Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.
After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!
@@CrunchySpon nope, you only need one. With some insane things, you can get into the basement early using the outside moat door. It’s precise parallel universe movement down to a single in-game unit, but it is possible!
Move over Backwards long jump, we got Sideways long jump in these parts! Great video! Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.
I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.
Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim
-ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol- but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now
This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.
It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else
20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!
I'll need a video explanation of how this speedrun was made, telling the story of how a team of players with lots of free time achieved something legendary.
The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)? Also, congrats on making/finishing this INSANE TAS, to all of you!
The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all
As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.
I love how the original 64 and 64DS are both extremely broken but in completely different ways
My mental health is broken
So true😂
😂
@@aymanajaj-e6m same
Real!
Find it interesting how doors can be entered from behind and they make the painting sound when doing it
Paintings and doors actually both use the same kind of warp, except if you're going through a door, the door transition plays instead of the painting one.
@@Gaming32i interesting information
I love how the ending cutscene and credits is longer than it takes to get there.
You could say this in any 0% run. Doesn't even have to be mario 64 ds.
I got a bug
@@dreamerofthorns what?
@@dreamerofthorns *cough cough* Zelda Twilight Princess *cough cough*
After I saw that Mario was unlocked and there was about 100 seconds left of the TAS, I knew I was in for some truly brain melting movement. Wonderful job!
Can Luigi do BLJs too?
This is the definition of "walls are just a suggestion"
BOO PIPER?
Walls are optional
What walls?
DK64:
Quantum tunnelling being precise by a 64th of a unit has to be a reference to Super Mario 64 DS. Nice TAS!
Funny how they completely remade Super Mario 64 with very different... everything, and yet the game is still just as broken.
Its impossible for 64 to not be what feels like one of the most broken video games ever
Both games are broken in completely different ways and I like that
SM64 devs made going out of bounds kill instantly while SM64DS devs removed that and now here are the results 💀
Very faithful remake!
It honestly feels like DS is more broken then 64
I love how in both sm64 games, it’s a 1-key run. You need the key to unlock the upstairs in sm64, and the key to unlock Mario in sm64ds
in normal 64 you need 2 keys
@@CrunchySpon nope, you only need one. With some insane things, you can get into the basement early using the outside moat door. It’s precise parallel universe movement down to a single in-game unit, but it is possible!
@@RipVanFish09 oh yeah I was thinking of the RTA route but yeah the parallel universe thing is super dope
WHO UP SIDEWAYS LONGJUMPING?!
Peach: Thank you all.
Luigi:
Wario:
Quantum Tunneling is a great name
Totally not stolen from SM64's version of quantum tunneling
@@adealtasahoulda called it quantum tunneling ds, then 😂
I love how over half of the video is just the ending scene and the credits
Move over Backwards long jump, we got Sideways long jump in these parts! Great video!
Also when you unlocked Mario I love you just straight up long jumped through the door instead of opening it, great flex
Last note, it's funny that the text box from entering levels like Bob-Omb Battlefield, Whomp's Fortress, and Cool Cool Mountain pop up glitchily in the credits from never entering them due to it being the "first time", that's interesting in Whomp's and Cool Cool especially since you can probably do this even in a no glitches run due to it not being required I believe.
Potential viable for RTA if this will ever make this such a jump for kaizo?
So this is the power of the A press! Wonderful...
I'm glad the doors don't need to be open for you to get warped upstairs x)
Yeah, I mean all those dives and kicks have gotta account for something
Actually you jump with the B button in Mario 64 DS 🤓
7:31 peach :the power of the stars restored the castle
Mario and yoshi: (Speaking in a low voice) How can we tell her?
Lmao
She did NOT need those stars in the first place, Mario just running errands for her 😭👏
I love how the text that appears the first time you enter Bob-omb Battlefield appears during the credits
Same goes for Whomp’s Fortress!
The fact that the run and credits are about the same length is actually crazy!
I remember in 2017 when the new any% run came out, I was blown away by how much the movement changed from the previous TASes. It didnt look like it could get better. Today we have this TAS and forget the quantum tunneling, the BitS movement is batshit insane now.
Mom: Dinner will be ready in 5:42.56
Sharkey91, Really_Tall, Migu, bobbybob, Adeal and Rupa:
Lol
Now we need Terminal Montage to make a new version of Speedrunner Mario, not touched by the speed demon but rather, blessed with incredible athletic skills and the ability to phase through doors and walls at a whim
True
Never thought in my lifetime I would see a sub 6 lmao. Congratulations to everyone involved!
sqid?
This is the game's 20th anniversary!
Congrats guys, this game and its geometry are officially broken. Insane TAS! Some of those clips caught me off guard :D
There's notably more cutscene time (8:16~) than the actual gameplay (0:08 + 3:44) lol. Well done
8:30 Look at all these nice places we've never been to.
"Hello! The Lakitu bros. here, with a news update."
Very cool run, great work
The gameplay starts at 2:07 and ends at 5:50
That's 70% cutscenes
Pokémon USUM moment:
@@MusSupremeJAR03lol
Both official versions of Super Mario 64 finally finished with 0 Stars and 1 Key. Congrats!
1 key in sm64ds was been done long before this and has been done in actual wrs
This is very interesting, as the procedure is completely different from the TAS I've seen in the past.
This is phenomenal! Really fancy TAS I love the tippy movement and the BitS movement!
