One tip that i love and use all the time: If i wanna see what's in any container or machine, use the deconstruct tool. It will show the resources that you get back AND the inventory contents. No more looking one by one, just a swing of the mouse and you can quickly check everything from a distance.
My favorite beginner tip that I use when starting a new build is: Always overbuild and leave space. Don't overcrowd the belts and machinery. Don't worry about balancing at first. When you have the ability to use over/under clocking, under clock and build extra machines. That way when you get mk2 belts and mk2 miners, you can instantly increase production.
My tips: 1: Go hunting for hard drives as soon as you have a basic base production going. While you're hunting hard drives, the base can chew through stuff you'll need for tier research, but you'll also collect many items that can be used for your base building. 2: Do NOT, under any circumstances, resource sink the rotors you find while exploring! You need them to setup your automated coal power production!
I would go one step further: Do not sink anything unless you already have a production line making it, because nearly all items have some sort of use, and you can always sink random low-tier stuff instead (hint: when the game stops asking you to make smart plating, don't dismantle the factory, just redirect its output into a sink).
@@Chrissoroxfor real, why anybody would want have 100 biomass generators over 10 coal generators, and it takes fun from game, I love making coal factories😊
@@donkarnage6986 Dude Hard drives give some of the greatest recipes in the game with things like heavy modular frames as they require a ton of materials with the base recipe but become so much easier to create with the alt recipie.
Wait a second, there's a better way to pick up leaves or wood depending on starting highlighted item: 1) look at something that you want to pick up; 2) press and hold e, press tab let go of e; 3) press tab again and now you can just run around looking at things and it'll loot it for you.
@@bikehunter82 _21 Expert Tips to Dominate Satisfactory 1.0!_ I came across it on my random search of the problem space to play Satisfactory 1.0 less like a pleb, and more like a rich pleb... same reason why I'm watching here, this guy is way better than I(!) and I thought it a very rare occasion to add something back to the knowledge base, given how much I learned from him over the years, and not just with this game he covers on his channel.
+1, it's the fastest way to travel in early game now, just build a tower, climb it and glide holding shift, strategically place towers around the map at the tops of the hills to increase your travel range
It has to be broken right now right?? Any slanted surface just launches you into the air, there hasn’t been a single pillar or mountain I can’t just zip to the top of while flying into it.
@@will31415nine Yep, there is a bug right now which fails to trigger "landing" when you touch the surface. This effectively lets you glide while standing on the surface. I'm not a dev, but I wouldn't be surprised if it gets fixed one day.
I just tried it the other day after 500 hrs of playtime and it changed my life. I always assumed they were disposable and required a constant supply of them. Silly me
My starter tips: 1. When picking up leaves you can hold E, press Tab to open your inventory while still holding E, release E, close your inventory. Now you can just walk around without pressing E while still picking up leaves 2. Find alternate recipes as soon as possible. For starter you want to find stiched iron plate. Later on get solid steel ingot once you unlock steel 3. ALWAYS prioritize blueprint. Unlock as soon as possible. You can buy steel beam and steel rod early on awesome shop for 2 and 1 coupon respectively 4. Sink any high level parts for great amount of coupons
Honestly rushing for coal power really isn't that necessary anymore. With the new biomass burners and tier 2 belts you can quite easily satisfy your early game power necessities with just solid biofuel. Also making good biomass burner setup means that if you go over what your coal generators provide the burners will compensate. And they don't consume fuel if the extra power isn't necessary.
Tips I've found: 1) Quartz nodules + Chainsawing Coral can get you Blade Runners very early. Both the Grassy Fields and Rocky Desert start fairly close to Coral. 2) On that note, Rocky Desert is REALLY hard to beat as a starting location now. 3) Doggos are much improved. 4) Exploration is very important. You want to find Mercer Spheres. 5) Some of the new alternate recipes are just amazing. This ties into 4).
Wish I've known about the Coral. Althought in that little forest north of the First Starting location there's 3 Crystal Nodes now, I just have an army of portable miners on em atm to get my tech unlocked.
Tip 42 You can scavenge steel pipes from crush sites as well as computers, and mine s.a.m. To research the power augmenter BEFOUR coal or even any base building skipping the biomass burner hell at once.
@@SuperDestroyerFox Well... Having two power augmenters, basically meant you can skip coal, and go for the geothermal and no amount of biomass can do that. But I've never actually played with new biomass burners so idk
For the leaves and wood pick up : Alternatively you can hold "E" on one bush, open the inventory - Then let go of E while in the inventory, then close inventory again, now you are automatically picking up leaves and can easily get going with your day. Another fun little fact I discovered on release day was : Tap E on an ore node and you will automatically harvest that ore, you no longer need to HOLD the button down
For the one about setting up conveyors at 90 degree angles, there's a new build mode for conveyors called "Straight" which does this for you, like the Pipe's "Horizontal to Vertical" mode. It's my new favourite thing! Don't know for sure if it was recently added but I don't remember it being there last time I played.
An amazing tip i always go for early is once you get an early factory set up to automate most basic items in Tiers 1/2. Rush caterium and build a basic setup with 1 box for caterium wire for level 2 power poles, which significantly reduce the amount of poles you need to make in factory setups. Then do the same for quartz with a basic setup and 2 boxes for silica and quartz crystals. By the time you will need them later when integrating them into your factory, or fairly quickly in Tiers 3/4 you can have smart splitters and the explorer ready to go before you even head out to get oil setup.
Cast screws / Steel screws are the best alternative recipes by far. I highly recommend hunting for hard drives and unlocking one of them early (you don't need both)
I absolutely love steel screws. yes, it needs steel, but you'll need a lot of steel anyway, and it entirely removes the need for iron rods (so slooow), and a single steel screws assembler can churn out hundreds per minute. Swedish Chef's kiss!
My first hard drive in 1.0 gave me the cast screw after re-rolling. Im only a couple of hours in so this will be a life saver until steel screws come along!
In the very early game, yes, Cast Screws is good. The BEST alternative recipe IMO is a new one. It's quite a bit better than Cast Screws. I don't want to spoil anything, but there are some really good ones that they added.
for hypertubes, always build with noodle mode. it doesn't really effect anything, except it looks a lot more natural and smooths out the curves. it's a little thing, but makes the whole experience that much better imo also, with manifolds i like to prime the first and last machine with whatever they're fed with. first to help send more down the line sooner, and last because it takes the longest to fully saturate.
The biggest surprise of 1.0 was that doggos are now VERY powerful, especially in the early game for doggo gifts that can be sinked for all your building unlock coupon needs! :D
@@BestHakase Prior to 1.0, doggo gifts were mostly natural rocks, plants, animal parts, nuclear waste and the occasional slug. If you've not tried doggo taming in 1.0, it's a very different experience now :o I miss the easy early access to rare minerals and mycelia, however I'll take their scavenging of machine parts over the old system any day. Rotors and reinforced iron plate is the new doggo trash gifts, they're just that good. Although I've not gotten any slugs yet?
@@BestHakase It most certainly has not. They now provide stacks (10-50, depending on rarity) of some possibly very late game things. E.g., I'm in Tier 5 and one of my Doggos gave me 19 Electromagnetic Control Rods. I also got a Nuke Nobelisk in Tier 2.
The biofuel generator taking belts and autoloading is one of the best additions in 1.0. In the past I tried to get to coal asap and now I may focus more on factory building while using biofuel a bit longer
You can also just build a MAM, toss the hard drive in, and deconstruct it. Research will continue (I think as long as a MAM exists somewhere, e.g. back at your home base).
3:40 Just today I spent a solid 5 minutes trying to figure out how to bring this up from nothing before giving up and just queuing up a building for it.
