Something that I’ve changed From this workflow: at 3:19 on the color ramp that controls the star color, add another stop so that you have black at the left, then add the color on the second stop, right next to the black, and have a white stop all the way to the right. This will make the stars have a nice color gradient which looks more natural
Thank you for this tutorial. I’ve tried this technique a while back with no colours or fog. Very simple. This has amplified my background immensely thank you so much.
I personally enjoy how easily you made this look, here I thought the only way to get a star background was NASA images as textures! But this is so much more controllable, great tutorial.
Thanks, great tutorial. I like the Star Trek feel of slow steady motion thru the field. I tried achieving it by changing the position of camera over time/frames but everything remained the same. Then I changed the focal length over frames/time (about 1000 frames), from small focus (15mm) to large (50mm). That did the trick.
Comme toujours super vidéo pour nous apprendre a faire une magnifique plongé dans l'espace interstellaire. bravo a toi et autant de merci qu'il y a d'étoiles sur ta compo... As always great video to teach us how to make a magnificent dive into the interstellar space. congratulations to you and as many thanks as there are stars on your compo ...
I did your Starfield yesterday and I really love it, it is the best I have seen so far, bevor I only had created one with a noise texture and your‘s is so much more advanced. The original setting might be a bit too much for some scenes but well it‘s all adjustable to ones needs. Thanks for sharing it, now I have to check out your nebula soon,hopefully there is more to come from you in the future.
I just found a tutorial from DefaultCube in which he creates a bokeh effect similar to how i create the stars... I think that there's an answer in there in how to achieve this. I have yet to try it out but if i get some good results I'll make sure to let you know.
I used this same technique with a small modification in the color ramp of the stars (i added more than two stops, in order to create a more natural gradient on the star color and a bit more density and got a really good result: blenderartists.org/t/globular-cluster-inspired-in-messier-13/1254858
I absolutely love this!! It's one of the most gorgeous BG i ever made and i have you to thank for it! :) I have a question though, is there a way to make the bloom without it being everything? Because my objects also have the bloom
This is really good but one thing is that whenever you sue this technique the other objects go dark, how do I keep them light? I am doing a star wars scene
this seems to always happens to me I also have your noise texture has distance, color, position, my noise texture has fac and color and I'm aslo using 2.90 windows 10x64
Hihi!! this is an amazing tutorial. easy to follow and the result looks wonderful..BUT when I render, the world background is just completely black, but I see the stars in the render viewport in Blender. I've switched on/off a bunch of different settings but it still doesn't render. Do you know what the problem here is ??
hi! I found what I was looking for... thank you! I started doing it but when I press control + t to create the mapping it doesn't work, do you know which is the problem?
go to edit in top right corner, then prefereces, then click og Add-ons. Then you seach for Node wrangler and click the box next to it to activate it. hope it helped
Are you able to add colors in the ColorRamp to randomly generate 3 different colors instead of recreating all the node paths, or would that just tricolor each individual star?
I actually added two more stops on the color ramp but that was in order to achieve a more natural gradient on the stars (I posted an updated video on the star background that shows this change). When I first started working on the project, I asked in forums and tried to do what you mentioned, but I have not been able to do it so far. That was a while ago. I'll look around and if i manage to get it to work, I'll post a video on it! anyways, thank you for taking the time to watch the video and comment on it!
I'm new to Blender and this may not be the best way, but here is how I simplified everything to use far fewer nodes: imgur.com/a/Q27h8nx Basically you just take advantage of the Voronoi's color channel, a color ramp, and the mixRGB (multiply) shader to add color. You then use the Voronoi's 4D setting to generate some randomness using only 2 texture nodes. I also did a thing with the noise so I only needed a single instance to generate the clouds. It doesn't look quite as good as his noise things, but reduced the nodes needed by a lot and I could use the black color stop in the color ramp to lighten the scene overall.
When I added the second background node to the first add shader the stars went white, where they had colour before. They only have colour if I disconnect the second background shader :/
there's a link to my fb page on my about section on the channel. send me an inbox with a screenshot of your nodes and ill try and help you figure it out
Same for me. Quite frustrating to get near the end and find the stars dont bloom? If i stick in a cube with an emission it blooms fine, but the background does not no matter how intense you make it
For a still that work but for an animated space scene you cannot render bloom in EEVEE and have to resort to compositor that is a real pain in the butt!
