hey quick question how is your timescale if you have one for example when does the next vid release are you doing this daily every second day or weekly thanks!
by every starting location there is a Drop Pod w/ Reinforced Iron Plates usually laying beside it.. Judging from the starting locations the Reinforced Iron Plates can vary from 49 to 150 Reinforced plates that, the location your currently on over the hill there is a one.. Right of the first 2 iron ores you found.
Doesn't the CL# in the top left annoy you? its irritating me to no end...lol I thought about waiting to play until someone makes a mod to hide it but it might be awhile and I want to play...lol
When you want to place an electric pole in between two connected poles you can select the electric pole, look at the wire to select it, and after clicking one you can then look at the spot you want to place the new electric pole, and once you do it will be connected between the two other electric poles. An easy way to branch off without having to delete the wire, place a pole, and make new connections.
Thank you for doing this as a full walk-through, and NOT in creative mode. Creative mode is great for seeing overviews, but for beginners, for example, when I am just trying to place machines and belts or and conveyor floor holes, seeing how you manage that with the limited resources and agility of a new pioneer will be very helpful. I also very much appreciate the effort that this sort of guide video takes. Thank you, and looking forward to the full series.
Thanks so much for the great tutorial for starting in Satisfactory 1.0. You have a voice that is very easy to listen too. I slowed the video playback speed down to 0.75 so that my brain (I have Parkinson's disease) can keep up with what you're demonstrating. I can't wait for the next episode! Thanks again.
My 1.0 playthrough I'm actually planning things out for once. Every other playthrough I've just jumped into game and started which always ended by the time I reached Tier 4 with almost no automation setup. This guide will be very useful.
10:31 instead of deleteing the cable, you can make the hologram of the pole you want to build touch the existing cable, clic once, then select where yo uwant to build your pole. this will have the same effect without having to delete the cable and cut the power of the machine or grid you are disconnecting.
Beautiful. I just figured out how to connect the miner to the smelter and the constructor to the storage. I can see this game becoming ruthlessly addicting.
I saw someone mention this on a QA site post. Unclear if it is an intentional or unintentional change? Hopefully they revert it. Edit: I just looked again at the QA site and I see MANY posts about this. So I imagine it'll be addressed at some point in the near future.
They didn't. The boxes are still there, just not as pronounced. Plus, they added the different lines for lining up throughputs and machine centerlines are still there.
14:05 oh that's interesting.. I have about 25 hours in update 1.0, with somr sigbificant idling... I just unlocked oil, and I never found a customization item.. well, I barely explored yet.. But, additionally in my version of the game I have 1 or 2 more options in all categories from the start, including a gold variant, I wonder if it's that or something else
Lol. I was playing this game all wrong. Was running around fighting creatures like a scared chicken, hoping to find a node I could place a portable miner on, and carrying all the stuff home complaining the personal storage box was too small to hold anything. Then I was googling the internet for how to create the second personal storage box. ;) Had no concept of automation at all. Didn't even know I could scan for other minerals than iron! *Sigh*... Oh well, we all have to start somewhere. Great video. And very good explaining. You Sir are a very good explanator! :))
Thank you so much for this! I tried this game a small bit months ago, couldn't figure out anything and never touched it again. My friend is BEGGING me to try it again now that its '1.0' and i just felt so overwhelmed as this is not my type of game. This video helps explain so much, and with the added 'press this button' I feel I might be able to at least start the game and get somewhere!
Been waiting for something like this. I played this a bit in early access years ago and it went way over my head. decided to wait till it was out of EA and as much as I love these types of games, I still feel like a total idiot when it comes to getting my feet wet. Thanks for the video.
This is a perfect starter video! ❤ I'm eagerly awaiting the next chapter 😊 Could you do a special video for ratios and ratio handling? How do you plan? How to prevent mistakes? How to prepare already early for overclocking in early stage? Or is it more effective to destruct and rebuild?
My main QOL tips: If you have extra mouse buttons, remap use and ESC to 2 of them for easier interacting and canceling out of menus without taking your left hand off the move keys. Also turn off hold to run and enable the reset when stopped option, then you can rebind crouch to CTRL as it shares double duty with the pinky for shift. Really hard to sneak up on enemies holding C with a directional move finger...
Regarding the Slide-Jump, I think they know that Speed-running is a way to keep your game interesting and drawing a wider and wider audience. So giving the speedrunning community a "skill" speed boost will keep it active longer than just perfecting routing.
This is the 6th video in the playlist, but it is the first in the sequence of playing the game. Would you consider shuffling the playlist to put in order that would be encountered when actually playing the game. Thanks for all the great content and help!
