Panagiotis Tsiapkolis: From watercolors to mechs: Stylized rendering and asset pipelines in Godot #

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  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 15

  • @grokkaine
    @grokkaine Рік тому +15

    Oh my God, I did something very similar in Godot but I am blown away at how good this is. Stylized 3D graphics are a great market niche for Godot, imo. I have a game in development based on watercolor rendering (hobby project). Thank you!

    • @panthavma
      @panthavma Рік тому +5

      Stylized rendering is pretty untapped in general, the pipeline I've shown here is cool but also really limited in some aspects when you dive deeper.
      If you're interested in watercolor rendering, I've based my shader on Montesdeoca et al's work from 2017, which should be publically available online !

    • @linuxrant
      @linuxrant Рік тому +1

      @@panthavma any clues of where we could take a peek on that shader? I am so hard trying to find a way of painting my game models, but I am shader illiterate. I am just starting out and shaders are total magic for me. I have many pipeline ideas, but I need to wrap my head around how people use those different techniques including shaders, before I can implement anything because of lack of skill.

  • @elCamo12
    @elCamo12 Рік тому +1

    Really good talk. Loving to see those, just to see what is even possible :)

  • @beatdown_kai1534
    @beatdown_kai1534 Рік тому

    Super helpful, thanks for sharing

  • @Thomason1005
    @Thomason1005 Рік тому +5

    very interesting to see the line separation pass. i would love to dive deeper into this, how the shader code looks like, how things are separated etc.

    • @panthavma
      @panthavma Рік тому

      I'm planning on writing more about Kronian's rendering because there's a few tricks there and I'm getting to a good enough place, but in the meantime I have a very in-depth overview of line extraction methods on my blog!

  • @mrkaratedo
    @mrkaratedo Рік тому +2

    Vamoooos Godot!! 🦁

  • @PedroDantas-fy4wv
    @PedroDantas-fy4wv Рік тому

    godot is the future!

  • @Silliesz
    @Silliesz 3 місяці тому

    missed the chance to call it "GodCon" or "ConDot"

  • @SnakeEngine
    @SnakeEngine Рік тому

    No offense, but just hire an artist.

    • @NMK51xd
      @NMK51xd 8 місяців тому +1

      What do you mean? you are still going to need an artist even when using stylized rendering.

    • @SnakeEngine
      @SnakeEngine 8 місяців тому

      @@NMK51xdNo, he adapted his rendering trying to compensate for the lack of artistic skill. But it doesn't look too well.