Some people that make these tutorials were never meant to teach anyone anything. This is so not the case with you. You are a fabulous teacher.
Thanks Keith!
Had me in the first half there.
@@sherk7937 yeah me too lol
Something that I’ve changed From this workflow: at 3:19 on the color ramp that controls the star color, add another stop so that you have black at the left, then add the color on the second stop, right next to the black, and have a white stop all the way to the right. This will make the stars have a nice color gradient which looks more natural
Thank you for this tutorial. I’ve tried this technique a while back with no colours or fog. Very simple. This has amplified my background immensely thank you so much.
I personally enjoy how easily you made this look, here I thought the only way to get a star background was NASA images as textures! But this is so much more controllable, great tutorial.
Thanks! Glad you enjoyed it!
Wait how do u do that?
when i try to apply the txtures they all seem liek streched out, and low quality
Goodness gracious this tutorial is way simple compared to the other ones!
This was so much fun. Learning so much from this tutorial. SUBSCRIBED!
Thanks, great tutorial.
I like the Star Trek feel of slow steady motion thru the field. I tried achieving it by changing the position of camera over time/frames but everything remained the same. Then I changed the focal length over frames/time (about 1000 frames), from small focus (15mm) to large (50mm). That did the trick.
That was exactly what I need. Thank You!
You're welcome!
Super dope. It works on 2.83 as well.
Glad to hear
Just an amazing tutorial! Super easy to follow and great looking renders :D
Glad it was helpful!
"super easy" nah it aint as easy when u dont know wat ur doing.
this is so cool. awesome tutorial. this tutorial gives me joy
Comme toujours super vidéo pour nous apprendre a faire une magnifique plongé dans l'espace interstellaire. bravo a toi et autant de merci qu'il y a d'étoiles sur ta compo...
As always great video to teach us how to make a magnificent dive into the interstellar space. congratulations to you and as many thanks as there are stars on your compo ...
Thanks so much! Such an easy-to-follow, yet amazing results tutorial. Even for a complete beginner like me :D
"SUCH EASY" dude for someone whos never heard or used blender before AKA me it is very f***ing complicated i need to know how to use simple stuff man
I did your Starfield yesterday and I really love it, it is the best I have seen so far, bevor I only had created one with a noise texture and your‘s is so much more advanced. The original setting might be a bit too much for some scenes but well it‘s all adjustable to ones needs.
Thanks for sharing it, now I have to check out your nebula soon,hopefully there is more to come from you in the future.
It's great that you found it helpful!
this is a great tutorial! easy to follow and the result looks stunning! thank you!
Brilliant tutorial, well-explained, exactly what I was looking to learn, thanks so much!
ONLY 7K VIEWS?!! THAT'S AMAZING. THX SO MUCH
thanks for sharing. i prefer mixRGB than mix shader to save some space and a little performance.
(that was before i saw the emission strength :V)
Best tutorial yt for star . but how to make the stars flicker randomly
now that's a good question... let me think about it
I just found a tutorial from DefaultCube in which he creates a bokeh effect similar to how i create the stars... I think that there's an answer in there in how to achieve this. I have yet to try it out but if i get some good results I'll make sure to let you know.
Incredible results, thanks!
Got my like and subscribe. That's a good quality tutorial
a tutorial to applause! Thanks to you!
Nice Tutorial!!! Please more Universe stuff
Thanks for the great tutorial!
Niceee!! Thank youu! Is exactly what I was looking for
Thankyou for this awesome tutorial dude👍🏻✨
My pleasure!
Awesome! thank you! that is exactly what I was looking for
awesome video!
Thanks bro. helped me make a little project i had
Amazing video, thank you so much.
Niceee!! Thank youu! Is exactly what I was looking for 🤩
This is much better than using an HDRI :)
I used this same technique with a small modification in the color ramp of the stars (i added more than two stops, in order to create a more natural gradient on the star color and a bit more density and got a really good result: blenderartists.org/t/globular-cluster-inspired-in-messier-13/1254858
@@kaetsusstudio Thanks for the feedback :)
Also, is there any way to contact you?
Like Discord or something ?
