Actually Fallout 76 is a great indicator that they are in fact changing their engine right now. The next games coming up are still far away and probably based on new technology/engine. So they are trying to bridge the time until then with a "liiiive serviiiices"...which is sadly shit, but yeah
I don't personally think it's rubbish, in fact, in my opinion it's quite alright. Looking past the bugs, it's very nice to explore a desolate world, reading and listening to well written and well voice acted notes and audiologs, carving your own path through a world. Very fallout 2 like.
Metal Gear Survive: -Takes away core game mechanics -Complete lack of character and/or story -Extremely dull gameplay -Killed a popular franchise Fallout 76: -Takes away core game mechanics -Complete lack of character and/or story -Extremely dull gameplay -Killed a popular franchise
Pokemon Let's Go: - Takes away core game mechanics, and 656 of the 807 Pokemon previously available - Complete lack of character and/or story - Extremely dull gameplay - Substandard, reused five-year-old models and animations - Should have killed a popular franchise Pokemon Sword and Shield: - Takes away game mechanics, and an unknown number of the 809 Pokemon previously available - Complete lack of character and/or story - Extremely dull gameplay - Substandard, reused six-year-old models and animations - Should have killed a popular franchise
@@PokeMaster22222 The difference between Fallout 76 and Pokemon Let's Go is the latter wasn't hyped up to be the next big game in its franchise. It was always supposed to be a smaller side project, and it wasn't going to affect the development of any future games. Plus, if you think the gameplay of both game's is "Extremely dull", without having even played one of them because *it hasn't been released yet,* then you were never the target audience for it and never will be.
Can we take a moment to appreciate Obsidian. I mean they only had 18 months and made they Fallout: NV. That is some God tier game development. That's not even mentioning the DLCs they made for that game.
Obsidian has possibly the best record of any RPG developer/publisher. They made KOTOR2 (a bit rushed but again because of the publisher's wish, not Obsidian's), Neverwinter Nights 2, New Vegas, Pillars of Eternity and many other great games, and Black Isle studios, where many of their employees used to work before its closure, made games such as the Baldur's gate series and, of course, Fallout 2. If it was announced that Obsidian would be developing Elder Scrolls 6 and Fallout 5 I would be ecstatic
@@exantiuse497 Yeah I'd be beyond happy if Obsidian just made Fallout from here on out. Like maybe remastering the originals and then started a new Fallout game. Maybe finishing Van Buren or something. And Obsidian gets kicked around a lot by BS time restrictions, but when they make a game, it's almost always good. I say almost because they were involved with Armored Warfare and that was a mediocre World of Tanks ripoff.
Gee its almost like having the people who created a series when they worked at Black Isle in the 90s do better work on it than the guys who just bought the IP with uncle Zeni"Moneybags"Max's bottomless pockets. Who would have thunk!
Remember when everyone praised Bethesda for being one of the few publisher that consistently made decent single players without excessive amounts of bullshit? What an ignoble way of pissing that rep away.
Wait, when have they consistently done that? You mean since Daggerfall and Morrowind or what? Oblivion had horse armor and was (is, without mods) a broken mess so you can't mean from here? ^^
I mean, at this point, if someone says "remember when" in reference to the game industry, they're probably talking about a time before the bulk of visionary game developers were driven out of the industry by corporate wankstains. There's also just the factor of rose-colored glasses and the fact that it was a lot easier to forgive a few mistakes in game design and technical issues here and there when monetization consisted of $60 for a single-player game and $15 a month for a multi-player game. But then, it also seems that the trend of bullshit monetization went up at the same time as technical care and attention to detail went down. Which makes sense. As money became the ultimate priority, taking the time to ensure quality just didn't matter as much to the wankstain CEOs if they could pull massive profit margins anyway.
"People love to call game customers entitled but no entity acts more entitled in this industry than game publishers themselves" All of this. We're being entitled for not liking what a company is doing with their game series and speaking out about it? Well riddle me this Batman. Who are the ones who think they have the right to control what their customers can and cannot do with a game after they've already bought it via DRM? Who are the ones who demand subsevience from their customers while doing everything in their power to exploit and abuse them? Who are the one's who think they can steal content from the internet while simultaneously stamping their feet down on things that fall within fair use laws. Who are the one's who lobby for laws that destroy the rights of creators solely for their own benefit? Who are the one's who think they can defy the law when it even slightly invonviniences them? Last time I checked, it's not us doing all that?
its not the game publishers per se, but more the games media. AND the games media do it due to hating the culture of gaming. See Bill Maher (i know he isn't a journalist) and his comments on Stan Lee and comic books. It is that mentality that singles out male nerds. Male nerds are called entitled in all mediums. See any remake, such as dr who and the media inflating it and calling males toxic. Now see the remake of charmed and the backlash. But as its mainly females that watch charmed, the media doesn't care and the females aren't called toxic. Sorry for a pointless and longwinded reply.
this comment doesn’t even make sense. there’s no relation between these two statements. You could’ve easily said “Bethesda in 2018: this isn’t supposed to be a high metacritic game”
VelociFaptor I could say that about Final fantasy too, who thought that an almost 30 year old linear jrpg franchise with a story of great successes needed to became a dim a dozen Western open world RPG?
You forgot a few points, like FO4VR literally beeing a $60 mod. Like a single added file of a few KBs to the base game with compatible save games and all, scopes not working, beeing able to walk through locked doors and reach into locked cabinets to bypass lockpicking, and generally being a very lazy attempt. LA Noire - another VR port, has systems designed for VR, like being able to drive with motion controllers, pick up weapons, reload -with motion controls, interact with objects, etc. In FO4VR you pick up a weapon by pressing a button. And it hides it behind a god awful menu system. All of this, for double the cost of the base game, WITHOUT DLCs.
@@StrifeRixa So what if it is difficult? At least put SOME effort into it when you charge 60 bucks when Indie Studios can do way better with way fewer People and much less Money. It just screams lazy and/or incompetent.
@@StrifeRixa I recall some people looking into it and seem to remember the entire VR aspect was just a dual camera setup and the weapons mapped to the controllers. It may not have been easy, but it questionable if it was $60 worth. And not even including any DLC, even if you can just copy the data files over from the flat version. Having said that, I bought F4VR and it made the game infinitely more playable than the pancake version. I couldn't get into F4 by itself at all, but am still playing it in VR. SkyrimVR, however, can suck donkey balls. The control mapping is atrocious and the inability to remap them to your own liking is a disgrace.
Fallout New Vegas is what happens when another dev team is allowed to make a "mod" of a previous fallout game. Fallout 76 is what happens when Bethesda makes a mod of their own game.
Well Elder scrolls 6 will be coming so we could list off all the main series elder scrolls games in one fell swoop. Just as long as we don't count the spin off games.
If you never criticize a company for mistakes, let alone mistakes that get repeatedly made, that we all pay $$ for. They will never learn, or correct them. Some fans act like criticism is the same as hate. It's not. Criticism turned the PS3, and XB1 around. You're allowed to not 100% agree with everything your favorite developer does.
I have a PC, and consoles. I used to be a pure PC gamer. Now I enjoy both. There are console exclusive games I'd miss too much if I quit consoles. Even if PC is more powerful, and versatile.
@@Fadingxx There is no developer, franchise, or game I would value enough to buy a console for any reason at any price point, and buying console exclusives just encourages an unhealthy practice. Oh well, at least you're still otherwise trying to be a critical thinker and not completely being suckered by consoles. A word of warning, though: just like microtransactions are designed to wear down your will by preying on your impatience, console ecosystems, by design, inflame tribalism, taking your loyalty and real investments and give very little in return.
Question though. Why game if your not buying/playing games you enjoy? Some of the games I enjoy most only appear on Sony, and Nintendo consoles. I'm not one to fall into micro transactions. I just happen to really enjoy some franchises that don't appear on PC.
@@Fadingxx I'll replay a game as long as it takes for a developer to respect the PC and release for it. Simple. I still play Baldur's Gate to the present day. At the moment I'm replaying Fallout 4. I didn't get GTAV until long after TakeTwo finally forced Rockstar to release the game for PC, and even then only bought it once it was steeply discounted. Caving to exclusives only incentivizes developers and publishers to keep doing it, and preys on the same psychological weaknesses that microtransactions and pre-orders do, and I would feel more ashamed of myself for being that weak so as to play into the tactic than I would ever get enjoying the game.
Just saw someone on UA-cam launch three nukes simultaneously in Fallout 76 and crashed the server. I'd say that's Bethesdas peak technical performance right there XD
My experience with Oblivion. I get it years after its release on 360. 30 hours in it freezes and crashes the console. I go back to it a few years later with a new 360 (old one was stolen) and patched it. 30 hours it it freezes and locks up the console. I get it on PC a few years later again. Even worse this time. Many quests don't start. I install the unofficial fan patch which fixed "THOUSANDS" of bugs. I manage to play through the game without a hitch.
You kinda forgot that time when Bethesda rushed out an update to the client for their card game "The Elder Scrolls Legends" and it broke the game so badly, that the button for buying packs actually turned into a photo of one of the developers chilling in a park or whatever. I was speechless when it happened, unable to understand how they could allow themselves to fuck up so badly. But now it kinda all makes sense.
Now I am not an expert on coding but based off of my layman's knowledge shouldn't that be, you know, absolutely impossible? Tried searching for this happening but I can't find it. Maybe someone else can.
The rushed client was indeed awful (didn't help that Direwolf Took their code with them) but I can't tell if you're making a joke or being serious about that bug
My opinion is Fallout New Vegas is the worst game in the franchise Fallout 3 is the best game in the franchise wood Fallout 4 being a second-place contender I never played the original so I'm only labeling them the ones I've actually played Fallout 3 is my favorite
No fucking kidding. Maybe instead of inviting all those youtubers and 'games journalists' to Greenbrier's, they should've used that money and time on the goddamn game!
"You know how it is Kirito. It's a tale as old as video games. Your new console release is coming up and your only game is not exactly playable. So you panic and work three weeks straight trying to get the damn thing finished in time. Unfortunately, in your sleep deprived state you've managed to accidentally introduce a glitch that kills players when their avatars die. Next thing you know, your tutorial NPC is nowhere to be found and your players are dropping like Doritos encrusted flies. Now, at this point any sane man would pull the plug before anyone else got hurt. But, since you've now been awake long enough to think that the government is run by Flubar, King of the Molemen, the best idea that comes to your head is to double, triple, and quadruple down. So you lock everyone in the game, tell them they'll die if they don't finish it, and pretend it's all part of your master scheme instead of an ever spiraling series of events that you have long since lost control over." "Why didn't you ask for an extension?!" "You honestly think I didn't try that?The publisher wasn't having it. 'The game has already been delayed twice' they said. 'It's a huge open world game, no one's going to notice a few glitches'. Fucking Bethesda." Sword art online abridged.
Love that series, and I do honestly think a "Die in the game you die in real life" glitch would come with Bethesda and Bethesda wouldnt bother to fix it until a year or so later, which in turn making the entire game worst.
EA was SO glad Bethesda made Fallout 76. It's like Bethesda stuck their hand up and said "Microtransactions? Pffft. That's nothing. Look at what WE are selling you for $60!"
I can only speak for myself, but EA has miscalculated, I have enough vitriol to say fuck their slimy anti-customer practices and then turn around and say the same thing to Bethesda.
@@idigamstudios7463 EA is beyond redemption at this point. Bethesda on the other hand is just ignorant in thinking their game engine, which has it's roots in the goddamn early 1980's still has muscle in 2018. And on top of that, made a game no one really wanted. I'd be up for a 2 player story driven coop Fallout. That's the one i've wanted for years. Normal Fallout story, but you can and SHOULD play that story with a friend.
I'm boggled by people's obsession with VATS. I've been playing since VATS was a thing and hardly found moments where I HAD to use it other than finding enemies that blended in way too well or if I wanted to just matrix someone to death and watch them ragdoll in slow-motion. I can't fathom why people depend on it so strongly that pausing the game or the lack thereof is such a devastating issue. Maybe just learn to uh....aim?
@@ArmoredChocoboLPs *learn to aim without iron sights, an accurate reticle, or a gaming mouse Keep denying the obvious if you want, but it's obvious why you're doing it.
@@nathanlevesque7812 Would be pretty ridiculous to be rifle-focused and NOT use sights. About as ridiculous as shaming someone for not just hip-firing every weapon in the game.
I think it wouldve been worse, potentially. Sometimes the best stuff is born from necessity, back an artist into a corner and they could make another Mona Lisa. As time moves on theres more give and take, and eventually they shit can this idea in exchange for this idea, and that's how you get Fallout 4. Lol. Give FNV another 3-5 months and boi
They had planned to add more land east of the Colorado, have more legion quests, make NPCs such as Joshua fully fledged companions as well as continue the game after the credits.
@@tylerjaynes822 Dumb. The best stuff is born out of reiteration. Working under pressure and to tight deadlines is rough. They could have spent more time on concept and making the game more unique. Trust me, longer does equal better - compare Call of Duty and Witcher 3. That is all I am saying. Not saying which one is better, saying which one is BIGGER. And also pushing to think what size FONV wanted to be. Or at least what is should have been.
I just wanna say that I'm glad you still do this show. We need people like you to stand up for consumers. Money is tight these days and buying an overpriced, broken and buggy game can be a major setback for some of us, and a reviewer that isn't a paid off shill for publishers is incredibly important for gamers to make good purchasing decisions.
I never knew that Obsidian only got 18 months for Fallout New Vegas. They got got nearly a third of the time Fallout 3 was in development for. Did Bethesda sabotage Obsidian on purpose? New Vegas could've been a masterwork had Obsidian gotten even double the time.
dkfsamurai Yep that’s the reason the Legion had so many side missions cut from the game, it’s a shame as well one mission let you take over Novac and when you returned their was going to be slaves, crosses and legion flags everywhere
Jesus Christ imagine being this fucking stupid. No they didn’t sabotage them on purpose, how fucking brain dead are you? They gave them 18 months so Fallout fans wouldn’t be starved until Fallout 4. I hate Bethesda as much as the next person and New Vegas is my favorite game of all time but to just say something as ignorant as this is embarrassing.
@@Kairokairi656 Hmm, so Bethesda HAD to release New Vegas (2010) within two years of Fallout 3 (2008), to prevent fans from "starving", but were somehow able to afford making them wait over twice as long for Fallout 4 (2015)... You seem very intelligent.
Yeah, Bethesda could have easily given Obsidian until 2011 or 2012. Three to four years between games is completely fair. Dunno why anyone would expect (or even want) a smaller time frame.
Should point out that creation club still burdens mod makers and users to this day. Everytime they update Fallout 4's files to add in creation club stuff, it breaks a load of non creation club modding, to the point where users have to manually download older versions of the game to continue playing, until the modding userbase come up with a new workaround. Which again happens each and evertime creation club squits out another paid mod.
there is a work around, the update is incredibly simple, just a few slight changes to the exe in fact, and you can easily just use the old exe (if you save it, or have a mod to save it) and it functions normally.
@@comyuse9103 That doesn't make the situation acceptable. Especially since there's always new mods which don't work on older versions, and old mods which haven't yet been updated to work with the new version. Fortunately that's only a small subset of mods (most don't use dll files so the exe version doesn't matter) but it's still unacceptable and needlessly frustrating.
@@EternalDensity i was pointing out how tiny the change is, they are doing it solely to disrupt the script extender and breaking more mods. well, they could also be incompetent, which i would not put past bethesda if we are being perfectly honest.
I genuinely wouldn't be surprised to find out that there was at least one member of the Creation Club team who devotes their time to finding sly ways to fuck over existing mods without people being able to directly blame Bethesda.
I will always remember the best glitch I encountered in Skyrim. "Shallen Shadowclaw, khajiit assassin for the Dark Brotherhood, stood in the worn road. She looked to her left and right, confused. To her right a dead horse lay, both it and the merchant long dead, barrels and crates littered the ground. However this is not what caused the cat question. Where was the wagon? She looked around once more, then on a random thought, she looked up. There the wagon lay, 20 feet in the air, next to a tree. Suspended by some foul magic it was, upside down. At this Shallen gazed for 10 seconds, and then she quoted her god the Lord Scatsbury, "Fucking Skooma!"
Oo oo! Don't forget about the amazing cost-cutting strategy that Bethesda employed with New Vegas: only allowing Obsidian to have 10000 lines of voiced dialogue across ALL 4 DLC STORIES. They had to work around it by constantly having characters/enemies that either could barely speak (the various tribes of Zion, the Marked Men, the Lobotomites) or were flat out mute (Christine, the ghost people, Dr. 8, ED-E). And some of those DLC are STILL the best pieces of Fallout media ever written.
