Now THIS is a tutorial. You break it all the way down and don't make assumptions about what the player "already knows", especially if they're a beginner. Hell, maybe they've never even played a fighting game until Street Fighter, but this is so easy to understand.
Very helpful! Thanks! Why CAPCOM can't include this kind of tutorial in every iteration is truly beyond me.... as if they don't want to attract new audiences!
SSF4 was my first time ever playing a SF game so this helped me out a lot. So many of the other videos for beginners assume way too much in regards to the lingo and mechanics. This was really great in going over each thing. I think my biggest problem being a noob [aside from not understanding anything], is just plain execution. I've heard there are shortcuts for quarter, half, and other stick rotations but for a noob, I think we try too hard to replicate the shape we see in the move list, which causes us to throw shoto ultras instead of shoryukens or something.
@@Car.V1 Hahahahah I wish my friend, I wish! I was just happy to win some matches online. Real pros almost seem impossible but they’ve been playing for longer and most likely younger
@@kozmo7 Oh man lol I played this game when I was 7 lol, I pressed all the buttons like I was on speed and crack at the same time; it’s present day and now I have got back to playing the game again (Technically I’m still a beginner since I still don’t know how to play lol) I’m starting to try combos and stuff and I end up jumping around because I’m trying to mimic the movement symbols on the command list and guess what! I lost to a medium difficulty AI 😂
@@Car.V1 Haha everyone has been there. Just hop into practice mode and take it slow. Practice each move, like the basics, practice moving around, pretend you are on a martial arts journey perfecting your form. If you get too frustrated or or impatient then take a break. Just have fun and don’t put pressure on yourself because we all started at the same place, it all just takes time. And this is true for any hobby or any career or person you want to become. You can absolutely do it, it just takes time. But never forget you can and will reach your goals for anything in life if you give it patience and love. All the best to you
This is so freaking great. I have friends that watched EVO with me this year and wanted to get into SF so this video will help them out a lot. This video explains everything in a easy to understand way that helps people not feel overwhelmed when trying to get into SF or into fighting games in general. So keep up the good work in helping people out! ^_^
This was actually really helpful, street fighter has always been that game I could just never get the hang of due to how complex and difficult the combos are to execute.
Man, i wish I had this when I was starting to play this game 4 (or so) years ago. My little cousin is interested in this game. He mashes like a crackhead though so I have to teach him my OCD ways of not mashing at all. This guide will probably clear up some questions that he has. I taught him pretty well, but this goes section-to-section so it was a lot more cleaner than my improved teaching. I'll definitely show this to him. Thanks M.M.M.!
Oh, and I wanted to add on, M.M.M. you should try to see if you can make a similar structured series on basic gameplans with your character and as a player (ex: the purpose of a grappler is to scare the opponent and forcing them to jump to get away from the grabs, the grappler player doesn't need to jump in on the opponent and risk losing life, they can walk the opponent towards the corner). I think it'll help most people understand why certain rounds/matches/sets didn't go their way. Almost like an updated version of the "Footsie Handbook" on SonicHurricane.com. Recently there have been great matches that showcase how far a gameplan can take you (ie: Luffy's Rose building the meter advantage over Bonchan's Sagat at EVO Grand Finals). If you were able to make this series I believe players of all skill will go back and use it as a reference. I would make this myself, but I don't have the money nor skill to make this idea the exact way I pictured it, and from seeing how well you did with this I thought that you could perform such a task. Just to add on a bit more if the idea seems too broad, the series can be split on the type of player's mindset. Holding the lead with health advantage and forcing your opponent to make a mistake [Counter]. Using unrelenting offense to never let your opponent breath [Persistents]. Or using a more defensive maneuver by poking and zoning your opponent away [Patience]. Let me know what you think.
Yeah, personally I feel that the fundamentals of Street Fighter hasn't been properly represented in a video format (at least, that's what I've seen). There is the First Attack series, but the only downside to it is that it's time consuming just to watch the video. Street Fighter is already time consuming enough so having hour long episodes doesn't help the players that want to know the utmost important info and get straight into work. I find myself 20-30 min in watching the video and I get antsy and I just want to start playing the game so I can take hold of this knowledge. I want to take the idea of First Attack but condense it down to a smaller time frame so people that only have a certain amount of time to play the game can watch the vid and jump right in.
