Oh my God, I did something very similar in Godot but I am blown away at how good this is. Stylized 3D graphics are a great market niche for Godot, imo. I have a game in development based on watercolor rendering (hobby project). Thank you!
Stylized rendering is pretty untapped in general, the pipeline I've shown here is cool but also really limited in some aspects when you dive deeper. If you're interested in watercolor rendering, I've based my shader on Montesdeoca et al's work from 2017, which should be publically available online !
@@panthavma any clues of where we could take a peek on that shader? I am so hard trying to find a way of painting my game models, but I am shader illiterate. I am just starting out and shaders are total magic for me. I have many pipeline ideas, but I need to wrap my head around how people use those different techniques including shaders, before I can implement anything because of lack of skill.
I'm planning on writing more about Kronian's rendering because there's a few tricks there and I'm getting to a good enough place, but in the meantime I have a very in-depth overview of line extraction methods on my blog!
Oh my God, I did something very similar in Godot but I am blown away at how good this is. Stylized 3D graphics are a great market niche for Godot, imo. I have a game in development based on watercolor rendering (hobby project). Thank you!
Stylized rendering is pretty untapped in general, the pipeline I've shown here is cool but also really limited in some aspects when you dive deeper.
If you're interested in watercolor rendering, I've based my shader on Montesdeoca et al's work from 2017, which should be publically available online !
@@panthavma any clues of where we could take a peek on that shader? I am so hard trying to find a way of painting my game models, but I am shader illiterate. I am just starting out and shaders are total magic for me. I have many pipeline ideas, but I need to wrap my head around how people use those different techniques including shaders, before I can implement anything because of lack of skill.
Really good talk. Loving to see those, just to see what is even possible :)
Super helpful, thanks for sharing
very interesting to see the line separation pass. i would love to dive deeper into this, how the shader code looks like, how things are separated etc.
I'm planning on writing more about Kronian's rendering because there's a few tricks there and I'm getting to a good enough place, but in the meantime I have a very in-depth overview of line extraction methods on my blog!
Vamoooos Godot!! 🦁
godot is the future!
missed the chance to call it "GodCon" or "ConDot"
No offense, but just hire an artist.
What do you mean? you are still going to need an artist even when using stylized rendering.
@@NMK51xdNo, he adapted his rendering trying to compensate for the lack of artistic skill. But it doesn't look too well.