@chad blakeford Very true. If only there was some way they could have had more time or budget so that such strict limitations, self-imposed or not, could have been avoided.
Watching Bethesda at E3 was terrible... I had hope for this game for three brief minutes from the trailer; I instantly liked the idea of West Virginia as a setting for a Fallout game, and at the time I'd also coincidentally listened to a podcast discussing the Mothman legend and movies so I was intrigued by Bethesda's take. Then they announced it was going to be MMO garbage and ruined everything
I'd say the one good thing to come out of the mess that is Fallout 76 is that now Bethesda has, at long last, had a fire lit under their asses! The amount of free passes they were given for delivering glitchy, buggy games was in part what made them so incompetent, Todd Howard was even proud enough to make a joke about it during the reveal of 76, and that's saying something! So I'd say it's time they pulled their thumbs outta their asses and realised that they have to maintain a high standard if they want to stay relevant. Currently they're the laughing stock and most likely will be until EA's next potential and inevitable fuck-up.
It sounds like Bethesda deliberately tried to sabotage the development of New Vegas. People were constantly complaining about Fallout 3 and how it bastardized the Fallout series. So they got the original creators back together and forced ridiculous constraints on them to try and get them to make a worse game than Fallout 3. That way, they could just point to New Vegas and say 'See? Brian Fargo himself couldn't do any better, so shut up and buy Fallout 4, you sheep.' And then New Vegas was great. So Bethesda announced that they weren't going to be letting third parties make Fallout games anymore.
Jokes on Bethesda fallout new Vegas was is the best fallout of all time, Obsidian entertainment has been purchased by Microsoft, Microsoft is giving them all the time and money they want to make a good game.
@@Uknown76 as big of a M$ fanboy as I am, I wouldn't hold any faith in anything coming out anytime soon. See the long list of cancelled, delayed, and development hell games they have right now. Gotta hand it to Sony and their doorstop, but they bagged this gen.
There were rumors that Bethesda wanted to buy Obsidian and New Vegas was an attempt by them to bankrupt Obsidian so the company would be cheaper to purchase. This has never been proven, but Bethesda has done similar things in the past to other developers.
What kills me about that whole Bethesda engine/framework debacle is that they're owned by ZeniMax, that also owns the legendary id Software. You'd think Bethesda could just use id Tech, something far more stable and technically competent than the Creation Engine, but here we are
@@gramursowanfaborden5820 His point had nothing to do with zenimax other than they are all under the same umbrella. Bethesda fucking publishes ID games. Why on earth they insist on using creation when they have full access to ID tech engines was the point.
The explanation, or excuse perhaps, is that Bethesda love their "efficiency." Which is to say, they love doing things the same way since Morrowind. This is why they've never properly written a new engine, and why they refuse to use ID tech, or even Unreal. They're probably lazy (or cheap) so wouldn't want to bother with (or pay the hours for) customizing a new engine to accommodate RPG elements (which they continuously strip out anyway). Bethesda are just stubborn/lazy/cheap, to the point of self-sabotage.
Good point, but id Tech is excellent for FPS shooters and i am not sure if it would work on an open-world always online rpg game like Fallout 76. Just look at Mass Effect Andromeda and what happened when they switched Unreal 3 to Frostbite 3. Also, don't forget Rage 2 (developed by Avalanche/id Soft for Bethesda) which one is using Avalanche's Apex engine and that thing is a beast, just look at Just Cause 4 :)
Took me a while to get used to Jim's personality, but over the years the subjects that he's been discussing were so appealing to me that I got used to him, and now I fully respect Jim (not that he needed my respect or anything) for his amazing journalism. I think he's one of the best in this industry and his honesty is priceless. The thing is, I don't understand why he has to defend his ideas so much, really how difficult it is to accept that someone has a different point of view ? I mean in the example of F3, I'm not sure I agree with Jim saying he liked the changes to the fallout formula, but it doesn't invalidate his opinions about the game or the rest of series ! It was quite the opposite actually : I loved Fallout 2 and was really taken aback by Bethesda's choice of turning F3 into a shooting game, but I still enjoyed some parts of it, mainly the 3D environments and the sense of freedom and world-building. I appreciate hearing someone's opinion about why they liked a game or why they think it's a good evolution to the franchise. In retrospect, it helped me understand better what I like in games and why games I dislike appeal to others. It helped me also appreciate more aspects that I undervalued, like the world building and the 3D enviroments, which are now in my opinion at the very core of the fallout experience. Also, if I don't agree or am not interested, I don't watch/finish the video. Obviously I'm not going to agree with every one of his choices and likes. Some of the games I love would be objectively judged as terrible, but because of nostalgia, or just whim I can appreciate something others don't. Anyways, that was long comment, but I just wanted to express my respect for people like him who bring honest news and reviews about an industry that I love. Thank god for Jim Sterling
@@Campocosas Yep, as @Nilmon said, I didn't imply that at all. In fact, I specifically said I don't always agree with him, and just like any human on this planet, he is/will be wrong sometimes. Honesty is still something I value in video game journalism, especially nowadays where most entertainment products live and die by the hype, and where honest opinions are getting rarer.
I didn't very much like him at first either. Even his intro in his old videos was too much for me back then but thankfully he doesn't do much of those antics recently.
Sorry bud, but this is the internet if you don't enthusiastically agree with every word a person says you must hate everything about them, don't worry the authorities are on their way to help with your re-education. Seriously though, thanks for the breath of fresh air.
"Really how difficult is it to accept that someone has a different point of view?" You must be new here. Welcome to UA-cam comments where saying that you don't like x game will get you death threats from capital g Gamers. As far as his personality, I realized from the beginning that Jim was emulating David from The Office (UK) so it never annoyed me. In his earlier work it was far more apparent because he even copied speech deliveries
Yeah, just like with Total Biscuit (for me at least), my first impression was just another arrogant British twat. Then i started to listen what he actually says, instead of how he says it. And i thank god for him ever since.
One thing I would add about paid mods: I recently went back to try to play Fallout 4 (heavily modded), and I noticed that that game was patching very frequently, but with no real changes or patch notes. The assumption of mine, and others, was that it was patching for the Creation Club stuff. Whatever. Just don't buy it, right? Except these patches also broke the mods I was using. Each patch required me to wait for a new Script Extender version, and a few other mods told me in-game they were broken and needed to be updated. As a result of this, not only was I unable to play the game for a brief while after each of these frequent cash shop patches, but I was also left wondering if there were OTHER mods that were broken that just weren't telling me. I eventually just gave up on trying to pay, as my game breaking weekly until I re-updated mods, for no benefit to me, was just too annoying. If, IF they allow free mods for Starfield and TES6, you can bet it'll be like this but 10x worse. I'm almost positive they'll make free mods so frustrating to use that people will feel like they have no choice but to buy paid versions.
That'd be the title logevity gone. If they refuse to learn from their own titles, can't they learn from Minecraft or something. That's another game kept alive by modding pretty much.
^ yeah I don’t think Bethesda is that active with their mods to want to compete and kick out the modders doing their job for them. I think Bethesda is lazy enough to want modders to do _all_ the work for them and for free.
I had the same problem, it's easy to fix though. Just disable auto-updates on Steam and make sure to only launch the game from the script extender, otherwise the game will update.
they didn't break your mods, they updated the exe to be incompatible. it was a very, very, _very_ simple change designed only to break the script extender (from what i hear) and you can play with the old exe*. it is straight up designed to make less knowledgeable people have to update everything or switch to using their shitty version of basic mods. there is even a mod that saves the exe so you can replace any other exe with it, so you can still use your current se version, that is also how i (and probably most non-modders) came to the conclusion that it is just to make you jump through some hoops.
The Genius of Bethesda: "So let's create an online fallout game: What are the key components of our other Fallout games?" "Hmm, well, rpg content driven by character interaction and open ended skill and stat progression." "Awesome, let's get rid of all the non-player characters and bind your skill building and progression to card collecting. What else?" "Uh well they also boast a unique pause and plan tactical system called V.A.T.S. so people don't have to rely on the first person combat system created with our clunky engine." "Superb. Let's make that real time because it's online of course. Oh and to make it more balanced, we'll have enemies run obscenely fast and blink in and out of sight so that you can't rely on V.A.T.S. too much." "Oka- huh? Wait, why even add it in then?" "Stop asking questions. NEXT." "Okay, surely the crown jewel of our Fallout games and all of our games in general is the Modding! Using our highly 'versatile' Creation Kits, modders can jump straight in and fix the shit we fuck up, and so we don't have to spend the time and money fixing them ourselves! It's truly the one reason our games continue to see success throughout the years." "PERFECT. Let's get rid of modding support." "Absolu- what!?" "And make no user end or private servers so we don't have to worry about modders showing us up with much more engaging and visually appealing content." "Hold on a sec-" "And hell, let's just save more time by taking 90% of the assets from Fallout 4." "Oh no n-" "And make abysmal weight/camp limits even though this a loot based survival crafting game with heavy resource requirements. "...." "Fallout 76. BOOM."
A lot of people won't properly register the existence of a dumpster fire until some poor, sick hobo throws up in it and the entire neighborhood is afflicted with a smell that can only be described as Pure Acute Olfactory Distress. Thank you, Fallout 76, for being that hobo.
@@hazukichanx408 Yeah, I've had multiple conversations with my roommate about the state of gaming and how these past two years have really given gamers insight into the condition of the industry. Because of the nature of games, the internet, and online gaming in particular, regulation on what exactly gaming companies and publishers are and are not allowed to do is very lax. Unlike when purchasing physical products, there is no "online game economy" that gauges what price ranges are set for certain items, meaning that a suit of armor in one game could cost 50 cents, while a very similar armor in appearance and quality in another game could cost ten dollars. The same is true for the games themselves. You can buy a game marketed as an "online service" and BECAUSE it's marketed like that, we are losing a lot of our rights to call it an unfinished game. Any product in real life that does not live up to functional standards, ranging from a car to a tube of toothpaste, can be met with backlash and refunds. Because in a real physical industry, knowingly creating and marketing an unfinished or damaged product is illegal, even moreso if refunds are being refused for that product. I wonder why is gaming an exception? Because it's a creative medium? Some say it's because it's a young industry, but in that case, what about the consoles themselves? There have been many times over the past couple decades where console manufacturers have been scrutinized and held accountable for producing consoles with very unstable defects, notably the X-Box Red Ring of Death as an example. That was a very serious problem that prevented people from playing the games they paid for, and Microsoft received huge backlash because of it. My point is if the console developers have been held to a standard of completion that players will not make exceptions for, why has it taken so long for that to happen for the games themselves? The fact that games are a creative medium is thrown out the window when that medium has become the juggernaut market it is today. The moment a game has been clearly branded and marketed a certain way, that game needs to live up to the expectations generated this way.
@@oOBombaclackOo I did buy it. And? I can't complain about a disfunctional product that I paid for? I keep buying their games so I can rightfully judge their products after playing them, and not without proof. Good talk.
You should do this for other developers and publishers. Six Times Activision-Blizzard Was Massively Incompetent Six Times Nintendo Was Massively Incompetent Six Times Konami Was Massively Competent Six Times Namco-Bandai Was Massively Incompetent Six Times CD Projekt Was Massively Incompetent It'd be pretty great as a reminder that every developer and publisher has flaws, no matter how much people love them.
Was dying inside from an anxiety attack and a few other anxiety induced issues. Jim saved me from myself, thank the god that never existed for the true lord; Jim
No one has to believe me I am not naming names or anything but I recently had a off the record chat with an employee at obsidian at a concert literally last week. It seems that the development of New Vegas was seen as a challenge and many people on the development team took it as a friendly and personal challenge to make a good game, better even than Fallout 3. After all if they could follow up a critically acclaimed game successfully the game world would be their oyster. After the success Bethesda took it as a burn and had an attitude of how dare you make a better selling and better made game than us. You brought up the bonuses based on Metacritic scores that was supposed to be based on sales figures and when New Vegas outsold Fall out 3 Bethesda flipped. They promised that bonus not thinking it would sell better and when it did they claimed it only sold well because the hype was still there for Fallout 3 and came up with some random legal jargon to deny the bonuses. After some heated talks Obsidian left with being told that they will never work on a Bethesda game again and New Vegas will never be ported or remade. So much for a New Vegas remaster folks.
@@ULTRAOutdoorsman After all the ports no way New Vegas could but, the sales figures they were interested in were for opening week in which case I think New Vegas out sold fallout 3 by like 500,000 copies. I would also like to point out that there were some heated talks with lawyers that many people to this day at the working ground level don't know the answers to. Top level Obsidian people were mad and top level people at Bethesda were mad. After a week the memo was passed around obsidian that there would be no bonuses and no contact ever again with Bethesda. Both companies could have been dicks but I tend to side with obsidian with this. Something really weird happened between the two companies.
A very interessting story, that does seems to coroborate my personel feeling about NV. Let's face it Bethesda was always week in the writing area : 1 Morowind my old love had no dialogue syteme, your characters uses keys words only 2 Oblivion was boring (for me anyway) in both dialogue and art direction. Ugh... so generic 3 Skyrim was beter in the writing but not that good in my opinion (but better gameplay) On other hand Obsidian is now stuck to create isometric game with the best dialogue and story ( especially since their rival in that area Bioware got vampirized by EA ) Tyrannie or Pillar of Eternity are such master piece of writing.. But do not have very compeling gameplay Even kotor two was a diamond on this. Such a shame i loved the use of the new engine in Fallout 3, but the story not that much ( F*** you daddy i ain't comming for you ) I felt New Vegas was such a good thing for both studios and the franchise When fallout 4 came out i very septic but still gave it a shot, only to be disapointed When they annonced F76 i knew Besthesda and I had to part ways Who knows if bestheda crashes maybe Obsidian could bought the licence back ( since obsidian was made from old Interplay dev ) Sory for the long post btw ;)
Even if this story is completely fake, it sounds very plausible. It's almost impressive how Bethesda is so bad at making games and they still have the ego to think they make amazing games. Their game worlds are lifeless, poorly written, bad combat, awful rpg elements, and so buggy that I feel zero immersion in the game world. I got burned by Bethesda after losing my save file in the mediocre skyrim and them still not fixing the game till this day. I put 20 hours into that game and to this day I still feel like I wasted my time. I thought I was crazy for being the only person that disliked the game back in 2011. I did like the music that was in the game though
People are surprised that Bethesda releases broken, watered-down games? They've been doing that since Morrowind. I say this as an Elder Scrolls fan too.
Hell, they're like this since Daggerfall as far as I know. Like, literally the first thing I learned about TES2 was that it was nicknamed Buggerfall. Not the story, not the game mechanics, not the combat mechanics; THE BUGS.
@@depresane DF is buggy, sure, but no way in hell is it watered down. MW cut alot of the interesting features in order to play it safe, and it still failed.
@@evillecaston I was listening to this while browsing Nexus for Morrowind. :D Morrowind is buggy but they have added so much in there that it's almost worth the bugs (Currently having an issue with getting trapped in wrecked boats without using tcl) but Levitate and jump are well worth the fun of breaking the game rather than something like Fallout 76 which plays it safe and screws it up. I think Skyrim kind of took a dive with the dragons and the shouts then thought everything else should be super tame to compete with it. Though the less said about Oblivion the better!
And Fallout 76's first patch clocks in at 48GB. That's a whole game. With a patch like that, can you even say you bought a physical copy of the game? You bought a cover for a disc with the empty husk you can download the patch into.
That's exactly what it was. The "patch" was the game data in its entirety. BO4 did the same thing. Expect every online only game to do this in the future. They know you can't play the game offline so they know you will have the internet if you are buying the game. They save themselves time and money burning the data to discs and instead just burn the equivalent of a serial number that lets you download the game. In theory, it makes sense since even if the game data was on the disc it would still be useless unless you are online. They ignore the fact that people have data caps and internet speed limitations the world over but why would a giant corporation give two shits about a customer when it can save a few pennies?
The day one thing was just the game itself just delete the B.E.T.A. Also I don't have a data cap on my internet so that is all on your provider not on bethesda or any other game dev.
@@Diedl8t lmao, you're basically just saying "Fuck you, poor peasents". It's just lazy to not have a decent patch system. It's annoying to wait so long and it prematurely uses up the life expectency of hard drives.