Wait- that's just..
Nono, th-
I-
Oh, and it's over.
_holy shit_
i struggle to unlock luigi in this game sometimes and yall out here with this
they also struggle to unlock Luigi...
@@pmnt_they don’t need him
its crazy how the ds version patched the 64 version's glitches, but somehow made it even more unstable than the 64
it's funny that i fast forward'd a little bit from when Yoshi was unlocking Mario and i found him casually beat the game 20 seconds later.
“What the hell is a hitbox?”
-ngl the best thing about this tas is that there is no longer any trace of alaktorn left in it lol-
but in all seriousness, amazing work! been waiting for the 0 star improvement tas to come out for a good while now
Wait what did alaktorn do
really nice TAS
no way sharkos91 famous sm64ds any% wr holder supports this tas
Thank you so much for helping nathaniel bandy. Without you doing that, I probably would have never found your amazing TASes.
This was fascinating! I would really love to see a commentated explanation of some of how this works. The sideways chargeup longjumps are pretty curious, but so are the wallclips and the incredibly smooth movement with Mario at the end, the yoshi death on gaining the key, and what the touch screen is doing. This is a great run visually, byt I also want to know what's going on underneath the surface.
The link to tasvideos in the description has pretty thorough explanations of lots of stuff and has some links to other videos
SM64 speedrun: BLJs
SM64DS speedrun: clipping through reality
it's a small thing but I really enjoy how the tas strategically dies in order to stay in the level and abuse the course exiting mechanic
3:05 did he just do a sideways BLJ?!
Yes
I wish if SM64DS has SM64 graphics to have BLJ or being a mod
This route is what I imagined in N64 version! Nice 0 key TAS!
I wonder if we'll be able to get a commentated version of this TAS in the near future, lol?
Neat run & analysis video! Thanks for uploading!
Quantum Tunneling DS looking fine as hell
Huge w for the sm64ds community
Very nice job
I'm waiting for Bismuth to make a video about this.
It's funny how in the cutsene at 8:39 the camera points at the tower that is supposed to be in whomp's fortress but instead the boss is still there and the tower is missing while the camera points at the sky and nothing else
You KNOW it's a good run when the credits are longer than the actual gameplay.
this is mind blowing
Mario 64 has invisible walls. Mario 64 DS has visible air.
I really like the way mario clips to a floor when jumping up to it in this game
I need a 4 hour video essay explaining everything here cause wth did I just watch 😭
This is such a sick TAS
Mom: We’re leaving in 10 minutes.
めっちゃ苦労して辿り着いたクッパ戦をこんなにも早く😂
This Is More Insane Then Sm64 Speedruns
Now we know that both games can be completed with no stars and a single key.
20 Years later and my favourite childhood games continue to get broken, there was the new ultra shortcuts on MKDS 2 months ago, and now we have this! God I love speedrunners!
Great TAS!
I have brain rot. I expected a fart with reverb after "Dear Mario".
Actually, that was a queef.
Love SM64DS tases
Sadge. No FBLJ. But for a better time. Approved 👏✨
That's amazing dude
Truly historical.
Awesome remake!
Next we need 120 star yoshi superplay!
Awesome TAS bro
Super Mario 64 DS: Quantumania
I like how the majority of the video are just cutscenes
Incredible!
The TAS go throught the wall like when he wants
Amazing
I'll need a video explanation of how this speedrun was made, telling the story of how a team of players with lots of free time achieved something legendary.
Let's-a TAS!
The BEST game ever 🥹
Peach:I baked a cake for you all
Yoshi and mario:
How interesting
In this version, all doors are level enterences
the difference between glitching in both mario 64's is absolutely insane
4:36 I laughed so hard in than moment
YAHOO YAHOO YAHOO YA-
I was following perfectly fine until the upwarp to Bowser3
Super Mario 64: Alternate Universes
Super Mario 64 DS: Alternate Realities
Speed run master
This was impressive👏👏👏
"the power of the stars is restored to the castle"
it is???
The touch screen is used a lot for movement, I assume for higher precision in all directions (instead of the limited 8 ones), but I’m curious: For tech/glitches, was the D-Pad used at all (even if in combination with the touch screen or if it was just touched without a real reason)?
Also, congrats on making/finishing this INSANE TAS, to all of you!
The only time we would conceivably want to use d-pad is if for some reason we had to move and control the camera buttons at the same time, but as far as I remember this run doesn't use d-pad at all
As Bobby said there are times when you need to control the camera buttons and move at the same time, but this is mostly to load objects at certain times so not used in this tas.
I thought I heard the camera changing at the very beginning with Yoshi
That used L, not the touchscreen buttons.
What a TAS!
Yoshi looks like he had a hot chilli pepper
2:22 my guy falls like a loony tunes character
goofy ahh Yoshi
Somehow, this game's tas is even crazier than the original
Mario has taught Yoshi well about Speedrunning Mario 64.
incredible
3:05 What was that, a BLJ but sideways? SLJ?
SLJ is actually the term that we use to describe this trick lol
BLJ but cooler
Nice one.
walls, floors and doors are just suggestions
This is amazing
What the. What have I been missing out on…
Yeah, stuff got wild :D
@@adealtas got really wild. I am amazed
3:07 Bro Yoshi literally do the side way long jump (SWLJ)
YOSI YOSI YOSI