Five tips by me in addition: #1 If you plan to build stairways in a factory, always use full walls for the height of the building, otherwise the platform of the stair-segment does not align with the floor level. You need a height of three walls, so that Constructors fit in without any clipping, and a height of two walls for a logistic floor, so you can also connect machines. To take the complexity out of a factory and its logistics, I prefer to specialize every factory to just one production and than connect it to the next (modular system). This system works fine for me even in difficult terrian. Also keep in mind, that catwalk and walkway segements can only be attached to the first or last half of a wall, if you plan it to run around your factory. Which means, you cannot build a single line of walkways in the center of the factory, when you want them also to run around. Than you need to build two lines in the middle. Also keep in mind, that the ramp of catwalks and stairs of walkways have a different rise. This is also important, when you put your factories in the landscape and need stairs to reach higher positions you build with foundations. Always use 2-m-foundation, because 1-m-foundations make that the stairs do not fit. Rule of thumb: Only use 1-m-foundations for factory floors, never for any foundation in the landscape. As example. When you put a 2-m-foundation on the ground and you notice, that plants are clipping through and you need to go higher, use another 2-m-foundation instead of a 1-m-foundation. Than you can use stairs and the 2-m-ramp. If you put your factory on a 2-m and a 1-m-foundation, you also need a 2-m- and a 1-m-ramp and this does not look good. Than you cannot use two catwalk ramps or two walkway stairs, but need to use on stair and one ramp segment. This is ugly. I recommend planing a seperate stairway tower for your factory, where you can access any floor. #2 If you attach a foundation to a wall to have a floor, and you have windows in this wall, you will notice, that the foundation is seen behind the windows, because the developpers have forgotten, that you need on or two meters above the window for the floor. DO NOT use a small wall above the wall to compensate it, where you attach the foundation, because than the stairs (s. #1) do not fit. Use the small walls to put them outside the foundation and in the window. So the windows becomes smaller. But wall and window should have the same color, otherwise, you get a clipping issue. #3 Keep in mind, that you later need to put goods into trucks and trains and they have stations, where the goods are brought in by conveyors (or other trucks). When you plan your factories, plan outputs and over-land transportation lines, to bringt the goods first to storages, which you than can connect to the stations. Early on, with some elements from the Awesome Sink, you can build over-land transportation lines to connect different factory locations. It is more efficient than vehicles and does not need any other good like power or fuel. But build it at least three stores high, so that these big-ass-things do not stuck under or against it. Speaking of which, these things are stupid. I had several issues, where they stucked into my factories. Even a whole horde of them. Use a Zepper to make them run away. #4 When you build streets, build the street at least five foundations wide, when you want them to have two carriageways in both directions and only use the flat ramps. Reason is, that the trucks need a bit of space to come around turns and if a ramp is too steep and you have a turn right behind it, the truck will fly a bit straight and possibly fall from the street. Better never build a turn right behind a ramp. Also the markings on a foundation can only be set right in the middle or at the edge and the angle marking can only be set in the middle. So you need an uneven number of foundations for the street, so that the markings fit. To have them in the middle of the street, you need at least three foundations and that is too narrow for trucks. Next would be five, than, seven would be best, but than you have a big street. I recommend building viaducts, so that wildlife can cross under it and you have a nice route, where you are save from any predators. But also use at least three columns for the height, because otherwise the big-ass-things clip through and their back is a trampoline. You do not want your trucks to hit them. #5 When building a factory for Contructors, keep in mind, that the arm of the machine can clip through the wall, when you place the machine in the middle of a foundation and a wall right next. Use one foundation in addtion to have space between wall and machine. You also need this space next and behind the machine, to have walkways run around the factory floor and above the machine, if you want this. PRO TIP: Normally, Lifts cannot be attached tight to a Splitter or a Merger. There is these accordion before. But, when you put a floor hole direct above, so that its ending edge is in line with the opening of the Splitter/ Merger, you can pull the lift down and it will connect tight. It works. This saves you a bit of space and looks very good.
Best video by far. Lots of stuff like the filter dissmantle that is super helpful and I wasn't using. I didn't know you could copy/paste production settings. soooo much time saved!
My tip is when you go out exploring save any and all: computers, encased industrial beams and motors that you find. All other parts you can sink for points but for 1.0 you're going to want to keep those parts early game. You'll thank me later, as to why that's for you to figure out.... or press read more to spoil the surprise. Okay so the Alien Power Augmenter is not only locked behind needing 50 computers to research it but it also needs 10 Somersloops, 50 SAM Fluctuators, 100 Wire, 50 Encased Industrial Beams, 25 Motors and 10 Computers to be built, and they are VERY worth it.
I appreciate you speaking slowly. Seems most youtubers can't wait to get all the words out and I have actually had to turn the speed down before to make out what's being said. High marks!
You can use conveyer belts as temporary bridges or ladders provided you have enough space. Saves a ton of time and allows you to get high places quickly
new version requires new tips: (spoilers ahead) - (not new thing) use hypertube canons to move between factoties - make a stack of portable miners and stash them... you know where... - enemies can't hurt you when you driving - when making blueprints full of machines place a roadblock on a front side. That thing is cheap and more visible than other things - do not forget to eat and sleep IRL
Awesomeeeeee, some of these I ended up discovering on my own (which was a mindblow moment), because I took a while to look for begginers guide. AWESOME CONTENT, KEEP IT UP!
for the early biomass gathering, press e, then open and close inventory while maintaining e, then you can let go e and auto pick up everything, you can even run, jump, attack and auto collect will stay :)
@@andrewhoughton8606 yeah, that's why i said for early biomass gathering, and it was mostly an upgrade of the tip he gave with the e maintain to pick up easily :)
Lot of great tips for beginners here. I have been watching your videos for a while now, and always come away with something new. The new right angle belts are a god send, it makes clean setups so much easier. I've been using it to run cleaner looking belts from miners that are off-center from the global grid so it doesn't look quite so awkward. You can also now toggle mining with E rather than holding E like before, which is useful for breaking shards of resources or rocks ontop of mining points. I also grabbed a couple hard drives before grabbing other inorganic materials in the MAM to gaurantee an early +6 inventory and the iron screw alt recipe. Also, you can turn your kills into biofuel, each part from a creature is 100 biomatter, very good option if you like to leave nature alone since it does not respawn (unless they changed that in 1.0?). I ran into the coal bug where if you open the menu for a coal generator it stops accepting coal from the belts. Had to remove the belt, save, reload the save, and add the belt back to get them working again. Am I the only person who thinks they made some significant changes to the graphics? Not only the resources but I feel like the textures, colors, and sharpness in 1.0 are improved.
7:48 to add on to this, try to take materials to make a MAM to scan stuff (hard drives), an awesome sink, storage container, biomass burner, short belt, and biofuel when you explore. just build the awesome sink and connect power and a storage to it and throw stuff in it to free up your inventory. you don't have to collect the coupons from it, you don't lose them if you dismantle the sink. you can dismantle the mam after scanning the hard drive, timer keeps counting down.
Best way to get around early to mid game (tier 4) are imo platform power towers plus the zipliner, especially if you want to scale heights. A nice bonus is that wherever you go with that you already set up an energy grid. Needs a steel beam production tho.
I love that they fixed the gathering key to where we can just hold it. Not sure if it was fixed prior to 1.0 but I remember before that I had to rapidly press E to quickly harvest any foliage before me. Now it seems to be much faster than using the chainsaw to clear the ground of stuff you can just pick up yourself. Anyway, my tip is to 'Lock' the E key by holding it down then opening up any menu, like Inventory or Map. Once you have the menu open you can release the key, so now the game holds E for you allowing you to gather any plants in your crosshairs and freeing up your finger. This will keep going until you press E again, and you can't pick up objects like berries, nuts, slugs, resources etc. This lock can be done consistently and very useful exploring, especially in the early game when you need those biomass. The Best Part is that you can still perform any other actions like Building, changing equipment, Reloading(which simply pauses E), using Chainsaw, open Menus or Option wheels or even alt tabbing etc. essentially anything that doesn't stop your character OR pressing that key again.