So they've been playing the long con gradually lowering the quality of their games for over a decade... I wonder when they'll release that mediocre game that will seem spectacular compared to what they've been doing recently.
Coming from an entirely different generation of gaming how anybody can defend Fallout 76 is beyond me. Why are people okay with games being released with absolutely no effort put into them now. It really is just Fallout without any of the features that make it enjoyable and possibly has the worst PVP system I've seen in a game to date. How they even thought they would be able to release an always only game on that engine when it can barely handle single player is just ridiculous. We just need to face it, Bethesda is trash now.
Yeah i can't imagine the size of an object that went over someone's head when he said "i love it". I don't even need to play it i can see it's trash in every way. Gaming industry is losing if shit like that is being bought. Gamers lose when shit like that is being bought. Developers lose when shit like that is being bought. That's eventually how you destroy an industry.
@@m3thisse I truly have no idea why any one would want to spend money on this knowing all the details about it, I will never buy this, not even if it goes on sale for a penny.
@@Jordo246 It's the sympathizing Bethesda shills. I even seen a reddit fallout 76 post saying "BETHESDA FOR THE LOVE OF NUKA COLA, Don't listen to these kinds of people, You have been doing a good job so far" Basically giving the idea that its okay for Bethesda to continue doing their petty practices to screw over people for money and nothing more.
@@FlyingRaijin52 Though I do love their older games Bethesda themselves have always been kind of shitty developers who barely seem to understand how their own engine works, I mean if it wasn't for mods would any one really give a fuck about their games for as long as they have? They need to be told to do better, not that they're doing a 'good job' because if Fallout 76 is an indication of doing a good job on a game then the future of games looks pretty fucking awful.
It's almost as if Bethesda has been setting up this joke since Oblivion and Fallout 76 is the inevitable punch-line. "It might have started off as funny an amusing but by the end it was just disgusting and offended everyone" Ha! Live service sh!t like this just desperately... reinforces the need for single player games.
My personal experience with the Elder Scrolls series only goes as far back as Oblivion. The worst game they've ever made though is HAS to be Brink heh heh.
The fact that CDPR, a significantly smaller publisher than Bethesda, is willing and able to create a new engine for CP2077 while Bethesda hints at using what is effectively Morrowind’s engine for ES VI is downright comical and emblematic of Bethesda’s laziness/incompetence.
Casual Skeleman bruh CDPR used to be smaller than Bethesda but they have been in the league for years now.(they have more employees than Bethesda actually) From the release of witcher3 at least if not witcher2. Oh and im talking about the studio vs studio comparison. But even as a publishing entity Bethesda is not that much bigger than CDPR.
@@NatrajChaturvedi what's your point? You didn't really say anything to counter his argument on Bethesdas incompetence. It seems you were casually excusing them.
You really should be differentiating between publisher and developer here imo. By the time The Witcher 3 was under development, CDProjekt was already significantly larger as a development entity than Bethesda Game Studios. By the order of about 2-2.5x the development staff. Also, Cyberpunk 2077 is running REDengine 4, an iterative upgrade in the same sense as Creation Club is an upgrade of Gamebryo. It's still more impressive tech and a very praiseworthy accomplishment, mind. But CDProjekt are probably also a publishing rival in terms of capacity, given that they run GOG.
And you ASIANS don't hear that well. No not excusing bethesda at all. I just get irritated when geniuses on the internet try to paint CDPR as small timers or even an indie like outfit when in fact they have become a big profesionally run corporation (that still does good creative work) by now.
Go watch the NoClip documentary that was released after the E3 but before the initial beta. One of the developers clearly said that they didn't know what their own code and framework could do in a multiplayer enviroment, so they deliberately went for a fixed and low player count per session while giving the public the excuse of "wanting to make players feel lonely". All of this while they could've simply asked the team behind TES:O for either help or just guidance on the project.
I found it funny in that NoClip vid when one of the devs responsible for adding multiplayer to the engine (via using the quake netcode from id software) was laughing about seeing code that has not changed since morrowind.
It really feels like they just shoved in multiplayer by force (because really, how else would they have been able to do it with that shit code) into Fallout 4 and the game is just screaming in agony.
It would make perfect sense to me if Digital Homicide made Fallout 76. All the reused assets, broken net code, buggy mechanics, and general half-assed effort. Did Robert start working for Bethesda?
18 months for FO:NV? Holy shit, i am no game designer, but even i can feel the stress everybody at obsidian must have felt to complete this game in that time span. Massive respect for those guys.
I got really wrong for hating on this after E3... I just laughed, still am just laughing. Not out of malice, just because I found it laughable that this was expected to be good when it only ever looked like a very watered down experience.
At over 1000+ hours of vanilla ps3 skyrim, my save was 12MB. Wearing nightingale armor and sprinting while on horseback would put me so far past terrain generation I had to sit for over half an hour for it to catch up most times (which is why i had to play for over 1000 hours...)
"Bethesda's breakages are downright routine [...] to be an unfunny running joke among the community" - It feels like a significant (or at least a significant \*vocal\*) part of the players have elevated Bethesda's bugs from a running joke to outright meme status and beyond that. For some players encountering the various bugs (ranging from "funny" to annoying to game breaking) is "part of the authentic Bethesda experience". For some players encountering these bugs (especially the "funny"/weird ones) are part of the \*fun\* of playing these broken games. For pretty much every other developer a release full of bugs would cause outrage - for Fallout or The Elder Scrolls however you get "The Top 10 Funniest Bugs And Glitches In Skyrim!" videos instead. If you see the fun in an NPC swimming up a mountain path, that's fine with me, but this propagating bugs are "fun game elements" on a noticeable scale causes a bad bad feedback loop in which players tell Bethesda "oi, the bugs in your game are sooo funny!" and Bethesda thinks "Why spend money and time on doing proper QA if players actually love all the bugs in our games? (besides, if something really serious is broken, modders are just itching to fix it for us!)". Both sides become complacent - and that's bad for everybody who would like to experience FO/TES games that actually push the series forward and allow for a gameplay experience that isn't constantly interrupted by bugs and glitches...
giants flinging characters into space? comedy gold. unkillable high level enemies under the floor? unuseable passages? memory leaks? the community needs to call bethesda out on their bs.
true. also, it can be fun and interesting to go bug-hunting in games. but if the game is so full of bugs that you actually have to put in a lot of effort to avoid them, it's annoying. and if i really want to play buggy games, i'll just get an early access game, where i at least have a chance to see the bugs being fixed eventually.
It plays like a coop/singleplayer game pretty much. Aside from the horrendous always-online requirement, I'm not sure much would really be different if it was.
Well, it is what it is. I wish it had just been a regular fallout game. Or at least, I wish it had NPCs and story ON TOP of multiplayer. Not replaced by multiplayer.
Fallout 76, by *2008* Standards, is nothing more than a full bugged, bad, incredible ugly pc game experience. Why did they even think this would fly at 2018? Why oh why???
Funny thing about Fallout 76 is yesterday I saw a story about multiple people setting off nukes at the same time and it crashed the server thus disconnecting everyone on the server.
@@Phanbot01 Considering what happens when a single nuke is dropped by the players... That's not actually all that surprising. It's a huge in game effect you can see from way way across the map, it spawns a fuck load of mobs(especially scorchbeasts), changes an area's biome temporarily, and starts several in game events.
It's because they are the small "sequel" developer in the industry. Ya know the developer that just makes a spin off that is suppose to be decent while the real developer works on the next "actual" installment to the series. It just so happens they have better writers and story designers than the big studios do. Publishers treat the studios that only work on dlc or multiplayer aspects of games the same way. It's jus that Oblivion has a fanbase that actual like their stuff. Reason why most of their Kickstarter games always made their goals.
“But regardless, whatever you think, do remember that its been scientifically objectively proven by scientists in a lab somewhere that Fallout 76 is actual dog shit” This made me laugh probably a lot more than it should have
Fallout 76 is so forgettable that Jim started the video with a rant about it, but by 10:54 I was scratching my head trying to figure out what Jim was talking about. Wait, did they release another mobile title like Fallout Shelter this year? Maybe a Facebook game I forgot about? Oh wait, no, he's talking about Fallout 76. Silly me. Fallout 76: the Wii U of Fallout games.
I love Bethesda's games and I love love love Skyrim but some damn good points are made here. After all, if you love something you can criticize it and still love it as you said before Jim.
Yet reddit will still downvote, bit and moan because those points were made by Jim Sterling. But if they were made by "predatory micro transactions aren't exploititive" jason shitstain (dunno his surname) the thread might make a net positive. If they were made by... I dunno... Gabe "Dipshit" Newell it would be upvoted more than "sense of accomplishment" was downvoted because reddit folk are fucked in the head.
Other companies can make complete games. Other companies can make beautiful games. Other companies can make deep, immersive, complex games. Often, it’s companies with substantially fewer resources than big ones like EA and Bethesda, and somehow the latter can’t clear the bar. We need to give big companies zero room for excuses.
Fallout 76 should have been the New Vegas to Fallout 4. A new game with the same engine and additional assets. The new weapons and monsters in 76 look SO COOL but why not just make it a new Fallout SP game? If you REALLY want some online aspect then have co-op, but always online, breaking VATS, no NPCs, etc etc are just awful decisions.
I've been operating under the theory that Bethesda is actually REALLY angry that New Vegas is the most-praised Bethesda Fallout title, and honestly, nothing they do convinces me otherwise.
@Kass, More fact than theory actually, reading between the lines on the article where Obsidian said they "would love to work on another Fallout game, but it will never happen" it seems quite obvious that it's because Bethesda doesn't want them to steal the thunder again (Remember that FO3 was originally better received than FO:NV for quite some time until the tide turned). And to be honest I can't blame Bethesda either. Imagine E3 a few years back. They'd just revealed FO4 and they get feedback like "Yea this seems cool and all, but when will you let Obsidian do their next one?".
>complains multiplayer game is always online Isn't that a bit unfair? I mean if the entire point of the game is to be "fallout but an online version" then it's basically what's on the tin. I will admit I'd much rather a fallout-4-but-coop type game, but they were pretty up front with it being more fo an ark / rust / gtaV session based online experience, so blaming an online game for needing to be online... seems like a cheap shot.
@Jim Sterling Do you know the worst part about 76? As a game, discarding the bugginess? From a guy with 200 hours so far who DESPISES what FO3/4 did to Fallout? The foundation of the world (the Appalachia post war lore bits, the relationships of the unfortunately now dead survivors of Appalachia) are probably the best Bethesda has made for Fallout. It has some of their best new nuclear abominations like honey beasts or the various cryptids. The sheer variety of environments is amazing, the level design is UNPARALLELED by any previous Bethesda title or nearly any other open world developer. The ideas for the various factions (Free Staters, Fire Breathers, Responders etc) are FANTASTIC NEW IDEAS. Of all Bethesda's personally developed titles (so not including NV) titles, Fallout 76 tries the hardest to establish a real sense of a relations between the factions that were once in Appalachia. All this game needed was the same writers from either New Vegas or Far Harbour (one of the few pieces of Bethesda developed Fallout content to achieve a nuanced RPG story, morally grey choices and with unique endings and quest-lines on the same level of New Vegas) to develop the factions. And due to the story of Appalachia and how the scorched are overunning everything you would only need 3/4 major settlements BRIMMING with named NPCs instead of having them more spread out ala previous titles which have a large number of unnamed npcs. Now the towns would feel more alive and larger, it builds on the "rebuild" and "reclamation" themes of Vault 76 as you interact with the community and try to rebuid Appalachia. It also means players are guided to the content more thoroughly and have some great hub areas to meet players. This world in particular for a Bethesda GS Fallout was RIPE for another grand faction war (perhaps have the Fee Staters fighting against whats left of the local government) and they utterly blew it. Such a damn shame because the foundation of 76's world is genuinely great and easily has their best world building since Morrowind. I agree with virtually everything you said, which sucks harder because of the amount of GENUINELY GREAT STUFF that is in the game.
i really hate the fact that they're really pushing and even breaking lore to just push elements into the game, technically the brotherhood of steel didn't exist yet and was still being formed in the Lost hills Bunker, and there's no reason for them to establish a presence in the east coast yet as they were too far underdeveloped and were still gathering resources and conducting research
@@Umimugo Honestly, none of the things from the old games should exist in 76. Caps were only used due to water traders in California using them. Super Mutants were only perfected by the Master, who didn't exist yet, and the same goes for Deathclaws. The Enclave at best would be a fledgling compared to any other game, assuming they even would exist by this point.
@@firstlast-ey4ly points for the caps and Deathclaws. But. FEV was a pre war thing just because the master said he perfected Mutants does not mean he was right. And Enclave is a Pre War faction strongly tied to almost every shitty thing that happend pre-war and vault tec. Granted the mutant thing could be considred Retcon but its not that unreasonable as FEV was a pretty big thing pre war with the New Plague and the whole war thing
@@Blutwind But it wasn't. Factually FEV was extremely rare and it has been confirmed in the Fallout Bible by the creators of the series that the Master did indeed perfect FEV. Hell, FEV was the cause for the mutations like Brahmin and such. I might've missed some details here and there, I admit that. However, even if my points are wrong, I still must ask why Super Mutants have to even be in 76? What's the point to constantly recycling them with no real rhyme or reason. They already have the likes of the Scorched to be their major villain mutants, why do we need the big green assholes again? I know the answer is definitely Brand Recognition, but I call it a lack of creativity.
Umimugo yeah thats dumb. For every cool addition to the lore they have supermutants and deathclaws which makes no fucking sense. They already have the scorchbeasts, those can be YOUR Deathclaws Bethesda!
I see Bethesda more like an abusive spouse, the gamers defending them are like that abused spouse that keeps saying how great they are even though they are treated like shit regularly by them.
They are the straight C student who started drinking paint after Morrowind. Their games have always been a mess but at least they had ambition back then.
Any thoughts on Jason Schreier calling gamers "misguided" and "uneducated" for trying to validly criticize Bethesda over this? He doubled-down on defending them recently, then did an interview/debate on Yong's channel where he acts like everyone else is an idiot that blindly rages who is either under-informed or misinformed compared to him, lol...
Except that's not what Jason called gamers misguided for. He called us misguided for flying into a fit of counterproductive rage that only makes developers want to work less, not more, every time our expectations aren't perfectly met. Seriously, is it that fucking hard to read carefully and not misrepresent his words? Do you WANT to feel offended? Do you just get off on thinking that someone is trying to insult you when they're trying to provide constructive criticism?
Every time something happens to piss people off, it seems I get asked to respond to something Jason Schreier said about why the pissed off people are misguided. In his particular editorial on Kotaku, he may be onto something by focusing purely on the engine criticisms, but I think he's off-base with the rest of it. You cannot justify a Bethesda game's bugs with "ambition" anymore. Other developers have created more ambitious and more engaging open worlds than Bethesda, with a fraction of the problems. He says few games offer the level of interaction that a Bethesda game does, but in 2018 that's simply not true. I don't think focusing solely on the engine is the way to criticize Bethesda mostly because, as Schreier demonstrates, you get bogged down in technicalities and word usage. His article essentially boils down to "you're wrong to blame the engine" without providing any substantial reason for why Bethesda's games, in particular, are always so utterly broken and (these days) archaic, and that IS something we ought to be asking, because Fallout 76 lays the problems bare without any ambition, storytelling, or worldbuilding of note to hide behind.
Games "journalism" = marketing They write articles over scraps that companies feed them. Of course, they would defend the companies over the users. The companies pay their checks via ads and give them a reason to exist in the first place.
Most of these issues come down to the engine they won't stop using, Zenimax OWN ID and ID Tech and have said the engine is now exclusive to their company. Therefore they have no reason not to change to the same engine as DOOM 2016 and RAGE 2. They will refuse until they are forced too
Meanwhile, Elder Scrolls 6 gets confirmed to use the same engine as before. They have no reason to change. To them, cheap production costs mean if it fails there's no real loss, but if it sells even moderately well it's a massive payday.
What I love about them still using this engine is that when they make changes to the game it means recompiling massive archives which then means they need to put out a 15GB+ update even though the changes were small bug fixes. I look forward to lots of big downloads in my future
Is now a bad time too mention the same engine they used from Morrowwind, a game from 2002, is the same one they've been using and they said they will continue to use the engine, even though it's proven to be a buggy and broken engine. Fallout 76 is a good example if you need an example to point too.
