 70 damage in siege mode (SC1) to 40 damage in siege mode (SC2) so it pegs the question, are siege tanks even worth using to counter lurkers in SC2 anymore when the lurkers themselves not only burrow faster, deal the same damage (20) as their SC1 counterparts and can out range them while burrowed and the siege tanks are in tank mode since any Zerg player will KNOW they have that advantage?
Terrans really comparing Lurkers to Siege Tanks and think Lurkers shouldn't be better/easier to use. First of all, Lurker comes alot later in the game,and it takes 2 production cycles to produce them. It is a higher tier unit in the tech tree than Siege Tank,so it's okay if it's better. But here is the thing: Lurker needs several upgrades to be effective. It needs range upgrade,but still has lower range than Siege Tank. It needs faster burrow so he can maybe re-position. He needs ranged attack upgrade so that he actually does damage because it doesn't hit hard as a Siege Tank. Also it costs 50 more resources in total compared to a Siege Tank. Ofc it has it's advantages.
idea for an iodis episode for next april fools day: start the episode normally, but then just read a form essay for 15 minutes and queue the outro after that :D
Hahahahaha best imbalance form ever hahahaha, hard but fair another blind spot got corrected... simply can't let zerg expand and drone up like great work or Joe's apartment will get you good.
It's like blaming bad fuel for losing a race when the victorious driver wasn't even better then you. It's just circumstances... While not realizing you could afford only Volkswagen Beetle for the race when the other guy had the latest Porsche sport car.
I like playing against Lurkers. If you do drops and Tank pushes they are really rubbish. Marauders also trade very nicely with them if you spread a bit before attacking. If you get Ghosts they dissapear. The thing I actually don't enjoy is TvZ "standard", that is Ling-Bane-Muta, because my pre splitting and in-fight splitting is terrible. That's Diamond for ya.
Terran complaining about lurkers running into their tank lines when they had a maximum of 2 tanks the whole game. I know 2 points form a line, but I'm not sure 2 tanks constitute a "tank line". Not to mention stimming all the marines down to 1 HP. Good lord.
Hey Harstem, I struggle with tank heavy compositions in PvT. Is there a possibility of a "how do I beat this?" or is the answer just disruptor or tempest? I find it hard to fight those armies when there's quite a bit of bio behind them because having airtoss just feels bad against bio.
Mobility and scouting, so you know where to fight - so oracles, expand faster than the mech player, and don't take fights until later, when you can remax faster. Carriers also do well against tanks, as do phoenix and void rays.
I am curious: Why nobody counters lurkers with a small hit-squad of banshees? They are very fast and can't be targeted by lurkers. You could even add a raven for detection and disabling vipers...
I love how 15 lines of his paragraph is just about "yeah i know you are going to roast me bc i could have played better and you are going to give me advices, but please consider they gave toss an auto attack on HT bc they are dumb and i m so good at the game anyway" The art of answering your own question while diverting on topics not relevant
God damn Terran and their 30 min essays
Have mercy on youtubers throat guys
30:00
"... losing to a guy with a lot more money, and, well, that's just life"
Harstem went so deep with this one that he accidentally disturbed Cthulhu, jfc
That line slapped me
ahahah :D
Well, thank you for the cold hard truth! Also, you guessed that I was, indeed, British, so well done there. Thanks for the video, it's given me a LOT to work on.
@Michael Lochlann What's there to get angry about? The only thing he got wrong was my gender, and I didn't put that on the form.
@@jennymckenzie5304 I guess he didn't have enough women role models who wore tophats and monocles
Thanks for writing in!
What I like about this game is that the first three minutes were very good, that some of your weaknesses are (theoretically at least) easy to improve upon - combat shield and medivac count and timing. The econ part is easy to see but harder to fix - three weeks to three months. On my best day I am not diamond in SC2. One more secret - even Maru has multiple obvious weaknesses, one of them being incorrect preparation, compare to other top level pros. It's a challenging game, and glad to see a new(er) player write up an IODIS.
Another small detail that Harstem missed: your build order was good, but there's no point in starting your tech lab before the starport, since the tech lab builds much faster. So you should make starport, gas, 2 hellions, and then the tech lab. Good luck!
I was surprised at how abnormally long and descriptive this entry was... and then the page turned.