My recommendation for the start of the game is not to bother with the Miners, stick with Portable Miners as they are basically free and don't consume power. This allows you to set up 4 smelters and 6 constructors: 2 smelters each of iron and copper, then one constructor for plates, one for rods, one for wires, a pair for wires to cable, and one for concrete. Set up input and output containers so you can drop off ores from the portable miners and pick up products from the outputs. This is by far the simplest efficient way to automate the early game that I'm aware of.
Yeah but it’s not really automatic since you have to manually take stuff from the portable miners pretty often. You need power to use the other things anyways so it isn’t a big deal to connect power to miners imo
@@Critterdale The four smelters and six constructors will take all of your 40MW allowance during Phase 0. After that then yeah go nuts, but until you can place your own biomass burners this is the plan I always go with now. Put down like six or so portable miners on each resource and you'll rarely have an issue with refilling the machines.
well I'd avoid spaghetti anyway because if you need to fix something later one you might not be able to easily fix it if it is spaghetti, so organizing the lines just a little maybe even color coding them will help in the long run, but hey anyone can play how they want
Finally found the store I bought early access on :) now I can play :) I knew I’d played it before.. just couldn’t remember which store I bought it through
Early game I hoard automated miners. You can place as many as you can fit on any node. Then I automate rods and steel plates so I can build storage which is where I store all my hoarded material.
QUESTIONS / STRUGGLES : 1) I find it difficult knowing what should be included in a single factory at the start ( do I put everything up to Modular frame here or do I stop at the reinforced plate and plan a new factory for the next big thing). 2) Also planning factories (input, outputs) effectively. I always end up with compromises that screw the build in all kind of ways. 3) Having a hub for materials is great but... getting items over there is the issue. When you end up with 20 lines going in a direction, it gets messy fast. 4) Very difficult to problem solve fluids. The quantity and pressure in the pipes, I always end up just throwing more pumps and it wont always help.
If your transporting materials to a storage area for your daily use (where you grab from to go build the next factory) you csn use smart splitters then you only need a couple lines compares to one for each. Then sink the excess materials. There's lots of videos out there of how this can be done
Good questions we'll certainly plan to cover them in future videos. But I always recommend creating a little of everything first, then with those resources build dedicated factories for your storage. Otherwise you get drip fed materials throughout the whole game, slowing you down
Haven't watched yet, but this is perfect. I'll likely redo a good chunk of my base depending on what I see here as I realized I need much more production of the basics and that will take a lot of space.
I just ask that as you continue making awesome videos for 1.0 please don't be like other content creators and spoil the ending of the game. Sure, make a video about the ending, but don't spoil it with the thumbnail image and caption title. You're really the only one I follow for Satisfactory and I don't want UA-cam to ruin the end game story of Satisfactory.
My biggest issue with Satisfactory has allways been getting parts to the different production lines. At the start I automated every part I could produce and stockpiled them. But I cant quite wrap my head around how to get them from the storage, to the production lines where they are needed. Atleast not without making spaghetti Conveyors. Any tips for this would be greatly appreciatted :D
Give your factory space. Plot out where you will place your input and output busses. Say you have a... Basic iron processing plant. Input iron ingots, receive screws, plates, rods... Maybe reinforced plates. My basic idea is to lay out the line. Ingots come to an input bus, and fan out to my constructors' manifolds. Output iron rods. Some will flow backwards parallel to the input, and get stored. The rest flow along the inputs to screw constructors. Those come back and join the bus, running back to the storage. Some plates and screws continue along the inputs line and move to assemblers that push reinforced plates. Belt balancing is not the easiest thing to master, but it will do a pioneer good. If I'm building up, there's going to be elevator towers. If I need to run many things vast distances, I have a tunnel full of belts going one way that I can hook inputs and outputs to.
Welcome to at least 2k hours of your life. After your first restart you'll begin to plan better factories with some architectural focus. Don't be afraid to restart!
Hello and thank you so much for this deep tutorial serie. I really appreciate it and i admit the copy "middle mouse" tip.... awwww i never have the idea to try 😂 thank you again!!!. Just a little thing but you probably covert it later. Please explain new player what/why is the "i" icon on the fuel ressource
Lookin forward to your Lets Play of 1.0, as alas, i'm screwed into missing the Party for now. I DLed 1.0 and went to Main Menu and even Main Menu Screen is laggy as hell for me and changing settings doesn't help. It appears my Rig is too old and outpowered to handle Satisfactory now. I'm gonna have to wait for my next Rig's completion to play. ETA till Next Rig Completion, can't even guesstimate... :(
question for you, I've just started this game. my first ever playthrough although I have seen a fair amount of videos and clips. should I look into building a factory before tier 3&4 or should I spaghetti until sometime after then?
All I've been doing is cheesing unlocks, Im at fuel already. And unlocking all HDs possible to make one and done factories so I don't to have upgrade later. I guess even with 400hours+ you don't abandon the spaghetti. I was worried that in 1.0 you wouldn't be able to cheese recipes and reload till you get the recipe you want. You can and its even easier than in 0.8. Lol, gotta unlock it all until they patch it if its a bug...