FYI, I still use TX's perfect starter factory video for update 5 from 2 years ago. The recipes for this are still valid and it's a great jumping off point. Whether you're new or rusty, it's a great way to get into the flow of the game. It gets you automating plates, rods, screws, wire, cable, and concrete, as well as getting you started in awesome points.
I wanna thank you and Bitz for your amazing videos of Satisfactory. I really liked the game since i first saw it and thanks to both of you and your amazing content, i was determined to buy it and play it which i did. Keep it with the great work and have a nice day Mr. Total :D
Always spent your first few coupons on the ladder, no hauling tons of cement with you, just some iron rods. gets you up and down anywhere and is easy to disassemble after. And while were at it, place some powerlines if you want to get back up or down a lot. You dont have to power them, but with the Zipline (cateriumtree in the mam) you have an easy lift.
On the collecting biomass, hold E down to collect one, and keep the key pressed, then press TAB to open your inventory and close the inventory again. You can now Release the E key and you can now collect Biomass with out holding any key down. For someone with Carpal Tunnel, this is a godsend.
unlock dimensional storage AS SOON AS POSSIBLE, and have one set for each item you are producing. this will allow you to have a mostly free inventory to run around with while having 1 stack of each item that replenishes at a moderate rate as they are uploaded.
Top tip, no need to mess around placing belts with the 2 step rule anymore. Switch buildmode with R and the game does it for you. Such a time saver....
My tip is to not care too much about aesthetics in the early or even mid game. Use foundations for organization/placement ease, but don't waste time on fancy looking and/or super minmaxed factory layouts because >You unlock better Mining buildings< Assume you'll be rebuilding all of your factories with each unlock and save the megafactories with architecture for mk3. Just build what you need to for progression using straightforward and easy to place layouts until then.
At the start, keep things small just to mine and then smelt ingots (plus mining limestone and making concrete) when you are using biofuel generators. Hand craft what you need from these materials to get through the early tiers. Switch to proper production once you get coal. This saves a huge amount of time faffing about collecting wood and leaves. I managed to get to coal pretty quickly by just using the 2 biofuel generators built into the HUB and some switching between which miners and constructors were running simultaneously.
I almost always start in Northern Forest with the intention of harvesting leaves and wood while exploring for drives and slugs and whatever on my way to the Rocky Desert or even Grasslands. It means the first 45 to 90 minutes is just that faffing around so to speak, but I typical will have a few drives, a few slugs and handy things like Re Iron Plates when I drop my HUB. Plus enough biomass material to not spend that same hour or more watching the screen while hand crafting. Even better, once I am set and running some machinery I can get back out and be laying the groundwork for things like coal power. I have my power lines run, my foundations laid, my miners set up and stacking coal in storage and haven't even put down the Space Elevator yet. As soon as I have the Smart Plates done, the material for the SE come out of the box, the SE is built, the plates go to orbit, 2 minutes later the pod lifts off with coal power research and I head up the hill to build the gens and extractors. 10 minutes from the time the SE goes in I switch to coal power and a lot of that was getting back from the HUB to the coal plant.
If you hold R whilst holding buildables you can change the build mode. In the case of the conveyors you can set the build mode to straight so you can build at 90 degree angles easily
Alternate recipes are extra important when it comes to things like oil, because its' not just the special inputs - the outputs can be of far greater quantity. Eg Crude oil -> Polymer Resin and Oil residue , the Oil residue being a massive 40 m3 / minute
One thing I’ve seen no one talking about is the parachute. I stopped playing for like a year before 1.0 so I don’t know if this is new or not, but the parachute is basically a no fuel jet pack right now. You can pull it out just from jumping, then ANY surface that isn’t flat or completely vertical will shoot you up into the air while keeping your chute out the whole time. I can just traverse the entire map for free, just find any slanted surface (like those big arcs everywhere) and it’s instant free height. It CANT be intended, use it while you can!
Use Smart Splitters on your manifold set the center to overflow and sides to the desired items only one line of machines will get filled at a time. It is great if you are building early because you can place all the machines needed for lets say a mark 2 miner when you do update the mine later it will auto fill only the first few machines keeping power usage down and prevent stuttering. Also great if you have container that you want to fill because as the first few machines output gets backed up the last few machines will turn on with the overflow and just add a stack or 2 in a buffer
Not sure if it was covered, and if it was, apologies :-) While I'm still stuck using bio fuel, instead of running from bio burner to bio burner only being able to load 200 solid fuel at a time, I created two storage containers - one for wood, one for leaves. I run each into a constructor, one to make biomass leaves, one to make biomass wood. I then merge those into a constructor making solid fuel. I feed the constructor to all of my different bio burners. This way I can just load up my storage containers with leaves and wood and it handles the rest 🙂
I think it's been dethroned by a new one. Particularly combined with others. See below for spoilers.... Iron Pipes. 4 Iron Ingots -> 1 Steel Pipe. It removes Coal from the process. Combined with Iron Wire and Steel Rotors, it allows you to make Motors with nothing but Iron. With Encased Industrial Pipe, it allows you to make Encased Industrial Beams with just Iron and Limestone. Also, Limestone in General has a lot more uses in alternate recipes now.
You can't. There's a mod that makes them disappear after you got the hdd, but mods are still broken in 1.0. Just raise your factories a few meters and bury the wrecks in foundations^^
Just starting a new save as an experienced player: The time when you use Biomass Burners for power generation is the ONLY time in the game when you need to permanently consume a non-replenishable resource (technically you can replenish it later by turning monsters into biomass, but the plants you pick up are permanently gone from the world). So try to unlock the Biomass and Solid Biofuel quickly, because these MASSIVELY improve the power you can get from leaves and wood. And then focus on getting a Coal Power setup from tier 2. Coal is an infinite resource that can be automatically mined from deposits just like iron. For Coal Power, the trickiest part by far is to get the water to go where you want it. Some tips on that: 1. The Water Extractors that produce the water can lift it for 10 m. If you build your power plants directly at sea level, then this is enough. But if you build your power plant somewhat elevated, USE PIPELINE PUMPS. Don't be afraid of their tiny amount of power consumption. If you use aone pump on a pipeline that transports 180 m^3 of water per second (basic pumps can handle up to 300 m^3) to supply a block of 4 power plants, then you lose only 1.25% of the power (4 W out of 300 W generated). 2. Always build some fluid buffers at a height that is ABOVE the water intakes at the power plants. Water always depletes from the highest points of the pipe network first. So by putting a water storage above the height of the intakes, they will always remain filled even if there is some fluctuation in the pipe network. This is pretty much necessary to assure that your power plants run 100% of the time instead of cycling off for a few seconds in between operation.
I still don't understand the issues people speak of concerning water flow. I had some early on but when I remembered Aristotle saying nature abhors a vacumm those ended for me. I am sorry bujt you must be overthinking things. The extractors lift 10m. You do not need pumps if you are lifting less that 10m. I almost always place my gens 4m above the extractor platform and run pipe through floor holes. So lifting 5m using only extractor. (Add 1 m for the foundation.) More than 10m then yes you will need pumps, but not if less than. I think a lot of the problem people are having is how pipes connect through floor holes. If you set a floor hole on the edge of a foundation so you can get a good look you can notice it has two connections. One on top of the floor hole, one on the bottom. It is entirely possible to 'reach through' the floor hole and connect to the top when you thought you were connecting to the bottom or vise versa. And I think that is where a lot of the problems come in. My solution has been to not use the Auto or Auto2 selection for pipes. Noodle and Horizontal to Vertical seem to always work fine. But you maybe should back saying things like always, must, necessary. I don't do any of the things you mention other than using pumps if going beyond the capability of the extractors. I do just fine without all that other stuff. Maybe the fact I turn off all gens until they fill with water is where I am making a difference. That might take a couple minutes but how much time would I need to put all the rest of that in place? Nature abhors a vacumm. An ancient law of physics. My vacumms occur in the extractors where I want them to occur.
