Why Wutville Runs Like Trash

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 207

  • @FrogInShorts
    @FrogInShorts 2 роки тому +764

    Holy crap! So much geometry in maps I thought was redundant suddenly makes so much sense! Especially the dip down on dustbowl's second stage first spawn.

    • @s4videos
      @s4videos  2 роки тому +205

      The oldest maps had great optimization because they had to run well on the Xbox 360 as well. By today's standards that console is very underpowered, so the bar was high on making sure things ran well.

    • @lamegamertime
      @lamegamertime 2 роки тому +40

      Another point of such geometry is so you can’t shoot straight into someone’s spawn. There are some maps that do not do this, which allows for the occasional spawn camping.

    • @migueeeelet
      @migueeeelet 2 роки тому +15

      @@lamegamertime Exactly. Two corners is more than enough in most games. In TF2 with grenades and explosives you may want the Z shape to be a bit bigger though.

    • @DrewColpurs
      @DrewColpurs 2 роки тому +8

      There's a very good video that's similar to this one about how Valve very carefully designed their counterstrike Battle Royale map around these limitations. That map makes very clever decisions to make the map feel as big as possible while still minimizing the amount that's rendered at once. Like the fact that the whole map is on a large hill, so that means the only place where they have to worry about you seeing too much would be at the top, so it's easier for them to design around that one point than just any high point

    • @DrewColpurs
      @DrewColpurs 2 роки тому

      Found it
      ua-cam.com/video/EYDaIKIoOkw/v-deo.html

  • @alexanderchippel
    @alexanderchippel 2 роки тому +253

    From what I've heard, the map's creator's main skill set it modeling objects, not actually designing maps or texturing.

    • @cheddartaco
      @cheddartaco 2 роки тому +84

      god, that's like telling a plumber to build a house

    • @DaKingKayden
      @DaKingKayden 2 роки тому +13

      @@cheddartaco or telling a gamer to exercise

    • @Mima_the_vengeful_spirit
      @Mima_the_vengeful_spirit 2 роки тому +34

      @@DaKingKayden it can be done easily: everytime you die in a FPS, you do 1 push up.

    • @terrastalker8189
      @terrastalker8189 2 роки тому +20

      @@Mima_the_vengeful_spirit bro I still want to play... not just exercise

    • @nicreven
      @nicreven 2 роки тому +7

      ​@@terrastalker8189 TF2's spawn times are long enough I guess :D

  • @youraverageohioan9376
    @youraverageohioan9376 2 роки тому +595

    You know your maps bad when people use Dustbowl as an example on how to make your map better.

  • @Everik-ct6pg
    @Everik-ct6pg 2 роки тому +108

    Here's hoping that the map's creator finishes his rebuild of the entire map this year. It's looking promising, though I'll miss the giant wall of red text on the dev console that the current Wutville gives me.

    • @medicindisquise4271
      @medicindisquise4271 2 роки тому +3

      Wow, I really hope the map gets the rebuild it deserves. Because at this point it needs a rebuild to be optimized properly.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 роки тому +2

      @@medicindisquise4271 I hope the rebuild doesn't lead to the layout of the map itself being changed drastically. I actually really like how fights can get extremely hectic and intense because of the sight lines and various shortcuts in the map that both teams can take. If it wasn't for the awful spawn times and the poor optimization, I think the map would great.

  • @EeveeShadowBacon
    @EeveeShadowBacon 2 роки тому +558

    I love this map, in an ironic way. Its bad, but I feel like it has heart, and has some intense fights at the chokes. Just please make it run better and fix the spawns.