Can confirm Rex's comment. It's intentional that if you don't claim a recipe, that hard drive will block 2 alt recipes you don't want. Previously a drive would take 1 recipe from the pool, so it should be ~2x as fast to hunt for recipes< as long as you remember not to claim anything from a hard drive once you rerolled it and it's blocking a recipe you don't want. Even if it has a recipe you want, wait to claim it until you want to put its other choice back in the pool, or to start using the recipe of course.
18:50 "store important items for building"... yes, sure, at the start... but... I think this is no longer true for 1.0. Though I'll experience this as I'm proceeding through my 1.0. with the dimensional depot... available at T3. I'm going to guess (and I'm going to build with this in mind) that you'll no longer need to make a warehouse/shop/mall with a whole row of containers and a complex way (sushi belt with smart splitters?) to get them filled up. Basically just connect a dimensional depot at the end of each part constructed and overflow to the sink. No need to feed this all back to a central location. Since you'll have a depo for each item, they'll refill fairly fast, and unless you're building super fast of using very dense blueprints, it should fill up almost as fast as you can consume. ANd even if not, you can prepare by moving some stacks to your inventory while you're still preparing. Maybe for some of the later tier items where you only produce a few you may want a mk1 container before the depot so it has some backup storage it can move into the depot when you need a bunch of that item for bulk building. Up to T8 (I need to do my homework for T9 still :D ) there are 29 items that are needed for building. And there's like 10-12 items you'll want on hand (ammo, nobelisk, fuels, shards, gas filter, iodine filter). So this is 40ish depots (and same amount of mercer spheres) you need to have in total for this, you don't need them all up front, you'll need them as you progress through the tiers. Looks totally doable to me. 🙂
I don't know if its gonna eliminate a Warehouse. If you can upgrade it to the point where you can have a decent amount of every single item then its amazing. Like you said you can always have a container in between if the stack sizes aren't that big. But if it does have a limited amount of unique items then you probably would still need a storage location. My guess is put often used items in the depot and not so much used items in a central storage unit. Either way I am in love with the dimensional depot. For the Minecrafters: It's kinda like the Enderchest. Its nice and on its own has its use but its limited and with shulker boxes they become incredibly good.
@@ilyboyswag The dimensional depot can store all items at once in it. Its only limit is the stack sizes which are upgradable, starting at one stack of each item.
It''ll still be super important to have buffers - If I'm spamming down foundations using 100s a minute with blueprints, I'll run out of concrete before the DD's refill. It'll still be useful to have storage.
OK, I subscribe and start learning a thing or two. I am a noob who started a few days ago, and I have to say, the game really wasn't turning out to be fun for this gfrumpy old man. Probably because I have been stubborn and pig headed and thought I could learn the game on my own. WRONG!! I look forward to learning from a master. Cheers.
great video i am having funn on 1.0 but i keep making ugly factory's i have watched a lot of videos on that and i know how to make weird stuff with the barrier but how do you plan you're factory to make it pretty like multiple buildings that work together and all look unique and interesting like the once in the video a week ago i just keep making 1 floor and all in grey 😮💨
When you're talking about the next video as a follow-up to this one, are you talking about the Let's Play episode 2? It's a good video, but less useful to me because you pull off some tech skips with the research that I'm not quite at yet.
The reason I always watch "beginner tips" videos is because there's sometimes something I still haven't figured out despite over 400 hours of game time. For example, I've never known you can customize your explorer (might be new to 1.0), and I didn't know using R on belts would make 90-degree turns automatically. How many hours could have been saved...?
Weird, your version CL#363922 but mine is CL#366202 and as well my HUB looks even different. There is no pod at the start .... however mine is also v 1.0 since was updated couple of days ago. Why then my Satisfactory is different than yours? Steam do not prompt any updates for Satisfactory as today .... why then you are playing on a different version?
Gotta love ADHD/OCD Simulator... This game is like crack to me. It's insane how much I love "optimizing" things... So much so, that I started a new career because of this game...
How on earth were you running power polls+cable at the same time?! I've been watching your videos and playing for *years* and I've never seen that mechanic. Please explain!
How about an intermediate guide? Every video I've found is basic "here are useful keybinds" basic guides or "if you need to accelerate your flux capacitor production to 1200/min with 100% efficiency" videos bruh, I'm trying to figure out how to scale up from basic tutorial base building to how I'm supposed to automate 10 different things at the same time
@mirabella366 it's a UA-cam trend everything is beginner guide or expert tips, zero middle ground search for "satisfactory intermediate" and see how many results you get
@@andrewhoughton8606 My content always assumes people know x and x so by starting off assuming everyone knows nothing, I can start to do factory build guides and gradually implement more advanced stuff :)
The problem im having right now is Yes my biofuel gens have conveyer inputs Awesome But Uhm Im too used to reneweble power sources Needing to deforest is such a pain in the ass lol
Not that serious of an issue but did anyone run into the problem where you couldn't turn your character or zoom in/out during the customization? It's kinda fked on my end, none of it works but at least I can customize it just fine.
