I don't know that I would include integer scaling as an "upscaler" since it's just displaying the lower resolution (800p in your case). I feel like the term "upscaler" makes sense being used for DLSS, FSR, XESS, and others like UE5's TSAA-U. That being said, it's most definitely a useful tool the Legion, as well as for other things such as maintaining a 16:9 aspect ratio while using 32:9 monitors.
I hear you, but integer scaling is displaying the higher resolution (not 800p). As I understand it, it is an upscaler. Its core function is duplicating pixels that weren't there, it just does it at a mathematically perfect ratio to make it superior to other methods that use non-integers when they must. DLSS would sample from different spaces and time variants, but it still predicts where to create pixels. Integer scaling knows exactly where the creation will be identical (to avoid artifacts). Granted, I'm sure DLSS and FSR still use integers as the primary protocol, if they're available (the resolutions correlate). 800p is the game rendering resolution (the input) so it's not the final outcome. The output is 1600p, the result. The Legion Go is 16:10, but it is a great tool for external monitor upscaling as well. Thanks for watching and hopefully we're nearing being on the same page, lol. have a good one 🙃
@ColtonJ So if you are displaying a 1080p image on a 4k TV, each pixel would be displayed as 4 in a two by two grid, right? So it looks better because the pixels divide evenly, that what you mean?
Great video, only thing you got wrong is around anti aliasing. The “steps” aren’t as noticeable on higher resolutions because the steps are smaller and less anti aliasing is needed.
Ah, thank you for catching that. I knew that 🤣. So yes, higher resolution, namely higher pixel density, does mask jagged edges better, of course, lol. I missed the “not” in that sentence, sorry about that. I put out a video the day before, and I did this entire thing in one take on the night of Christmas Eve to help people get a clearer picture. I figured I’d mess up while just rambling off the top of my head 🤣. I removed that sentence from the video. I appreciate the support, thanks for watching 🙃
Thank you for this informative video and the help you gave yesterday regarding the Integer scaling not working for me.. as a last ditch effort i tried the registory method and it worked.
Nice! As I finished this video last night, I noticed they quietly released the stable December drivers! LOL... I put it at the end of the video. I think I'm going to stick with the registry hack for now too 🤣
Yes, the new December stable drivers supersede the beta version. The registry was method #1 (been around a long while now) , Beta drivers install was method #2, December stable drivers are now method #3 (and the best way to go). Granted, some people were still having issues, it seems, so the registry hack is a good fallback if you roll back to the November drivers and use them. Either way, whatever works.
I appreciate that, lol. I thought eh... short video to help some people, but it ended up eating over 1/2 my Christmas Eve day 🤣. I'm glad it seems to be helping though. Thanks for the support!
regarding Ally for anyone reading. Get custom resolutions and install them. You will get 960x540 that you can use in games and then either enable Integer thru registry to be shown in AMD Display settings or just simply use RSR and leave you native resolution but then in game (in full screen mode) chose that new 960x540 resolution. It works and it looks great even when "pixel peeping" I find it hard to noticed that it is in any way worse than 1080p and whit standard viewing distances it looks awesome!
If you’re interested in seeing what FSR 3.0 looks like, download the demo/full game of Like a dragon Gaiden. It has both FSR 3.0 and Frame Gen options.
There still seems to be some confusion on Reddit about the integer scaling. A lot of folks are still recommending 800p device resolution with 800p on in the game with integer scaling enabled. They say that’s the best way to get great visual quality and high frame, with great battery life. Conversely, you’re saying 1600p on the device and 800p for the game. This seems to make more sense to me, but doesn’t this negatively affect battery and frames? Trying to understand the best approach here amid the confusion. (Your video does a great job of explaining, but the confusion online keeps me wondering.)