Jim, thank you for mentioning the horrendous port of Skyrim on PS3. After thoroughly enjoying Oblivion as my first Elder Scrolls experience, I was more hyped for Skyrim than any other game in my life. It looked amazing at it’s time. Then I had the pleasure of my game becoming completely unplayable by freezing up immediately upon loading my save. The game was literally unplayable unless I wanted to start a new character as there was no patch or fix in sight and Bethesda was not acknowledging that it was an inevitable issue that you would experience if you played the game long enough. They were basically hoping players wouldn’t put in enough time to experience the memory leaks so they didn’t have to acknowledge what a broken piece of shit it was. I had never experienced this of the hundreds of games I’d ever played and was completely shocked and in disbelief. I could not believe this was even legal let alone acceptable by Bethesda. The rage and disappointment is still fresh and I haven’t bought or played a Bethesda game since and go out of my way to warn people how broken their games are.
My sister's PS3 Skyrim save straight up never worked. Textures were light blue for no reason, framerates dropped for no reason, shit was impossible to find...and then after hours upon hours of dealing with it, her save was just fucking gone. So she made another character (begrudgingly) and this character entered a building to a blue screen. And couldn't leave. So she got stuck in a void and it autosaved there. Cool. Sis played that save from an hours old save after that, but only for like 2 days before she (understandably) gave the fuck up. And when my ex tried to name her character it wouldn't let her, so she had to name her Prisoner.
Dude, if you love the game so much then play it on PC. Hear me out, not being a smart-ass here. Skyrim on PC is definitely worthwhile due to mods, we got unofficial patch for every DLCs; mean it get the best workaround from capable people (modders, not those incompetent Beth), in this case a guy named Arthmoor (hope i spelled that right). However, the migration to PC might be a bit intimidating (Installing mods for beginners require lots of reading, otherwise); but I promise you it's worth it, not to mention there are a lot of videos explaining step-by-step process of installing mods to your game. The Nexus ain't going anywhere soon, so you still got a lot of time to consider; just please don't alienate PC as one of the options. Oh yeah, you also get the privilege to join the Master Race (just don't reveal your actual specs if it's too pathetic XD) and develop the tendencies to address console players as peasants, but please; don't do that, don't be that guy...it's pretty annoying..I mean, I still dream about playing RDR2 sometimes T_T "MaSTer RacE" pfft!!!
@robot noir not necessarily in these comments but you should see some of the diarrhea that spills out of people I talk to about it. I could probably make a video about it separately.
What Bethesda had over the competition was mods. They embraced and supported the modding community. But you can't mod Fallout 75. Plus it's a shit tier version of Rust. They didn't have to make interesting characters, relying on other players to produce content for each other.
If by "embrace and support" you mean "abuse and steal from", then yeah. Never forget, Fallout 4's Settlement System was whole cloth ripped off from Fallout 3's Real Time Settler mod.
@The Zhark Sorry, I don't understand what you're getting at. If you think I'm lying or you've never heard of the mod, you can see the date it went up on the Nexus and how it's exactly the same as F4's Settlement System. And you can bet those modders didn't get paid for their IP that became a central selling point for F4 and now F76. Seems like a pretty lame business practice to me, even by Bethesda's standards.
Yeah, I really wonder what Skyrim's success would have looked like without the Creation Kit. I don't contest it's a fun game overall, but there are gaping areas where mods make a huge difference. Skyrim got a lot of good faith and support (and fucking endless free advertising) because of the modding community, and Bethesda proceeded to abuse that good faith by monetizing mods.
Well.... one _can_ mod fallout 76. In fact there are already some mods for it. A modder should not be surprised, however, to see their account frozen for "cheating" or some other ridiculous shit. It's just not official yet. (read that as "Bethesda have not setup their system to take a cut of the action yet") Cheers, - Eddy
I really enjoyed Fallout 3. I thought it was awesome. Then Fallout: New Vegas came out and I thought that was even more awesome. Then I built a PC good enough to run it well and use alot of mods and I thought it was even more awesome. 800+ playtime hours of awesome. Then Fallout 4 came out and alot of people hated it. Still, I gave it a chance and I ended up loving it just as much as New Vegas to the point of 500+ hours of playtime and I still play it almost daily. Then Fallout 76 was announced and I was skeptical. As more things were revealed about it I became even more skeptical and now that it has released, I see how much complete dogshit it is. The worst part is, if Bethesda kept to the same formula, we could have gotten Fallout 5 by 2022. Now we'll most likely see Cyberpunk 2077 release before we get another proper Fallout game, but that's fine by me since Bethesda doesn't seem to know what the fuck they're doing with the Fallout franchise anymore.
Kind of related, there's a mod for new Vegas and 3 (maybe will expand to 4 one day) called a tale of two wastelands. It restricts how many mods you can use, though they did format a few for it like interiors, eve and a few others. It basically merges fallout 3 and NV under the NV engine. What a gem.
Starcraft 2 just had this "paid Mods" Idea patched in.. like a week ago.. I swear, the days of the free maps,free skins, free fun is over. Its all costing money now. Just great.
They're called "premium maps" and they are community-created maps and content that is monetized by Blizzard. So far I haven't seen anything worth my money, anyways.
I LOVE the idea of a multiplayer Fallout game with a living, breathing world for you and a bunch of other players to exist in. The problem is, they forgot the living & breathing part. Add meaningful NPCs and dialogue, meaningful quests, a C.A.M.P. system that isn't beyond fiddly and broken, and for the love of god learn how to make/use your own engine without it shitting the bed, and everyone will be happy.
Making new engines is expensive but to me but Bethesda has made enough money that they can build another engine from the ground-up that will actually work they just don't want to they want to keep using the same engine cuz it's cheaper then building a whole new engine which means we're still going to have issues 20 years from now. But Bethesda owns ID software they own the iD Tech 6 engine why can't they use that?
The bugs are one thing, them removing huge parts of series with each sequel is what made me hate bethesda. Fallout 4 is so gutted that it isn't even an RPG. Fallout new vegas was the last fallout rpg we'll probably ever get. And skyrim may be the last elder scrolls rpg we ever get. Elder scrolls is my favorite game series, if they remove the reasons I love it, I'll be pissed. The last innovation bethesda made was morrowind. After that they kept removing systems from the series because of consoles, and disks limited space. They said that in a documentary. Prior to hearing that I had no idea why they kept removing things. When I watched that documentary I was dumbfounded, especially since HDD space isn't a problem anymore and yet they keep removing things. They've stopped innovating, that used to be what they were known for. Bethesda is a shell of it's former self.
It kinda reminds me of apples "innovation" and "courage". Bethesda's essentially doing the video game equivalent, except without the prettiness of lets say an iphone for apple.
Fallout 76 is a trainwreck in slow motion...mostly because if it went normal speed it would crash the servers
At 5 frame per second
For all we know, it might be doing just that.
@@matthewshiers9038 I mean, people activated 3 nukes at the same time and it did crash the server XP
If only all the slow motion would help V.A.T.S. feel like, you know... V.A.T.S.
You can edit the framerate cap in the config files and do everything in-game 3 times faster.
Game Engine... Game Engine never changes
*Claps* Clever girl. Clever girl. ^_^
Game engine never changes. Game engine is cruel. the crueler it is the sooner it is over. Sorry I couldn't resist
Best comment
Actually Fallout 76 is a great indicator that they are in fact changing their engine right now. The next games coming up are still far away and probably based on new technology/engine. So they are trying to bridge the time until then with a "liiiive serviiiices"...which is sadly shit, but yeah
@@p839aul Howard has confirmed that TES6 and Starfield will not have a new engine. Stop creating bullshit excuses for Bethesda.
I'm not unhappy that it's you saying it's rubbish. I'm unhappy that it's rubbish.
Classic case of the messenger being shot
Yep.
Thats deep
I don't personally think it's rubbish, in fact, in my opinion it's quite alright. Looking past the bugs, it's very nice to explore a desolate world, reading and listening to well written and well voice acted notes and audiologs, carving your own path through a world. Very fallout 2 like.
@@jacksonelh Do you think it's a bit rubbish if you don't look past the bugs though?
Metal Gear Survive:
-Takes away core game mechanics
-Complete lack of character and/or story
-Extremely dull gameplay
-Killed a popular franchise
Fallout 76:
-Takes away core game mechanics
-Complete lack of character and/or story
-Extremely dull gameplay
-Killed a popular franchise
At least Fallout 76 didn't charge you $10 for an extra save slot
@@sytherwusky but it did think it could charge $60 upfront for it, at least konami weren't cheeky enough to ask that much as an entry fee.
Pokemon Let's Go:
- Takes away core game mechanics, and 656 of the 807 Pokemon previously available
- Complete lack of character and/or story
- Extremely dull gameplay
- Substandard, reused five-year-old models and animations
- Should have killed a popular franchise
Pokemon Sword and Shield:
- Takes away game mechanics, and an unknown number of the 809 Pokemon previously available
- Complete lack of character and/or story
- Extremely dull gameplay
- Substandard, reused six-year-old models and animations
- Should have killed a popular franchise
@@PokeMaster22222 Sword and Shield hasn't even come out yet tho...
@@PokeMaster22222 The difference between Fallout 76 and Pokemon Let's Go is the latter wasn't hyped up to be the next big game in its franchise. It was always supposed to be a smaller side project, and it wasn't going to affect the development of any future games.
Plus, if you think the gameplay of both game's is "Extremely dull", without having even played one of them because *it hasn't been released yet,* then you were never the target audience for it and never will be.
Can we take a moment to appreciate Obsidian. I mean they only had 18 months and made they Fallout: NV. That is some God tier game development. That's not even mentioning the DLCs they made for that game.
I really hope Microsoft gives them creative freedom. Obsidian with Microsoft's resources? Call me in
At this rate, the only way we'll get a good fallout game again is if obsidian makes it.
Obsidian has possibly the best record of any RPG developer/publisher. They made KOTOR2 (a bit rushed but again because of the publisher's wish, not Obsidian's), Neverwinter Nights 2, New Vegas, Pillars of Eternity and many other great games, and Black Isle studios, where many of their employees used to work before its closure, made games such as the Baldur's gate series and, of course, Fallout 2. If it was announced that Obsidian would be developing Elder Scrolls 6 and Fallout 5 I would be ecstatic
@@exantiuse497 Yeah I'd be beyond happy if Obsidian just made Fallout from here on out. Like maybe remastering the originals and then started a new Fallout game. Maybe finishing Van Buren or something. And Obsidian gets kicked around a lot by BS time restrictions, but when they make a game, it's almost always good. I say almost because they were involved with Armored Warfare and that was a mediocre World of Tanks ripoff.
Gee its almost like having the people who created a series when they worked at Black Isle in the 90s do better work on it than the guys who just bought the IP with uncle Zeni"Moneybags"Max's bottomless pockets. Who would have thunk!
Remember when everyone praised Bethesda for being one of the few publisher that consistently made decent single players without excessive amounts of bullshit? What an ignoble way of pissing that rep away.
8523wsxc Pepperidge Farm remembers
I have never felt that. Bethesda always releases broken buggy messes.
It might be buggy but at least Bethesda made Fallout: New Vegas, oh wait...
Wait, when have they consistently done that? You mean since Daggerfall and Morrowind or what? Oblivion had horse armor and was (is, without mods) a broken mess so you can't mean from here? ^^
I mean, at this point, if someone says "remember when" in reference to the game industry, they're probably talking about a time before the bulk of visionary game developers were driven out of the industry by corporate wankstains.
There's also just the factor of rose-colored glasses and the fact that it was a lot easier to forgive a few mistakes in game design and technical issues here and there when monetization consisted of $60 for a single-player game and $15 a month for a multi-player game.
But then, it also seems that the trend of bullshit monetization went up at the same time as technical care and attention to detail went down. Which makes sense. As money became the ultimate priority, taking the time to ensure quality just didn't matter as much to the wankstain CEOs if they could pull massive profit margins anyway.
"People love to call game customers entitled but no entity acts more entitled in this industry than game publishers themselves"
All of this. We're being entitled for not liking what a company is doing with their game series and speaking out about it? Well riddle me this Batman. Who are the ones who think they have the right to control what their customers can and cannot do with a game after they've already bought it via DRM? Who are the ones who demand subsevience from their customers while doing everything in their power to exploit and abuse them? Who are the one's who think they can steal content from the internet while simultaneously stamping their feet down on things that fall within fair use laws. Who are the one's who lobby for laws that destroy the rights of creators solely for their own benefit? Who are the one's who think they can defy the law when it even slightly invonviniences them? Last time I checked, it's not us doing all that?
its because the consumer still chooses to buy the garbage games they make allowing companies to continue
its not the game publishers per se, but more the games media.
AND the games media do it due to hating the culture of gaming.
See Bill Maher (i know he isn't a journalist) and his comments on Stan Lee and comic books. It is that mentality that singles out male nerds.
Male nerds are called entitled in all mediums. See any remake, such as dr who and the media inflating it and calling males toxic.
Now see the remake of charmed and the backlash. But as its mainly females that watch charmed, the media doesn't care and the females aren't called toxic.
Sorry for a pointless and longwinded reply.
@Bozo Clown its less gamers and more kids.
EA uses legal gambling targetted at kids.
Lootboxes should be illegal or only for games with 18+ ratings.
Bethesda in 2010: The score isn't high enough, NO BONUS!!!
Bethesda in 2018: Fallout 76 is fine, here's a nylon bag
this comment doesn’t even make sense. there’s no relation between these two statements. You could’ve easily said “Bethesda in 2018: this isn’t supposed to be a high metacritic game”
@@aBDKstan simp more
@@aBDKstan Really? the "Bethesda Hypocrisy in quality standards" just flew right pass your head?
lovefistish that’s not clever or funny. that’s just like pointing out the sky is blue.
@@aBDKstan Yet you can't make sense out of it
It's almost like ripping out the core mechanics of what made the franchise good was a _bad_ idea. Who woulda thunk it?
Just rely on your weakest elements, what could go wrong?
I guess you could say that storytelling wasnt bethesdas strong suit but this feels like ordering a whiskey with ice without whiskey.
Bethesda said a Mario game without jumping is just as good.
VelociFaptor I could say that about Final fantasy too, who thought that an almost 30 year old linear jrpg franchise with a story of great successes needed to became a dim a dozen Western open world RPG?
They ripped most of that out when they started the 3d versions.. sooooo
You forgot a few points, like FO4VR literally beeing a $60 mod. Like a single added file of a few KBs to the base game with compatible save games and all, scopes not working, beeing able to walk through locked doors and reach into locked cabinets to bypass lockpicking, and generally being a very lazy attempt. LA Noire - another VR port, has systems designed for VR, like being able to drive with motion controllers, pick up weapons, reload -with motion controls, interact with objects, etc. In FO4VR you pick up a weapon by pressing a button. And it hides it behind a god awful menu system. All of this, for double the cost of the base game, WITHOUT DLCs.
There weren't nearly enough numbers in this list to cite all of their fuck ups
exactly with the number of fuck up from besthada on their various franchise, i wont be surprised if jim is able to make a 76 hours video on it too.
Adding VR to a game doesnt seem like an easy task. If you're willing to buy the standard game and then buy the game in VR then thats on you.
@@StrifeRixa So what if it is difficult? At least put SOME effort into it when you charge 60 bucks when Indie Studios can do way better with way fewer People and much less Money. It just screams lazy and/or incompetent.
@@StrifeRixa I recall some people looking into it and seem to remember the entire VR aspect was just a dual camera setup and the weapons mapped to the controllers. It may not have been easy, but it questionable if it was $60 worth. And not even including any DLC, even if you can just copy the data files over from the flat version.
Having said that, I bought F4VR and it made the game infinitely more playable than the pancake version. I couldn't get into F4 by itself at all, but am still playing it in VR.
SkyrimVR, however, can suck donkey balls. The control mapping is atrocious and the inability to remap them to your own liking is a disgrace.
Fallout New Vegas is what happens when another dev team is allowed to make a "mod" of a previous fallout game.
Fallout 76 is what happens when Bethesda makes a mod of their own game.
I can't wait for Fallout Miami. Apparently a DLC sized mod made by a small team. I believe it's still being made, and they have a vid on youtube
@@gmr4life884 Fallout California is out now, and last I checked its been pretty good.
I'm wanting to see fallout 3 and 4 made in the new engine. The old engine is so ugly and janky I just don't want to play them on it
@@andypaul1503 New California is amazing.
It’s great so realistic. It’s almost like you’re actually there.
So apparently 76 is already on sale days after its release. Amazing.
We need more fallout mobile games.
dO yOu NoT haVE phONeS??