Hi! Great video. If you don't mind me asking, are you on Steam or Epic Games? I feel so bad about having it on Epic, but maybe people like you who have played for so long also do since it was only on Epic in the beginning... I just don't want to be alone 😭
Hey guys! I hope you found this useful!
Checkout Episode 1 of the guided playthrough here: ua-cam.com/video/x7RATs0kbZ8/v-deo.html
Are u doing full longer version with no skips later
hey quick question how is your timescale if you have one for example when does the next vid release are you doing this daily every second day or weekly thanks!
by every starting location there is a Drop Pod w/ Reinforced Iron Plates usually laying beside it.. Judging from the starting locations the Reinforced Iron Plates can vary from 49 to 150 Reinforced plates that, the location your currently on over the hill there is a one.. Right of the first 2 iron ores you found.
@@Quackz86 this was guide about tier zero not a speed run guide.
Doesn't the CL# in the top left annoy you? its irritating me to no end...lol I thought about waiting to play until someone makes a mod to hide it but it might be awhile and I want to play...lol
When you want to place an electric pole in between two connected poles you can select the electric pole, look at the wire to select it, and after clicking one you can then look at the spot you want to place the new electric pole, and once you do it will be connected between the two other electric poles. An easy way to branch off without having to delete the wire, place a pole, and make new
connections.
Thank you so much!!
Hey thx.. and does the power gets divided by each new pole connected?
Thank you for doing this as a full walk-through, and NOT in creative mode. Creative mode is great for seeing overviews, but for beginners, for example, when I am just trying to place machines and belts or and conveyor floor holes, seeing how you manage that with the limited resources and agility of a new pioneer will be very helpful. I also very much appreciate the effort that this sort of guide video takes. Thank you, and looking forward to the full series.
First episode is now out - let me know what you think about the second camera for helping to show the build :) I hope you find it useful!
9:00 "Drag n Drop" or " Shift + Left Click"
- you can also just double click the left mouse button
Thanks so much for the great tutorial for starting in Satisfactory 1.0. You have a voice that is very easy to listen too. I slowed the video playback speed down to 0.75 so that my brain (I have Parkinson's disease) can keep up with what you're demonstrating. I can't wait for the next episode! Thanks again.
So glad you found the video useful! I'll try to get the next video out by the mid /end of this week coming for you!
@@TotalXclipseThanks a bunch!
My 1.0 playthrough I'm actually planning things out for once. Every other playthrough I've just jumped into game and started which always ended by the time I reached Tier 4 with almost no automation setup. This guide will be very useful.
been playing since 2020...knew almost everything from the video...still loved it!
I had this game on steam for ages but never got around to playing. Reinstalled it yesterday and im havin a blast. Thanks for the guide!
10:31 instead of deleteing the cable, you can make the hologram of the pole you want to build touch the existing cable, clic once, then select where yo uwant to build your pole.
this will have the same effect without having to delete the cable and cut the power of the machine or grid you are disconnecting.
Beautiful. I just figured out how to connect the miner to the smelter and the constructor to the storage. I can see this game becoming ruthlessly addicting.
I really wish they hadn’t eliminated the white outlines when placing buildings. It was nice for lining stuff up.
I saw someone mention this on a QA site post. Unclear if it is an intentional or unintentional change? Hopefully they revert it.
Edit: I just looked again at the QA site and I see MANY posts about this. So I imagine it'll be addressed at some point in the near future.
I thought I was misremembering stuff. I haven't played in a long time and could have sworn there was an easier way to line things up
They didn't. The boxes are still there, just not as pronounced. Plus, they added the different lines for lining up throughputs and machine centerlines are still there.
Gotta enter the connect mode and the lines show up when you are hovering the thing you want to attach to
14:05 oh that's interesting..
I have about 25 hours in update 1.0, with somr sigbificant idling... I just unlocked oil, and I never found a customization item.. well, I barely explored yet..
But, additionally in my version of the game I have 1 or 2 more options in all categories from the start, including a gold variant, I wonder if it's that or something else
Lol. I was playing this game all wrong. Was running around fighting creatures like a scared chicken, hoping to find a node I could place a portable miner on, and carrying all the stuff home complaining the personal storage box was too small to hold anything. Then I was googling the internet for how to create the second personal storage box. ;) Had no concept of automation at all. Didn't even know I could scan for other minerals than iron! *Sigh*...