    • @thoonk5160
      @thoonk5160 2 роки тому +31

      I like wit ville for the same reason so many people like 2fort and dustbowl, yeah it’s poorly designed but I can’t help but love it in a way

    • @sirnotappearinginthisfilm2037
      @sirnotappearinginthisfilm2037 2 роки тому +20

      i love terrible things that barely work and wutville is exactly that

    • @Redbr34
      @Redbr34 2 роки тому

      @@thoonk5160 impossible, he would have to remake the entire thing

    • @cardboardtoaster2169
      @cardboardtoaster2169 2 роки тому

      Thats the reason they brought it back (even with the bugs)

    • @ArmadilloJohn
      @ArmadilloJohn 2 роки тому +1

      @@thoonk5160 I mean 2fort is designed pretty okay in my opinion

  • @acedeadpixel
    @acedeadpixel 2 роки тому +82

    I have a decently beefy PC that is able to run Wutville with only medium frame drops, so I actually liked it despite everyone else seeming to hate the map. For the longest time I thought the people who were complaining were just running TF2 on toaster hardware and that was why they'd get crashes so often.
    Holy fuck was I wrong. This map is just terrible.

    • @psyche1988
      @psyche1988 2 роки тому

      If just by looking at it you couldn't tell it's a sub trash tier map, then you're braindead.

  • @bakubaku4333
    @bakubaku4333 2 роки тому +35

    I really do feel bad for the creator, it sucks to know even some funny meme map you made years ago on the work shop can just be added to the game

  • @AG5_
    @AG5_ 2 роки тому +73

    I used to play on a mac for a long while before I got my PC and every time I got on that map I’d instantly crash, or worse, freeze, that map became a death trap for me

    • @KoffiHi
      @KoffiHi 2 роки тому +5

      This made me burst out laughing

  • @astingilbert582
    @astingilbert582 2 роки тому +27

    The first time I played on Wutville I throught it was one of those community map you play on community game mode like saxton hale. It was not polished like a "official" map

  • @Leviathan_imo
    @Leviathan_imo 2 роки тому +14

    As a mapper myself, this video explains how optimisation works extremely well.

  • @Das_Psycho
    @Das_Psycho 2 роки тому +34

    Aside from sniper sightlines, it is a good map. But like mentioned here, it needs optimizations

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 роки тому

      I don't mind the sniper sight lines since they force players to use the cover and shortcuts that are all over the map, making for some interesting encounters. Aside from the bugs and performance issues, I had a lot of fun playing medic on this map for the one time that I did.

  • @lethaldumpster2699
    @lethaldumpster2699 2 роки тому +9

    Oh hey yeah, I actually made an edited version of wutville to fix its performance problems. Took me just one night, though it was the entire night. An 6+ hour rush for fun. Ended up getting hosted on (youtuber)Aar's community server where we were able to judge the map for its design, now that we had a framerate to play it with.
    Result: designed bad yeah lol

  • @squarecranium4592
    @squarecranium4592 2 роки тому +18

    Kinda ironic you showed pictures of Mountainlab and Degroot keep when you were talking about optimization. Those two maps always run terrible for me at specific spots.

  • @sweetmeteorodeath1012
    @sweetmeteorodeath1012 2 роки тому +2

    man this video needs more views. nicely done.

  • @ultgamercw6759
    @ultgamercw6759 2 роки тому +1

    As someone currently learning to build games using unreal this is really interesting to hear how source renders detail. Also I'm shocked just how much the changing of fog alone makes the map look so much better.

  • @dea1313
    @dea1313 2 роки тому +10

    This was a good vid. If only they would apply these changes, it'd be more tolerable for a lot of people.

  • @eleventheluminary6124
    @eleventheluminary6124 2 роки тому +20

    I have no clue if the Version the Lazypurple silly servers use is the most updated but there is like a hole in the invisible wall where if you can launch youself up there you can get out of bounds and instead of blocking it off they just put killboxes in the out of bounds where that is.
    Not Even at the hole in the invisible wall so if you had like infinite jumps you could technically stay out of bounds or just chill in the opening where the hole is and fire down.

  • @zaneheaston8254
    @zaneheaston8254 2 роки тому +36

    Yeah let’s make a map that utilizes NONE of the optimization tricks to help the map run better

    • @andruspolanco6935
      @andruspolanco6935 2 роки тому +2

      @Flyin' Steve it was only a week

    • @BalticoYT
      @BalticoYT 2 роки тому +1

      @Flyin' Steve It is his fault. He chose to work with Valve instead of saying "Pick a new map instead of this abandoned hellhole."
      "poor lad" What a joke.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 роки тому

      @Flyin' Steve Still his fault. He should have just told Valve to fuck off and not work on the map at all. At that point, it would have been Valve's fault for not listening and deciding to add in an unfinished map.