***** Agree! That's why I made these :) Not enough concise and informative content -- too much hour+ long stuff with lots of rambling. It's all done in good intentions, but new players don't have the attention span for an informal and non-directed format.
Even as an experienced player like myself doesn't really have the attention span to sit through all of that. Glad you made this man, hopefully you can make an Advance version of this if it isn't asking for too much :).
This is really good. I was trying to do something like this and you kinda blew it out of the water, haha. Nice and succint. One thing, though: I wouldn't call an overhead a "high attack.". To me, a high attack is one that will whiff on a crouching opponent, a mid is an attack that will connect/be blocked if the opponent is standing or crouching. An overhead is a sort of mid that has to be blocked standing.
Picked up Rising Thunder as my first fighting game (outside Smash). I was getting totally ruined. Won my first round, game, and match immediately after watching. Thank you for the noob tutorial!
Good stuff. I wouldn't have put zoning in the basics since controlling space/limiting options can get kind of complex. But I understand why you wanted to include it here. Beginners need to be aware that zoning is a legitimate tactic. It's part of all fighting games and not simple brainless spamming. Players use it to chip, build meter and condition the opponent.
Nvr mind it didnt help. The combos wont happen when i wnat them and i have no FREAKING idea how to fight against grapplers when they spam only one move .... I play ibuki btw
If you are new, I would suggest many characters instead of Ibuki. She's quite complex. Excellent starting characters are: Ryu, Sagat, Guile, Balrog (Boxer). There are others but if I had to pick four, those'd be them.
Steam has a free weekend of USF4 and I have been dying to try this amazing game out for years now. Thanks for easing me into the game. Once I practice a f***load ill check out your second part. :D
Originally it was supposed to be three parts total, but the third part is so hard to simplify, I'm not sure when or if I'll have time to finish it. They're pretty complete as a two part series, so I might leave it-- the advanced section has good info though so it's a hard decision.
MetalMusicMan04 I know what you mean but you probably could make it "not so simplified" as it is indeed Advanced part. But like you said it works as a 2 part series so it's up to you, still great job!
Amazing bro,I've been playing street fighter 4 from vanilla and this by far the best videos I've seen,with these videos there's no way that the person watching can't get good or better at this game, thumbs up buddy
great video! recently got this game since i got way into street fighter and i can consistently beat my family members with no experience in the genre but as soon as i fight even a cpu on a setting higher than easy i get totally destroyed haha
Really well done video man. I really like it and since i just recently picked up USF4 and pretty much never played any fighting games before it might help me out a ton. And yea, i am prepared to go through hell before i might win 1 or 2 games. :P
Quick note, you actually execute a technical quick rise by tapping down on the joystick when you hit the ground. two buttons is for delayed wake-up. unless I'm an ass and you actually CAN quick rise with two buttons
Teching works with *any* two (or more) buttons being pressed simultaneously when you hit the ground, for both soft (quickrise) or hard (delayed wake). You can only quickrise a soft knockdown, you can only delayed wake a hard knockdown.