Oh well, we all have to start somewhere. Great video. And very good explaining. You Sir are a very good explanator!
:))
Thank you so much for this! I tried this game a small bit months ago, couldn't figure out anything and never touched it again. My friend is BEGGING me to try it again now that its '1.0' and i just felt so overwhelmed as this is not my type of game. This video helps explain so much, and with the added 'press this button' I feel I might be able to at least start the game and get somewhere!
This means a lot to me, thank you.
Been waiting for something like this. I played this a bit in early access years ago and it went way over my head. decided to wait till it was out of EA and as much as I love these types of games, I still feel like a total idiot when it comes to getting my feet wet. Thanks for the video.
This is a perfect starter video! ❤
I'm eagerly awaiting the next chapter 😊
Could you do a special video for ratios and ratio handling? How do you plan? How to prevent mistakes? How to prepare already early for overclocking in early stage? Or is it more effective to destruct and rebuild?
Was pretty intimidated by this game and your guide was just what I needed to push me through that initial learning curve!
Brand new and already played for about 20 hours - still learned a lot here and wow I have been wasting power! LOL. Keep them coming!
At 7:50 ; you could also click/hover on that orange exclamation mark label and show all material rates for the biomass burner.
My savior......Almost no one in China has done any guides about this game,This is the clearest guide I’ve ever seen.
China? What has china to do with it?
@@Ahayeahishere It’s just that almost no one knows about this game, and the game community is almost non-existent.
@@imnameachxi oh i see, are you chinese or do you just live there as a foreigner?
@@Ahayeahishere Chinese, but I have lived abroad for a very long time.
@@imnameachxi interesting, well thank you and good luck with your factories :D
My main QOL tips: If you have extra mouse buttons, remap use and ESC to 2 of them for easier interacting and canceling out of menus without taking your left hand off the move keys. Also turn off hold to run and enable the reset when stopped option, then you can rebind crouch to CTRL as it shares double duty with the pinky for shift. Really hard to sneak up on enemies holding C with a directional move finger...
A good refresher, as I haven't played in a couple years
This is great! Thank you! I've been looking forward to 1.0 for a while but I'm supper rusty so this really helps.
I just got the game and this video was just what I needed! Thank you so much! I am so excited gor the next videos in this series!
Thank You! Very good info! Saved my sanity and a great deal of time too! Love how you did not miss any steps.
Regarding the Slide-Jump, I think they know that Speed-running is a way to keep your game interesting and drawing a wider and wider audience. So giving the speedrunning community a "skill" speed boost will keep it active longer than just perfecting routing.
as a side effect, i find myself slide jumping out of habit in every game i play.
This is the 6th video in the playlist, but it is the first in the sequence of playing the game. Would you consider shuffling the playlist to put in order that would be encountered when actually playing the game. Thanks for all the great content and help!
There’s some good satisfactory guides out there but this one tops the list
My recommendation for the start of the game is not to bother with the Miners, stick with Portable Miners as they are basically free and don't consume power. This allows you to set up 4 smelters and 6 constructors: 2 smelters each of iron and copper, then one constructor for plates, one for rods, one for wires, a pair for wires to cable, and one for concrete. Set up input and output containers so you can drop off ores from the portable miners and pick up products from the outputs. This is by far the simplest efficient way to automate the early game that I'm aware of.
Yeah but it’s not really automatic since you have to manually take stuff from the portable miners pretty often. You need power to use the other things anyways so it isn’t a big deal to connect power to miners imo
I agree. Rush foundations before setting up automation.
@@Critterdale The four smelters and six constructors will take all of your 40MW allowance during Phase 0. After that then yeah go nuts, but until you can place your own biomass burners this is the plan I always go with now. Put down like six or so portable miners on each resource and you'll rarely have an issue with refilling the machines.
@@pfqniet I see, yeah that early it makes sense
@@pfqniet5 portable miners indeed. Works good.
Best guide I’ve seen so far. Thanks!
Pro Tip: If no one will see your setup, why bother with pretty layouts? Spaghetti Tornadoes!!
well I'd avoid spaghetti anyway because if you need to fix something later one you might not be able to easily fix it if it is spaghetti, so organizing the lines just a little maybe even color coding them will help in the long run, but hey anyone can play how they want
What an amazing reference
I started playing yesterday, so in looking for tips I searched and found this. Can't wait to get stuck in.
Finally found the store I bought early access on :) now I can play :) I knew I’d played it before.. just couldn’t remember which store I bought it through
Early game I hoard automated miners. You can place as many as you can fit on any node.
Then I automate rods and steel plates so I can build storage which is where I store all my hoarded material.
Utterly brilliant guide. Thank you for this.