  • @Nifghfgjyuk
    @Nifghfgjyuk 2 роки тому +14

    I think the changing to low poly models actually simulates a sort of depth of field effect. Our brains know the low poly models indicate distance slightly. So when Wutville is nothing but pure high poly models, it looks like everything is in focus, making it harder to focus on what's close by.,

    • @lethaldumpster2699
      @lethaldumpster2699 2 роки тому +8

      That is actually an incredible nod to artistic intent there sir. Many TF2 maps are built to have their backgrounds be visually out of focus, so that the fight in front of you is what catches your eye. An easy example is PL_Upward. I wouldn't blame anyone for not knowing background detail even exists, because its very simple and covered in a gentle fog. Doing everything it can to not distract you from the your objective and enemies, while still being really cool to gaze upon if you really wanted to.

  • @jakkuhl6223
    @jakkuhl6223 Рік тому +1

    I remember the lighthouse map took YEARS to get added but this thing seemed just suddenly dropped in

  • @Ribboppity
    @Ribboppity 2 роки тому +1

    You know, the game running better when you're not looking at a bunch of stuff always made sense to me, but I had no idea *why* it did until now.
    Thank you for explaining the weird magic that makes the game run.

  • @uhh12131
    @uhh12131 2 роки тому +1

    Such an informative video, I will keep those things in mind when creating my own maps!

  • @ajdude9
    @ajdude9 2 роки тому +1

    I didn't know about TF2's rendering engine until now. Visleafs and hint brushes are actually really clever, it's cool to learn about them.

  • @smallcheesebread6531
    @smallcheesebread6531 2 роки тому +1

    I know how to do lod, but it would be a pain to do all the props, but it would be worth it
    This has encouraged me to start making lods and use other map optimization techniques

  • @northwestcottt
    @northwestcottt 2 роки тому +12

    I honestly like how unfinished the map feels, it gives off the unfinished beta type thing that I really like. So I kinda like the non-fitting blue fog. But from a polish, finished map standpoint, the white fog is the best

  • @MvsG18
    @MvsG18 2 роки тому +14

    i remember hating this map + it ran like shit, but after i bought myself a new PC + understood that the map is trying to replicate The Grinch´s "Whoville" is when i started loving this map, it had everything, the weird visuals, the weird house structures, the always ascending city and the loneliness and misteriousness of the city. It is really a great map if you think it that way, maybe as a tf2 map it ain´t perfect, but its fun as fuck.
    + i put sentries out of the second blu spawn from below the map, and fucking shit that was funny AF, so many good memories, my ex gf used to love this map too.

  • @RandomJD
    @RandomJD 2 роки тому +2

    Poor wutville, now it's just kicking a dead horse

    • @s4videos
      @s4videos  2 роки тому +1

      Excellent malaphor my dude.

  • @TheInfamousCloaker
    @TheInfamousCloaker 2 роки тому +7

    So in other words, this map is great! As a source of everything you shouldn't do when making maps in the source engine.

  • @edfreak9001
    @edfreak9001 2 роки тому +2

    If memory serves the map creator has actually been trying to improve the map somewhat since it was included but Valve has been slow actually implementing them in the "official" version. I think even the initial release didn't use the then-most up to date version of the map for some reason.

  • @breadwithoutbread8668
    @breadwithoutbread8668 2 роки тому +1

    Srry wutville cant back you up sorry bread space to i pray for the developers

  • @reptiliannoizezz.413
    @reptiliannoizezz.413 2 роки тому +3

    Guess that explains why my frames dropped so much the one time I play... I thought it was just my computer, it does that a lot of the time
    Also, I didn't know hint brushes could stop props from rendering! I thought they were just the visleaves' clipping tool. Nice!