At the end of the video, I show the basic setup. The ONLY time I have the Go at 800p natively is when a game has issues with doing it the easy way. Typically, you turn on integer scaling in AMD. You set your Go to 1600p. You open a game and change the resolution to 800p. Most games change on the fly, and they allow this to function. If the game didn't change, you'd know it most of the time. The game would look huge or tiny on screen. In the odd case where the game is locked out or problematic, you would first set your Go to 800p natively. Then you'd start/open the game. In the game, it should now default to 800p or allow you to swap it to 800p. Then you stay in the game, open the quick menu, and change the settings back to 1600p on the Go natively. Everything should wiggle around and then pop in to place, lol. The end section of the video shows this done. If you're having issues, you can also play with the fullscreen/borderless options in AMD and the game. This has been my experience. I may be missing something, but this is how these scalers are supposed to fundamentally function, as far as I know. Hope that helps.
Good video! I am using VSR to render at 1440p and downscale it to my 50inch 1080p TV. What are the ways to get my game to look the best, if hardware/performance is not a problem?
Thanks! For me, it just depends on the game. It also depends on the output too, and the goals, I suppose. I haven't really found a universal way to make all look its best. That's the caveat of PC gaming, we always have to tweak everything 🤣. VSR works well for some games, I think I've used it on older stuff. I really couldn't tell a significant difference between methods on this. I would lean more trying to play native resolutions though and use FSR the most.
@@ColtonJ ok thanks I will try native again and mess around with settings. The first time i tried native it looled terrible and my cpu and gpu usage was stupid low. But now I know a few more settings and what they mean i can try again. Thanks
Thanks! You know, I still haven't had a chance to try FSR 3.0 on anything 🤣. Based off what I've heard, I think I'd definitely lean toward FSR 3.0, but we'll see. I have tried the lossless scaling app on Steam. Based on what I've tried, it's not a whole lot different from integer scaling. It has to be very specific as well.
Can't thank you enough!!! I've being playing it wrong all this time... wanted to ask you, are these techniques exclusive? I mean, can you use FSR and RIS at the same time or you have to choose just 1 Upscaling technique ? In that case, wish one would you choose?
Hey thanks for watching. Even with everything in this video, some games just work and some just don't, lol. One thing I missed in here is that some games default to certain display modes so they control your desktop resolution when you change it in game, and there's no way around it. In that case, you'd use 800p and just hope the integer scaling kicks in and works. Usually the in-game upscaling methods will work regardless, in this case, even if they control the desktop resolution. FSR already has similar image sharpening built in. As far as I know, I would assume you could use RIS with it, but it wouldn't do much more than the internal method. It may also cause graphic errors. I keep going back and forth between FSR 2 and integer scaling, or even the frame generation with lossless scaling apps. I struggle to see large enough differences, other than performance variations that are minor. I still think it depends on the game and what works best with it. If I had to choose, I'd say FSR 2 is better because it does more than the others, but FSR 3 certainly will be better. For me, it's just which game supports what, lol. I haven't found any magic solution that works perfectly for everything.
Thank you! For the power bank, I have two that I use. I have a cheap model that's pretty decent, and it charges the Go without issue. It's probably the cheapest you can get one for this device that will suffice (hey, that rhymed 🤣) It's this one ( amzn.to/3RJgqg2 ). You'll need at least a 65W to charge this, and some power banks aren't accurate to what they label themselves as. The other I have is a larger and higher wattage one that's good for laptops too. It also looks better, lol ( amzn.to/4aP19TQ ). It's also from a known, and more reputable brand. They both have functioned well for most of my devices, and especially the Legion Go. There are other options, of course. I don't use AirPods, but the Bluetooth headset connection on the Go is great. You get Windows codecs, so you'll get AAC support, etc. I use the Sony 1000XM5's ( amzn.to/3tK0LoJ ) and they're the best earbuds I've ever owned. I need to do a long-term review on these in the next few months 🙃. Either way, you'll be set with any decent mid-high level earbud. They'll all work though. Hope that helps.
Handhelds with 800p is already good enough My OG deck still looks pretty imho even with the presence of oled90 But I'd play at RSR 360-540p once 8050 comes
In Dishonored 2 with integer scaling on and 1600 system resolution, when I set in game resolution to 800 it changes my system resolution to 800. Is this normal?