QUESTIONS / STRUGGLES :
1) I find it difficult knowing what should be included in a single factory at the start ( do I put everything up to Modular frame here or do I stop at the reinforced plate and plan a new factory for the next big thing).
2) Also planning factories (input, outputs) effectively. I always end up with compromises that screw the build in all kind of ways.
3) Having a hub for materials is great but... getting items over there is the issue. When you end up with 20 lines going in a direction, it gets messy fast.
4) Very difficult to problem solve fluids. The quantity and pressure in the pipes, I always end up just throwing more pumps and it wont always help.
If your transporting materials to a storage area for your daily use (where you grab from to go build the next factory) you csn use smart splitters then you only need a couple lines compares to one for each. Then sink the excess materials. There's lots of videos out there of how this can be done
Good questions we'll certainly plan to cover them in future videos.
But I always recommend creating a little of everything first, then with those resources build dedicated factories for your storage. Otherwise you get drip fed materials throughout the whole game, slowing you down
Haven't watched yet, but this is perfect. I'll likely redo a good chunk of my base depending on what I see here as I realized I need much more production of the basics and that will take a lot of space.
I just ask that as you continue making awesome videos for 1.0 please don't be like other content creators and spoil the ending of the game. Sure, make a video about the ending, but don't spoil it with the thumbnail image and caption title. You're really the only one I follow for Satisfactory and I don't want UA-cam to ruin the end game story of Satisfactory.
No plans to spoil anything, got a long road of content ahead that I'm excited to share!
Nice, just found this game and this video helped alot. Cant wait for next ep
My biggest issue with Satisfactory has allways been getting parts to the different production lines.
At the start I automated every part I could produce and stockpiled them. But I cant quite wrap my head around how to get them from the storage, to the production lines where they are needed. Atleast not without making spaghetti Conveyors.
Any tips for this would be greatly appreciatted :D
@@Pocketz_DK planning and production floors
Vertical building solved this for me - at least locally.
@@CraigPaschang yep same u then need to make sure u have space for trucks or rails
Give your factory space. Plot out where you will place your input and output busses. Say you have a... Basic iron processing plant. Input iron ingots, receive screws, plates, rods... Maybe reinforced plates.
My basic idea is to lay out the line. Ingots come to an input bus, and fan out to my constructors' manifolds. Output iron rods. Some will flow backwards parallel to the input, and get stored. The rest flow along the inputs to screw constructors. Those come back and join the bus, running back to the storage. Some plates and screws continue along the inputs line and move to assemblers that push reinforced plates. Belt balancing is not the easiest thing to master, but it will do a pioneer good.
If I'm building up, there's going to be elevator towers. If I need to run many things vast distances, I have a tunnel full of belts going one way that I can hook inputs and outputs to.
Did nobody tell you this game is basically spreadsheet and technical drawing wars ? ;-)
Even if I already played Satisfactory (well, back at the start of the beta), there stillw ere lots of new usefull tips. Thanks for that! :D
Pro tip: Look on a bush, press and hold E, press TAB while holding E, then release E and then press TAB again. Automated leaf grabbing!
I am brand new so I need this sooo much
Welcome to at least 2k hours of your life. After your first restart you'll begin to plan better factories with some architectural focus. Don't be afraid to restart!
Hello and thank you so much for this deep tutorial serie. I really appreciate it and i admit the copy "middle mouse" tip.... awwww i never have the idea to try 😂 thank you again!!!. Just a little thing but you probably covert it later. Please explain new player what/why is the "i" icon on the fuel ressource
Lookin forward to your Lets Play of 1.0, as alas, i'm screwed into missing the Party for now. I DLed 1.0 and went to Main Menu and even Main Menu Screen is laggy as hell for me and changing settings doesn't help. It appears my Rig is too old and outpowered to handle Satisfactory now. I'm gonna have to wait for my next Rig's completion to play. ETA till Next Rig Completion, can't even guesstimate... :(
Try changing the graphics api you're using, i had the same issue and this fixed it
@@alexpersonal What does "graphics api" even mean?
Video starts at 1:40
If this taught me one thing, is that you can join power into on pole to create more energy for the line. I had no idea.
Glad to see do a start video again thanks
question for you, I've just started this game. my first ever playthrough although I have seen a fair amount of videos and clips. should I look into building a factory before tier 3&4 or should I spaghetti until sometime after then?
All I've been doing is cheesing unlocks, Im at fuel already. And unlocking all HDs possible to make one and done factories so I don't to have upgrade later. I guess even with 400hours+ you don't abandon the spaghetti. I was worried that in 1.0 you wouldn't be able to cheese recipes and reload till you get the recipe you want. You can and its even easier than in 0.8. Lol, gotta unlock it all until they patch it if its a bug...
What if I gave you a solution tomorrow to not cheesing but getting all the unlocks faster?