I wish Harstem would do the exact same format with picking up girls.
Like: "I was so alpha, but then she made out with a complete loser."
Harstem after watching the replay: "No, you were just standing in the corner and did nothing, and that 'complete loser' was her husband."
I haven't laughed in months. Thank you for this absolutely hilarious comment!
2 minutes in and I was expecting this whole video to be just Harstem reading a massive complaint form.
sounds like the kind of video you would upload on April fools
*April 1, 2023: harstem reads a diamond terran complaint form for 30 mins as if it's a chapter on the book of terran balance whine*
Just got here... wait... it isnt?
@@charact_r9202 I like your thinking.
7:10 the tournament is the SC2 Amateur League. Sadly no Liquipedia page yet but thanks for hunting for it!
I didn't think she'd actually submit this after I jokingly suggested it.
Were you the Zerg? if so... well done.
@@krsna802 Oh no, I was a caster. I can't even get 60 drones in 6 minutes let alone 85 lol
"she" ?!
Funniest thing I've ever head in a SC2 video: "I didn't even realize there were words with a Y in them other than yogurt."
Yogurt eaters rise up
Cmon! Yoda, Yod, Yeti :)
funnier than " not only were you not multi-tasking you weren't even tasking" ???
>Clicks buildings 500 times a second
>loses a reaper
I feel some heavy clown energy from this one already
I literally don’t play this game anymore and haven’t since wings of Liberty and I can still see that the lurkers had nothing to do with this
This Zerg could have just not built a single lurker and it probably would have gone the same or better for him
@@localman7017 To be fair, it does LITERALLY say in the form "The lurkers are not the reason I lost this, I just feel this game provides a good example of how they're imbalanced becuase they're easy to use", ti's just far down page 2, he didn't read it aloud.
@@jennymckenzie5304 might as well put it below the form in microtext, that's not visible without a magnifying glass. Like those disclaimers in otherwise appealing advertisements :D
@@jennymckenzie5304 The thing is, this game does not provide a good example at all of why lurkers are good. If the Zerg had half the workers of the Terran for the majority of the game instead and then insta won after building lurkers, that would be a good example.
@@jennymckenzie5304 well, it does not. the lurkers in the fights always got blasted.
Me and a friend casted this tournament game live. Thanks for bringing some things up we said as well Mr. Harstem. She came in the chat later, we drove her to submitting this Iodis report
"she" ?
@@kurzackd she
@@kurzackd wamen in my Starcraft game? *gasp*
@@kurzackd This explains the shere ammount of words... XD
@@christianherbst674 nah. That's just terrans for you
That's right, the cylinder goes in the square hole. Can you guess where the arch goes? That's right, the square hole!
ua-cam.com/video/Nz8ssH7LiB0/v-deo.html
Is true though. The smart kids figure out to just remove the lid, leaving you with a square hole! So.Much.Easier!
Lol as the zerg in the video im glad to hear that i know how to hold down the drone key
Good game. Sometimes the best thing to do is pressure by expanding and teching up. Personally, I'm better as a Zerg at the expanding than at teching. I think I understand the game, but then realize I'm not nearly as sure where you can improve, but think that's due to the camera being on the Terran.
Oh I know what I need to do to improve as a whole theirs still a ton i need to work on thanks though
The tophat and monocle replacing the terran logo on the bottom display. I'm dead
3:15 i like that the more Harstem reads, the more British he becomes.
i do find it funny the Terran complains about lurkers, but then talks about he could had made Ghosts.
you know.... the unit that can ONE SHOT THE ONE THING HE IS COMPLAINING ABOUT !?
if anything Zerg should be complain about terran since ghosts can just constantly one shot any spellcasters and lurkers they have !
While I agree that Ghosts are great, control of them is hard to pull off in TvZ, if you are an F2 bro. However there's no imbalance here, we all just suck.
As harstem said, though, they do come a bit late. So you are likely dead at that point if you are 5k behind. :)
i don't think a diamond player(skill-wise) can control ghosts ......
The argument though is that it's easier for the player who is using lurkers than it is for the person using the counter. I'm not really complaining, the thing I hate is banelings not lurkers. But I understand the argument
TBH it's just as hard to ctrl click ghosts then rapid fire snipes as it is to ctrl click lurkers and burrow.
