Wowww that aesthetic is like leaps and bounds cooler than the realistic one you had, great job and good luck with collage. Im also starting in a month and idk what to expect honestly
Nice devlog! A tip: For zooming into the screen, you can use Cinemachine. Line up a virtual cam with the screen, and when the player is in interaction range, you can toggle the cam on. With a blend, you can get a nice smooth transition between a virtual cam on the player and the computer's. Just toggle the computer cam off when you're done interacting! You can do this with future interactions as well if you want to re-use across the project! Good luck and can't wait to see where the project goes!
Wickid, scaling up projects is the best way to progress, and these kinds of videos will definitely see you more progress, keep it up big man. looking forward to more
I feel you with the rotation issues! Also best of luck with college! I know how difficult it can be balancing game dev and school! So by all means take you time! I’ll still be here when you next upload!
@@Megab4te It's reminiscent of FNaF Pizzeria Simulator. Having to balance completing tasks on a computer which emit different levels of sound that attract monsters while being confined to a room.
Concept looks great & sounds interesting man! The only thing I have a critique about is the syntax in the terminal. It usually don't have brackets nor semicolons at the end, nor do they start capitalized. They usually are either all-caps or all-lowercase, (MSDOS used as reference, it looks like you're going for that sort of thing) so I would personally suggest removing that. Plus, makes it less annoying to type them in game. But hey, your game your choice, do as you like better. Looking forward to seeing more.
about the setting, i'd suggest to study a lot about the world and how to do proper storytelling, it's incredible how much you can tell by just SHOWING instead of telling! you can take reference on from software games and more in depth content channels like Zullie the Witch and VaatiVidya. good luck on the game and congrats on colleage!!! hope you keep working on the game and having fun :)
1. nobody models with tris unles you have absolutely 0 and i mean 0 knowledge on 3d modeling 2. although its good practicate to triangulate your models unity does this automatically tl:dr please dont give out tips on things you dont understand
@@yungface4572 His advice is perfectly valid in the context it was given. You clearly don't know the difference between low-poly and sub-d modeling, and are in no position to accuse anyone else of lacking knowledge.
Hi Barryco so I wanna ask you something since you made a Mario VR game I challenge you to make a sonic vr game such as the momentum the homing attack, the spin dash, the drop dash, the sonic going through a loops physics and I want you add green hill zone and the test zone and also a tutorial
I really like the concept of the game!! I am a composer looking to get more into video game music. If you would be interested in collaborating on this, let me know. I look forward to seeing more!!
3:55 could use a dictionary with strings and actions Something like public static Dictionary commands = new Dictionary(); public static void registerCommands() //Called at the start of the game { commands.Add("Status();", () => status()); //Or commands.Add("Status();", delegate() => { //Code }); } Then when you enter a command in the input field if (commands.ContainsKey(input)) commands[input](); Wrote this on my phone and couldn't test it
Did you make that retro filter yourself, or is it a Unity Asset? Also want to make a retro styled horror game and I am looking for a good filter for that.
I would recommend you to have a asset for shaders which is called as MKToon and it has the option for posteriation to create a good looking lethal company sytle of graphics man ❤🎉
yo bro, im a roblox dev, and i saw this vid, you had a great idea, i was wondering if you'd let me borrow that idea and make my own little project on roblox? I'll credit you
Hey man. I have some experience doing retro modeling. I'm not the best at it, but if you need help I have time to spare and can make some things for you.
I'm also trying to make my dream horror game. It's called "The Duscher Dimension". (Duscher is a chemical compund I imagined) The story is as follows: after a hard day at work you head to bed. However, after you lay down, an incredibly bright light appears above you and sucks you in. You wake up inside a strange facility, specifically inside a testing chamber. After solving the first puzzle and making your way out of the room you see that the facility has been very recently abandoned and so you try and find your way out, and also where exactly are you... I want to make this game SO badly, but I just cannot get myself to do one thing. ONE PHOQUEING THING. Make the map for the game. I suck at level design, and also my brain just randomly turns off whenever I try to work on this game. If anyone has any, and by that I mean ANY tips on how I could work on that, I would be very thankful if you share them. Albitros out.
Yeah I had the same problem with my last game. My solution, a smaller map lol. After working on an entire spaceship I realized that was too much for me. This new game will have like 3 rooms
I feel you. I also wanna make games for.ages now but cant get my ass up to get started...😅 I basically have no knowledge and neither do know programming or the engines. Other peopel atleast know a bit. And kne thing btw....you should try to keep your ideas to you😅 there are a lot of people that steal ideas on the internet
I'm working on a game with a similar art style but am also a blender noob haha. Are there any tutorials/guides you used to help you learn? Aesthetics look great btw!