Kusariyaro *”You think you do, but you don’t”*
back to full price. I tried upgrading to the tricentennial and saw it was 80. I just want some fucking skins Jesus H Christ
15€ atm... a couple of cents cheaper and it's "fallout 76% off"
Only six? 🤔 I guess that's reasonable though...if you listed them all the video would get out of hand.
Yeah I only kept it to my favorites. I didn't want us here all day.
Well Elder scrolls 6 will be coming so we could list off all the main series elder scrolls games in one fell swoop.
Just as long as we don't count the spin off games.
If Jim wanted to do all of them all he would have to say is: Bethesda. That's all video over.
@@JimSterling Oh geez, Jim replied to me! 😎
Kori Harpoon
Yep xD
Remember when horse armor was just a joke?
Those were better times.
I actually liked the horse armour
Pakorn Wattanavrangkul Horse armor for Rdr2 confirmed
Did all this basically start from that horse armour dlc?
it was a joke that started because they released horse armor dlc...
Six times? Not seventy-six times??
OOooooooooooOOOOOOOOO!
If you never criticize a company for mistakes, let alone mistakes that get repeatedly made, that we all pay $$ for. They will never learn, or correct them. Some fans act like criticism is the same as hate. It's not. Criticism turned the PS3, and XB1 around. You're allowed to not 100% agree with everything your favorite developer does.
You're far too smart for consoles, friend. Have you considered building a PC?
I have a PC, and consoles. I used to be a pure PC gamer. Now I enjoy both. There are console exclusive games I'd miss too much if I quit consoles. Even if PC is more powerful, and versatile.
@@Fadingxx There is no developer, franchise, or game I would value enough to buy a console for any reason at any price point, and buying console exclusives just encourages an unhealthy practice. Oh well, at least you're still otherwise trying to be a critical thinker and not completely being suckered by consoles.
A word of warning, though: just like microtransactions are designed to wear down your will by preying on your impatience, console ecosystems, by design, inflame tribalism, taking your loyalty and real investments and give very little in return.
Question though. Why game if your not buying/playing games you enjoy? Some of the games I enjoy most only appear on Sony, and Nintendo consoles. I'm not one to fall into micro transactions. I just happen to really enjoy some franchises that don't appear on PC.
@@Fadingxx I'll replay a game as long as it takes for a developer to respect the PC and release for it. Simple. I still play Baldur's Gate to the present day. At the moment I'm replaying Fallout 4. I didn't get GTAV until long after TakeTwo finally forced Rockstar to release the game for PC, and even then only bought it once it was steeply discounted.
Caving to exclusives only incentivizes developers and publishers to keep doing it, and preys on the same psychological weaknesses that microtransactions and pre-orders do, and I would feel more ashamed of myself for being that weak so as to play into the tactic than I would ever get enjoying the game.
Just saw someone on UA-cam launch three nukes simultaneously in Fallout 76 and crashed the server. I'd say that's Bethesdas peak technical performance right there XD
subject_17 lmao I saw that too. It fucking raped their servers
I saw that as well it was hilarious
Can't believe they shut down all the servers today, it's only been a week!
ya, if anyone else is curious, here's that video:
ua-cam.com/video/64JTcZk8i8w/v-deo.html
l cy you’re the real MVP mate
"Six Times Bethesda Was Massively Incompetent"
I'm pretty sure you could easily make such a list on just Fallout 76 so far.
Six times Fallout 76 was massively incompetent
Your lucky it’s not 76 times honestly
Give it time, they'll reach 76 eventually.
Allowing Todd to pretend he is a game designer, instead of a gameplay lobotomizer.
Lol, true
My experience with Oblivion.
I get it years after its release on 360. 30 hours in it freezes and crashes the console.
I go back to it a few years later with a new 360 (old one was stolen) and patched it. 30 hours it it freezes and locks up the console.
I get it on PC a few years later again. Even worse this time. Many quests don't start.
I install the unofficial fan patch which fixed "THOUSANDS" of bugs. I manage to play through the game without a hitch.
That's rather embarrassing on Bethesda's part...... 😞😞
@@loveblanket6512 100% not lying. On the flipside I got Skyrim on 360 on launch and only got one big bug which was resolved just by reloading my game.
@@Frellyouall Odd, care to name a few?
@@mightierthenthesword name a few what?
@@loveblanket6512 You have REMARKABLE luck.
You kinda forgot that time when Bethesda rushed out an update to the client for their card game "The Elder Scrolls Legends" and it broke the game so badly, that the button for buying packs actually turned into a photo of one of the developers chilling in a park or whatever. I was speechless when it happened, unable to understand how they could allow themselves to fuck up so badly. But now it kinda all makes sense.
Can you link to a story that discusses this? I'd be very interested in seeing this severe a fuckup. lol
whhhhhhat..? wha? wha haha... what?
Now I am not an expert on coding but based off of my layman's knowledge shouldn't that be, you know, absolutely impossible? Tried searching for this happening but I can't find it. Maybe someone else can.
The rushed client was indeed awful (didn't help that Direwolf Took their code with them) but I can't tell if you're making a joke or being serious about that bug
It's possible. While referencing the image file in the script they might have mixed up the names ("show image1.png" - "show image2.png")
So THAT'S why New Vegas felt unfinished. Of course they massively rushed the best written Fallout ever.
Thanks, Bethesda.
Flesh mall: the horror film we all need
The best fallout games were never made by Bethesda. Their fans make better games
My opinion is Fallout New Vegas is the worst game in the franchise Fallout 3 is the best game in the franchise wood Fallout 4 being a second-place contender I never played the original so I'm only labeling them the ones I've actually played Fallout 3 is my favorite
A.J. Bauer also did it with 76 and to ID with Rage.
@@redseagaming7832 oblivion with guns with abysmal writing is the best game in the series? Oh boy, what is wrong with your taste?
Bethesda's Fallout 76
Marketing : 95%
Game : 5%
game 2%
game 0.1%
Two percent seems about right to me with how much is purely lifted from fo4
No fucking kidding. Maybe instead of inviting all those youtubers and 'games journalists' to Greenbrier's, they should've used that money and time on the goddamn game!
It's virtually just Fallout 4 with broken net code added to it.
"You know how it is Kirito. It's a tale as old as video games. Your new console release is coming up and your only game is not exactly playable. So you panic and work three weeks straight trying to get the damn thing finished in time.
Unfortunately, in your sleep deprived state you've managed to accidentally introduce a glitch that kills players when their avatars die. Next thing you know, your tutorial NPC is nowhere to be found and your players are dropping like Doritos encrusted flies.
Now, at this point any sane man would pull the plug before anyone else got hurt. But, since you've now been awake long enough to think that the government is run by Flubar, King of the Molemen, the best idea that comes to your head is to double, triple, and quadruple down. So you lock everyone in the game, tell them they'll die if they don't finish it, and pretend it's all part of your master scheme instead of an ever spiraling series of events that you have long since lost control over."
"Why didn't you ask for an extension?!"
"You honestly think I didn't try that?The publisher wasn't having it. 'The game has already been delayed twice' they said. 'It's a huge open world game, no one's going to notice a few glitches'. Fucking Bethesda."
Sword art online abridged.
Love that series, and I do honestly think a "Die in the game you die in real life" glitch would come with Bethesda and Bethesda wouldnt bother to fix it until a year or so later, which in turn making the entire game worst.
You beautiful boi
This reference is beautiful and I'm so happy you made it.
I regret that I only have one like to give.
What ep?
EA was SO glad Bethesda made Fallout 76.
It's like Bethesda stuck their hand up and said "Microtransactions? Pffft. That's nothing. Look at what WE are selling you for $60!"
They thought telling us 'it just works' would guarantee another year of them dodging the criticism for fake praise. Not this year.
And then went, "AND WE HAVE MICROTRANSACTIONS TOO!"
I can only speak for myself, but EA has miscalculated, I have enough vitriol to say fuck their slimy anti-customer practices and then turn around and say the same thing to Bethesda.
And now they back peddle on the PC refunds. Anyone who defends them deserves the lag-ridden POS.
@@idigamstudios7463
EA is beyond redemption at this point.
Bethesda on the other hand is just ignorant in thinking their game engine, which has it's roots in the goddamn early 1980's still has muscle in 2018. And on top of that, made a game no one really wanted.
I'd be up for a 2 player story driven coop Fallout. That's the one i've wanted for years. Normal Fallout story, but you can and SHOULD play that story with a friend.
"When you look at [Bethesda] through rose-colored glasses, all the red flags just look like flags."
King looks like he saw how bad the VATS was in the game. You took that poor doggo and melted his mind, I hope kitsune finds you soon for this! :).
Bojack quote
I'm boggled by people's obsession with VATS. I've been playing since VATS was a thing and hardly found moments where I HAD to use it other than finding enemies that blended in way too well or if I wanted to just matrix someone to death and watch them ragdoll in slow-motion.
I can't fathom why people depend on it so strongly that pausing the game or the lack thereof is such a devastating issue.
Maybe just learn to uh....aim?
@@ArmoredChocoboLPs *learn to aim without iron sights, an accurate reticle, or a gaming mouse
Keep denying the obvious if you want, but it's obvious why you're doing it.
@@nathanlevesque7812
Would be pretty ridiculous to be rifle-focused and NOT use sights.
About as ridiculous as shaming someone for not just hip-firing every weapon in the game.
Imagine if obsidian had 3 years.
I would love to see how that version of New Vegas would be like.
I think it wouldve been worse, potentially. Sometimes the best stuff is born from necessity, back an artist into a corner and they could make another Mona Lisa. As time moves on theres more give and take, and eventually they shit can this idea in exchange for this idea, and that's how you get Fallout 4. Lol. Give FNV another 3-5 months and boi
They had planned to add more land east of the Colorado, have more legion quests, make NPCs such as Joshua fully fledged companions as well as continue the game after the credits.
@@tylerjaynes822 Dumb. The best stuff is born out of reiteration. Working under pressure and to tight deadlines is rough. They could have spent more time on concept and making the game more unique.
Trust me, longer does equal better - compare Call of Duty and Witcher 3. That is all I am saying. Not saying which one is better, saying which one is BIGGER. And also pushing to think what size FONV wanted to be. Or at least what is should have been.
@@tylerjaynes822 No.
I just wanna say that I'm glad you still do this show. We need people like you to stand up for consumers.
Money is tight these days and buying an overpriced, broken and buggy game can be a major setback for some of us, and a reviewer that isn't a paid off shill for publishers is incredibly important for gamers to make good purchasing decisions.
I never knew that Obsidian only got 18 months for Fallout New Vegas. They got got nearly a third of the time Fallout 3 was in development for.
Did Bethesda sabotage Obsidian on purpose?
New Vegas could've been a masterwork had Obsidian gotten even double the time.
dkfsamurai Yep that’s the reason the Legion had so many side missions cut from the game, it’s a shame as well one mission let you take over Novac and when you returned their was going to be slaves, crosses and legion flags everywhere
Jesus Christ imagine being this fucking stupid. No they didn’t sabotage them on purpose, how fucking brain dead are you? They gave them 18 months so Fallout fans wouldn’t be starved until Fallout 4. I hate Bethesda as much as the next person and New Vegas is my favorite game of all time but to just say something as ignorant as this is embarrassing.
@@Kairokairi656 I think you take things too literally.
@@Kairokairi656
Hmm, so Bethesda HAD to release New Vegas (2010) within two years of Fallout 3 (2008), to prevent fans from "starving", but were somehow able to afford making them wait over twice as long for Fallout 4 (2015)...
You seem very intelligent.
Yeah, Bethesda could have easily given Obsidian until 2011 or 2012. Three to four years between games is completely fair. Dunno why anyone would expect (or even want) a smaller time frame.
Bethesda budget:
Coders: $0
Quality Assurance: $0
Lawyers to sue everyone including fans: $54,000,000
"SOmeone who is good at the economy pelease help my game studio is dying"
ZeniMax: *holds Fallout in front of a broken window*
Obsidian: "Let her go!"
ZeniMax: "Bad choice of words, AHAHAHAHA!"
Don't forget Marketing: $10000000000000000000000000000000000000000000000000
@@ggggfan1 if you dont believe me just look at goythesdas logo at 3:10, its a 8 pointed star of david
@@AvariceOverlord you can't hold that up. Since marketing budget is 4-10 times more than development budget.
Should point out that creation club still burdens mod makers and users to this day. Everytime they update Fallout 4's files to add in creation club stuff, it breaks a load of non creation club modding, to the point where users have to manually download older versions of the game to continue playing, until the modding userbase come up with a new workaround. Which again happens each and evertime creation club squits out another paid mod.
Sock Badger Skyrim SE also has that same problem
there is a work around, the update is incredibly simple, just a few slight changes to the exe in fact, and you can easily just use the old exe (if you save it, or have a mod to save it) and it functions normally.
@@comyuse9103 That doesn't make the situation acceptable.
Especially since there's always new mods which don't work on older versions, and old mods which haven't yet been updated to work with the new version.
Fortunately that's only a small subset of mods (most don't use dll files so the exe version doesn't matter) but it's still unacceptable and needlessly frustrating.
@@EternalDensity i was pointing out how tiny the change is, they are doing it solely to disrupt the script extender and breaking more mods.
well, they could also be incompetent, which i would not put past bethesda if we are being perfectly honest.
I genuinely wouldn't be surprised to find out that there was at least one member of the Creation Club team who devotes their time to finding sly ways to fuck over existing mods without people being able to directly blame Bethesda.
The studio that developed Arena, Daggerfall and Morrowind is now calling copying somebody else's formula almost verbatim 'ambitious.'
Wonderful.
Don't forget oblivion and skyrim and fallout 4 and 3.
I will always remember the best glitch I encountered in Skyrim.
"Shallen Shadowclaw, khajiit assassin for the Dark Brotherhood, stood in the worn road. She looked to her left and right, confused. To her right a dead horse lay, both it and the merchant long dead, barrels and crates littered the ground. However this is not what caused the cat question. Where was the wagon? She looked around once more, then on a random thought, she looked up. There the wagon lay, 20 feet in the air, next to a tree. Suspended by some foul magic it was, upside down. At this Shallen gazed for 10 seconds, and then she quoted her god the Lord Scatsbury,
"Fucking Skooma!"
A khajiit named Scatsbury.
Maybe she had especially serious case of kharjos.
Lmao! This was hilarious
Oo oo! Don't forget about the amazing cost-cutting strategy that Bethesda employed with New Vegas: only allowing Obsidian to have 10000 lines of voiced dialogue across ALL 4 DLC STORIES. They had to work around it by constantly having characters/enemies that either could barely speak (the various tribes of Zion, the Marked Men, the Lobotomites) or were flat out mute (Christine, the ghost people, Dr. 8, ED-E). And some of those DLC are STILL the best pieces of Fallout media ever written.
Bump
Holy shit, well that's one way to make sure you cut out fluff
@chad blakeford Very true. If only there was some way they could have had more time or budget so that such strict limitations, self-imposed or not, could have been avoided.
@@tamral31 Nobody held a gun to their head and made them sign that contract. I dislike the way Bethesda acts but obsidian made a choice.
Wait really!?
If there's anything good that came out of Fallout76, it was the cover of Country Roads that they released before the game.
Watching Bethesda at E3 was terrible... I had hope for this game for three brief minutes from the trailer; I instantly liked the idea of West Virginia as a setting for a Fallout game, and at the time I'd also coincidentally listened to a podcast discussing the Mothman legend and movies so I was intrigued by Bethesda's take.
Then they announced it was going to be MMO garbage and ruined everything
The trailer was pretty cool as was the cover of Country Roads. It's a shame.
I'd say the one good thing to come out of the mess that is Fallout 76 is that now Bethesda has, at long last, had a fire lit under their asses! The amount of free passes they were given for delivering glitchy, buggy games was in part what made them so incompetent, Todd Howard was even proud enough to make a joke about it during the reveal of 76, and that's saying something! So I'd say it's time they pulled their thumbs outta their asses and realised that they have to maintain a high standard if they want to stay relevant. Currently they're the laughing stock and most likely will be until EA's next potential and inevitable fuck-up.
It sounds like Bethesda deliberately tried to sabotage the development of New Vegas. People were constantly complaining about Fallout 3 and how it bastardized the Fallout series. So they got the original creators back together and forced ridiculous constraints on them to try and get them to make a worse game than Fallout 3. That way, they could just point to New Vegas and say 'See? Brian Fargo himself couldn't do any better, so shut up and buy Fallout 4, you sheep.'
And then New Vegas was great.
So Bethesda announced that they weren't going to be letting third parties make Fallout games anymore.