Yea, some games just don't let you override their settings. Sometimes, you can start the device at 800p, then switch to 1600p once the game is started. Although, it doesn't always work.
I also noticed this issue. Most people state on the GO, will look good with integer scaling at 800p then upscale it to 1600. By manual changing the res in the right side menu. The game actually looks better in 800p and resolution to 800p, than 800 to 1600 upscaled. Not sure if it's a hardware issue but my Steamdeck on monster hunter world looks better than my GO of I upscaled it?? Not sure if it's the game or the hardware. Don't get it either haha
If it doesn't look better on the Go, it's not upscaling. Upscaling isn't perfect, but it's pretty decent. The Go screen is epic, and I'm not just saying that, lol. Some games just don't let it happen, and they default the desktop resolution to 800p when you set it. In that case, just use another upscaling method and roll with it. What I was doing in that case was setting the Go and the game to 1200p. That allowed intensive games to still function decently and it still looked really good. I didn't like the Go at 800p (unless it's an old pixel game), but that's subjective. The Steam Deck screen is smaller. 800p or so on that will look more dense and slightly better, if comparing the same resolutions on both screens. Sorry it's not more help, but I just wanted to throw that out there, lol. Good luck
Great video! I have a quick question, I’m still having my legion go FPS monitor say 0 no matter what game I run, have you found any work arounds to fixing this?
Thank you, and no, I have had it working nearly all the time. What platform are you running games from? Have you tried Steam's built in FPS monitor or Xbox gaming bar (win+x) ?
Some games seem to not work with IS, yes. It should be in normal full screen, not borderless. However, some games say "full screen," yet are actually borderless windows and cause IS to not work. You can try setting the desktop to 800p with games that don't seem to work. Then, try setting the 800p in the game and playing with the screen options. That may allow IS to kick in, on some games. It really is a process, lol. You'll see if it looks pretty bad or if it actually upscales. It's not perfect, but it's definitely better than native 800p.
If the Legion Go is at 800p, there will be no upscaling because it would be the same resolution as the game. You'll want the Go at 1600p (via desktop or Legion Go quick menu settings). For reference, check 17:35 in the video.
Hi thank you for the video is very informative . short question i have an external 1080p monitor what resolution should be to benefit the integer scaling? i guess 800p?@@ColtonJ
540p would be an integer multiple. However, 1080p should be low enough for you to run most stuff natively (set at 1080p no upscaling needed). If you have a really demanding game, and a really weak system, then you could opt for 540p, lol. If this is the Go, I'd stick with playing it at 1080p and just adjusting game settings until it hovers in 40-60fps (or more). If you want to render it at 720p, you could try RSR instead of integer scaling. Good luck
Yea, you're right. Some games just override everything and don't function with certain scaling, even with trying workarounds. Maybe future updates will change things, but at least most games seem to function for now 😬
Unfortunately, that's a side effect of forcing integer scaling on an internal monitor. Hopefully you find some more that work in the future. If you really want them all to function, you can use an external monitor. Good luck
@@ColtonJ there are 2 mods out already. One that converts dlss frame generation to fsr3, but you need rtx 20 or 30 series card and the second one that replaces fsr2 with fsr3 enabling frame generation. It can double your fps.
Yea, people keep having this issue. It's odd. If installing the generic AMD software doesn't work, and if installing the December Legion Go driver doesn't work, you could try using the CMD functions. Here's the literature I found on what does what. www.amd.com/system/files/documents/radeon-software-command-line-installation-user-guide.pdf It's hard to guess when I cannot replicate the issue. I am guessing Lenovo has a custom AMD edition that's embedded inside the unit. Mine is not viewable from the control panel. Short of factory resetting it, you may have to try various installs and uninstalls. Make sure to restart the unit after each install/uninstall.
Did you try installing the generic one from AMD or using the CMD to install it? www.amd.com/en/support did you click "download Windows drivers" and try to install that download file?