I really want to invest myself in to this game the same way I did with BG3 (As in telling myself that "this is certainly not a game for me" yet finding out that IT IS a game for me!). I believe Satisfactory is one of those games for me but I also don't want to burn myself out of it and want to learn the proper and efficient way to play Satisfactory! I've also dabbled in to Factorio in the past as well but that was merely a 20 hour playtime. I ask my brother for some pointers from time to time but his way is probaby like a veteran way and It does confuse me a bit, if not by a lot.. :')
Try and hold on to your power slugs, alien proteins, etc until you unlock production amplification with Somersloops! Then, you can massively increase your output of powershards or Alien DNA! As an example, when I was last out exploring I killed lots of large-sized hogs and got about 30 hog remains. I used a constructor do turn them into alien protein, and boosted it with a somersloop to get 60 protein. Then, I put it back in the machine and got 120 alien dna, for only 30 hog remains! My second tip would be to place any future items (such as aluminum casings and such) into the dimensional Depot once it's been unlocked! It's a great place to store scarce items that you haven't automated yet, so that if it shows up in MAM research or whatever you'll still have it on hand!
I didn't realise you can attach splitters and mergers directly to other buildings. No idea how long that has been a feature but makes building much easier.
Ok this is really just tips in general for satisfaction. Not for starting new in 1.0 . 1. as soon as you can put smelters and constructors down first then cargo and belts direct to ground and use portable miners. Focus on building them and feed manually to input cargo containers for each lines. Max the belts and not the MK1 minners. Focus first on concrete then iron plate and rod then copper wire. Before starting to build on foundations manual craft any reinforced plate so can get MK2 belts. After this start building first factory for the parts need for tier 1 and 2. Focus on iron first. To get smart plates as soon as possible. That allows u to build the copper parts whilst I wait for the smart plates.
U can Lock ur E (mining manualy/grab veggie) with press tab (inventory) and leave it, remember to keep ur E pressed when u open ur inventory, also remember the purity mine depend the speed u will grab coal/etc.
Well I learned a new tip I wish I knew. You know how you need to juggle your inventory space when out on a 6 hour exploration jaunt and you tend to leave behind crates when you don't have enough room? It's so messy looking at the compass with about a 100 "Dismantle crate" icons? well if you load up your map and scroll down the list on the left? you can toggle show/hide both the map and the compass to get rid of the Dismantle crate icons.
The one tip that is needed for a beginner is not even mentioned. How do you get an overhead view to see your build better? Nobody ever mentions that in these videos.
the new sumersloop multiplying feature is very handy with alien DNA containers and power slugs. For the DNA first multiply the protein then multiply into the dna capsules for 4X the output getting you a lot of tickets
Yes, I started a new save..... Yes, I wrote down all your tips on construction paper attached to my desk pin-board.... Yes.... I still need an idiot proof and an updated tutorial for fluids and pipes..... Yes, I prime subscribed on your Twitch yesterday... OUT OF SHEER RESPECT!!!!!
Proper manifold would more like splitting 1 into 3 then use splitter again on each of those into 9 which distributes everything very evenly. Atleast thats how i understand manifolds to work. Manifold should give even amount of pressure to each area.
@5:40 That trick is no longer necessary as Snutt pointed out last Friday. Now you just toggle straight mode and you can make 90-degree turns automatically saving build time. You probably just forgot.
I wish this game has resource farms like in The Riftbreaker game: A drone hub literally plants native flora that is then harvested for biomass and xyz resourve type. Like, imagine some red grass you found near a river will now let you infinitely farm copper
Personally I would recommend holding onto all the items you find at crash sites rather than sinking them. They are far more useful for other things like research, especially early on. You can get plenty of tickets sinking excess production and alien remains instead.
Things in this video that I didn't know: 3 - Hold E to gather biomass faster 9 - How to open the notes (I knew how to add buildings to the to-do list) 16 - Adding colors to hotbar 28 - Coloring multiple things at a time with filters Please do an advanced tips video. What you should talk about: Don't make too many shards in the early game. Wait until you can use somersloops for augmentation, so you can get twice as many shards for your slugs. (Less important once you get to the end game and there is another recipe for power shards that doesn't use a slug)
I think the diferent materials you find at the crash sites should NEVER be sinked unless you already have them automated. 1 Miner on Quartz is all you need for your early game coupons.
USE SOMERSLOOP BEFORE TURNING SLUGS INTO POWER SHARDS!! I went exploring, and when I put all my slugs into somersloop'd constructors i had like 500 powershards
NGL being able to automate the full process of bio fuel to bio mass burner was a refreshing feeling, now I just dump wood and leaves in a container and the rest is automatic!
Well! I'm glad to play version 1.0, even though I'm encountering tons of bugs, like I've never seen since update 1. I wanted to play the game and make a fresh start, I even went through tier 0, and I'm really wondering why. There's not much of a story, just a voice made with Windows 95 text-to-speech... They probably don't know GLaDOS... I feel like I got a bit caught up in the hype. I should have chosen to start my game with everything unlocked and had fun right away.
1m foundations and straight belts have fixed two of my tips! What's your favourite tip for 1.0?
Whats with 1m foundations, do they no longer get the 0.5 meter offset?
@@Einfach_Ben Yes, the 1m seems to use the 2m's vertical positioning now, the top of the 1m will snap to the same height a 2m would.
my tip is to play the game THEN update your tip-videos ;D
One tip that i love and use all the time:
If i wanna see what's in any container or machine, use the deconstruct tool.
It will show the resources that you get back AND the inventory contents.
No more looking one by one, just a swing of the mouse and you can quickly check everything from a distance.
Unlock chainsaw and Solid Biofuel before anything else (saves a lot of frustration).
The 1m foundations was fixed on world grid in 1.0. No more half meter offset
Fantastic news!
Why is this video not about 1.0 stuff then?
My favorite beginner tip that I use when starting a new build is:
Always overbuild and leave space. Don't overcrowd the belts and machinery. Don't worry about balancing at first. When you have the ability to use over/under clocking, under clock and build extra machines. That way when you get mk2 belts and mk2 miners, you can instantly increase production.
This is a great tip specially for the first 50 smart plating to unlock coal.
biud a massive foundation and start in the corner, always room for expansion that way
My tips:
1: Go hunting for hard drives as soon as you have a basic base production going. While you're hunting hard drives, the base can chew through stuff you'll need for tier research, but you'll also collect many items that can be used for your base building.
2: Do NOT, under any circumstances, resource sink the rotors you find while exploring! You need them to setup your automated coal power production!
I would go one step further: Do not sink anything unless you already have a production line making it, because nearly all items have some sort of use, and you can always sink random low-tier stuff instead (hint: when the game stops asking you to make smart plating, don't dismantle the factory, just redirect its output into a sink).
you really dont need hard drives
And you can skip coal power production
@@donkarnage6986 This is the worst advice I've ever seen
@@Chrissoroxfor real, why anybody would want have 100 biomass generators over 10 coal generators, and it takes fun from game, I love making coal factories😊
@@donkarnage6986 Dude Hard drives give some of the greatest recipes in the game with things like heavy modular frames as they require a ton of materials with the base recipe but become so much easier to create with the alt recipie.
Wait a second, there's a better way to pick up leaves or wood depending on starting highlighted item:
1) look at something that you want to pick up;
2) press and hold e, press tab let go of e;
3) press tab again and now you can just run around looking at things and it'll loot it for you.
......wait really? If this is legit...... I NEVER KNEW THAT THANK YOU!
@@bikehunter82 _21 Expert Tips to Dominate Satisfactory 1.0!_ I came across it on my random search of the problem space to play Satisfactory 1.0 less like a pleb, and more like a rich pleb... same reason why I'm watching here, this guy is way better than I(!) and I thought it a very rare occasion to add something back to the knowledge base, given how much I learned from him over the years, and not just with this game he covers on his channel.
thankyou!
Just remember I think it’ll stop if you pick up something else
@@bikehunter82 you can also mine like that
Use the parachute…. Absolutely underestimated.