Jokes on Bethesda fallout new Vegas was is the best fallout of all time, Obsidian entertainment has been purchased by Microsoft, Microsoft is giving them all the time and money they want to make a good game.
@@Uknown76 as big of a M$ fanboy as I am, I wouldn't hold any faith in anything coming out anytime soon. See the long list of cancelled, delayed, and development hell games they have right now. Gotta hand it to Sony and their doorstop, but they bagged this gen.
There were rumors that Bethesda wanted to buy Obsidian and New Vegas was an attempt by them to bankrupt Obsidian so the company would be cheaper to purchase. This has never been proven, but Bethesda has done similar things in the past to other developers.
I doubt they would sabatoge a game they were investing a decent amount of money in but still it should have had at minimum 2.5 years of development
Bethesda to this day are still butthurt about New Vegas
Nov 2018: Fallout NV possibly the best.
Nov 2019: Fallout NV unquestionably the best.
Thanks for keeping the narrative going Jim.
Proven in a lab somewhere by scientists
What kills me about that whole Bethesda engine/framework debacle is that they're owned by ZeniMax, that also owns the legendary id Software. You'd think Bethesda could just use id Tech, something far more stable and technically competent than the Creation Engine, but here we are
Zenimax are a media conglomerate and actually know nothing about video games, that's why.
@@gramursowanfaborden5820 His point had nothing to do with zenimax other than they are all under the same umbrella. Bethesda fucking publishes ID games. Why on earth they insist on using creation when they have full access to ID tech engines was the point.
Osterergerbanta but that would require effort tho
The explanation, or excuse perhaps, is that Bethesda love their "efficiency." Which is to say, they love doing things the same way since Morrowind. This is why they've never properly written a new engine, and why they refuse to use ID tech, or even Unreal. They're probably lazy (or cheap) so wouldn't want to bother with (or pay the hours for) customizing a new engine to accommodate RPG elements (which they continuously strip out anyway). Bethesda are just stubborn/lazy/cheap, to the point of self-sabotage.
Good point, but id Tech is excellent for FPS shooters and i am not sure if it would work on an open-world always online rpg game like Fallout 76. Just look at Mass Effect Andromeda and what happened when they switched Unreal 3 to Frostbite 3. Also, don't forget Rage 2 (developed by Avalanche/id Soft for Bethesda) which one is using Avalanche's Apex engine and that thing is a beast, just look at Just Cause 4 :)
Took me a while to get used to Jim's personality, but over the years the subjects that he's been discussing were so appealing to me that I got used to him, and now I fully respect Jim (not that he needed my respect or anything) for his amazing journalism. I think he's one of the best in this industry and his honesty is priceless.
The thing is, I don't understand why he has to defend his ideas so much, really how difficult it is to accept that someone has a different point of view ? I mean in the example of F3, I'm not sure I agree with Jim saying he liked the changes to the fallout formula, but it doesn't invalidate his opinions about the game or the rest of series !
It was quite the opposite actually : I loved Fallout 2 and was really taken aback by Bethesda's choice of turning F3 into a shooting game, but I still enjoyed some parts of it, mainly the 3D environments and the sense of freedom and world-building. I appreciate hearing someone's opinion about why they liked a game or why they think it's a good evolution to the franchise.
In retrospect, it helped me understand better what I like in games and why games I dislike appeal to others. It helped me also appreciate more aspects that I undervalued, like the world building and the 3D enviroments, which are now in my opinion at the very core of the fallout experience.
Also, if I don't agree or am not interested, I don't watch/finish the video. Obviously I'm not going to agree with every one of his choices and likes. Some of the games I love would be objectively judged as terrible, but because of nostalgia, or just whim I can appreciate something others don't.
Anyways, that was long comment, but I just wanted to express my respect for people like him who bring honest news and reviews about an industry that I love.
Thank god for Jim Sterling
@@Campocosas Yep, as @Nilmon said, I didn't imply that at all. In fact, I specifically said I don't always agree with him, and just like any human on this planet, he is/will be wrong sometimes. Honesty is still something I value in video game journalism, especially nowadays where most entertainment products live and die by the hype, and where honest opinions are getting rarer.
I didn't very much like him at first either. Even his intro in his old videos was too much for me back then but thankfully he doesn't do much of those antics recently.
Sorry bud, but this is the internet if you don't enthusiastically agree with every word a person says you must hate everything about them, don't worry the authorities are on their way to help with your re-education.
Seriously though, thanks for the breath of fresh air.
"Really how difficult is it to accept that someone has a different point of view?"
You must be new here. Welcome to UA-cam comments where saying that you don't like x game will get you death threats from capital g Gamers. As far as his personality, I realized from the beginning that Jim was emulating David from The Office (UK) so it never annoyed me. In his earlier work it was far more apparent because he even copied speech deliveries
Yeah, just like with Total Biscuit (for me at least), my first impression was just another arrogant British twat. Then i started to listen what he actually says, instead of how he says it. And i thank god for him ever since.
One thing I would add about paid mods: I recently went back to try to play Fallout 4 (heavily modded), and I noticed that that game was patching very frequently, but with no real changes or patch notes. The assumption of mine, and others, was that it was patching for the Creation Club stuff.
Whatever. Just don't buy it, right? Except these patches also broke the mods I was using. Each patch required me to wait for a new Script Extender version, and a few other mods told me in-game they were broken and needed to be updated. As a result of this, not only was I unable to play the game for a brief while after each of these frequent cash shop patches, but I was also left wondering if there were OTHER mods that were broken that just weren't telling me. I eventually just gave up on trying to pay, as my game breaking weekly until I re-updated mods, for no benefit to me, was just too annoying.
If, IF they allow free mods for Starfield and TES6, you can bet it'll be like this but 10x worse. I'm almost positive they'll make free mods so frustrating to use that people will feel like they have no choice but to buy paid versions.
That'd be the title logevity gone.
If they refuse to learn from their own titles, can't they learn from Minecraft or something. That's another game kept alive by modding pretty much.
^ yeah I don’t think Bethesda is that active with their mods to want to compete and kick out the modders doing their job for them. I think Bethesda is lazy enough to want modders to do _all_ the work for them and for free.
I had the same problem, it's easy to fix though. Just disable auto-updates on Steam and make sure to only launch the game from the script extender, otherwise the game will update.
they didn't break your mods, they updated the exe to be incompatible. it was a very, very, _very_ simple change designed only to break the script extender (from what i hear) and you can play with the old exe*. it is straight up designed to make less knowledgeable people have to update everything or switch to using their shitty version of basic mods.
there is even a mod that saves the exe so you can replace any other exe with it, so you can still use your current se version, that is also how i (and probably most non-modders) came to the conclusion that it is just to make you jump through some hoops.
Amazing. It's like they went out of their way to give pirates the best experience.
The Genius of Bethesda:
"So let's create an online fallout game: What are the key components of our other Fallout games?"
"Hmm, well, rpg content driven by character interaction and open ended skill and stat progression."
"Awesome, let's get rid of all the non-player characters and bind your skill building and progression to card collecting. What else?"
"Uh well they also boast a unique pause and plan tactical system called V.A.T.S. so people don't have to rely on the first person combat system created with our clunky engine."
"Superb. Let's make that real time because it's online of course. Oh and to make it more balanced, we'll have enemies run obscenely fast and blink in and out of sight so that you can't rely on V.A.T.S. too much."
"Oka- huh? Wait, why even add it in then?"
"Stop asking questions. NEXT."
"Okay, surely the crown jewel of our Fallout games and all of our games in general is the Modding! Using our highly 'versatile' Creation Kits, modders can jump straight in and fix the shit we fuck up, and so we don't have to spend the time and money fixing them ourselves! It's truly the one reason our games continue to see success throughout the years."
"PERFECT. Let's get rid of modding support."
"Absolu- what!?"
"And make no user end or private servers so we don't have to worry about modders showing us up with much more engaging and visually appealing content."
"Hold on a sec-"
"And hell, let's just save more time by taking 90% of the assets from Fallout 4."
"Oh no n-"
"And make abysmal weight/camp limits even though this a loot based survival crafting game with heavy resource requirements.
"...."
"Fallout 76. BOOM."
10/10 had this comment had me it stitches xD
@@__-fm5qv I live to entertain. Bethesda... does not. :)
A lot of people won't properly register the existence of a dumpster fire until some poor, sick hobo throws up in it and the entire neighborhood is afflicted with a smell that can only be described as Pure Acute Olfactory Distress.
Thank you, Fallout 76, for being that hobo.
@@hazukichanx408 Yeah, I've had multiple conversations with my roommate about the state of gaming and how these past two years have really given gamers insight into the condition of the industry. Because of the nature of games, the internet, and online gaming in particular, regulation on what exactly gaming companies and publishers are and are not allowed to do is very lax. Unlike when purchasing physical products, there is no "online game economy" that gauges what price ranges are set for certain items, meaning that a suit of armor in one game could cost 50 cents, while a very similar armor in appearance and quality in another game could cost ten dollars. The same is true for the games themselves. You can buy a game marketed as an "online service" and BECAUSE it's marketed like that, we are losing a lot of our rights to call it an unfinished game. Any product in real life that does not live up to functional standards, ranging from a car to a tube of toothpaste, can be met with backlash and refunds. Because in a real physical industry, knowingly creating and marketing an unfinished or damaged product is illegal, even moreso if refunds are being refused for that product.
I wonder why is gaming an exception? Because it's a creative medium? Some say it's because it's a young industry, but in that case, what about the consoles themselves? There have been many times over the past couple decades where console manufacturers have been scrutinized and held accountable for producing consoles with very unstable defects, notably the X-Box Red Ring of Death as an example. That was a very serious problem that prevented people from playing the games they paid for, and Microsoft received huge backlash because of it. My point is if the console developers have been held to a standard of completion that players will not make exceptions for, why has it taken so long for that to happen for the games themselves? The fact that games are a creative medium is thrown out the window when that medium has become the juggernaut market it is today. The moment a game has been clearly branded and marketed a certain way, that game needs to live up to the expectations generated this way.
@@oOBombaclackOo I did buy it. And? I can't complain about a disfunctional product that I paid for? I keep buying their games so I can rightfully judge their products after playing them, and not without proof. Good talk.
You should do this for other developers and publishers.
Six Times Activision-Blizzard Was Massively Incompetent
Six Times Nintendo Was Massively Incompetent
Six Times Konami Was Massively Competent
Six Times Namco-Bandai Was Massively Incompetent
Six Times CD Projekt Was Massively Incompetent
It'd be pretty great as a reminder that every developer and publisher has flaws, no matter how much people love them.
Thet >six times Konami was massively competent
That’s impossible, because Konami is Konami and Konami is the worst.
Don't forget Bioware!
YES PLEASE! Make it a series!
@@MegaDman16 Bioware is owned by EA. And Jim could do a video of 50 things wrong with EA and not even cover 10% of the sh*t they have pulled.
Six Times Valve was incompetent.
Jim’s videos never fail to make me feel better. Thank God for you, Jim 🙏🏻.
Praise be to Jim-Fucking-Sterling-Son, Triple Aaaaayyyyeeee
Same
Thank Jim for God, and Jim for Jim
Was dying inside from an anxiety attack and a few other anxiety induced issues.
Jim saved me from myself, thank the god that never existed for the true lord; Jim
Jim Sterling makes me hard, it's science.
No one has to believe me I am not naming names or anything but I recently had a off the record chat with an employee at obsidian at a concert literally last week. It seems that the development of New Vegas was seen as a challenge and many people on the development team took it as a friendly and personal challenge to make a good game, better even than Fallout 3. After all if they could follow up a critically acclaimed game successfully the game world would be their oyster. After the success Bethesda took it as a burn and had an attitude of how dare you make a better selling and better made game than us. You brought up the bonuses based on Metacritic scores that was supposed to be based on sales figures and when New Vegas outsold Fall out 3 Bethesda flipped. They promised that bonus not thinking it would sell better and when it did they claimed it only sold well because the hype was still there for Fallout 3 and came up with some random legal jargon to deny the bonuses. After some heated talks Obsidian left with being told that they will never work on a Bethesda game again and New Vegas will never be ported or remade. So much for a New Vegas remaster folks.
@@ULTRAOutdoorsman After all the ports no way New Vegas could but, the sales figures they were interested in were for opening week in which case I think New Vegas out sold fallout 3 by like 500,000 copies. I would also like to point out that there were some heated talks with lawyers that many people to this day at the working ground level don't know the answers to. Top level Obsidian people were mad and top level people at Bethesda were mad. After a week the memo was passed around obsidian that there would be no bonuses and no contact ever again with Bethesda. Both companies could have been dicks but I tend to side with obsidian with this. Something really weird happened between the two companies.
Which is both stupid and a damn shame. God knows how many people would happily buy an enhanced port of NV (myself included).
A very interessting story, that does seems to coroborate my personel feeling about NV.
Let's face it Bethesda was always week in the writing area :
1 Morowind my old love had no dialogue syteme, your characters uses keys words only
2 Oblivion was boring (for me anyway) in both dialogue and art direction. Ugh... so generic
3 Skyrim was beter in the writing but not that good in my opinion (but better gameplay)
On other hand Obsidian is now stuck to create isometric game with the best dialogue and story ( especially since their rival in that area Bioware got vampirized by EA )
Tyrannie or Pillar of Eternity are such master piece of writing..
But do not have very compeling gameplay
Even kotor two was a diamond on this.
Such a shame i loved the use of the new engine in Fallout 3, but the story not that much ( F*** you daddy i ain't comming for you )
I felt New Vegas was such a good thing for both studios and the franchise
When fallout 4 came out i very septic but still gave it a shot, only to be disapointed
When they annonced F76 i knew Besthesda and I had to part ways
Who knows if bestheda crashes maybe Obsidian could bought the licence back ( since obsidian was made from old Interplay dev )
Sory for the long post btw ;)
Even if this story is completely fake, it sounds very plausible. It's almost impressive how Bethesda is so bad at making games and they still have the ego to think they make amazing games. Their game worlds are lifeless, poorly written, bad combat, awful rpg elements, and so buggy that I feel zero immersion in the game world.
I got burned by Bethesda after losing my save file in the mediocre skyrim and them still not fixing the game till this day. I put 20 hours into that game and to this day I still feel like I wasted my time. I thought I was crazy for being the only person that disliked the game back in 2011. I did like the music that was in the game though
Fallout 76, the Game is rigged from the start.
Bravo.
People are surprised that Bethesda releases broken, watered-down games? They've been doing that since Morrowind. I say this as an Elder Scrolls fan too.
Hell, they're like this since Daggerfall as far as I know. Like, literally the first thing I learned about TES2 was that it was nicknamed Buggerfall. Not the story, not the game mechanics, not the combat mechanics; THE BUGS.
@@depresane DF is buggy, sure, but no way in hell is it watered down. MW cut alot of the interesting features in order to play it safe, and it still failed.
@@evillecaston I was listening to this while browsing Nexus for Morrowind. :D Morrowind is buggy but they have added so much in there that it's almost worth the bugs (Currently having an issue with getting trapped in wrecked boats without using tcl) but Levitate and jump are well worth the fun of breaking the game rather than something like Fallout 76 which plays it safe and screws it up.
I think Skyrim kind of took a dive with the dragons and the shouts then thought everything else should be super tame to compete with it. Though the less said about Oblivion the better!
@@depresane yep I have it. it still bugged to this day.
I remember in morrowind you had to close doors to not make your save file too big so it doesnt crash constantly lol
And Fallout 76's first patch clocks in at 48GB. That's a whole game. With a patch like that, can you even say you bought a physical copy of the game? You bought a cover for a disc with the empty husk you can download the patch into.
That's exactly what it was. The "patch" was the game data in its entirety. BO4 did the same thing. Expect every online only game to do this in the future. They know you can't play the game offline so they know you will have the internet if you are buying the game. They save themselves time and money burning the data to discs and instead just burn the equivalent of a serial number that lets you download the game.
In theory, it makes sense since even if the game data was on the disc it would still be useless unless you are online. They ignore the fact that people have data caps and internet speed limitations the world over but why would a giant corporation give two shits about a customer when it can save a few pennies?
The day one thing was just the game itself just delete the B.E.T.A. Also I don't have a data cap on my internet so that is all on your provider not on bethesda or any other game dev.
that just them not having a good system for applying patches. its not a patch, ur downloading the entire game , again in a new version
@@Diedl8t lmao, you're basically just saying "Fuck you, poor peasents". It's just lazy to not have a decent patch system. It's annoying to wait so long and it prematurely uses up the life expectency of hard drives.