  • @the_numb_skull
    @the_numb_skull 2 роки тому +2

    TF2: the 14 year old game that needs next generation hardware to run properly

  • @__matt__
    @__matt__ 2 роки тому

    I appreciate the Etho reference in the intro

  • @juriwuw
    @juriwuw 2 роки тому

    Thank you for the detailed insight, that was very interesting :)

  • @xweert711
    @xweert711 2 роки тому

    Another important thing to mention about hint brushes; a big problem with wutville is that it uses a lot of displacements, which don't count towards visual blockers. This causes visleafs to not be generated as a result.
    You actually don't need to place hint brushes and area portals all over the place as hammer is extremely good at building them itself during compile, as long as the map itself is well put together. Wutville looks more like they just went the amateur route of making the entire map be encompassed within a giant cube, instead of it actually being properly cleaned up and 'tightened'. I genuinely can't think of a reason why the basement is visible on the surface, outside of there not actually being any physical geometry between the two, like nodraw brushes. Forgetting to do that is a *huge* no-no. If he did that, then hammer's visleaf compiler would've automatically had those locations be culled.

  • @arbitraryconfusion
    @arbitraryconfusion 6 місяців тому

    Succinct, simple, and well explained.

  • @Wheagg
    @Wheagg 2 роки тому

    The biggest problem is the large models themselves. Source can't use it to tell what can and can't be seen, so as far as the renderer is concerned, they're transparent. Having brushes inside the models would help _dramatically._

  • @aslightlystablefootsoldier9838
    @aslightlystablefootsoldier9838 2 роки тому

    The one thing I can praise wutville for is being associated with Krampus and supposedly taking place around the time the comic where Spy, Soldier and Scout do Christmas community service

  • @drucy.
    @drucy. 2 роки тому +1

    Didn't the creator of this map said HIMSELF that not only the map WASN'T FINISHED, but that he also made it as a JOKE just to see if Valve would add it (and they did... (facepalm)) ?

  • @TinyDeskEngineer
    @TinyDeskEngineer 2 роки тому

    Thicker white fog would actually be quite good map theme, gameplay, and performance-wise. White fog fits the winter theme, it prevents the long sightlines which make snipers _INCREDIBLY_ overpowered, and the fog_controller can be set to have the game stop rendering stuff _completely_ beyond a certain distance using the far z clip plane.

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 роки тому

      Would it nerf snipers?
      The fog should adjust with the sniper's zoom unless I'm mistaken. This means the Sniper would be able to see you when you couldn't see him. It also means that people can see the cart from a distance without being seen. Meaning defenders have a massive advantage. You could all be soldier and launch a barrage of rockets without resistance.

  • @Iwidelyoutliveeverything
    @Iwidelyoutliveeverything 2 роки тому +2

    gonna be real. I love the way wutville looks.

  • @Sauce787
    @Sauce787 2 роки тому

    Really ripped Wutville to shreds and then shat on its corpse

  • @protoman_mc8651
    @protoman_mc8651 2 роки тому +9

    literally every christmas event, people talked about wutville as synonymous with suffering both visually and playably, in conclusion valve brought out a rush map and poorly optimized and they should never have done it

  • @thatrandom_canadian
    @thatrandom_canadian 2 роки тому +1

    I'm surprised it's an official map. Even the "orange" map varients are better designed; that map is like something you'd find on page 47 of the workshop when browsing "christmas". " *Wut* ville" is an apt name.

  • @worminator314
    @worminator314 2 роки тому

    wutville gives off the exact vibe of a map on some dudes community server thats solely in rotation because he/his friend made it

  • @Dragon-of-Insanity-Town
    @Dragon-of-Insanity-Town 2 роки тому

    I found myself on wutville once, and despite this I had fun, I usually have major lag problems but considering all the bad stuff I've heard about Wutville it wasn't as bad as I expected, even as a Heavy

  • @just-mees
    @just-mees 2 роки тому

    Wutville looks like the christmas hellhouse

  • @Slootty
    @Slootty 2 роки тому +6

    Yo Dom can you make an Best to worst weapon on L4D2? :D
    I'll love to see your own opinion :)

  • @rvgr420
    @rvgr420 2 роки тому +7

    Black Mesa has similar terrible optimization like this in some of its maps which makes sense since that game uses a heavily modified version of the TF2 Source Engine.