+1, it's the fastest way to travel in early game now, just build a tower, climb it and glide holding shift, strategically place towers around the map at the tops of the hills to increase your travel range
It has to be broken right now right?? Any slanted surface just launches you into the air, there hasn’t been a single pillar or mountain I can’t just zip to the top of while flying into it.
@@will31415nine Yep, there is a bug right now which fails to trigger "landing" when you touch the surface. This effectively lets you glide while standing on the surface. I'm not a dev, but I wouldn't be surprised if it gets fixed one day.
Also to cancel the parachute once close to the ground hit C ( crouch ) the amount times I wasted slowly falling that last 6 feet or so.
I just tried it the other day after 500 hrs of playtime and it changed my life. I always assumed they were disposable and required a constant supply of them. Silly me
My starter tips:
1. When picking up leaves you can hold E, press Tab to open your inventory while still holding E, release E, close your inventory. Now you can just walk around without pressing E while still picking up leaves
2. Find alternate recipes as soon as possible. For starter you want to find stiched iron plate. Later on get solid steel ingot once you unlock steel
3. ALWAYS prioritize blueprint. Unlock as soon as possible. You can buy steel beam and steel rod early on awesome shop for 2 and 1 coupon respectively
4. Sink any high level parts for great amount of coupons
Tip 15 is no longer needed. All hail straight belts)
PS still needed, cause stackable poles(
Sadly still needed for pipes :(
And some conveyors (they clip through stuff all the time)
Still a good tip, sometimes the new mode lacks control
I think it was make the 1.0
did you use the brackets reversely? xD
Honestly rushing for coal power really isn't that necessary anymore. With the new biomass burners and tier 2 belts you can quite easily satisfy your early game power necessities with just solid biofuel. Also making good biomass burner setup means that if you go over what your coal generators provide the burners will compensate. And they don't consume fuel if the extra power isn't necessary.
Tips I've found:
1) Quartz nodules + Chainsawing Coral can get you Blade Runners very early. Both the Grassy Fields and Rocky Desert start fairly close to Coral.
2) On that note, Rocky Desert is REALLY hard to beat as a starting location now.
3) Doggos are much improved.
4) Exploration is very important. You want to find Mercer Spheres.
5) Some of the new alternate recipes are just amazing. This ties into 4).
Wish I've known about the Coral. Althought in that little forest north of the First Starting location there's 3 Crystal Nodes now, I just have an army of portable miners on em atm to get my tech unlocked.
Tip 42
You can scavenge steel pipes from crush sites as well as computers, and mine s.a.m.
To research the power augmenter BEFOUR coal or even any base building skipping the biomass burner hell at once.
Honestly once we got conveyor hookups for biomass burners I never felt the need to rush power because I can just automate the biomass process
@@SuperDestroyerFox Well... Having two power augmenters, basically meant you can skip coal, and go for the geothermal and no amount of biomass can do that.
But I've never actually played with new biomass burners so idk
For the leaves and wood pick up : Alternatively you can hold "E" on one bush, open the inventory - Then let go of E while in the inventory, then close inventory again, now you are automatically picking up leaves and can easily get going with your day.
Another fun little fact I discovered on release day was : Tap E on an ore node and you will automatically harvest that ore, you no longer need to HOLD the button down
For the one about setting up conveyors at 90 degree angles, there's a new build mode for conveyors called "Straight" which does this for you, like the Pipe's "Horizontal to Vertical" mode. It's my new favourite thing! Don't know for sure if it was recently added but I don't remember it being there last time I played.
An amazing tip i always go for early is once you get an early factory set up to automate most basic items in Tiers 1/2. Rush caterium and build a basic setup with 1 box for caterium wire for level 2 power poles, which significantly reduce the amount of poles you need to make in factory setups. Then do the same for quartz with a basic setup and 2 boxes for silica and quartz crystals. By the time you will need them later when integrating them into your factory, or fairly quickly in Tiers 3/4 you can have smart splitters and the explorer ready to go before you even head out to get oil setup.
Cast screws / Steel screws are the best alternative recipes by far. I highly recommend hunting for hard drives and unlocking one of them early (you don't need both)
I absolutely love steel screws. yes, it needs steel, but you'll need a lot of steel anyway, and it entirely removes the need for iron rods (so slooow), and a single steel screws assembler can churn out hundreds per minute. Swedish Chef's kiss!
My first hard drive in 1.0 gave me the cast screw after re-rolling. Im only a couple of hours in so this will be a life saver until steel screws come along!
In the very early game, yes, Cast Screws is good.
The BEST alternative recipe IMO is a new one. It's quite a bit better than Cast Screws. I don't want to spoil anything, but there are some really good ones that they added.
for hypertubes, always build with noodle mode. it doesn't really effect anything, except it looks a lot more natural and smooths out the curves. it's a little thing, but makes the whole experience that much better imo
also, with manifolds i like to prime the first and last machine with whatever they're fed with. first to help send more down the line sooner, and last because it takes the longest to fully saturate.
The biggest surprise of 1.0 was that doggos are now VERY powerful, especially in the early game for doggo gifts that can be sinked for all your building unlock coupon needs! :D
But it always was like this
@@BestHakase Prior to 1.0, doggo gifts were mostly natural rocks, plants, animal parts, nuclear waste and the occasional slug. If you've not tried doggo taming in 1.0, it's a very different experience now :o
I miss the easy early access to rare minerals and mycelia, however I'll take their scavenging of machine parts over the old system any day. Rotors and reinforced iron plate is the new doggo trash gifts, they're just that good. Although I've not gotten any slugs yet?
@@BestHakase It most certainly has not.
They now provide stacks (10-50, depending on rarity) of some possibly very late game things. E.g., I'm in Tier 5 and one of my Doggos gave me 19 Electromagnetic Control Rods.
I also got a Nuke Nobelisk in Tier 2.
Doggos give stuff? I had no idea, thanks for the info.
@@P3d3r0s0 note you'll need to tame them first - when you find a doggo, drop a single paleberry out of your inventory and back away :D
Double your power shards by always using a constructor on slugs with the somersloop boost.
I haven't played with the Somersloop overclocking yet.
Does it actually increase the output amount while keeping the input amount the same?
Yes
That's a really good tip, need to get that research done
Quick search storage containers by tapping F and looking at them. HUD lists every item in it
The biofuel generator taking belts and autoloading is one of the best additions in 1.0. In the past I tried to get to coal asap and now I may focus more on factory building while using biofuel a bit longer
When collecting harddrives, you can create multiple MAMs to research as you explore
You can also just build a MAM, toss the hard drive in, and deconstruct it. Research will continue (I think as long as a MAM exists somewhere, e.g. back at your home base).
I'm coming back from 0.5 . Oh man, did this game changed a lot in an impressive way.
Welcome back. I hope you have fun
3:40 Just today I spent a solid 5 minutes trying to figure out how to bring this up from nothing before giving up and just queuing up a building for it.
When your inventory is open, move your mouse to the right of the screen, when the gradient appears, left click
Five tips by me in addition:
#1
If you plan to build stairways in a factory, always use full walls for the height of the building, otherwise the platform of the stair-segment does not align with the floor level. You need a height of three walls, so that Constructors fit in without any clipping, and a height of two walls for a logistic floor, so you can also connect machines.
To take the complexity out of a factory and its logistics, I prefer to specialize every factory to just one production and than connect it to the next (modular system). This system works fine for me even in difficult terrian.
Also keep in mind, that catwalk and walkway segements can only be attached to the first or last half of a wall, if you plan it to run around your factory. Which means, you cannot build a single line of walkways in the center of the factory, when you want them also to run around. Than you need to build two lines in the middle.
Also keep in mind, that the ramp of catwalks and stairs of walkways have a different rise.
This is also important, when you put your factories in the landscape and need stairs to reach higher positions you build with foundations. Always use 2-m-foundation, because 1-m-foundations make that the stairs do not fit. Rule of thumb: Only use 1-m-foundations for factory floors, never for any foundation in the landscape.
