Hey, is there any way to add a default token to a rollable table? I'm thinking of having a recurring character who you can build reputation with, which is shown through an attribute value, and his token gets switched out if he's pleased/angry with you. Or maybe I should be using something else for this? I'm very new to Roll20 and to TTRPGs in general.
For rollable token table is there any way to link it to the health of a player character sheet? I want my player to have access to switch tokens for their shapeshifter while keeping his hp linked for all maps.
Crap, so we can't make it hidden? I want to use this for my Wrath and glory game to quickly roll Objectives at the beginning of the session and they should be secret player- objectives.
Because it is not the percentage of being rolled but the weight. You could add item A with weight 1 and item B with weight 2. That means it is 2 times more likely to being rolled. Or if you want to get intothe math: the chance of an item would be (weight of the item)/(weight of all items combined)
Carlos! 👋 Thanks for the helpful hints! Loved Cheese on Dimension20! 🧀🎲
Hello Roll 20,
Where is the rest of the roll 20 con videos? 🤔 I really want to watch the one with Aabria and Brennen.
Hi Zachary, the Strixhaven video can be found here: roll20.io/strixhavengame
Great tutorial.
Whats the =0 part on the roll result?
Hey, is there any way to add a default token to a rollable table? I'm thinking of having a recurring character who you can build reputation with, which is shown through an attribute value, and his token gets switched out if he's pleased/angry with you.
Or maybe I should be using something else for this? I'm very new to Roll20 and to TTRPGs in general.
For rollable token table is there any way to link it to the health of a player character sheet? I want my player to have access to switch tokens for their shapeshifter while keeping his hp linked for all maps.
Yes there is, basically you connect the token to the character the same way you do any other normal token.
I dont have a collection tab
Crap, so we can't make it hidden? I want to use this for my Wrath and glory game to quickly roll Objectives at the beginning of the session and they should be secret player- objectives.
macro does not use the icon T_T
For those looking for the Turn Tracker video (from the email link), it's here: ua-cam.com/video/hFOxs45TRgc/v-deo.html
Why call it “Weight” instead of “% of being rolled” or something like that? Seems more on point.
Because it is not the percentage of being rolled but the weight.
You could add item A with weight 1 and item B with weight 2. That means it is 2 times more likely to being rolled.
Or if you want to get intothe math: the chance of an item would be (weight of the item)/(weight of all items combined)