Take two. Hello, Colton. Looks like you turned-off the ability to embed this video on other sites. I shared the video in the `integer_scaling` Reddit community, but the usual player did not display. Removed that Reddit post for now. Consider turning-on embedding, for user convenience and reaching a potentially wider audience including exactly the target audience specifically interested in integer scaling. Best regards.
My apologies... I didn't even pay attention to that upload setting, it was automated to all of them, lol. I just enabled it. It should be good to go. You're right, and really I'm just aiming to help some people out. So, whatever improves the reach to the people who are looking for help is ideal. I appreciate the support, and again, thanks 🙃
@@ColtonJThanks, Colton. Posted in r/integer_scaling again (Reddit apparently does not update already posted videos according to updated embedding settings), now the player is there. 🙂 Best wishes.
Now that's a great and informative video!
Keep up the great work
Thank you 🙃
I don't know that I would include integer scaling as an "upscaler" since it's just displaying the lower resolution (800p in your case). I feel like the term "upscaler" makes sense being used for DLSS, FSR, XESS, and others like UE5's TSAA-U.
That being said, it's most definitely a useful tool the Legion, as well as for other things such as maintaining a 16:9 aspect ratio while using 32:9 monitors.
I hear you, but integer scaling is displaying the higher resolution (not 800p). As I understand it, it is an upscaler. Its core function is duplicating pixels that weren't there, it just does it at a mathematically perfect ratio to make it superior to other methods that use non-integers when they must.
DLSS would sample from different spaces and time variants, but it still predicts where to create pixels. Integer scaling knows exactly where the creation will be identical (to avoid artifacts). Granted, I'm sure DLSS and FSR still use integers as the primary protocol, if they're available (the resolutions correlate).
800p is the game rendering resolution (the input) so it's not the final outcome. The output is 1600p, the result. The Legion Go is 16:10, but it is a great tool for external monitor upscaling as well. Thanks for watching and hopefully we're nearing being on the same page, lol. have a good one 🙃
@ColtonJ So if you are displaying a 1080p image on a 4k TV, each pixel would be displayed as 4 in a two by two grid, right? So it looks better because the pixels divide evenly, that what you mean?
Yea, you nailed it.
@ColtonJ I understand now
No worries, have a good one 🙃
Great video, only thing you got wrong is around anti aliasing. The “steps” aren’t as noticeable on higher resolutions because the steps are smaller and less anti aliasing is needed.
Ah, thank you for catching that. I knew that 🤣. So yes, higher resolution, namely higher pixel density, does mask jagged edges better, of course, lol. I missed the “not” in that sentence, sorry about that. I put out a video the day before, and I did this entire thing in one take on the night of Christmas Eve to help people get a clearer picture. I figured I’d mess up while just rambling off the top of my head 🤣. I removed that sentence from the video. I appreciate the support, thanks for watching 🙃
This guy actually knows his stuff, this is a perfect explanation.
Thanks for the support 🙃
Thank you for this informative video and the help you gave yesterday regarding the Integer scaling not working for me.. as a last ditch effort i tried the registory method and it worked.
Nice! As I finished this video last night, I noticed they quietly released the stable December drivers! LOL... I put it at the end of the video. I think I'm going to stick with the registry hack for now too 🤣
but with the new drivers updated on the 25th, the registry editor is not needed right? just activate by the slider inside the AMD Andrenaline
Yes, the new December stable drivers supersede the beta version. The registry was method #1 (been around a long while now) , Beta drivers install was method #2, December stable drivers are now method #3 (and the best way to go). Granted, some people were still having issues, it seems, so the registry hack is a good fallback if you roll back to the November drivers and use them. Either way, whatever works.
Finally a video that explains this properly. There's so much misinformation about this. You got a new subscriber today
Great job listening to comments and questions and adding this. 🎉
I appreciate that, lol. I thought eh... short video to help some people, but it ended up eating over 1/2 my Christmas Eve day 🤣. I'm glad it seems to be helping though. Thanks for the support!
regarding Ally for anyone reading. Get custom resolutions and install them. You will get 960x540 that you can use in games and then either enable Integer thru registry to be shown in AMD Display settings or just simply use RSR and leave you native resolution but then in game (in full screen mode) chose that new 960x540 resolution. It works and it looks great even when "pixel peeping" I find it hard to noticed that it is in any way worse than 1080p and whit standard viewing distances it looks awesome!
Thanks for sharing the advice 🙃
Damn, you need more subs for this quality content +1 from me
Thanks! 🙃
If you’re interested in seeing what FSR 3.0 looks like, download the demo/full game of Like a dragon Gaiden. It has both FSR 3.0 and Frame Gen options.
Thanks for the idea. I am curious, lol. I'll check it when I get some time. 🙃
Sharing on Reddit. Thanks for this.
Thanks for the support! Have a great day 😀
There still seems to be some confusion on Reddit about the integer scaling. A lot of folks are still recommending 800p device resolution with 800p on in the game with integer scaling enabled. They say that’s the best way to get great visual quality and high frame, with great battery life. Conversely, you’re saying 1600p on the device and 800p for the game. This seems to make more sense to me, but doesn’t this negatively affect battery and frames? Trying to understand the best approach here amid the confusion. (Your video does a great job of explaining, but the confusion online keeps me wondering.)
At the end of the video, I show the basic setup. The ONLY time I have the Go at 800p natively is when a game has issues with doing it the easy way. Typically, you turn on integer scaling in AMD. You set your Go to 1600p. You open a game and change the resolution to 800p. Most games change on the fly, and they allow this to function. If the game didn't change, you'd know it most of the time. The game would look huge or tiny on screen.
In the odd case where the game is locked out or problematic, you would first set your Go to 800p natively. Then you'd start/open the game. In the game, it should now default to 800p or allow you to swap it to 800p. Then you stay in the game, open the quick menu, and change the settings back to 1600p on the Go natively. Everything should wiggle around and then pop in to place, lol. The end section of the video shows this done.
If you're having issues, you can also play with the fullscreen/borderless options in AMD and the game.
This has been my experience. I may be missing something, but this is how these scalers are supposed to fundamentally function, as far as I know. Hope that helps.
Great informational vid, thank you !! Now us noobs have some sort of idea what we are using 😂
🤣 I'm not an expert either, but I'm happy to share things I've learned throughout my time. Glad it helped. 🙃
Good video! I am using VSR to render at 1440p and downscale it to my 50inch 1080p TV. What are the ways to get my game to look the best, if hardware/performance is not a problem?
Thanks! For me, it just depends on the game. It also depends on the output too, and the goals, I suppose. I haven't really found a universal way to make all look its best. That's the caveat of PC gaming, we always have to tweak everything 🤣. VSR works well for some games, I think I've used it on older stuff. I really couldn't tell a significant difference between methods on this. I would lean more trying to play native resolutions though and use FSR the most.
@@ColtonJ ok thanks I will try native again and mess around with settings. The first time i tried native it looled terrible and my cpu and gpu usage was stupid low. But now I know a few more settings and what they mean i can try again. Thanks
Very nice video, now between fsr 3.0 and integer scaling, witch one would you choose?
Thanks! You know, I still haven't had a chance to try FSR 3.0 on anything 🤣. Based off what I've heard, I think I'd definitely lean toward FSR 3.0, but we'll see. I have tried the lossless scaling app on Steam. Based on what I've tried, it's not a whole lot different from integer scaling. It has to be very specific as well.
thank you man. For real, Thanks!!! you got +1 SUB
I'm glad it helped some people, definitely. I appreciate it, have a good one!
Can't thank you enough!!! I've being playing it wrong all this time... wanted to ask you, are these techniques exclusive? I mean, can you use FSR and RIS at the same time or you have to choose just 1 Upscaling technique ? In that case, wish one would you choose?
Hey thanks for watching. Even with everything in this video, some games just work and some just don't, lol. One thing I missed in here is that some games default to certain display modes so they control your desktop resolution when you change it in game, and there's no way around it. In that case, you'd use 800p and just hope the integer scaling kicks in and works. Usually the in-game upscaling methods will work regardless, in this case, even if they control the desktop resolution.
FSR already has similar image sharpening built in. As far as I know, I would assume you could use RIS with it, but it wouldn't do much more than the internal method. It may also cause graphic errors. I keep going back and forth between FSR 2 and integer scaling, or even the frame generation with lossless scaling apps. I struggle to see large enough differences, other than performance variations that are minor. I still think it depends on the game and what works best with it. If I had to choose, I'd say FSR 2 is better because it does more than the others, but FSR 3 certainly will be better. For me, it's just which game supports what, lol. I haven't found any magic solution that works perfectly for everything.
@@ColtonJ thank you 🙏🏼
I have been enjoying your videos very well done 👍🏼
I have two questions
What do you recommend power-bank and AirPods for the Lenovo legion go
Thank you! For the power bank, I have two that I use. I have a cheap model that's pretty decent, and it charges the Go without issue. It's probably the cheapest you can get one for this device that will suffice (hey, that rhymed 🤣) It's this one ( amzn.to/3RJgqg2 ). You'll need at least a 65W to charge this, and some power banks aren't accurate to what they label themselves as.
The other I have is a larger and higher wattage one that's good for laptops too. It also looks better, lol ( amzn.to/4aP19TQ ). It's also from a known, and more reputable brand. They both have functioned well for most of my devices, and especially the Legion Go. There are other options, of course.
I don't use AirPods, but the Bluetooth headset connection on the Go is great. You get Windows codecs, so you'll get AAC support, etc. I use the Sony 1000XM5's ( amzn.to/3tK0LoJ ) and they're the best earbuds I've ever owned. I need to do a long-term review on these in the next few months 🙃. Either way, you'll be set with any decent mid-high level earbud. They'll all work though. Hope that helps.
@@ColtonJ thank you for these recommendations 🙏🏼
Awesome video
Thanks! 🙃
Handhelds with 800p is already good enough
My OG deck still looks pretty imho even with the presence of oled90
But I'd play at RSR 360-540p once 8050 comes
In Dishonored 2 with integer scaling on and 1600 system resolution, when I set in game resolution to 800 it changes my system resolution to 800. Is this normal?
Yea, some games just don't let you override their settings. Sometimes, you can start the device at 800p, then switch to 1600p once the game is started. Although, it doesn't always work.
I also noticed this issue. Most people state on the GO, will look good with integer scaling at 800p then upscale it to 1600. By manual changing the res in the right side menu.
The game actually looks better in 800p and resolution to 800p, than 800 to 1600 upscaled.
Not sure if it's a hardware issue but my Steamdeck on monster hunter world looks better than my GO of I upscaled it?? Not sure if it's the game or the hardware. Don't get it either haha
If it doesn't look better on the Go, it's not upscaling. Upscaling isn't perfect, but it's pretty decent. The Go screen is epic, and I'm not just saying that, lol. Some games just don't let it happen, and they default the desktop resolution to 800p when you set it. In that case, just use another upscaling method and roll with it. What I was doing in that case was setting the Go and the game to 1200p. That allowed intensive games to still function decently and it still looked really good. I didn't like the Go at 800p (unless it's an old pixel game), but that's subjective. The Steam Deck screen is smaller. 800p or so on that will look more dense and slightly better, if comparing the same resolutions on both screens. Sorry it's not more help, but I just wanted to throw that out there, lol. Good luck
Great video! I have a quick question, I’m still having my legion go FPS monitor say 0 no matter what game I run, have you found any work arounds to fixing this?
Thank you, and no, I have had it working nearly all the time. What platform are you running games from? Have you tried Steam's built in FPS monitor or Xbox gaming bar (win+x) ?
The work around I'm using is to use Msi Afterburner, it's easy yo set up.
Can be that in some games integer scaling not working? Should game run in borderless full screen or normal full screen is fine? Thank you
Some games seem to not work with IS, yes. It should be in normal full screen, not borderless. However, some games say "full screen," yet are actually borderless windows and cause IS to not work. You can try setting the desktop to 800p with games that don't seem to work. Then, try setting the 800p in the game and playing with the screen options. That may allow IS to kick in, on some games. It really is a process, lol. You'll see if it looks pretty bad or if it actually upscales. It's not perfect, but it's definitely better than native 800p.
Do we keep legion go at its native resolution? Or do we change legion go to 800p aswell. Lots of people saying use 800p on legion go res.
If the Legion Go is at 800p, there will be no upscaling because it would be the same resolution as the game. You'll want the Go at 1600p (via desktop or Legion Go quick menu settings). For reference, check 17:35 in the video.
Hi thank you for the video is very informative . short question i have an external 1080p monitor what resolution should be to benefit the integer scaling? i guess 800p?@@ColtonJ
540p would be an integer multiple. However, 1080p should be low enough for you to run most stuff natively (set at 1080p no upscaling needed). If you have a really demanding game, and a really weak system, then you could opt for 540p, lol. If this is the Go, I'd stick with playing it at 1080p and just adjusting game settings until it hovers in 40-60fps (or more). If you want to render it at 720p, you could try RSR instead of integer scaling. Good luck
Some games force the resolution of the go to 800p no matter what you do.
Yea, you're right. Some games just override everything and don't function with certain scaling, even with trying workarounds. Maybe future updates will change things, but at least most games seem to function for now 😬
@ColtonJ So far the only game I have that works is Halo. 😞
Unfortunately, that's a side effect of forcing integer scaling on an internal monitor. Hopefully you find some more that work in the future. If you really want them all to function, you can use an external monitor. Good luck
you have to test "FSR2FSR3 mod"
Ah, yea 😄 It looks like they released the FSR 3 source code, so we should have some mods soon for AMD that I will try. Thanks for the heads up.
@@ColtonJ there are 2 mods out already. One that converts dlss frame generation to fsr3, but you need rtx 20 or 30 series card and the second one that replaces fsr2 with fsr3 enabling frame generation. It can double your fps.
This is solved in new update isnt it?
Integer scaling is enabled in the newest driver update. This describes what it does.
After doing this
Amd adrenaline software doesn't appears anywhere i search ,even after reinstalling driver, please help
Yea, people keep having this issue. It's odd. If installing the generic AMD software doesn't work, and if installing the December Legion Go driver doesn't work, you could try using the CMD functions. Here's the literature I found on what does what. www.amd.com/system/files/documents/radeon-software-command-line-installation-user-guide.pdf
It's hard to guess when I cannot replicate the issue. I am guessing Lenovo has a custom AMD edition that's embedded inside the unit. Mine is not viewable from the control panel. Short of factory resetting it, you may have to try various installs and uninstalls. Make sure to restart the unit after each install/uninstall.
@@ColtonJ thanks, will let you know if anything works
Reinstalled windows 11 still doesn't shows it@@ColtonJ
Did you try installing the generic one from AMD or using the CMD to install it? www.amd.com/en/support did you click "download Windows drivers" and try to install that download file?
@@ColtonJ yes I did that already
It’s pronounced “anti-ah-layz-ing”. Thanks, very informative video. 😊
You're welcome
Take two. Hello, Colton. Looks like you turned-off the ability to embed this video on other sites. I shared the video in the `integer_scaling` Reddit community, but the usual player did not display. Removed that Reddit post for now. Consider turning-on embedding, for user convenience and reaching a potentially wider audience including exactly the target audience specifically interested in integer scaling. Best regards.
My apologies... I didn't even pay attention to that upload setting, it was automated to all of them, lol. I just enabled it. It should be good to go. You're right, and really I'm just aiming to help some people out. So, whatever improves the reach to the people who are looking for help is ideal. I appreciate the support, and again, thanks 🙃
@@ColtonJThanks, Colton. Posted in r/integer_scaling again (Reddit apparently does not update already posted videos according to updated embedding settings), now the player is there. 🙂 Best wishes.
Ngl so far I'm disappointed with Interger scaling, it looks trashy on the legion go.
Lol, I continually bounce around different methods on different games. On some things, yeah... it doesn't appear to do as much as expected.