As example. When you put a 2-m-foundation on the ground and you notice, that plants are clipping through and you need to go higher, use another 2-m-foundation instead of a 1-m-foundation. Than you can use stairs and the 2-m-ramp. If you put your factory on a 2-m and a 1-m-foundation, you also need a 2-m- and a 1-m-ramp and this does not look good. Than you cannot use two catwalk ramps or two walkway stairs, but need to use on stair and one ramp segment. This is ugly.
I recommend planing a seperate stairway tower for your factory, where you can access any floor.
#2
If you attach a foundation to a wall to have a floor, and you have windows in this wall, you will notice, that the foundation is seen behind the windows, because the developpers have forgotten, that you need on or two meters above the window for the floor.
DO NOT use a small wall above the wall to compensate it, where you attach the foundation, because than the stairs (s. #1) do not fit.
Use the small walls to put them outside the foundation and in the window. So the windows becomes smaller. But wall and window should have the same color, otherwise, you get a clipping issue.
#3
Keep in mind, that you later need to put goods into trucks and trains and they have stations, where the goods are brought in by conveyors (or other trucks).
When you plan your factories, plan outputs and over-land transportation lines, to bringt the goods first to storages, which you than can connect to the stations.
Early on, with some elements from the Awesome Sink, you can build over-land transportation lines to connect different factory locations. It is more efficient than vehicles and does not need any other good like power or fuel.
But build it at least three stores high, so that these big-ass-things do not stuck under or against it.
Speaking of which, these things are stupid. I had several issues, where they stucked into my factories. Even a whole horde of them. Use a Zepper to make them run away.
#4
When you build streets, build the street at least five foundations wide, when you want them to have two carriageways in both directions and only use the flat ramps.
Reason is, that the trucks need a bit of space to come around turns and if a ramp is too steep and you have a turn right behind it, the truck will fly a bit straight and possibly fall from the street. Better never build a turn right behind a ramp.
Also the markings on a foundation can only be set right in the middle or at the edge and the angle marking can only be set in the middle. So you need an uneven number of foundations for the street, so that the markings fit. To have them in the middle of the street, you need at least three foundations and that is too narrow for trucks. Next would be five, than, seven would be best, but than you have a big street.
I recommend building viaducts, so that wildlife can cross under it and you have a nice route, where you are save from any predators.
But also use at least three columns for the height, because otherwise the big-ass-things clip through and their back is a trampoline. You do not want your trucks to hit them.
#5
When building a factory for Contructors, keep in mind, that the arm of the machine can clip through the wall, when you place the machine in the middle of a foundation and a wall right next. Use one foundation in addtion to have space between wall and machine.
You also need this space next and behind the machine, to have walkways run around the factory floor and above the machine, if you want this.
PRO TIP:
Normally, Lifts cannot be attached tight to a Splitter or a Merger. There is these accordion before. But, when you put a floor hole direct above, so that its ending edge is in line with the opening of the Splitter/ Merger, you can pull the lift down and it will connect tight. It works. This saves you a bit of space and looks very good.
Best video by far. Lots of stuff like the filter dissmantle that is super helpful and I wasn't using. I didn't know you could copy/paste production settings. soooo much time saved!
Hello. i am new to this community :) - already made a plate of belt spaghetti. 10/10 eould recommend. Needs more tomato sauce though.
I've heard that stinger protein powder tastes similar to tomato sauce 😋😊 (if you ignore the itching in your throat)
Was this recorded in U8? Got the big phase 4 milestone and a few different ui bits lol
My tip is when you go out exploring save any and all: computers, encased industrial beams and motors that you find.
All other parts you can sink for points but for 1.0 you're going to want to keep those parts early game. You'll thank me later, as to why that's for you to figure out.... or press read more to spoil the surprise.
Okay so the Alien Power Augmenter is not only locked behind needing 50 computers to research it but it also needs 10 Somersloops, 50 SAM Fluctuators, 100 Wire, 50 Encased Industrial Beams, 25 Motors and 10 Computers to be built, and they are VERY worth it.
I'd also save Rotors, as they're important for some Crash Sites and also to progress rapidly.
I appreciate you speaking slowly. Seems most youtubers can't wait to get all the words out and I have actually had to turn the speed down before to make out what's being said. High marks!
5:30 or for even easier 90° angles use the all new straight build mode for conveyors
You can use conveyer belts as temporary bridges or ladders provided you have enough space. Saves a ton of time and allows you to get high places quickly
new version requires new tips:
(spoilers ahead)
- (not new thing) use hypertube canons to move between factoties
- make a stack of portable miners and stash them... you know where...
- enemies can't hurt you when you driving
- when making blueprints full of machines place a roadblock on a front side. That thing is cheap and more visible than other things
- do not forget to eat and sleep IRL
I shall forfeit all real life requirements.
The Factory Must Grow.
Portable miners been stackable so gd
Take out your second tips and you won't need the lines about a new version and spoilers.
@@АлександрИзмайлов-т8ь with changes in 1.o it does make hyper tubes more useful now as don't need all he storage a truck has to bring resources.
While sustenance and rest is good, _The Factory Must Grow_
Awesomeeeeee, some of these I ended up discovering on my own (which was a mindblow moment), because I took a while to look for begginers guide. AWESOME CONTENT, KEEP IT UP!
for the early biomass gathering, press e, then open and close inventory while maintaining e, then you can let go e and auto pick up everything, you can even run, jump, attack and auto collect will stay :)
Normally just get chainsaw and use that
@@andrewhoughton8606 yeah, that's why i said for early biomass gathering, and it was mostly an upgrade of the tip he gave with the e maintain to pick up easily :)
Lot of great tips for beginners here. I have been watching your videos for a while now, and always come away with something new.
The new right angle belts are a god send, it makes clean setups so much easier. I've been using it to run cleaner looking belts from miners that are off-center from the global grid so it doesn't look quite so awkward. You can also now toggle mining with E rather than holding E like before, which is useful for breaking shards of resources or rocks ontop of mining points. I also grabbed a couple hard drives before grabbing other inorganic materials in the MAM to gaurantee an early +6 inventory and the iron screw alt recipe. Also, you can turn your kills into biofuel, each part from a creature is 100 biomatter, very good option if you like to leave nature alone since it does not respawn (unless they changed that in 1.0?).
I ran into the coal bug where if you open the menu for a coal generator it stops accepting coal from the belts. Had to remove the belt, save, reload the save, and add the belt back to get them working again.
Am I the only person who thinks they made some significant changes to the graphics? Not only the resources but I feel like the textures, colors, and sharpness in 1.0 are improved.
great tips. the dismantle filter is excellent!
7:48 to add on to this, try to take materials to make a MAM to scan stuff (hard drives), an awesome sink, storage container, biomass burner, short belt, and biofuel when you explore. just build the awesome sink and connect power and a storage to it and throw stuff in it to free up your inventory. you don't have to collect the coupons from it, you don't lose them if you dismantle the sink. you can dismantle the mam after scanning the hard drive, timer keeps counting down.
Best way to get around early to mid game (tier 4) are imo platform power towers plus the zipliner, especially if you want to scale heights. A nice bonus is that wherever you go with that you already set up an energy grid. Needs a steel beam production tho.
Thanks for the informative guide ❤
I love that they fixed the gathering key to where we can just hold it. Not sure if it was fixed prior to 1.0 but I remember before that I had to rapidly press E to quickly harvest any foliage before me. Now it seems to be much faster than using the chainsaw to clear the ground of stuff you can just pick up yourself.
Anyway, my tip is to 'Lock' the E key by holding it down then opening up any menu, like Inventory or Map. Once you have the menu open you can release the key, so now the game holds E for you allowing you to gather any plants in your crosshairs and freeing up your finger. This will keep going until you press E again, and you can't pick up objects like berries, nuts, slugs, resources etc. This lock can be done consistently and very useful exploring, especially in the early game when you need those biomass. The Best Part is that you can still perform any other actions like Building, changing equipment, Reloading(which simply pauses E), using Chainsaw, open Menus or Option wheels or even alt tabbing etc. essentially anything that doesn't stop your character OR pressing that key again.