  • @puffleperson
    @puffleperson 2 роки тому

    I'm not sure why there isn't more fadeout considering the heavy opaque fog. That's a classic game design trick!
    All you'd need to leave would be props that form the skyline.

  • @storygloade5811
    @storygloade5811 2 роки тому +3

    i heard/recall this map was rushed because valve contacted the creator soon before smissmas telling them the map, in an even less finished and polished state, would be in smissmas that year. i assume this is as far as most people's knowledge goes, but still i see people being outright mean sometimes when talking ab this map and insulting the creator, so was it really just that one sided?

  • @Vocaloid_Miku
    @Vocaloid_Miku 2 роки тому +3

    I thought I am the only one who have heavy fps drop from that map.

    • @sirnotappearinginthisfilm2037
      @sirnotappearinginthisfilm2037 2 роки тому

      I have a vr compatible computer that plays modern massive military sim games on max and I can barely run it when I get 140 frames in battlefield 1 and 14 on wutvill there is a issue

    • @uhrguhrguhrg
      @uhrguhrguhrg 2 роки тому

      hopefully we get scout fps drops at some point

  • @paulbunyangonewild7596
    @paulbunyangonewild7596 2 роки тому

    Me personally I think that with the dense fog and such, you could probably just cull it completely after a certain point, or swap it out for something lower quality.

  • @EmApex
    @EmApex 2 роки тому

    My understanding of how to optimise maps in Source isn't very in-depth, but there's a few things that I feel like weren't mentioned here:
    The default visleafs that the compiler generates without any form of hint brushes, areaportals, etc, is actually not that bad (obviously it's not as good as manually doing it), the problem is that the compiler ignores certain things in its visleaf calculations. In particular, displacements and models. Basically the game will render what's behind a displacement or model even if it doesn't need to unless you manually do something about it, and given the absolutely massive amount of custom props in this map (all the buildings especially), the visleaf calculations simply do not work efficiently.
    It might be worth looking at how Valve designed the Blacksite map for CSGO's Danger Zone gamemode, because that map SHOULD'VE had similar issues - it takes place on a large open island made pretty much entirely of displacements, but by placing clip brushes inside the terrain it acts as a visibility blocker allowing the visleafs to work properly and block rendering across the entire map. Something similar might help Wutville, although I haven't actually played Wutville and don't really know how it's designed (it might already use skyboxes or something to block areas off from the renderer, just badly). Blacksite might be a good case study in general since the layout of that map is designed to go up in the center, allowing the clip brushes under the ground to effectively create a staircase upwards and carefully prevent the game from rendering too much.
    I'm going to guess most (maybe even all) of the ground in Wutville is displacements and that's probably a huge part of why the game is rendering so much through the floor as well, which again could be fixed with some pretty simple tweaks to the layout. Unfortunately I think most of the performance issues are kinda unavoidable without significant terrain reworks because most of the map looks pretty flat without any significant elevation changes to block the rendering of other areas
    It's possible I've got a few things wrong here, kinda tired and my memory is a little hazy plus Source optimisation isn't something I've spent a lot of time doing, so feel free to tell me if I'm wrong with anything. The "rendering everything" seems to me like it's the main problem, the other smaller issues are likely not impacting frame rates as much as that alone is, and it can be pretty easily fixed with some attention and care put into the map's layout

  • @cardboardtoaster2169
    @cardboardtoaster2169 2 роки тому +1

    This was told since this map came out (like 1 or 2 years ago). Did they really not fix it.

  • @wonderp3574
    @wonderp3574 2 роки тому

    that was a over a YEAR ago? covid has gone by faster than i thought.

  • @MBP1918
    @MBP1918 2 роки тому +1

    Wutville is a meme and we should’ve gotten another map.