@@flayrekapperz7862 not really because i know people that pay more than i do and have caps.
Bethesda is just lowering people's expectations for their next big title to take everyone by surprise. 4D chess, Jim. Can't you see?
It would be amazing if that was the case but I have a bad feeling that this was just a quick cash grab by Bethesda.
They're lowering our expectations so that we can be just disappointed instead of surprised at how bad it's going to get.
its bugthesda sir spelled it wrong
Yeah it's all a big ruse to gear up for the next TES
So they've been playing the long con gradually lowering the quality of their games for over a decade...
I wonder when they'll release that mediocre game that will seem spectacular compared to what they've been doing recently.
Coming from an entirely different generation of gaming how anybody can defend Fallout 76 is beyond me. Why are people okay with games being released with absolutely no effort put into them now. It really is just Fallout without any of the features that make it enjoyable and possibly has the worst PVP system I've seen in a game to date. How they even thought they would be able to release an always only game on that engine when it can barely handle single player is just ridiculous. We just need to face it, Bethesda is trash now.
If Fallout 76 had been released as $15 DLC for Fallout 4 it would still have been shit they were asking way too much for
Yeah i can't imagine the size of an object that went over someone's head when he said "i love it". I don't even need to play it i can see it's trash in every way.
Gaming industry is losing if shit like that is being bought. Gamers lose when shit like that is being bought. Developers lose when shit like that is being bought. That's eventually how you destroy an industry.
@@m3thisse I truly have no idea why any one would want to spend money on this knowing all the details about it, I will never buy this, not even if it goes on sale for a penny.
@@Jordo246 It's the sympathizing Bethesda shills. I even seen a reddit fallout 76 post saying "BETHESDA FOR THE LOVE OF NUKA COLA, Don't listen to these kinds of people, You have been doing a good job so far" Basically giving the idea that its okay for Bethesda to continue doing their petty practices to screw over people for money and nothing more.
@@FlyingRaijin52 Though I do love their older games Bethesda themselves have always been kind of shitty developers who barely seem to understand how their own engine works, I mean if it wasn't for mods would any one really give a fuck about their games for as long as they have? They need to be told to do better, not that they're doing a 'good job' because if Fallout 76 is an indication of doing a good job on a game then the future of games looks pretty fucking awful.
It's almost as if Bethesda has been setting up this joke since Oblivion and Fallout 76 is the inevitable punch-line.
"It might have started off as funny an amusing but by the end it was just disgusting and offended everyone" Ha!
Live service sh!t like this just desperately... reinforces the need for single player games.
Since Oblivion? Bethesda has been at this since Elder Scrolls 1 !!
My personal experience with the Elder Scrolls series only goes as far back as Oblivion.
The worst game they've ever made though is HAS to be Brink heh heh.
Jim Sterling, calling out the elephant in the room every time while fans and many gaming websites pretend the abnormal is normal.
" Fallout 76 is awesome you are just a hater"
Unfortunately Tale, you are incorrect
id like to pocket your fox.
@@philnolan9903 why? You are aware it was sarcasm 😂
The fact that CDPR, a significantly smaller publisher than Bethesda, is willing and able to create a new engine for CP2077 while Bethesda hints at using what is effectively Morrowind’s engine for ES VI is downright comical and emblematic of Bethesda’s laziness/incompetence.
Casual Skeleman bruh CDPR used to be smaller than Bethesda but they have been in the league for years now.(they have more employees than Bethesda actually) From the release of witcher3 at least if not witcher2. Oh and im talking about the studio vs studio comparison. But even as a publishing entity Bethesda is not that much bigger than CDPR.
@@NatrajChaturvedi what's your point? You didn't really say anything to counter his argument on Bethesdas incompetence.
It seems you were casually excusing them.
You really should be differentiating between publisher and developer here imo. By the time The Witcher 3 was under development, CDProjekt was already significantly larger as a development entity than Bethesda Game Studios. By the order of about 2-2.5x the development staff. Also, Cyberpunk 2077 is running REDengine 4, an iterative upgrade in the same sense as Creation Club is an upgrade of Gamebryo. It's still more impressive tech and a very praiseworthy accomplishment, mind.
But CDProjekt are probably also a publishing rival in terms of capacity, given that they run GOG.
@@rioplats Wait CDPR run GOG? I didn't even know that.
And you ASIANS don't hear that well. No not excusing bethesda at all. I just get irritated when geniuses on the internet try to paint CDPR as small timers or even an indie like outfit when in fact they have become a big profesionally run corporation (that still does good creative work) by now.
Fallout New Vegas is still my fallout!
new vegas and fallout 2
Cedric Baccay any Fallout not named F4 or F76
New vegas fanboys everywhere
Moist cake, maybe, just maybe, because it was a better game? And made by some of the original devs of Fallout 2.
Moist cake, haha fuckin' idiot. You have no argument and you know it.
Look here Jim, those 6 issues? They're bEtTeR wItH fRiEnDs
Much ado about ROFLcopters.
Only if your friends are better than the game. Or if you have friends ;_;
Easy to spot the loners with no friends in these comments...
My friends are my friends because they don't play shit like fallout 76 and red dead 2.
@@NeverQuit87 ..shut your friendless ass up
When your game is so bad that Jim needs to do a follow-up about your awfulness...
Indeed. Hopefully people get it now :)
clicks fam.
Plebs: "Vigorously defends corporations and paid shills"
Corporations: "LOL"
Also plebs: blaming SJWs for trying to destroy their games with diiiiiversity.
@@Arrakiz666 sjw's are trash
Corporations: "Ha, and we can count on some Plebs arguing for no reason as well! Lol lol!"
@@Arrakiz666 Forced diversity there is a difference. If you can't tell, we can't help you.
@@Arrakiz666 Pretty sure no one had a problem with Franklin being black in gta 5
Now I'm glad New Vegas was my intro to the Fallout series.
yeah for me too. it was a random shot and evidence piles up that its the best one
which is sad. fallout 3 was an amazing game.
Same here
Ditto.... And now that New Vegas has utterly bricked itself for me, I am now without a fallout to play
Check out fallout 1 or 2. The graphics have not aged well but the story is amazing
Go watch the NoClip documentary that was released after the E3 but before the initial beta. One of the developers clearly said that they didn't know what their own code and framework could do in a multiplayer enviroment, so they deliberately went for a fixed and low player count per session while giving the public the excuse of "wanting to make players feel lonely".
All of this while they could've simply asked the team behind TES:O for either help or just guidance on the project.
I found it funny in that NoClip vid when one of the devs responsible for adding multiplayer to the engine (via using the quake netcode from id software) was laughing about seeing code that has not changed since morrowind.
Well, they claimed that they DID get help from them and many other branches of Bethesda/Zenimax. And by "they" I mean Godd the Todd Howard
It really feels like they just shoved in multiplayer by force (because really, how else would they have been able to do it with that shit code) into Fallout 4 and the game is just screaming in agony.
"It just works"
~ Todd
"Sometimes it doesn't work"
~ also Todd
Justin Y. Me before submitted my coursework
DAMMIT, HOW? YOU DIDN'T EVEN WAIT HALF A MINUTE BEFORE APPEARING.
"Stop, Criminal Scum!"
~ Just a guard doing his job
"Let moders fix it"
~Todd
It would make perfect sense to me if Digital Homicide made Fallout 76.
All the reused assets, broken net code, buggy mechanics, and general half-assed effort.
Did Robert start working for Bethesda?
18 months for FO:NV? Holy shit, i am no game designer, but even i can feel the stress everybody at obsidian must have felt to complete this game in that time span. Massive respect for those guys.
Never forget, Bethesda set Obsidian to fail. They didn’t, and actually managed to create a masterpiece
Masterpiece is a reach buy it is a nice game
Well I agree with you Fabio, I think its a masterpiece.
Obsidian is pretty epic.
Masterpiece is the correct word.
New vegas is better than 76 will ever be
I remember the amount of backlash Horse Armor received in 2006. Over 10 years later, it's now a normal thing in video games. Sad.
I got really wrong for hating on this after E3... I just laughed, still am just laughing. Not out of malice, just because I found it laughable that this was expected to be good when it only ever looked like a very watered down experience.
Great video!
Also this made me realize how much I missed TotalBiscuit :(
Keep it up Jim!
Oh, so that's why my PS3 copy of Skyrim suffered performance issues...
Mine had an aneurysm every time it ran
At over 1000+ hours of vanilla ps3 skyrim, my save was 12MB. Wearing nightingale armor and sprinting while on horseback would put me so far past terrain generation I had to sit for over half an hour for it to catch up most times (which is why i had to play for over 1000 hours...)
aye, it fucking sucks. I couldn't even finish my fallout 3 goty edition on my ps3 up on till this day because it keeps crashing. damn shame
Same only had one more dlc to do in fall out 3 but it crash so meny times it was unplayable and i had all best weps in the main game
Your a bastard hitler, the PS3 version was ‘performance challenged’ and stop killing elves
"Bethesda's breakages are downright routine [...] to be an unfunny running joke among the community" - It feels like a significant (or at least a significant \*vocal\*) part of the players have elevated Bethesda's bugs from a running joke to outright meme status and beyond that. For some players encountering the various bugs (ranging from "funny" to annoying to game breaking) is "part of the authentic Bethesda experience". For some players encountering these bugs (especially the "funny"/weird ones) are part of the \*fun\* of playing these broken games. For pretty much every other developer a release full of bugs would cause outrage - for Fallout or The Elder Scrolls however you get "The Top 10 Funniest Bugs And Glitches In Skyrim!" videos instead. If you see the fun in an NPC swimming up a mountain path, that's fine with me, but this propagating bugs are "fun game elements" on a noticeable scale causes a bad bad feedback loop in which players tell Bethesda "oi, the bugs in your game are sooo funny!" and Bethesda thinks "Why spend money and time on doing proper QA if players actually love all the bugs in our games? (besides, if something really serious is broken, modders are just itching to fix it for us!)". Both sides become complacent - and that's bad for everybody who would like to experience FO/TES games that actually push the series forward and allow for a gameplay experience that isn't constantly interrupted by bugs and glitches...
hypergrip It'll be nice if there was a new engine too.
giants flinging characters into space? comedy gold.
unkillable high level enemies under the floor? unuseable passages? memory leaks? the community needs to call bethesda out on their bs.
true. also, it can be fun and interesting to go bug-hunting in games. but if the game is so full of bugs that you actually have to put in a lot of effort to avoid them, it's annoying. and if i really want to play buggy games, i'll just get an early access game, where i at least have a chance to see the bugs being fixed eventually.
Fallout 76 should just have been a co op/single player game
It should have been like Borderlands with drop in/drop out co-op.
It plays like a coop/singleplayer game pretty much. Aside from the horrendous always-online requirement, I'm not sure much would really be different if it was.
So, just Fallout 4 DLC, because thats all it would feel like.
Well, it is what it is. I wish it had just been a regular fallout game. Or at least, I wish it had NPCs and story ON TOP of multiplayer. Not replaced by multiplayer.
I feel like how they should have done the coop is once you find a companion then Co-op would be unlocked
"Six times Betehsda was massively incompetent" a.k.a. Wednesday, around noon.
Do one for Konami.
I'm sure you can find a supercut of all his #Fuckonami segments
The video would be 5 hours long...
@@danielwilliams7161.......And?
I'm not sure *one* would suffice.
can't, they don't even make games
Fallout 76, by *2008* Standards, is nothing more than a full bugged, bad, incredible ugly pc game experience.
Why did they even think this would fly at 2018? Why oh why???
Because of Fortnite and PUBG.
Funny thing about Fallout 76 is yesterday I saw a story about multiple people setting off nukes at the same time and it crashed the server thus disconnecting everyone on the server.
They only allowed 2 nukes to be set off at most. Historical accuracy and all.
@@Phanbot01 Considering what happens when a single nuke is dropped by the players... That's not actually all that surprising. It's a huge in game effect you can see from way way across the map, it spawns a fuck load of mobs(especially scorchbeasts), changes an area's biome temporarily, and starts several in game events.
Because it WILL fly! Bethesda will make *loads* of money off this game.
Unfortunately, gamers are gluttons for punishment.
What is it with Obsidian and publishers giving them short development periods (looking at you Kotor 2)?
no idea, i guess they just see Obsidian as miracle workers?
18 months to make a better Fallout game then Bethesda could probably put out in four + years.
Publishers are just shit
It's because they are the small "sequel" developer in the industry. Ya know the developer that just makes a spin off that is suppose to be decent while the real developer works on the next "actual" installment to the series. It just so happens they have better writers and story designers than the big studios do. Publishers treat the studios that only work on dlc or multiplayer aspects of games the same way. It's jus that Oblivion has a fanbase that actual like their stuff. Reason why most of their Kickstarter games always made their goals.
@@miguelpereira9859 Indeed
“But regardless, whatever you think, do remember that its been scientifically objectively proven by scientists in a lab somewhere that Fallout 76 is actual dog shit”
This made me laugh probably a lot more than it should have
Fallout 76 is so forgettable that Jim started the video with a rant about it, but by 10:54 I was scratching my head trying to figure out what Jim was talking about. Wait, did they release another mobile title like Fallout Shelter this year? Maybe a Facebook game I forgot about? Oh wait, no, he's talking about Fallout 76. Silly me.
Fallout 76: the Wii U of Fallout games.
So. Its the prototype of the Switch? Whats gonna come from Fallout 76, a brand new Fallout that transcends all others? Lol. Really awful analogy.
But the wii u worked and was actually cool
At least the Wii U had a lot of good ideas. Fallout 76 feels like a pure zero effort cash grab
@@EmoDKTsuchiya Well, the Wii U worked and had a -l-i-b-r-a-r-y- Book shelf of good games.
The WiiU had some pretty great games. There is nothing good about Fallout 69.
Bada-boom first guy to get kicked out of the room
Oh Enzo!
Give em a break. He's still recovering from his failed rap career.
How _You_ Doin'?
@@JimSterling I totally missed it live. Kinda checked out of the Bar vs AOP.
Volrath2242 your avatar just put me on a 10 minute nostalgia trip
I love Bethesda's games and I love love love Skyrim but some damn good points are made here. After all, if you love something you can criticize it and still love it as you said before Jim.
Yet reddit will still downvote, bit and moan because those points were made by Jim Sterling. But if they were made by "predatory micro transactions aren't exploititive" jason shitstain (dunno his surname) the thread might make a net positive. If they were made by... I dunno... Gabe "Dipshit" Newell it would be upvoted more than "sense of accomplishment" was downvoted because reddit folk are fucked in the head.
Yeah, I really don't use reddit so I guess I avoid that somewhat. Though Twitter is a hellscape
Other companies can make complete games. Other companies can make beautiful games. Other companies can make deep, immersive, complex games. Often, it’s companies with substantially fewer resources than big ones like EA and Bethesda, and somehow the latter can’t clear the bar.
We need to give big companies zero room for excuses.
Fallout 76 should have been the New Vegas to Fallout 4.
A new game with the same engine and additional assets. The new weapons and monsters in 76 look SO COOL but why not just make it a new Fallout SP game? If you REALLY want some online aspect then have co-op, but always online, breaking VATS, no NPCs, etc etc are just awful decisions.
I've been operating under the theory that Bethesda is actually REALLY angry that New Vegas is the most-praised Bethesda Fallout title, and honestly, nothing they do convinces me otherwise.
Exactly what I thought they should have done.
@Kass, More fact than theory actually, reading between the lines on the article where Obsidian said they "would love to work on another Fallout game, but it will never happen" it seems quite obvious that it's because Bethesda doesn't want them to steal the thunder again (Remember that FO3 was originally better received than FO:NV for quite some time until the tide turned).
And to be honest I can't blame Bethesda either. Imagine E3 a few years back. They'd just revealed FO4 and they get feedback like "Yea this seems cool and all, but when will you let Obsidian do their next one?".
>complains multiplayer game is always online
Isn't that a bit unfair? I mean if the entire point of the game is to be "fallout but an online version" then it's basically what's on the tin. I will admit I'd much rather a fallout-4-but-coop type game, but they were pretty up front with it being more fo an ark / rust / gtaV session based online experience, so blaming an online game for needing to be online... seems like a cheap shot.
GAMES AS A LIVE SERVICE GOTTA KEEP UP WITH THE MARKET TRENDS
@Jim Sterling
Do you know the worst part about 76? As a game, discarding the bugginess? From a guy with 200 hours so far who DESPISES what FO3/4 did to Fallout?