Wowww that aesthetic is like leaps and bounds cooler than the realistic one you had, great job and good luck with collage. Im also starting in a month and idk what to expect honestly
Thanks! I found your channel awhile back, you’re a big inspiration for my videos and game. Can’t wait to see your game release!
Is that the bone guy !?
Words cannot express how hyped I am for this game. Take as long as you need and good luck!
I really love your videos! Im very passionate in game design myself so I find them very inspiring! Great job, and the best of luck man.
Nice devlog! A tip: For zooming into the screen, you can use Cinemachine. Line up a virtual cam with the screen, and when the player is in interaction range, you can toggle the cam on. With a blend, you can get a nice smooth transition between a virtual cam on the player and the computer's. Just toggle the computer cam off when you're done interacting! You can do this with future interactions as well if you want to re-use across the project!
Good luck and can't wait to see where the project goes!
Wickid, scaling up projects is the best way to progress, and these kinds of videos will definitely see you more progress, keep it up big man. looking forward to more
Its crazy on how far you've gotten on youtube! Keep up the amazing work!
Retro is just waves of memories
3:55 I don't know anything about switch statements, but that DOES seem like a good place to try using one.
Another not overly complicated solution would be to use a Dictionary to map an input to a corresponding function.
@@PixelBlight I was gonna say, a dict with functs as the values seemed significantly more legible
I feel you with the rotation issues!
Also best of luck with college! I know how difficult it can be balancing game dev and school! So by all means take you time! I’ll still be here when you next upload!
Love how things are turning out! Can't wait for the next update!
Awesome video dude it looked so much better once you put the room in engine and setup lighting
Great work, you are making awesome progress on building games
I believe this game could do well! Looking forward to the final product when it comes out!
Thank You for making videos! Your videos have really helped me and inspired me to make my own dev log!
I enjoy horror games and i enjoy urbexing so imma defo follow these devlogs! Keep it up!
bro is unintentionally cookin' up a FNAF fangame.
There is nothing reminiscent of FNaF
@@Megab4te It's reminiscent of FNaF Pizzeria Simulator. Having to balance completing tasks on a computer which emit different levels of sound that attract monsters while being confined to a room.
@@Can.TunaFish thats every Sound based Horror game
@@Megab4te maybe, but regardless of whether thats an original concept or not, it's still reminiscent of a fnaf game
@@Can.TunaFish thats Like saying: This Shooter Game is reminiscent of CoD because it is a Battle royale and has guns
Concept looks great & sounds interesting man! The only thing I have a critique about is the syntax in the terminal. It usually don't have brackets nor semicolons at the end, nor do they start capitalized. They usually are either all-caps or all-lowercase, (MSDOS used as reference, it looks like you're going for that sort of thing) so I would personally suggest removing that. Plus, makes it less annoying to type them in game. But hey, your game your choice, do as you like better. Looking forward to seeing more.
about the setting, i'd suggest to study a lot about the world and how to do proper storytelling, it's incredible how much you can tell by just SHOWING instead of telling! you can take reference on from software games and more in depth content channels like Zullie the Witch and VaatiVidya. good luck on the game and congrats on colleage!!! hope you keep working on the game and having fun :)
Can't wait to see this journey unfold!
03:55 W3Schools is your friend when you don't know the syntax.
Looks good. Commands are not written like functions tho, "block" or "boost -overdrive" are better inputs for sure.
R.I.P The ramp! you will be missed :(
Fun tip, use triangles more then square
1. nobody models with tris unles you have absolutely 0 and i mean 0 knowledge on 3d modeling
2. although its good practicate to triangulate your models unity does this automatically
tl:dr please dont give out tips on things you dont understand
Quads turn into tris when rendered
@@yungface4572you don’t understand, it’s a retro horror game. Retro graphics have lots of visible triangles
@@yungface4572 His advice is perfectly valid in the context it was given. You clearly don't know the difference between low-poly and sub-d modeling, and are in no position to accuse anyone else of lacking knowledge.
Since I have 0, I mean 0 knowledge on 3d modeling, I guess I’ll use triangles
Can't wait for new videos! This game looks promising!
this guy is criminally underrated
I hope college is going okay. I wish the best for you.
This looks AMAZING BRO
Where Part 2?
Hell yeah. Please keep working on this 🙏
love your stuff im a new and aspiring video game dev as well hope to see this turn out, peace
btw im tryina make a horror game too and this actually helped thanks again
I wasn't here in the first hour
:(
your a inspiration, as im as good as you in game deving, the only difference is that im a modeling wizard
Did you think about how the ware house would look like ?
Wow this game looks amazing do you know when the next devlog is?