Did he need to finish a 300 word assey for school and thought let's write an Iiodis episode complain and send it to harstem as well.
Bro wrote a novel. Also pyric just means a victory so costly as to be nearly a defeat, named after a man who won a battle, but lost everything as a result. Just a fancy way of saying "I won the battle, but I took so many L's during that its nearly the same as if I lost. With victories like that, you're always one step from defeat.
Harstem had to read out so much English text, he became British 😂
13:40 (22:35 in the video) he stims to the point that all marines have 1 health left and all got 1 shot by hydras
ye lol rly mad stimming totally over the top
The thing about StarCraft is that balance is not so simple as balanced or unbalanced. The game was balanced around professional level, but is designed asymmetrically. It should be obvious with a basic analysis that this results in plays and counter plays also being asymmetric in their difficulty to execute. In other words balancing for the top skill level does not imply balance at a different skill level. In fact it would be very, very surprising if the skill vs mmr curve were identical for all 3 races given the asymmetric design, when the balance philosophy has always been to make them converge at the top.
It is imba BECAUSE you suck.
true i do suck and thus i feel like Marines are OP
One may argue that, since there are far more people that suck than there are people who are good, the game is imbalanced 😉
@@dustincintron1682 Sure but that begs the question for what level should the game be balanced? it would be extremely difficult to balance at every level with the races being so different. At complete beginner level terran is easier because it's more intuitive to build marines from a barracks than it is to figure out how to get zerglings from your larva, but then once the zerg player figures that out it's easier for them because learning how to wall your ramp is a step up again. Obviously this is an ad absurdum example, but the question is real.
@@jiayojames yeah. A good question, one I don't have answers for. I believe the game is balanced generally but I do believe zerg needs tweaks
@@dustincintron1682 TvZ has had near perfect balance for almost a year, PvZ is still heavily in Protoss favor but should impove. This is at tournament / top GM level. If the game was balanced around Masters or even low GM, the game would die instantly as all pro games would be one race and no one would watch it.
I really liked your comment about the zerg playing around their weaknesses. I feel like everyone thinks they're just a few games from being the next Serral. In reality, 99% of sc2 players have massive weaknesses, and someone who acknowledges their weaknesses and plays around them can probably punch above their weight.
He really hit the quintessential terran-balance-whine. Longwinded description of an imbalance that comes from an atleast somewhat reasonable basis, all of it about problems hes to bad to ever encounter. I think I counted 3 lurker shots in the fight he lost in the bottom right, and those were as he was retreating, and the "Pyrrhic vitcory" the lurkers achieved at 13 min involved all lurkers dying before burrowing, if im not mistaken. Also, did this terran disable healthbars somehow? The confidence with which he faces zerg armies with 5hp marines is astounding.
Hey Harstem, big fan.
I was watching this video as my girlfriend was trying to sleep (as I have done with your other videos) and she said when she hears you in IODIS she thins you sound like you should be wearing a wizards hat, not like a cartoon pointy purple hat but not like Gandalf's either, somewhere in between and that you sound like you are at a whitie board drawing sports plays (american football originally) while pointing at them with a pointing stick.
I don't know why I told you this but maybe a new video idea.
Watching the liberators just fly over the hydras and die for no reason at roughly the 22:00 mark was painful. Siegeing those up could have probably cleaned up a couple of the hydras, and made the rest of that attack a bit easier, and instead they just popped for free.
Dear Wayfarer,
I started this video, then went to make dinner, and then came back once it was done. Harstem was still reading the complain form.
The fact this guy overstims, has suboptimal medivac, has no combat shield, not microing at all and still destroys the entire Zerg army makes me mad
Zerg had horrible unit control. With The amount of money he had he could have took excellent and cost efficient fights against this terran.
It helps if the opponent does almost everything wrong fight-wise as well
difference being he understands that macroing makes it viable, unlike our hero
but like harstem said maybe the zerg didt think he is good enough....he could split his army and initiate a counteroffensive when the terran is on the other side of the map but managing 2 battlefronts at the same time might not be a great idea for the zerg as turtling terran can easily decimate zerg units with siege tank, widow mines, planetary.
Tho, the zerg scouted that the terran is currently on 3 base, there no point in trying to prevent your opponent from taking a base or harassing their worker if they already starving themself out for you!
cost effiecient fights as zerg vs terran is a myth, there might some match out there that achieve this but it so rare that it categorized as a myth rather than a legend.