Manipulating alts by holding hard drives is intentional, and was said so in the video detailing the rework
Can confirm Rex's comment. It's intentional that if you don't claim a recipe, that hard drive will block 2 alt recipes you don't want. Previously a drive would take 1 recipe from the pool, so it should be ~2x as fast to hunt for recipes< as long as you remember not to claim anything from a hard drive once you rerolled it and it's blocking a recipe you don't want.
Even if it has a recipe you want, wait to claim it until you want to put its other choice back in the pool, or to start using the recipe of course.
ELI5 how to do this please, 1st time hearing about this trick.
18:50 "store important items for building"... yes, sure, at the start... but...
I think this is no longer true for 1.0. Though I'll experience this as I'm proceeding through my 1.0.
with the dimensional depot... available at T3. I'm going to guess (and I'm going to build with this in mind) that you'll no longer need to make a warehouse/shop/mall with a whole row of containers and a complex way (sushi belt with smart splitters?) to get them filled up.
Basically just connect a dimensional depot at the end of each part constructed and overflow to the sink. No need to feed this all back to a central location. Since you'll have a depo for each item, they'll refill fairly fast, and unless you're building super fast of using very dense blueprints, it should fill up almost as fast as you can consume. ANd even if not, you can prepare by moving some stacks to your inventory while you're still preparing.
Maybe for some of the later tier items where you only produce a few you may want a mk1 container before the depot so it has some backup storage it can move into the depot when you need a bunch of that item for bulk building.
Up to T8 (I need to do my homework for T9 still :D ) there are 29 items that are needed for building. And there's like 10-12 items you'll want on hand (ammo, nobelisk, fuels, shards, gas filter, iodine filter).
So this is 40ish depots (and same amount of mercer spheres) you need to have in total for this, you don't need them all up front, you'll need them as you progress through the tiers. Looks totally doable to me. 🙂
I don't know if its gonna eliminate a Warehouse. If you can upgrade it to the point where you can have a decent amount of every single item then its amazing. Like you said you can always have a container in between if the stack sizes aren't that big.
But if it does have a limited amount of unique items then you probably would still need a storage location. My guess is put often used items in the depot and not so much used items in a central storage unit.
Either way I am in love with the dimensional depot.
For the Minecrafters: It's kinda like the Enderchest. Its nice and on its own has its use but its limited and with shulker boxes they become incredibly good.
@@ilyboyswag The dimensional depot can store all items at once in it. Its only limit is the stack sizes which are upgradable, starting at one stack of each item.
@@eXponentia Thats really sick then thanks!
@@oreubens in the videos I sore it looked like max was 2500
It''ll still be super important to have buffers - If I'm spamming down foundations using 100s a minute with blueprints, I'll run out of concrete before the DD's refill. It'll still be useful to have storage.
best guide i've seen
I reallly enjoyed thsst despiter having 1k hours :) u have a nice way of expllaining stuff. PS my keyboard is broke :(
OK, I subscribe and start learning a thing or two. I am a noob who started a few days ago, and I have to say, the game really wasn't turning out to be fun for this gfrumpy old man. Probably because I have been stubborn and pig headed and thought I could learn the game on my own. WRONG!! I look forward to learning from a master. Cheers.
Intro stairs with the lights wow
Great Video :) can you please explain how are you seeing a top view of your builds as u have at 13:55 of the video please
great video i am having funn on 1.0 but i keep making ugly factory's i have watched a lot of videos on that and i know how to make weird stuff with the barrier but how do you plan you're factory to make it pretty like multiple buildings that work together and all look unique and interesting like the once in the video a week ago i just keep making 1 floor and all in grey 😮💨
I’m confused do you have two constructors? One making cable and one making iron rods?
Hello Thanks for the vid!
@19:15
Does this affect power consumption if you wire your production over long distances?
Nope, power stays the same
How are you able to run all of these to your hub? My limestone and copper deposits are like 300 meters from my hub.
Can you automate power or do you have to keep grabbing plants for fuel?
Like a solar generator or something
Coal power will allow you to automate power - we'll cover that by the third episode
I really need the next part! :)
Always running out of fuel for power in early game, any tips?
When you're talking about the next video as a follow-up to this one, are you talking about the Let's Play episode 2? It's a good video, but less useful to me because you pull off some tech skips with the research that I'm not quite at yet.
Do you have Map co ordinates for where you landed and set up ?
nope, but it is the most north western corner of the map in the rocky desert
when does your lets play 1.0 start?
How do you get the green accent lights from the start of the video?
They're signs with the emission turned up
Do you actually have 7k hours in Satisfactory? That is the best part of a year straight... Insane!
pls go to the end of the game with this tuto is good
6:01 How did you shoot this sequence, i wanna do it too, to record some pretty viewpoints and places
Two accounts. A camera account and a player account.