For anyone that likes to take notes like I do when diving into a new game that is a challenge. I will give you my bullet points. Feel free to copy and paste = ) - Standing normal attacks may differ depending on how close you are to opponent. AKA standing far or standing close attacks - Crouching atks are always the same, regardless of distance - Jumping angled attacks will always be the same whether it's forward or backwards - Jumping straight upward is a neutral jump and attacks do change - SOME characters have "Unique/command Normals" Executed by holding a single direction while pressing a normal attack button - Being hit while trying to execute an attack, registers a counter hit which deals more dmg than normal - All jumping attacks are considered "overhead" and require a standing block - Some jumping attacks can hit you from behind, known as a cross up. The direction required to block, CHANGES as your opponent crosses over you. This varies from character to character. - Throw by using LP+LK. You can break a throw by pressing throw at roughly the same time as your opponent. Your opponent MUST be in a neutral state to be thrown. Throws result in a knockdown, it puts the opponent in a bad position. - There are 2 types of Knockdowns. Soft and Hard. Throws and most crouching hard kicks (sweeps) result in a hard knockdown, as do special moves. Soft knock downs are usually caused by special moves , sometimes normal attacks. The difference between the two is the affect "teching" has on them.You can tech by pressing any 2 buttons just as you land on the ground. - Back dashes, when initiated makes you momentarily airborne and invincible, if pressured after knock down, Back dash may be wise. However, once completed back dashing is vulnerable once completed. - 2 types of special attacks. Input and Charge. Input is Hadoken. Charge is used by holding a direction for one second, then pressing the opposite direction and an attack button. Charging allows you to use down back, still charging. IE Guiles Sonic boom. - Charge characters tend to be defense oriented. Charging may seem like a burden but they have powerful normal attacks with range and speed. Many charge moves are somewhat difficult to deal with. - Projectiles force your opponent to jump, allowing you to anti air. You will be punished if they score a hit after a projectile. Learn your characters best Anti Air attacks, or meet them in the air and meet their jumping attack with their own. The most powerful anti air's are invincible special moves. - Special attacks are vulnerable if they miss. Use a sweep or a throw afterwards. - Use training mode and use the "Record/Playback" feature to test out different scenarios.
This is really helpful as a kid i absolutely loved Street Fighter II Turbo on my SNES and was actually not bad at it but somehow i've never really been able to grasp the fighting mechanics in Street Fighter IV the analogue inputs really throw me off as i feel i can't be specific with it this video showed me what i need to know and also showed me its worth giving another shot. I wonder if a fight stick would make it easier for me... Might be able to pick up a cheap one for my PC.
+manic221 Im in the same boat and thinking about getting into street fighter 5. I thought the same about a fight stick but it has a learning curve ( for me anyway) but after a while I find the fight stick much easier than the Dpad. If your serious about it though I wouldn't buy a cheap fight stick. So ive learned from other youtube videos and my mate that's one of the top 10 in Europe. Hope my random rant helps.
Its actually 1.8 seconds you have to charge special moves for. It says 50 frames, but charge frames are registsered in 30 fps rather than 60 fps so instead of 5/6ths of a second its 1.8 seconds. I know it is weird, but thats what happens
Hey, love the video best tutorial i have ever seen for this game. Completely new to this game so i have one question, how to add the arrowheads and punch icons to left on the screen?
+MetalMusicMan one more thing, this feels really stupid to ask but as i said im literally 100% new to fighting games basically, i have problem blocking my when im holding back my character walks backwards what am i doing wrong :DD:
Fucking hell never knew this would be this hard LOL. Just got this on PS4 today, went online.. 15 matches.. 15 loss in a row.. Raged :/ Also the Challenges section where they teach you is bs, not clear enough don't know what those signs mean
Hi Great tutorial series. I was always a casual player of fighting games, just playing vs the cpu. How do I put all this into practice? Is training mode recomendable? Are there any drills to practice?
training mode all the way, then mix it with some online to learn character matchups. find go-to punish and hit confirm combos. find your anti air and poke normals.
Hey, welcome to the fold! I hope you keep going! Don't focus too much on memorizing long strings, it's not worth the mental stack. Just try to focus on 2 or 3 simple 2-3 hit combos and then keep the majority of your focus on what the other guy is doing, it will be much better :)
You described counter attacks a little too vaguely, I think. It's not about getting hit while you're trying to hit someone, as getting hit during the active or recovery frames of an attack does not count as a counter. Getting hit while your attack is starting up (before it's even capable of connecting with your opponent) is the only way to get counter-hit.
im in an awkward situation because i want to pick up street fighter but all i have is an xbox one, even if i got a ps4 or a 360 i really dont want to buy another fight stick for either of those consoles, also not sure if my computer coupd run USF4 smoothly
I need help doing ultras when it says 2 times up (like when you do a hadoken) and then 3 times punch ... how can I do that ? ... some ultras have that ... the only ultra I khow is akumas wrath of the raging demon
That's a double quarter circle motion and then all three punches at once. So, for Ryu, you would do his Ultra 1 (Metsu Hadouken) by pressing: Down, Down-Forward, Forward, Down, Down-Forward, Forward + Light, Medium, and Hard Punch simultaneously. Think of it like a "double swoosh" for the directions. If you're using a Pad, you will have a macro button on your controller that will press all 3 punch buttons at the same time with one button. On Xbox/Playstation controllers, this is usually the "L1" button.