Credit where its due, having 290 ping is gonna fuck with anyones micro. Everything else is fair game, I wouldnt be caught dead without 15 medivacs.
Ha, it's probably Terran that's IMBA! Lol.
15:00 "and you're building a thor" that caught me off guard lmao
my man...Liberators or widowmine drops at mineral line requires 4 actions to perform and A LOT of actions and atention to counter...
(but i have to admint that lurkers being cautious to not friendly fire yout own troops is hilarious)
Love this vids Harstem
Imagine being a Terran, seeing the replay, 3 base T vs 7 base Z, and you have the audacity to say it was imba lmao
The fight at the 11:40 minute mark. He consecutively stimming his army 3 time like the marines can get more power if he use it multiple time. They lost three fourth of their health for nothing and he still complain when 1 spine from the lurkers can kill those low health marine
lol so true
As a more macro focused player, I remember struggling with similar issues. My advice would be to always maintain siege tank production with builds like this, especially if you're going 3 base heavy. The first few pushes are going to be game deciding and having the ~4 extra siege tanks is incredibly important. GG to both players also, and being British it's always funny hearing people attempt the 'Queen's English' :D.
i like how harstem sort of fades into diffrent accents as he reads the complaint form
I think a large part of the salt by the Terran comes from the fact that he did beat the same Zerg (mist) in the WINNER bracket of this same tournament.
So maybe he also expected an easy experience in this match too, but guess it didn't exactly work out.
Worker across the map: die to zerglings.
Reaper: dies to 4 zerglings.
2 cloak banshee: attack an empty hachery and die only to kill 1 queen.
6 hellions: stay at home the whole time till the first move out.
15 minutes into the game against an eco focus zerg but still on 3 bases
Over exaggerate his main and 2nd.
Build Thor against ling bane hydra lurkers.
Only have 1 or 2 tank with his army the whole time.
Tank sieged in exposed location.
Overstim army/ didn't build any more than 3 medivac.
Got flank multiple times but still leave no protection for the tank back line.
F2 A move every fight/ stim the whole map instead of just those in fight.
Fly liberators into hydra to tank the shot for marines (F2A move)
Harstem is fucking ridiculous, that accent out of nowhere, I mean I think he was just trying to do another voice for the 'coaches' but then just started having a good time with it and I was laughing my ass off, I still can't understand why it's so funny. He was also excellent with his accents, I've never heard somebody seemlessly roll through so many different accents and affects, I was dying!
That was a serious feat of narration at the start, captain!
Love when the captain randomly became two different shades of British.
7:55. 400+ apm spam and loses reaper. Classic
"Mr monocle and tophat" awesome. He has no idea what ACTUALLY went wrong. What a clown. Thanks for the analysis again Captain!
I can't get enough of this series. You have created something very beautiful, Harstem. And Hamster too ❤
Epic summary: "this guy known fancy words, and is unhappy with the lurker"
Like 4 pages summarized in that LUL
7:55 Wow look at that disco party of selecting his production. Wow such skill.
Jk but it really is quite funny to see players do this, I once had a terran who was supply blocked at 74 (If I recall correctly) for about 6 minutes straight... all he was doing was making hellions against me, a protoss player and sending them out to do runbys and making new ones when they died.
this will probably help him in the long run, his fingers will develop a rhythm and he will rarely make mistakes when clicking. But you shouldn't do it over your head, which is when you don't do something because you have to spam. In diamond usually most overdo it, in master it's almost always good practice.
With all that said, unfortunately most do it for higher APM at the end of the game and not for actual skill development.
yeah some people spam like crazy, getting 300+ apm and playing like a plat
I literally fell asleep during Harstem reading the complaint form. (Those few second sleeps, when your head goes sideways and wakes you up.)
Was I happy, when Harstem stopped the endless complaint.
At the first sentence him complaining about Lurkers I thought: Why does Harstem choose another idiot complaining about Lurkers?