  • @MrBrax
    @MrBrax 2 роки тому

    Hint brushes shouldn't even have been required, it's like the map was built on vvis fast if that's the visleaf output

  • @RPGMaker2003
    @RPGMaker2003 2 роки тому

    If it didn't run like trash and wasn't so linear I would actually like it, tbh I find the grating colors a bit charming

  • @TIIKKETMASTER
    @TIIKKETMASTER 2 роки тому

    the fog feels better IMO, because it makes seeing in the distance more difficult.

  • @RoastCDuck
    @RoastCDuck 2 роки тому +1

    Classic community maps: Huge confusing mazes of high resolution nonsense with a horrible inbred hybrid of Casual and competitive.

  • @adamsumsky2101
    @adamsumsky2101 2 роки тому

    The creator didnt wanted this map to be put out he knew it was not finished and had problems and even offered valve to take some of his other creation but of course they took his unfinished map

  • @AsG_Alligator
    @AsG_Alligator 2 роки тому

    This map was the one that made me completely give up on TF2 mapping.

  • @cyberen
    @cyberen Рік тому

    Wutville is a glorious mistake. So many hours jumping under the map and laughing my ass off at how broken it is.

  • @Mario583a
    @Mario583a 2 роки тому

    Title:
    Me: The Grinch.

  • @sirenlover100
    @sirenlover100 2 роки тому

    Wutville?! More like "Wut the hell were the dev's thinking when they added it"!

  • @danielbedrossian5986
    @danielbedrossian5986 2 роки тому

    I have a better question, why was that map on the last winter too, there was many video about this topic already in 2020 winter event.

  • @NikolasoGames
    @NikolasoGames 2 роки тому

    Kinda like dustbowl, 2fort or turbine, it's kinda bad but actually good, damn you can have some fun there, atleast personally on december I had overall a pretty good time there!
    There was also that skybox glitch, but I don't know if he fixed it, it was pretty funny.

  • @thepoglin8479
    @thepoglin8479 2 роки тому

    from what ive heard the reason wutville is so awful in every aspect is because the creator had made the map like 6 years ago and valve randomly aproached him saying "hey were gona use this map in TF2 and you have 6 days to fix it up for us" he had 6 days to fix the massive sniper sightlines, the awful optimisation, the uglyass look. everything.

  • @geedeejam
    @geedeejam 2 роки тому +1

    me with somehow 60-120 fps on wutville: wtf

  • @notabigfanofthepsychozakuhg
    @notabigfanofthepsychozakuhg 2 роки тому

    I like how over time this map gets worse and worse.

  • @MeowMeowMeowMeowMeowMeowMeowww
    @MeowMeowMeowMeowMeowMeowMeowww 2 роки тому

    Yea, the map was added for its unique winter estatic, thats still holding true to TF2´s wacky style. I mean, the universe has its own version of santa, who then got killed by a kid. I think most of the work was poured into making the map in the first place. You can´t expect professional level of work in community content anyway. What makes porting over community content always a hassel.

  • @djelibaebi
    @djelibaebi 2 роки тому

    can also just fix a lot of this map by going into the uvs and shrinking them down like please why are the textures so dense

  • @Artemich20v
    @Artemich20v 2 роки тому +4

    Author of this map have ragequit tf community, so dont blame him. He did a pretty looking map.

  • @dippythehippy
    @dippythehippy 2 роки тому

    wutville is the best recent map I think. it's so fun I don't understand how people can dislike it.

    • @iv0453
      @iv0453 2 роки тому

      -broken
      -full of glitches
      -bad optimization

    • @dippythehippy
      @dippythehippy 2 роки тому

      @@iv0453 -Broken in what sense
      -full of glitches just like tf2
      -it is poorly optimised but is still playable

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 роки тому

      @@dippythehippy - The sightlines makes one of the strongest classes even stronger while weakening many.
      - Glitches being added in an already glitchy game isn't an excuse for more glitches
      - It literally isn't playable for some people or runs poorly enough it makes you physically ill on a old game

    • @dippythehippy
      @dippythehippy 2 роки тому

      @@Buglin_Burger7878 these points do not seem to me to be the reason people dislike the map. I am not saying the map is well made, merely that it is fun despite its flaws,

  • @labrat_09
    @labrat_09 2 роки тому +1

    one more thing, the creator of the map is a modeler

  • @XradicalD
    @XradicalD 2 роки тому

    I think wutville is a cruel joke by Valve on the idea of "automatic workshop maps in map pool", thought, after all this criticism I think the map would've drop of the pool anyways...