@@kaydee1247 yes, my discord is Kaetsu#3153
@@kaetsusstudio Ok
Thanks a lot
@@kaetsusstudio Can you remake the tutorial with this new modifications?
why didn't I find this channel before
amazing
Very good video
Wonderfulll tutorial
Thanks u so much. Love it
Does this work as a shader as well and not just a background? Like can I apply it to a mesh? Sorry I'm a blender noob.
very helpful and useful. thanks
ur videois really helpful......thanks a lot........hoping amazing new new videos from you:)
Most welcome!
Amazing
thank YOU !!
Very useful thanks a lot :)
np! glad you liked it! i created an updated tutorial with better results if you want to check it out!
perfect tutorial! thinks
Glad it helped!
I absolutely love this!! It's one of the most gorgeous BG i ever made and i have you to thank for it! :)
I have a question though, is there a way to make the bloom without it being everything? Because my objects also have the bloom
This is really good but one thing is that whenever you sue this technique the other objects go dark, how do I keep them light? I am doing a star wars scene
Gracias men muy buen tutorial
this seems to always happens to me I also have your noise texture has distance, color, position, my noise texture has fac and color and I'm aslo using 2.90 windows 10x64
Hihi!! this is an amazing tutorial. easy to follow and the result looks wonderful..BUT when I render, the world background is just completely black, but I see the stars in the render viewport in Blender. I've switched on/off a bunch of different settings but it still doesn't render. Do you know what the problem here is ??
yes. switch the texture coordinate input from generated to window.
Try Minkowski for your Voronoi. Your stars will look more insteresting. :)
thanks! will try it out!
hi! I found what I was looking for... thank you! I started doing it but when I press control + t to create the mapping it doesn't work, do you know which is the problem?
did you use the plus on the nemb pad
When I click CTRL T nothing happens?
go to edit in top right corner, then prefereces, then click og Add-ons. Then you seach for Node wrangler and click the box next to it to activate it. hope it helped
@@nicolas._.9382 Thanks, this helped! :)
Thank you!
How can i put de Bloom efect in cycles??
hi I'm learning I'm in blender 4.2 and the bloom option on eevee is not showing anymore, how do i make them glow? :(
You can add a brightness/contrast node after each 2nd Color ramp, that will give you the glow, control the contrast and brightness to adjust glow
Are you able to add colors in the ColorRamp to randomly generate 3 different colors instead of recreating all the node paths, or would that just tricolor each individual star?
I actually added two more stops on the color ramp but that was in order to achieve a more natural gradient on the stars (I posted an updated video on the star background that shows this change). When I first started working on the project, I asked in forums and tried to do what you mentioned, but I have not been able to do it so far. That was a while ago. I'll look around and if i manage to get it to work, I'll post a video on it! anyways, thank you for taking the time to watch the video and comment on it!
@@kaetsusstudio Great, thanks for the follow up. Keep making cool stuff!
I'm new to Blender and this may not be the best way, but here is how I simplified everything to use far fewer nodes: imgur.com/a/Q27h8nx
Basically you just take advantage of the Voronoi's color channel, a color ramp, and the mixRGB (multiply) shader to add color. You then use the Voronoi's 4D setting to generate some randomness using only 2 texture nodes. I also did a thing with the noise so I only needed a single instance to generate the clouds. It doesn't look quite as good as his noise things, but reduced the nodes needed by a lot and I could use the black color stop in the color ramp to lighten the scene overall.
Wait... isn't value a geometry node?
When I added the second background node to the first add shader the stars went white, where they had colour before. They only have colour if I disconnect the second background shader :/
there's a link to my fb page on my about section on the channel. send me an inbox with a screenshot of your nodes and ill try and help you figure it out
Wonderful tutorial
but my bloom isn't working. Any idea what I might be doing wrong?
are you on eevee?
@@kaetsusstudio did you play with the radius and intensity?
Same for me. Quite frustrating to get near the end and find the stars dont bloom?
If i stick in a cube with an emission it blooms fine, but the background does not no matter how intense you make it
Thanks you
69 subs! nice
bloom won't work :(
Is there an easy way to animate these?
using 4d on the voronoi and messing with the values should work
thanks
For a still that work but for an animated space scene you cannot render bloom in EEVEE and have to resort to compositor that is a real pain in the butt!
nice but I thought u said this at the start: hey what's up guys it's cancer here!
LOL!
and my PC left the chat