Create small fluid towers before production to prevent backflow and maintain pressure.
FYI, I still use TX's perfect starter factory video for update 5 from 2 years ago. The recipes for this are still valid and it's a great jumping off point. Whether you're new or rusty, it's a great way to get into the flow of the game. It gets you automating plates, rods, screws, wire, cable, and concrete, as well as getting you started in awesome points.
Yep we'll probably be building on that exact layout and improving it!
I wanna thank you and Bitz for your amazing videos of Satisfactory. I really liked the game since i first saw it and thanks to both of you and your amazing content, i was determined to buy it and play it which i did. Keep it with the great work and have a nice day Mr. Total :D
One tip I sure could have used was how to release a parachute once your close enough to be safe falling the rest of the way. Hit C (crouch).
Always spent your first few coupons on the ladder, no hauling tons of cement with you, just some iron rods. gets you up and down anywhere and is easy to disassemble after. And while were at it, place some powerlines if you want to get back up or down a lot. You dont have to power them, but with the Zipline (cateriumtree in the mam) you have an easy lift.
On the collecting biomass, hold E down to collect one, and keep the key pressed, then press TAB to open your inventory and close the inventory again. You can now Release the E key and you can now collect Biomass with out holding any key down.
For someone with Carpal Tunnel, this is a godsend.
unlock dimensional storage AS SOON AS POSSIBLE, and have one set for each item you are producing. this will allow you to have a mostly free inventory to run around with while having 1 stack of each item that replenishes at a moderate rate as they are uploaded.
Top tip, no need to mess around placing belts with the 2 step rule anymore. Switch buildmode with R and the game does it for you. Such a time saver....
Love a few of these being U8 specific because they answered our prayers for 1.0
My tip is to not care too much about aesthetics in the early or even mid game. Use foundations for organization/placement ease, but don't waste time on fancy looking and/or super minmaxed factory layouts because >You unlock better Mining buildings<
Assume you'll be rebuilding all of your factories with each unlock and save the megafactories with architecture for mk3. Just build what you need to for progression using straightforward and easy to place layouts until then.
Thank you for the refresher.
At the start, keep things small just to mine and then smelt ingots (plus mining limestone and making concrete) when you are using biofuel generators. Hand craft what you need from these materials to get through the early tiers. Switch to proper production once you get coal. This saves a huge amount of time faffing about collecting wood and leaves. I managed to get to coal pretty quickly by just using the 2 biofuel generators built into the HUB and some switching between which miners and constructors were running simultaneously.
I almost always start in Northern Forest with the intention of harvesting leaves and wood while exploring for drives and slugs and whatever on my way to the Rocky Desert or even Grasslands. It means the first 45 to 90 minutes is just that faffing around so to speak, but I typical will have a few drives, a few slugs and handy things like Re Iron Plates when I drop my HUB. Plus enough biomass material to not spend that same hour or more watching the screen while hand crafting. Even better, once I am set and running some machinery I can get back out and be laying the groundwork for things like coal power. I have my power lines run, my foundations laid, my miners set up and stacking coal in storage and haven't even put down the Space Elevator yet. As soon as I have the Smart Plates done, the material for the SE come out of the box, the SE is built, the plates go to orbit, 2 minutes later the pod lifts off with coal power research and I head up the hill to build the gens and extractors. 10 minutes from the time the SE goes in I switch to coal power and a lot of that was getting back from the HUB to the coal plant.
Always need more advanced tip! Thanks for your video, i learned some new stuff since i left it around update 4
If you hold R whilst holding buildables you can change the build mode. In the case of the conveyors you can set the build mode to straight so you can build at 90 degree angles easily
Holding E is a game changer! Thank you!
Alternate recipes are extra important when it comes to things like oil, because its' not just the special inputs - the outputs can be of far greater quantity. Eg Crude oil -> Polymer Resin and Oil residue , the Oil residue being a massive 40 m3 / minute
One thing I’ve seen no one talking about is the parachute. I stopped playing for like a year before 1.0 so I don’t know if this is new or not, but the parachute is basically a no fuel jet pack right now. You can pull it out just from jumping, then ANY surface that isn’t flat or completely vertical will shoot you up into the air while keeping your chute out the whole time. I can just traverse the entire map for free, just find any slanted surface (like those big arcs everywhere) and it’s instant free height. It CANT be intended, use it while you can!
forgot the coffee cup makes you a better engineer
Use Smart Splitters on your manifold set the center to overflow and sides to the desired items only one line of machines will get filled at a time. It is great if you are building early because you can place all the machines needed for lets say a mark 2 miner when you do update the mine later it will auto fill only the first few machines keeping power usage down and prevent stuttering. Also great if you have container that you want to fill because as the first few machines output gets backed up the last few machines will turn on with the overflow and just add a stack or 2 in a buffer
Not sure if it was covered, and if it was, apologies :-) While I'm still stuck using bio fuel, instead of running from bio burner to bio burner only being able to load 200 solid fuel at a time, I created two storage containers - one for wood, one for leaves. I run each into a constructor, one to make biomass leaves, one to make biomass wood. I then merge those into a constructor making solid fuel. I feed the constructor to all of my different bio burners. This way I can just load up my storage containers with leaves and wood and it handles the rest 🙂
That final shot is really inspiring, I just started and my base is literally an outpost trailer compared to that marvel of a train station
Very good info, thank you!
I've put hundreds of hours into this game and nudging with H blew my mind. Great vid as always ❤🎉
watching this as I just finished fuel, rubber and plastic lmao
about to do computers
Tip #1: cast screws
right?
I think it's been dethroned by a new one. Particularly combined with others. See below for spoilers....
Iron Pipes. 4 Iron Ingots -> 1 Steel Pipe. It removes Coal from the process. Combined with Iron Wire and Steel Rotors, it allows you to make Motors with nothing but Iron. With Encased Industrial Pipe, it allows you to make Encased Industrial Beams with just Iron and Limestone.
Also, Limestone in General has a lot more uses in alternate recipes now.
How do you (if possible) remove/destroy wrecks after you got the Hard Drive from them?
Sometimes they are in the way when building factories.
You can't.
There's a mod that makes them disappear after you got the hdd, but mods are still broken in 1.0.
Just raise your factories a few meters and bury the wrecks in foundations^^
Just starting a new save as an experienced player:
The time when you use Biomass Burners for power generation is the ONLY time in the game when you need to permanently consume a non-replenishable resource (technically you can replenish it later by turning monsters into biomass, but the plants you pick up are permanently gone from the world).
So try to unlock the Biomass and Solid Biofuel quickly, because these MASSIVELY improve the power you can get from leaves and wood.
And then focus on getting a Coal Power setup from tier 2. Coal is an infinite resource that can be automatically mined from deposits just like iron.
For Coal Power, the trickiest part by far is to get the water to go where you want it. Some tips on that:
1. The Water Extractors that produce the water can lift it for 10 m. If you build your power plants directly at sea level, then this is enough. But if you build your power plant somewhat elevated, USE PIPELINE PUMPS. Don't be afraid of their tiny amount of power consumption. If you use aone pump on a pipeline that transports 180 m^3 of water per second (basic pumps can handle up to 300 m^3) to supply a block of 4 power plants, then you lose only 1.25% of the power (4 W out of 300 W generated).
2. Always build some fluid buffers at a height that is ABOVE the water intakes at the power plants. Water always depletes from the highest points of the pipe network first. So by putting a water storage above the height of the intakes, they will always remain filled even if there is some fluctuation in the pipe network. This is pretty much necessary to assure that your power plants run 100% of the time instead of cycling off for a few seconds in between operation.