Now this is mainly my memory from the SC1 days but lurkers at least in my memory, anyway, weren't that much harder to counter than siege tanks if anything if I recall right, they had LESS range than the siege tank (I even made sure to fact check that and I was right siege tanks absolutely outranged lurkers back in SC1 even outside of siege mode) so back in SC1 as long as you had sight on any burrowed lurkers your siege tanks would pretty much dominate them as those same lurkers would then have to unburrow so they could move to have the tank be within their attack range which will allow them to receive additional damage from other units since its burrowing animation took at least five seconds (likely wrong there but it was a long time for those thing to get underground) before they could begin attacking, more than enough time for them to be killed, so lurkers in SC1 were more commonly seen used as more of a defensive tool versus offensive tool.
SC2 however pretty much changed the lurkers to where I can probably 100%, they were entirely reworked from getting a price increase from 50 to 100 with Legacy of the Void in the Minerals department, to the role/roles they fill from being a "siege unit/burrowed defense" to "zone controller/burrowed attacker" but the biggest change the lurkers got was in the range department as they now have the base range to OUT range a siege tank not in siege mode effectively giving them the first strike, SC2 lurkers can now just wait for siege tanks in siege mode to come to them Zerg players KNOW that they can hit them with their base 20 damage before they themselves are hit back with the siege tanks base damage 15 from them in tank mode, in fact just looking at the stats for the siege tank in SC2 looks like they got massively nerfed compared to their SC1 counterpart going from 30 damage in tank mode (SC1) to 15 damage in tank mode (SC2) and going from 70 damage in siege mode (SC1) to 40 damage in siege mode (SC2) so it pegs the question, are siege tanks even worth using to counter lurkers in SC2 anymore when the lurkers themselves not only burrow faster, deal the same damage (20) as their SC1 counterparts and can out range them while burrowed and the siege tanks are in tank mode since any Zerg player will KNOW they have that advantage?
14:44 Monocle and top hat!! I'm ded!!!! 🤣🤣🤣🤣
love how you develop a stonch english accent for the last bit of this guys essay
Terrans really comparing Lurkers to Siege Tanks and think Lurkers shouldn't be better/easier to use.
First of all, Lurker comes alot later in the game,and it takes 2 production cycles to produce them. It is a higher tier unit in the tech tree than Siege Tank,so it's okay if it's better. But here is the thing: Lurker needs several upgrades to be effective. It needs range upgrade,but still has lower range than Siege Tank. It needs faster burrow so he can maybe re-position. He needs ranged attack upgrade so that he actually does damage because it doesn't hit hard as a Siege Tank. Also it costs 50 more resources in total compared to a Siege Tank. Ofc it has it's advantages.
4:07 lurrrkerrrrr
7:40 wayfarer definitely uses grid hotkeys I do the bunker thing all the time XD
3:10 Accent skills on point! :D
As a Canadian watching a Dutchmen impersonate a British accent had me in tears hahah
Zerg doing Vibe's B2GM. "just take another base and build more workers."
He's not wrong!
I just fucking lost it at the booger talk, and this is why I watch you Harstem, potentially the GOAT SC2 commenter, cheers to a good laugh!
lol what's with the spoon at 30:20? :D
What is the addon nameplate overlay type thing that Harstem uses for replays. I would love to use that in my own replays,
I'm not sure but I think he hates Lurkers.
If only he was more vocal about his issue
If winter has taught us anything tarrens love their long writing .
When you started reading the second page knew this was gonna be a banger
idea for an iodis episode for next april fools day: start the episode normally, but then just read a form essay for 15 minutes and queue the outro after that :D
Best Quote of the first four minutes and thirty-seven minutes, "I didn't even know there were words with a Y that weren't yoghurt"
Didnt know GRR Martin played SC2
now i know why he still didnt finish his bookseries
The supply loss for Zerg at 22:50 was a good catch.
20:14 a wild lurker aappears!
''Phyrric victory'' LMAO this guy is definitely a Total War Games Player
The Zerg should have sent in the IMBA… Ter is way OP if they can last that long on 3 base vs 7
For real the fact that 3 base (56 worker) Terran is in a 30 min game against a 100 worker Zerg and had a chance says something
Nonsense. The zerg could have simply made a million units and a-moved Terran bases to win but he never attacked.
Also, ghosts absolutely shit on lurkers. If anything thats the massive power spike.
ghosts shit on everything, when used with enough skill
"This guy goes on for about 4 more paragraphs but I think we get the jist of this, He knows fancy words and he's not happy with the lurker whatsoever"
Wayfarer from Heroes of the Might and Magic III???
