HEALING TOUCH that you got on all your support units is a free action. I noticed you skipped to the next unit assuming you couldn't do anything more. This is also why it's a great support skill for your heroes as well. Same with Twin Awaken, it's also free making it a great hero skill.
A stack with mostly Swamp trolls. Moving the governership to high recrutment city Flotsam and pump them out sounds devastating. Again great content. Thanks Marbs.
:o "I'd like to have some arrows to cycle through my Heroes" - I just got this game 2 weeks ago, and it has the arrows! :D Wowee, wonder if they watched this and added them or was a popular suggestion or something :D
The autoresolve AI is really good at some surprising things, like using spider mounts to lockdown enemies and AOE them at range to death. But it's terrible at others -- if you give your hero that cloud in a bottle that makes enemies wet, the autoresolve AI will prioritize that, even if you have no lightning damage. It basically thinks "well, you gave me this item, so I should use it whenever possible." It's also pretty bad at making use of mana addicts -- it won't cast spells every turn and that's not the idea with mana addicts.
The hero UI in general could use some work. Equipping / Inventory is kind of clunky and the menu for picking skills definitely isn’t right. First click sort of picks one. Second click actually highlights it. Third click deselects.
HEALING TOUCH that you got on all your support units is a free action. I noticed you skipped to the next unit assuming you couldn't do anything more. This is also why it's a great support skill for your heroes as well. Same with Twin Awaken, it's also free making it a great hero skill.
They really do need a better indicator when something will end your turn or not.
A stack with mostly Swamp trolls. Moving the governership to high recrutment city Flotsam and pump them out sounds devastating. Again great content. Thanks Marbs.
3:44 formula for defense/resistance points is 1-0.9^N
so for N=3 it's 27.1%, for N=4 it's 34.39% and so on
here's the difference between successive levels, depicting how quickly the invested points diminish
0 -> (0%)
1 -> +10% (10%)
2 -> +9% (19%)
3 -> +8.1% (27.1%)
4 -> +7.29% (34.39%)
5 -> +6.56% (40.95%)
6 -> +5.90% (46.85%)
7 -> +5.31% (52.17%)
8 -> +4.78% (56.95%)
9 -> +4.30% (61.25%)
10 -> +3.87% (65.13%)
Doing good so far.
:o "I'd like to have some arrows to cycle through my Heroes" - I just got this game 2 weeks ago, and it has the arrows! :D Wowee, wonder if they watched this and added them or was a popular suggestion or something :D
The downside to getting Tier 4 units that early is the Imperium upkeep on them.
The autoresolve AI is really good at some surprising things, like using spider mounts to lockdown enemies and AOE them at range to death. But it's terrible at others -- if you give your hero that cloud in a bottle that makes enemies wet, the autoresolve AI will prioritize that, even if you have no lightning damage. It basically thinks "well, you gave me this item, so I should use it whenever possible." It's also pretty bad at making use of mana addicts -- it won't cast spells every turn and that's not the idea with mana addicts.
The most powerful trolls are not swamp trolls but internet trolls.
How do you get swamp trolls at your city production?
I got it as well but I don't know how 😅
There's a hero trait that enables them when you appoint him as a governor of that city
@@Marbozir oh I see, thanks for the help, you got a new sub ! 😊
Keep the good work
The hero UI in general could use some work. Equipping / Inventory is kind of clunky and the menu for picking skills definitely isn’t right. First click sort of picks one. Second click actually highlights it. Third click deselects.
btw you completely ignored the two ogres you've got for recruit in Flotsam, not that they're much better than trolls, but still worth checking out.
Go frog inquisition lmfao
45:37 vs 54:20 "I can do better" no you can't :)