@@erebus5170 ^ This
Or have a friend willing to be your camera man/gal
Will I still get the achievements if I make enemies passive?
Does that thing turn the AGS on?
I still had passive mode on from a previous load. I received achievements just fine.
@@AlexHaan thnx man for the info i like to build in peace
I got super lucky and got a limestone, copper and iron thing at less then 150m!!
How do you play with the overhead view?I can't figure that out
I have two copies of the game and was playing in multiplayer
The reason I always watch "beginner tips" videos is because there's sometimes something I still haven't figured out despite over 400 hours of game time. For example, I've never known you can customize your explorer (might be new to 1.0), and I didn't know using R on belts would make 90-degree turns automatically. How many hours could have been saved...?
The belt 90 degree turns thing is new in 1.0
@@Chris_deLaw83 Oh really; that seems like something they should have implemented sooner, since right-angle pipes have been a thing since forever ago.
Will you be doing factory tours again with 1.0 out now ?
Yeh, we still have some update 8 saves tours, but we'll also do 1.0 too
Me - 340 hours in Game, watched the whole Video just because he makes good Videos
Weird, your version CL#363922 but mine is CL#366202 and as well my HUB looks even different. There is no pod at the start .... however mine is also v 1.0 since was updated couple of days ago. Why then my Satisfactory is different than yours? Steam do not prompt any updates for Satisfactory as today .... why then you are playing on a different version?
Do you play with animal aggression on or off?
I don't have aggression off in my playthrough but will do for the perfect starter series.
And here's me completing ALL the hub upgrades and up to Phase II manually with zero automation lol.
Same here I’m at about 50 hours and none of my machines are running
I'm not sure, but I think that the default ordering of the playlist is broken.
Gotta love ADHD/OCD Simulator...
This game is like crack to me. It's insane how much I love "optimizing" things... So much so, that I started a new career because of this game...
I may have 3000 hrs in early access but I’m still going to watch this
Thanks coach, it's because of you I created this channel now look at where I am now, Thanks again, am GRATEFUL ❤
does biomass regrow overtime or not?
Nope
If I skip the onboarding phase (Tier 0) can I miss the narrative?
you'll miss a little but not much :)
How on earth were you running power polls+cable at the same time?! I've been watching your videos and playing for *years* and I've never seen that mechanic. Please explain!
if you build with cables and point to the floor, it'll set a power pole. if you point to a wall with power joints unlocked, it'll build a power joint
@@TotalXclipse Thank you!
I started the game without this guide and my computer combusted into flames... never play a game without looking everything about it before hand...
7:20 Demn that's possible!? 😭 So I was spamming E for 4 hours like a maniac 😭
How about an intermediate guide? Every video I've found is basic "here are useful keybinds" basic guides or "if you need to accelerate your flux capacitor production to 1200/min with 100% efficiency" videos
bruh, I'm trying to figure out how to scale up from basic tutorial base building to how I'm supposed to automate 10 different things at the same time
I think that's the next video if I'm honest.
@mirabella366 it's a UA-cam trend
everything is beginner guide or expert tips, zero middle ground
search for "satisfactory intermediate" and see how many results you get
Thats exactly what i need.
@@rukysgream this one was a very basic guide to tier 0 without giving anything away
@@andrewhoughton8606 My content always assumes people know x and x so by starting off assuming everyone knows nothing, I can start to do factory build guides and gradually implement more advanced stuff :)
why did i land at a different spot?
wait... is there supposed to be a video playing when you drop down to the planet?
whats the end game??
7k hours in one game is insanity!
But i respect it. :) Good video, thank you!
And just think in the last video it was only 6k! Impressive time-bending ability
Well the last video was scripted over a month ago - we're sitting on about 6900 hours atm
Ty
The problem im having right now is
Yes my biofuel gens have conveyer inputs
Awesome
But
Uhm
Im too used to reneweble power sources
Needing to deforest is such a pain in the ass lol
Not that serious of an issue but did anyone run into the problem where you couldn't turn your character or zoom in/out during the customization? It's kinda fked on my end, none of it works but at least I can customize it just fine.
I am so sad i can never build so cool factories :(
i rly wanna play ts w my friends it looks fun but im so confused by the game lol
1:55 LetsGameItOut has officially ruined this for me.... those who know know.
Hi! Great video. If you don't mind me asking, are you on Steam or Epic Games? I feel so bad about having it on Epic, but maybe people like you who have played for so long also do since it was only on Epic in the beginning... I just don't want to be alone 😭
I got it on Epic a few days after it went into early access when it was only on Epic, never got it on Steam not paying twice.
Don't feel bad about playing on Epic - I play on both steam and epic
Why would you feel bad about having it on Epic?
@@RobbinHoods Mainly because both the launcher and epic-steam crossplay are really convoluted
@@TotalXclipse Thanks