The foundation of the world (the Appalachia post war lore bits, the relationships of the unfortunately now dead survivors of Appalachia) are probably the best Bethesda has made for Fallout. It has some of their best new nuclear abominations like honey beasts or the various cryptids. The sheer variety of environments is amazing, the level design is UNPARALLELED by any previous Bethesda title or nearly any other open world developer. The ideas for the various factions (Free Staters, Fire Breathers, Responders etc) are FANTASTIC NEW IDEAS. Of all Bethesda's personally developed titles (so not including NV) titles, Fallout 76 tries the hardest to establish a real sense of a relations between the factions that were once in Appalachia.
All this game needed was the same writers from either New Vegas or Far Harbour (one of the few pieces of Bethesda developed Fallout content to achieve a nuanced RPG story, morally grey choices and with unique endings and quest-lines on the same level of New Vegas) to develop the factions.
And due to the story of Appalachia and how the scorched are overunning everything you would only need 3/4 major settlements BRIMMING with named NPCs instead of having them more spread out ala previous titles which have a large number of unnamed npcs. Now the towns would feel more alive and larger, it builds on the "rebuild" and "reclamation" themes of Vault 76 as you interact with the community and try to rebuid Appalachia. It also means players are guided to the content more thoroughly and have some great hub areas to meet players.
This world in particular for a Bethesda GS Fallout was RIPE for another grand faction war (perhaps have the Fee Staters fighting against whats left of the local government) and they utterly blew it. Such a damn shame because the foundation of 76's world is genuinely great and easily has their best world building since Morrowind.
I agree with virtually everything you said, which sucks harder because of the amount of GENUINELY GREAT STUFF that is in the game.
i really hate the fact that they're really pushing and even breaking lore to just push elements into the game, technically the brotherhood of steel didn't exist yet and was still being formed in the Lost hills Bunker, and there's no reason for them to establish a presence in the east coast yet as they were too far underdeveloped and were still gathering resources and conducting research
@@Umimugo Honestly, none of the things from the old games should exist in 76. Caps were only used due to water traders in California using them. Super Mutants were only perfected by the Master, who didn't exist yet, and the same goes for Deathclaws. The Enclave at best would be a fledgling compared to any other game, assuming they even would exist by this point.
@@firstlast-ey4ly points for the caps and Deathclaws. But. FEV was a pre war thing just because the master said he perfected Mutants does not mean he was right. And Enclave is a Pre War faction strongly tied to almost every shitty thing that happend pre-war and vault tec. Granted the mutant thing could be considred Retcon but its not that unreasonable as FEV was a pretty big thing pre war with the New Plague and the whole war thing
@@Blutwind But it wasn't. Factually FEV was extremely rare and it has been confirmed in the Fallout Bible by the creators of the series that the Master did indeed perfect FEV. Hell, FEV was the cause for the mutations like Brahmin and such. I might've missed some details here and there, I admit that. However, even if my points are wrong, I still must ask why Super Mutants have to even be in 76? What's the point to constantly recycling them with no real rhyme or reason. They already have the likes of the Scorched to be their major villain mutants, why do we need the big green assholes again? I know the answer is definitely Brand Recognition, but I call it a lack of creativity.
Umimugo yeah thats dumb. For every cool addition to the lore they have supermutants and deathclaws which makes no fucking sense.
They already have the scorchbeasts, those can be YOUR Deathclaws Bethesda!
Bethesda is like that slacker from high school that was only able to pass tests by lucky guesses.
Not really. You either hate their games or love them, no luck involved.
hey thats like me! i slept through every class! i feel so much closer to bethesda now XD
I see Bethesda more like an abusive spouse, the gamers defending them are like that abused spouse that keeps saying how great they are even though they are treated like shit regularly by them.
They always start the game with luck 10 and intelligence 1
They are the straight C student who started drinking paint after Morrowind.
Their games have always been a mess but at least they had ambition back then.
hang on ... your hat is wearing a corset?
Any thoughts on Jason Schreier calling gamers "misguided" and "uneducated" for trying to validly criticize Bethesda over this? He doubled-down on defending them recently, then did an interview/debate on Yong's channel where he acts like everyone else is an idiot that blindly rages who is either under-informed or misinformed compared to him, lol...
Except that's not what Jason called gamers misguided for. He called us misguided for flying into a fit of counterproductive rage that only makes developers want to work less, not more, every time our expectations aren't perfectly met.
Seriously, is it that fucking hard to read carefully and not misrepresent his words? Do you WANT to feel offended? Do you just get off on thinking that someone is trying to insult you when they're trying to provide constructive criticism?
Every time something happens to piss people off, it seems I get asked to respond to something Jason Schreier said about why the pissed off people are misguided. In his particular editorial on Kotaku, he may be onto something by focusing purely on the engine criticisms, but I think he's off-base with the rest of it. You cannot justify a Bethesda game's bugs with "ambition" anymore. Other developers have created more ambitious and more engaging open worlds than Bethesda, with a fraction of the problems. He says few games offer the level of interaction that a Bethesda game does, but in 2018 that's simply not true.
I don't think focusing solely on the engine is the way to criticize Bethesda mostly because, as Schreier demonstrates, you get bogged down in technicalities and word usage. His article essentially boils down to "you're wrong to blame the engine" without providing any substantial reason for why Bethesda's games, in particular, are always so utterly broken and (these days) archaic, and that IS something we ought to be asking, because Fallout 76 lays the problems bare without any ambition, storytelling, or worldbuilding of note to hide behind.
Games "journalism" = marketing
They write articles over scraps that companies feed them. Of course, they would defend the companies over the users. The companies pay their checks via ads and give them a reason to exist in the first place.
Jason never play a video game in his life. im pretty sure.
@@yaldabaoth2 Ding ding ding ding!
..Six times Bethesda fans fell into deep denial and screamed at the internet for not understanding brilliance.
We should have them all go up against David Cage, they might put a dent in his criticism armour.
to be fair you need a high iq to enjoy fallout 76
Pathetic SAD!! XD
@@sernoddicusthegallant6986 PFFFFFFFFFHAHAHA Dude that's a legendary joke.
keep in mind, there is a fine line between Genius, and madness.
Most of these issues come down to the engine they won't stop using,
Zenimax OWN ID and ID Tech and have said the engine is now exclusive to their company.
Therefore they have no reason not to change to the same engine as DOOM 2016 and RAGE 2.
They will refuse until they are forced too
Bethesda has access to id engine!? Why aren't they fucking using it..It's way better than the shitty engine they use.
I am not really sure that ID TECH would be ideal though, it is a weird engine, and I don't know if it is really set up for this kind of a game.
look at the latest RAGE 2 trailer, its fallout
Meanwhile, Elder Scrolls 6 gets confirmed to use the same engine as before.
They have no reason to change.
To them, cheap production costs mean if it fails there's no real loss, but if it sells even moderately well it's a massive payday.
What I love about them still using this engine is that when they make changes to the game it means recompiling massive archives
which then means they need to put out a 15GB+ update even though the changes were small bug fixes.
I look forward to lots of big downloads in my future
Sure Bethesda is generally incompetent, but do they have phones?
THE ELDER SCROLLS BLADES
A *FULLY FEATURED* ELDER SCRLLS EXPERIENCE IN YOUR POCKET!
*contains laughter*
Well now they've had their fun experimenting with Fallout we can only hope they'll learn their lessons for TES6.... Aahahahaha I wish -.-
Is now a bad time too mention the same engine they used from Morrowwind, a game from 2002, is the same one they've been using and they said they will continue to use the engine, even though it's proven to be a buggy and broken engine. Fallout 76 is a good example if you need an example to point too.
Five will get you ten TESVI will be a mobile game.
Bethesda never learns though, their games just get more watered down as time goes on.....
Jim
Dragons don't have anuses Jim
A dragons has a cloaca Jim
Surprised that a Boglin expert such as yourself would be unaware of this Jim
DundeeDriver I thought the cloaca was just for sex organs.
Proper nomenclature is important.
Powdered Toast Man!!!!!
Ha, furry
@@jackhazardous4008
*Scalie
Jim, thank you for mentioning the horrendous port of Skyrim on PS3. After thoroughly enjoying Oblivion as my first Elder Scrolls experience, I was more hyped for Skyrim than any other game in my life. It looked amazing at it’s time. Then I had the pleasure of my game becoming completely unplayable by freezing up immediately upon loading my save. The game was literally unplayable unless I wanted to start a new character as there was no patch or fix in sight and Bethesda was not acknowledging that it was an inevitable issue that you would experience if you played the game long enough. They were basically hoping players wouldn’t put in enough time to experience the memory leaks so they didn’t have to acknowledge what a broken piece of shit it was. I had never experienced this of the hundreds of games I’d ever played and was completely shocked and in disbelief. I could not believe this was even legal let alone acceptable by Bethesda. The rage and disappointment is still fresh and I haven’t bought or played a Bethesda game since and go out of my way to warn people how broken their games are.
My sister's PS3 Skyrim save straight up never worked. Textures were light blue for no reason, framerates dropped for no reason, shit was impossible to find...and then after hours upon hours of dealing with it, her save was just fucking gone.
So she made another character (begrudgingly) and this character entered a building to a blue screen. And couldn't leave. So she got stuck in a void and it autosaved there. Cool.
Sis played that save from an hours old save after that, but only for like 2 days before she (understandably) gave the fuck up.
And when my ex tried to name her character it wouldn't let her, so she had to name her Prisoner.
Dude, if you love the game so much then play it on PC. Hear me out, not being a smart-ass here. Skyrim on PC is definitely worthwhile due to mods, we got unofficial patch for every DLCs; mean it get the best workaround from capable people (modders, not those incompetent Beth), in this case a guy named Arthmoor (hope i spelled that right). However, the migration to PC might be a bit intimidating (Installing mods for beginners require lots of reading, otherwise); but I promise you it's worth it, not to mention there are a lot of videos explaining step-by-step process of installing mods to your game. The Nexus ain't going anywhere soon, so you still got a lot of time to consider; just please don't alienate PC as one of the options.
Oh yeah, you also get the privilege to join the Master Race (just don't reveal your actual specs if it's too pathetic XD) and develop the tendencies to address console players as peasants, but please; don't do that, don't be that guy...it's pretty annoying..I mean, I still dream about playing RDR2 sometimes T_T "MaSTer RacE" pfft!!!
marvelmaniac88 PS3 can’t handle it. It’s not Bethesda’s fault 🤦♂️
@@sheriffaboubakar9720 It's still Bethesda fault for not being incompetent enough to port to PS3 well.
EmperorFaiz The PS3 doesn’t have good specs.
"Six Times Bethesda Was Massively Incompetent In 2019" - at this point, it's Bethesda's suggestion more so than anyone else's
No idea why people keep defending this.
Corporate fanboys
Shills and mindless bethesdicks. :/
Too proud to admit they came down with a grotesque case of buyer's remorse
Do they? Where? I've been searching this comments for a while now, and I can't find the alleged people defending it.
@robot noir not necessarily in these comments but you should see some of the diarrhea that spills out of people I talk to about it.
I could probably make a video about it separately.
Only 6? You're losing your touch Jim. I reckon you could make a video listing them all without explanations in about 12 parts.
Jim I am disappointed. You didn't mention Horse armor in oblivion...
My favorite part of Jims videos is when he explains simple logic. Like how you can like some changes and dislike other changes.
What Bethesda had over the competition was mods. They embraced and supported the modding community.
But you can't mod Fallout 75. Plus it's a shit tier version of Rust. They didn't have to make interesting characters, relying on other players to produce content for each other.
If by "embrace and support" you mean "abuse and steal from", then yeah. Never forget, Fallout 4's Settlement System was whole cloth ripped off from Fallout 3's Real Time Settler mod.
@The Zhark Sorry, I don't understand what you're getting at. If you think I'm lying or you've never heard of the mod, you can see the date it went up on the Nexus and how it's exactly the same as F4's Settlement System. And you can bet those modders didn't get paid for their IP that became a central selling point for F4 and now F76. Seems like a pretty lame business practice to me, even by Bethesda's standards.
@@aitch9053 they should copy it tbh, everyone wins if they take good ideas people came up with from past games and incorporate it in new ones ::o
Yeah, I really wonder what Skyrim's success would have looked like without the Creation Kit. I don't contest it's a fun game overall, but there are gaping areas where mods make a huge difference. Skyrim got a lot of good faith and support (and fucking endless free advertising) because of the modding community, and Bethesda proceeded to abuse that good faith by monetizing mods.
Well.... one _can_ mod fallout 76. In fact there are already some mods for it. A modder should not be surprised, however, to see their account frozen for "cheating" or some other ridiculous shit. It's just not official yet. (read that as "Bethesda have not setup their system to take a cut of the action yet")
Cheers,
- Eddy
I really enjoyed Fallout 3. I thought it was awesome. Then Fallout: New Vegas came out and I thought that was even more awesome. Then I built a PC good enough to run it well and use alot of mods and I thought it was even more awesome. 800+ playtime hours of awesome. Then Fallout 4 came out and alot of people hated it. Still, I gave it a chance and I ended up loving it just as much as New Vegas to the point of 500+ hours of playtime and I still play it almost daily. Then Fallout 76 was announced and I was skeptical. As more things were revealed about it I became even more skeptical and now that it has released, I see how much complete dogshit it is. The worst part is, if Bethesda kept to the same formula, we could have gotten Fallout 5 by 2022. Now we'll most likely see Cyberpunk 2077 release before we get another proper Fallout game, but that's fine by me since Bethesda doesn't seem to know what the fuck they're doing with the Fallout franchise anymore.
Kind of related, there's a mod for new Vegas and 3 (maybe will expand to 4 one day) called a tale of two wastelands. It restricts how many mods you can use, though they did format a few for it like interiors, eve and a few others. It basically merges fallout 3 and NV under the NV engine. What a gem.
Hopefully Todd and most of the other lead developers will be out of the picture by then and someone else can take the wheel
@@daltonfreeman6551
I say mostly, Todd and the big higher-ups that runs Bethesda.
@@minimaluser2132 nah, turn based games aren't for me. Though could see why people liked it.
To me fall out 3 was much better than fall out new vegas
Starcraft 2 just had this "paid Mods" Idea patched in.. like a week ago.. I swear, the days of the free maps,free skins, free fun is over. Its all costing money now. Just great.
Wait w h a t
It's blizzard, why am i not surprised.
They're called "premium maps" and they are community-created maps and content that is monetized by Blizzard.
So far I haven't seen anything worth my money, anyways.
Well, Blizzard is known for destroying genres, its just going to destroy RTS again.
I LOVE the idea of a multiplayer Fallout game with a living, breathing world for you and a bunch of other players to exist in. The problem is, they forgot the living & breathing part. Add meaningful NPCs and dialogue, meaningful quests, a C.A.M.P. system that isn't beyond fiddly and broken, and for the love of god learn how to make/use your own engine without it shitting the bed, and everyone will be happy.
Six times? So you only want to cover the last week? Alright.
And Bethesda is STILL going to use their old engine for Starfield and Elder Scrolls VI.
That's gonna be a trainwreck
We need a dad to take away the engine from Todd. Make him use a new engine and this time with no bugs already built in.
What a train wreck..
This puts me off those games instantly.
Making new engines is expensive but to me but Bethesda has made enough money that they can build another engine from the ground-up that will actually work they just don't want to they want to keep using the same engine cuz it's cheaper then building a whole new engine which means we're still going to have issues 20 years from now. But Bethesda owns ID software they own the iD Tech 6 engine why can't they use that?
The bugs are one thing, them removing huge parts of series with each sequel is what made me hate bethesda. Fallout 4 is so gutted that it isn't even an RPG. Fallout new vegas was the last fallout rpg we'll probably ever get. And skyrim may be the last elder scrolls rpg we ever get. Elder scrolls is my favorite game series, if they remove the reasons I love it, I'll be pissed. The last innovation bethesda made was morrowind. After that they kept removing systems from the series because of consoles, and disks limited space. They said that in a documentary. Prior to hearing that I had no idea why they kept removing things. When I watched that documentary I was dumbfounded, especially since HDD space isn't a problem anymore and yet they keep removing things. They've stopped innovating, that used to be what they were known for. Bethesda is a shell of it's former self.
It kinda reminds me of apples "innovation" and "courage". Bethesda's essentially doing the video game equivalent, except without the prettiness of lets say an iphone for apple.
One year anniversary of this video.
It's nice to look back at it from time to time
:pulls up a chair: