That's right. Daymar is perfectly fine, cause it's flat, terrain on Microtech and Area18 can pretty bumpy so it can be a bit difficult to land a C2 kinda straight.
SCD-1 is super dangerous and a popular place for Griefers and Pirates alike. Wala56 is popular for Laranite runs and tends to attract the same. In fact, i was repeatedly pad rammed at 56 literally 2 nights ago in my MSR. Honestly, the most chill high profit cargo runs (when they work) are with the Hull C. Lots of steps but better chance for safety A single Hull C Hydrogen run from Seraphim to Baijini costs around 400k and sells for around 800k. Literally.
Agree, I've had quite a few hostile player ships around SCD-1 recently as well, however none of them actually attacked me directly or damaged my ship. I don't have a Hull C on my own but I've watched some gameplay and that whole docking thing seemed kind of exhausting. I'd be fine waiting for cargo to load etc. Probably I'll check that out at some point, but isn't the Hull C extremely expensive to buy ingame? Like 15M? I think the profit is okay, let's see how that turns out when/if we'll have to manually load the boxes. Also things are getting a completely new dimension if at one point Hull D and E will enter the game.
@@SPACEBANANA3000- Let me know when you play. I'd love to take you on a ride along and let you fly the Hull C. It's honestly time consuming but I have a feeling that the hauling missions are really going to make them worthwhile. My SC name is: EphemeralSol
You mean the occasional Cutlass Black? That's an NPC that spawns every now and then. You can usually just ignore it or simply gun it down, should be possible with almost any ship. If it keeps shooting while on the landing pad, just turn the engine off and set the full power to shields, it has never done any major damage to my ships. But yeah, I agree that can be annoying and I had in fact actual player battles happening at SCD-1. Just switch servers or come back later.
@@SPACEBANANA3000-hm no scd1 is a very busy oupost mostly because it's the only one you can refuel/rearm in Daymar since the other oupost is bugged for ages now.
I was referring only to quantum jump time per way. So this doesn't include hangar management, leaving atmosphere, buying and selling times. Also I figured out, the Erebos drive isn't even the fastest. The TS-2 will take 5,5 minutes from Microtech to Orison and probably around a little under 4 minutes to Lorville. The whole "roundtrip" from the point of spawning the ship, flying over, buying, flying back, selling and being able to spawn the ship for the next round is just over 30 minutes with TS-2. So around 750-800k per hour. Lorville would be just 3-4 minutes faster in total
@@SPACEBANANA3000-Orison is definitely the best for single Beryl run but buying and selling on Hurston is best profit per hour. It used to be Smo10 to New Babage as the speed you could buy and sell without taking a train was far better. Nice video though buddy and welcome to the world of cargo movers o7, let me know if you ever want to run a convoy.
@@EnixSC o7 thanks so much, much appreciated! Gonna try that out. Wanted to mess with different options at Lorville anyways, like what's the fastest way around: Getting your ship impounded, taking a snub to the CBD instead of the train etc.
@@SPACEBANANA3000- we have to take the train at Lorville now, they fixed it on the last patch. I really liked having that option but am really looking forward to our new hanger/cargo loading in 3.23
Probably yes, the routes should be fine but I’ve encountered some major bugs and issues during testing in 3.23, like Cargo disappearing or grids not even showing at trade terminals. I’m working on a video on that matter, should be out soon
My risk free route is Beryl from Ita to Lorville. Less profit than micro to orison, but a shorter run.
I'm gonna check that out!
yo route 3 issa banger. thanks man im 5 routes deep and still trucking. beryl running is back! XDD
Awesome! :D
Sorry for for messing up #2 kinda badly. I'm Sorreeey!
"call atc as late as possible, because... Star Citizen 🗿"
im really looking forward to passanger missions, i can just throw on some music and relax while i run missions.
Yeah, definitely the best way to enjoy the game - chill game loops and some relaxing music!
One hint for finding the spaceport on Area 18.
you can allways find it - from the center to the west -
Now it is one of the easiest spaceport to find.
Awesome, thank you!
No need to land on a pad to fill your cargo grid
That's right. Daymar is perfectly fine, cause it's flat, terrain on Microtech and Area18 can pretty bumpy so it can be a bit difficult to land a C2 kinda straight.
Very nice video! Keep up the good work!!!
Thank you very much! There's much more stuff coming, both short videos like this as well es detailed in depth videos
SCD-1 is super dangerous and a popular place for Griefers and Pirates alike. Wala56 is popular for Laranite runs and tends to attract the same. In fact, i was repeatedly pad rammed at 56 literally 2 nights ago in my MSR. Honestly, the most chill high profit cargo runs (when they work) are with the Hull C. Lots of steps but better chance for safety
A single Hull C Hydrogen run from Seraphim to Baijini costs around 400k and sells for around 800k. Literally.
Agree, I've had quite a few hostile player ships around SCD-1 recently as well, however none of them actually attacked me directly or damaged my ship.
I don't have a Hull C on my own but I've watched some gameplay and that whole docking thing seemed kind of exhausting. I'd be fine waiting for cargo to load etc. Probably I'll check that out at some point, but isn't the Hull C extremely expensive to buy ingame? Like 15M? I think the profit is okay, let's see how that turns out when/if we'll have to manually load the boxes. Also things are getting a completely new dimension if at one point Hull D and E will enter the game.
@@SPACEBANANA3000- Let me know when you play. I'd love to take you on a ride along and let you fly the Hull C. It's honestly time consuming but I have a feeling that the hauling missions are really going to make them worthwhile.
My SC name is: EphemeralSol
docking a hull C to seraphim is not that hard. allign in 3th person and autodock is easier then trying to fit a spirit in a small hangar xD
Loving my C1, I am so ready for 3.23 and their promise of re-evaluating hangar sizes! :D
The first one is far from chill, every time I traveled to SCD-1, I got shot at by players camping that spot.
You mean the occasional Cutlass Black? That's an NPC that spawns every now and then. You can usually just ignore it or simply gun it down, should be possible with almost any ship. If it keeps shooting while on the landing pad, just turn the engine off and set the full power to shields, it has never done any major damage to my ships. But yeah, I agree that can be annoying and I had in fact actual player battles happening at SCD-1. Just switch servers or come back later.
@@SPACEBANANA3000-hm no scd1 is a very busy oupost mostly because it's the only one you can refuel/rearm in Daymar since the other oupost is bugged for ages now.
Well to orison and back you do three runs per hour. 1.5m profit.
Loeville you said 6 minutes? So almost 6 runs per hour. 1.9m profit per hour
I was referring only to quantum jump time per way. So this doesn't include hangar management, leaving atmosphere, buying and selling times. Also I figured out, the Erebos drive isn't even the fastest. The TS-2 will take 5,5 minutes from Microtech to Orison and probably around a little under 4 minutes to Lorville.
The whole "roundtrip" from the point of spawning the ship, flying over, buying, flying back, selling and being able to spawn the ship for the next round is just over 30 minutes with TS-2. So around 750-800k per hour. Lorville would be just 3-4 minutes faster in total
@@SPACEBANANA3000- i see thanks for the explanation. I'll give that a go today
@@SPACEBANANA3000-Orison is definitely the best for single Beryl run but buying and selling on Hurston is best profit per hour. It used to be Smo10 to New Babage as the speed you could buy and sell without taking a train was far better. Nice video though buddy and welcome to the world of cargo movers o7, let me know if you ever want to run a convoy.
@@EnixSC o7 thanks so much, much appreciated! Gonna try that out. Wanted to mess with different options at Lorville anyways, like what's the fastest way around: Getting your ship impounded, taking a snub to the CBD instead of the train etc.
@@SPACEBANANA3000- we have to take the train at Lorville now, they fixed it on the last patch. I really liked having that option but am really looking forward to our new hanger/cargo loading in 3.23
Are they still good in 3.23 ??
Probably yes, the routes should be fine but I’ve encountered some major bugs and issues during testing in 3.23, like Cargo disappearing or grids not even showing at trade terminals. I’m working on a video on that matter, should be out soon