Arrays will help big time
Pretty damn good so far! Keep up the good work man
Retro PS1 graphics’s are much better than realistic graphics’s because Retro makes the game more scarier
I see queso playing this game
Nice one man, good luck
I had similar idea for the horror game. Glad its gona be real hhaha
Hi Barryco so I wanna ask you something since you made a Mario VR game I challenge you to make a sonic vr game such as the momentum the homing attack, the spin dash, the drop dash, the sonic going through a loops physics and I want you add green hill zone and the test zone and also a tutorial
next video when?
I really like the concept of the game!! I am a composer looking to get more into video game music. If you would be interested in collaborating on this, let me know. I look forward to seeing more!!
I’m subbing to see your progress
If you only have 4 commands in game, maybe put a sticky note like someone was bad at their job who worked there
3:55 could use a dictionary with strings and actions
Something like
public static Dictionary commands = new Dictionary();
public static void registerCommands() //Called at the start of the game
{
commands.Add("Status();", () => status());
//Or
commands.Add("Status();", delegate() => { //Code });
}
Then when you enter a command in the input field
if (commands.ContainsKey(input))
commands[input]();
Wrote this on my phone and couldn't test it
Consider making tutorials for solutions to problems you come across, as you make the game. Free content pretty much
Hello everyone
Goodbye
I heard persona music i love persona
Did you make that retro filter yourself, or is it a Unity Asset? Also want to make a retro styled horror game and I am looking for a good filter for that.
I made it from a video i found on youtube
you could optimize your code and your time to code if you use for loops
I would recommend you to have a asset for shaders which is called as MKToon and it has the option for posteriation to create a good looking lethal company sytle of graphics man ❤🎉
yo bro, im a roblox dev, and i saw this vid, you had a great idea, i was wondering if you'd let me borrow that idea and make my own little project on roblox? I'll credit you
Sure!
game dev tutorial for beginners?
Hey man. I have some experience doing retro modeling. I'm not the best at it, but if you need help I have time to spare and can make some things for you.
splendid.
I suggest using a switch statement for checking your inputs at 3:55, it's MUCH easier and faster
dude this is awesome..
what program are you using for ur textures?
Paint.net
Yooooooo🔥🔥🔥🔥
🥔🥔🥔🥔🥔🥔🥔🥔
nice bro, great video
your videos are soo coolll
Hello
lovely video!
Keep going!
I'm also trying to make my dream horror game. It's called "The Duscher Dimension". (Duscher is a chemical compund I imagined)
The story is as follows: after a hard day at work you head to bed. However, after you lay down, an incredibly bright light appears above you and sucks you in. You wake up inside a strange facility, specifically inside a testing chamber. After solving the first puzzle and making your way out of the room you see that the facility has been very recently abandoned and so you try and find your way out, and also where exactly are you...
I want to make this game SO badly, but I just cannot get myself to do one thing. ONE PHOQUEING THING. Make the map for the game.
I suck at level design, and also my brain just randomly turns off whenever I try to work on this game.
If anyone has any, and by that I mean ANY tips on how I could work on that, I would be very thankful if you share them.
Albitros out.
Yeah I had the same problem with my last game. My solution, a smaller map lol. After working on an entire spaceship I realized that was too much for me. This new game will have like 3 rooms
I feel you. I also wanna make games for.ages now but cant get my ass up to get started...😅
I basically have no knowledge and neither do know programming or the engines. Other peopel atleast know a bit.
And kne thing btw....you should try to keep your ideas to you😅 there are a lot of people that steal ideas on the internet
man does not know about array modifiers
whats the name of the retro filter
I got it from a UA-cam video
@BerryCoYT i mean like the name of the class, for example dithering. So i could maybe look up a youtube video
@@Nyghquil ua-cam.com/video/Sru8XDwxC3I/v-deo.html I'm pretty sure this is the video I used. Hope this helps!
it's cool but damn there are already millions of games with that "retro" graphics
Chicken sandwich
freddy five nights
WWWW🎉🎉🎉💯💯💯🔥🔥
W video
PLS POST MORE
W ARTSTYLE!
Cool
I'm working on a game with a similar art style but am also a blender noob haha. Are there any tutorials/guides you used to help you learn?
Aesthetics look great btw!
I watched a couple blender overview tutorials, however there was a lot of messing around
Bro help me is the pc a game object or canvas im so confused
@@Hinda-q6z both I think, it’s been a minute since I looked at the code
I'm a beginner, how do you make an interactive computer like you have in Unity?
The interaction was mainly an input field.
07027 Anthony Cove
why ur posting videos after so long time bro please make videos every 2 days
im black
3 months and he still hasnt posted😭 THIS GAME IS SO GOOD WHERE THE FLIP IS DEVLOG 2
Soon :)
@BerryCoYTWaiting
Yo, im reallt intrested in coding with unity and id love to know how i could learn in a year like you and create my first game