  • @quandarydingle5624
    @quandarydingle5624 2 роки тому

    I think I’m the chosen one whenever I join wutville my fps increases

  • @MartinPurathur
    @MartinPurathur 2 роки тому

    Really informative vid!

  • @9another632
    @9another632 2 роки тому

    That explains everything
    i play on a corei3-2,6ram,intelhd3000
    and that map was running SH1T

  • @nutss_0
    @nutss_0 2 роки тому

    Genuinely never heard of this map

  • @henke37
    @henke37 2 роки тому

    Hint brushes could've been explained a little more in detail, but that's okay. Oh, and areaportals weren't discussed at all. Then again, I don't think the map has any to begin with...

  • @MrTobyVee
    @MrTobyVee 11 місяців тому

    Who else is getting this after the x64 bit update?

  • @tomix7866
    @tomix7866 2 роки тому +1

    wutville moment

  • @champagnesupernova1839
    @champagnesupernova1839 2 роки тому

    another issue with the map is just how much of it is props to begin with, but this itself wouldn't matter much if other optimizations were in place.
    don't hate on the map's creator though! it was one of their very first maps, and had been abandoned for years when valve picked it up.

  • @MRworldEtIkA
    @MRworldEtIkA Рік тому

    the true question is "who asked for this map?"

  • @Halvos12
    @Halvos12 2 роки тому

    It's almost like the map was never finished and Valve threw it in any way, not giving a shit.

  • @fastestdino2
    @fastestdino2 2 роки тому

    wutville looks like crud but that's what is so hilarious about it.

  • @locklear308
    @locklear308 2 роки тому

    Honestly at this point shouldn't even the most average of computers be able to run and render the entire map at one time without even skipping a beat?

  • @AnUnusualEg
    @AnUnusualEg 2 роки тому

    The map has actual effort into it but if were comparing it to dustbowl then yeah something is wrong there.

  • @stupit467
    @stupit467 2 роки тому

    The second I played my first Wutville game my eyes hurt
    It was BAD

  • @sumofalln00bs10
    @sumofalln00bs10 2 роки тому

    I seem to like maps that everyone else hate's
    my favourite maps are:
    2fort
    turbine
    wutville
    dustbowl
    etc
    in that order
    my computer's good enough that I never experienced the poor optimization
    kinda sucks though that valve never bothered to playtest/optimize it themselves

  • @brenday_da_bababoei_cat
    @brenday_da_bababoei_cat 2 роки тому

    imagine putting func_areaportals on this map...
    hell

  • @cheddartaco
    @cheddartaco 2 роки тому +1

    i wouldn't say it's poorly optimized- it's not optimized at all.

  • @kaho5004
    @kaho5004 2 роки тому

    Great video

  • @uniqueprogressive9908
    @uniqueprogressive9908 2 роки тому

    What there they smoking when they made that map. It stings my eyes

  • @Crowntes
    @Crowntes 2 роки тому

    6:49 yes the white fog looks good but thats probably to balance snipers scopes. I mean, the map creators probably noticed the sniper problem far in development so what they did to bandage it was to simply add fog, bad balance change I know

  • @TemChwo
    @TemChwo 2 роки тому

    ok... so its not a great map, but after a while I grew to really enjoy playing on it.

  • @Джекет
    @Джекет Рік тому

    Jokes on you,my pc is so bad that every map runs like trash

  • @MalusCake
    @MalusCake 2 роки тому +1

    Wutvile has no pros only CONS

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 2 роки тому

      Only pro: woohoo christmas

    • @Dr_Dan_
      @Dr_Dan_ 2 роки тому

      the map isnt that bad, i feel like the guy didnt even expect valve to add his map

    • @andruspolanco6935
      @andruspolanco6935 2 роки тому

      @@Dr_Dan_ He obviously didn't.His map is from 2013 or 2014