I still don't understand the issues people speak of concerning water flow. I had some early on but when I remembered Aristotle saying nature abhors a vacumm those ended for me. I am sorry bujt you must be overthinking things. The extractors lift 10m. You do not need pumps if you are lifting less that 10m. I almost always place my gens 4m above the extractor platform and run pipe through floor holes. So lifting 5m using only extractor. (Add 1 m for the foundation.) More than 10m then yes you will need pumps, but not if less than.
I think a lot of the problem people are having is how pipes connect through floor holes. If you set a floor hole on the edge of a foundation so you can get a good look you can notice it has two connections. One on top of the floor hole, one on the bottom. It is entirely possible to 'reach through' the floor hole and connect to the top when you thought you were connecting to the bottom or vise versa. And I think that is where a lot of the problems come in. My solution has been to not use the Auto or Auto2 selection for pipes. Noodle and Horizontal to Vertical seem to always work fine.
But you maybe should back saying things like always, must, necessary. I don't do any of the things you mention other than using pumps if going beyond the capability of the extractors. I do just fine without all that other stuff. Maybe the fact I turn off all gens until they fill with water is where I am making a difference. That might take a couple minutes but how much time would I need to put all the rest of that in place? Nature abhors a vacumm. An ancient law of physics. My vacumms occur in the extractors where I want them to occur.
I rebound copy/paste to my Mouse Foward/Back buttons (MB4/MB5). So nice.
I really want to invest myself in to this game the same way I did with BG3 (As in telling myself that "this is certainly not a game for me" yet finding out that IT IS a game for me!). I believe Satisfactory is one of those games for me but I also don't want to burn myself out of it and want to learn the proper and efficient way to play Satisfactory! I've also dabbled in to Factorio in the past as well but that was merely a 20 hour playtime. I ask my brother for some pointers from time to time but his way is probaby like a veteran way and It does confuse me a bit, if not by a lot.. :')
Love how they're improved QoL through the versions
Try and hold on to your power slugs, alien proteins, etc until you unlock production amplification with Somersloops! Then, you can massively increase your output of powershards or Alien DNA!
As an example, when I was last out exploring I killed lots of large-sized hogs and got about 30 hog remains. I used a constructor do turn them into alien protein, and boosted it with a somersloop to get 60 protein. Then, I put it back in the machine and got 120 alien dna, for only 30 hog remains!
My second tip would be to place any future items (such as aluminum casings and such) into the dimensional Depot once it's been unlocked! It's a great place to store scarce items that you haven't automated yet, so that if it shows up in MAM research or whatever you'll still have it on hand!
I didn't realise you can attach splitters and mergers directly to other buildings. No idea how long that has been a feature but makes building much easier.
Ok this is really just tips in general for satisfaction. Not for starting new in 1.0 . 1. as soon as you can put smelters and constructors down first then cargo and belts direct to ground and use portable miners. Focus on building them and feed manually to input cargo containers for each lines. Max the belts and not the MK1 minners. Focus first on concrete then iron plate and rod then copper wire. Before starting to build on foundations manual craft any reinforced plate so can get MK2 belts. After this start building first factory for the parts need for tier 1 and 2. Focus on iron first. To get smart plates as soon as possible. That allows u to build the copper parts whilst I wait for the smart plates.
U can Lock ur E (mining manualy/grab veggie) with press tab (inventory) and leave it, remember to keep ur E pressed when u open ur inventory, also remember the purity mine depend the speed u will grab coal/etc.
Well I learned a new tip I wish I knew. You know how you need to juggle your inventory space when out on a 6 hour exploration jaunt and you tend to leave behind crates when you don't have enough room? It's so messy looking at the compass with about a 100 "Dismantle crate" icons? well if you load up your map and scroll down the list on the left? you can toggle show/hide both the map and the compass to get rid of the Dismantle crate icons.
The one tip that is needed for a beginner is not even mentioned. How do you get an overhead view to see your build better? Nobody ever mentions that in these videos.
That's because the jetpack is not an early game item. You can use one of the various fly mods, once mod support has been restored for v1.0 .
@@protator The whole video premise is NEW START tips you turd.
the new sumersloop multiplying feature is very handy with alien DNA containers and power slugs. For the DNA first multiply the protein then multiply into the dna capsules for 4X the output getting you a lot of tickets
Yes, I started a new save.....
Yes, I wrote down all your tips on construction paper attached to my desk pin-board....
Yes.... I still need an idiot proof and an updated tutorial for fluids and pipes.....
Yes, I prime subscribed on your Twitch yesterday... OUT OF SHEER RESPECT!!!!!
cringe
@@decker9911hg saying cringe is cringe kid.
@@bikehunter82 but you just did it?
8:05 "To unlock altErnate recipes"
Just unlocked the rifle!! Best base I have made so far!!!
Proper manifold would more like splitting 1 into 3 then use splitter again on each of those into 9 which distributes everything very evenly.
Atleast thats how i understand manifolds to work.
Manifold should give even amount of pressure to each area.
My tip for 1.0 is putting -dx11 in the launch options because it crash on the default directX12 for a ton of people
@5:40 That trick is no longer necessary as Snutt pointed out last Friday. Now you just toggle straight mode and you can make 90-degree turns automatically saving build time. You probably just forgot.
I wish this game has resource farms like in The Riftbreaker game:
A drone hub literally plants native flora that is then harvested for biomass and xyz resourve type.
Like, imagine some red grass you found near a river will now let you infinitely farm copper
This whole time I've been holding space bar, or putting my phone on it and walking away... had no idea I could just tap it once lmao
use the somersloop bonus on slug crafting to get double power shards
Personally I would recommend holding onto all the items you find at crash sites rather than sinking them. They are far more useful for other things like research, especially early on. You can get plenty of tickets sinking excess production and alien remains instead.
6:26 where do i find flat areas like these? or do i build upwards to i can have flat land? but then i’d need to use conveyor belts to send stuff up
3:48 - How did you turn on that white marks around machine pls? With 1.0 i cant see them :(
They've removed them in 1.0 but if you hold CTRL whilst placing items the other buildables white boxes will show
Things in this video that I didn't know:
3 - Hold E to gather biomass faster
9 - How to open the notes (I knew how to add buildings to the to-do list)
16 - Adding colors to hotbar
28 - Coloring multiple things at a time with filters
Please do an advanced tips video.
What you should talk about: Don't make too many shards in the early game. Wait until you can use somersloops for augmentation, so you can get twice as many shards for your slugs. (Less important once you get to the end game and there is another recipe for power shards that doesn't use a slug)
Hey king, this is not updated for 1.0 KEKL
Just notice the super computers a min in lol
the M.A.M. is the outdated model
Good to know. I will search for another UA-camr which has real 1.0 tipps and no old garbage I have to verify by my own
I think the diferent materials you find at the crash sites should NEVER be sinked unless you already have them automated. 1 Miner on Quartz is all you need for your early game coupons.
USE SOMERSLOOP BEFORE TURNING SLUGS INTO POWER SHARDS!!
I went exploring, and when I put all my slugs into somersloop'd constructors i had like 500 powershards
I don't think the half-meter world-grid snapping thing is true anymore. I'm seeing 1m and 2m foundations snapping to the same level.
I'm already using Biomass Burners for early game capacitors, so here we go!
Can I ask how you have got white coloured machines? I can only find the standard yellow?
NGL being able to automate the full process of bio fuel to bio mass burner was a refreshing feeling, now I just dump wood and leaves in a container and the rest is automatic!
next release a PhD level course series on Fluid Dynamics just for comprehending how the fluid works 🤪
Thanks for the video. The codex has been removed from onboarding, still usable after onboarding completes just no mention of that I have seen so far.
Well! I'm glad to play version 1.0, even though I'm encountering tons of bugs, like I've never seen since update 1. I wanted to play the game and make a fresh start, I even went through tier 0, and I'm really wondering why. There's not much of a story, just a voice made with Windows 95 text-to-speech... They probably don't know GLaDOS... I feel like I got a bit caught up in the hype. I should have chosen to start my game with everything unlocked and had fun right away.