Come for the whine. Stay for Harstem's dramatic report reading.
Catching a video from the Captain 1 minute after it has been published. My lucky day!
Lmao at Harstem becoming more and more British as he read the form.
I love how Harstem got progressively more faux English reading the imbalance complaint
There needs to be a character limit on these complaint forms
It's kind of cool how harstem doing an english accent turns into a south african accent, makes sense really
Hahahahaha best imbalance form ever hahahaha,
hard but fair another blind spot got corrected...
simply can't let zerg expand and drone up like great work or Joe's apartment will get you good.
It's like blaming bad fuel for losing a race when the victorious driver wasn't even better then you. It's just circumstances... While not realizing you could afford only Volkswagen Beetle for the race when the other guy had the latest Porsche sport car.
All well spoken people have Top Hats and Monocles. I am breached with the exuberance of your assessment, yon gentle host!
Pretty sure the 3 tanks the terran built and used did more damage than the 20+ lurkers the zergs built.
29:24 harstem you clearly don't know how these boxes work. Every and I mean litteraly every block belongs in to the square hole.
I like playing against Lurkers. If you do drops and Tank pushes they are really rubbish. Marauders also trade very nicely with them if you spread a bit before attacking. If you get Ghosts they dissapear. The thing I actually don't enjoy is TvZ "standard", that is Ling-Bane-Muta, because my pre splitting and in-fight splitting is terrible. That's Diamond for ya.
Thank you! I'm a T also. I don't even mind lurkers that much.. its the damn banelings
Writes a book of a complaint spells definitely wrong.
I love Hamsters small gimmicks, like the monocle guy as race icon xD
Terran complaining about lurkers running into their tank lines when they had a maximum of 2 tanks the whole game. I know 2 points form a line, but I'm not sure 2 tanks constitute a "tank line".
Not to mention stimming all the marines down to 1 HP. Good lord.
Glad to know diamond Terrans are the same across the globe.
The game is lost before the lurkers came out.
When the report is so long Harstem's accent turns Brittish.
harstem turning into an weird australian dude...
Holy fudge... This person must have a doctorate with the ability to write a dissertation
3:00 the british accent slowly starts to creep in lol
I didn't know there were words with "y" that aren't yogurt- I laughed for at least a minute.
Love the accent switch mid-complaint form hahahaha
Lurkers are strong and somewhat easy but are they THAT good without vipers?
(And viper play looks very difficult.)
Harstem, can you please include the FULL TEXT of the report in the video description, please? :D
Can you fit that much text in the description?
@@Deipnosophist_the_Gastronomer good question, actually.
I believe so, yes.
If not, or if it's just too long, he can always link to an external site.
Hey Harstem, I struggle with tank heavy compositions in PvT. Is there a possibility of a "how do I beat this?" or is the answer just disruptor or tempest? I find it hard to fight those armies when there's quite a bit of bio behind them because having airtoss just feels bad against bio.
Mobility and scouting, so you know where to fight - so oracles, expand faster than the mech player, and don't take fights until later, when you can remax faster. Carriers also do well against tanks, as do phoenix and void rays.
@@Galahad54 Thanks!
I am curious: Why nobody counters lurkers with a small hit-squad of banshees? They are very fast and can't be targeted by lurkers. You could even add a raven for detection and disabling vipers...
lurker always guarded by hytralisk,far more produced than banshe.
He did more damage to himself with excessive stim usage than those lurkers
those poor rines must have felt like shaking and nervous on a total overdose lol
Losing like 30 supply of marines to 7 hydras at 22:20 because they literally had 5 hp each was an experience to watch
Those analogies are the funniest thing ever.
I dare to say the terrant marines is so Imba. All he do was press stim and still destroy a massive zerg force!
I'd love to one day see an episode of this series where the winner sends the complaint in
I love how 15 lines of his paragraph is just about "yeah i know you are going to roast me bc i could have played better and you are going to give me advices, but please consider they gave toss an auto attack on HT bc they are dumb and i m so good at the game anyway"
The art of answering your own question while diverting on topics not relevant
terrain units that are good against lurkers - basically everything but marines, hellions, SCVs.
Harstem did more reading in this video than he did in his entire stint in elementary school