Correct -- it's difficult to show that on film without being confusing though, so for the Basics section I exaggerated the animations a bit on that particular example.
i just started playing the game and i really cant get analog controls. they seem so rondom since i use x360 gamepad on pc i prefer using analog over d-pad any tips to help me execute specials ? i chose cammy as a main for now
There is only one top pad-player that I know of who uses the Analog Stick instead of the Dpad-- Wolfkrone. So it's definitely possible, but honestly I would highly advise using the Dpad instead, as it's much more precise and you will get less accidental input errors on Dpad compared to Analog Stick.
Great for beginners, the game needs more entry-level stuff like this.
Now THIS is a tutorial. You break it all the way down and don't make assumptions about what the player "already knows", especially if they're a beginner. Hell, maybe they've never even played a fighting game until Street Fighter, but this is so easy to understand.
Very helpful! Thanks!
Why CAPCOM can't include this kind of tutorial in every iteration is truly beyond me.... as if they don't want to attract new audiences!
2024, and I’m here. I owned the game since it came out and never played it. Now I’m playing it. Veteran SF2 player from 1991.
SSF4 was my first time ever playing a SF game so this helped me out a lot. So many of the other videos for beginners assume way too much in regards to the lingo and mechanics. This was really great in going over each thing.
I think my biggest problem being a noob [aside from not understanding anything], is just plain execution. I've heard there are shortcuts for quarter, half, and other stick rotations but for a noob, I think we try too hard to replicate the shape we see in the move list, which causes us to throw shoto ultras instead of shoryukens or something.
Thanks for the props, happy to help and glad you're trying to improve :)
I bet your a fucking god at the game now.
@@Car.V1
Hahahahah I wish my friend, I wish! I was just happy to win some matches online. Real pros almost seem impossible but they’ve been playing for longer and most likely younger
@@kozmo7 Oh man lol I played this game when I was 7 lol, I pressed all the buttons like I was on speed and crack at the same time; it’s present day and now I have got back to playing the game again (Technically I’m still a beginner since I still don’t know how to play lol) I’m starting to try combos and stuff and I end up jumping around because I’m trying to mimic the movement symbols on the command list and guess what!
I lost to a medium difficulty AI 😂
@@Car.V1
Haha everyone has been there. Just hop into practice mode and take it slow. Practice each move, like the basics, practice moving around, pretend you are on a martial arts journey perfecting your form. If you get too frustrated or or impatient then take a break. Just have fun and don’t put pressure on yourself because we all started at the same place, it all just takes time.
And this is true for any hobby or any career or person you want to become. You can absolutely do it, it just takes time. But never forget you can and will reach your goals for anything in life if you give it patience and love.
All the best to you
Who here in 2023
Never knew it was on ps store so I instantly bought it despite its 25
@@Dontclickmychannellll im on xbox they gotta make this game crossplay
Im here in 2024
@@avr-d4t goat
I'm in 2024, trying to get better at this game & 3rd strike
Who’s here in 2024?
me
Me😂
This is so freaking great. I have friends that watched EVO with me this year and wanted to get into SF so this video will help them out a lot. This video explains everything in a easy to understand way that helps people not feel overwhelmed when trying to get into SF or into fighting games in general. So keep up the good work in helping people out! ^_^
Awesome, thank you!
A very useful USF4 guide. Somethings I never knew about, like the hard & soft landing and the technical recoveries.
I've messed around with marvel vs capcom 2 on an emulator before but I've just bought USF4 on sale on steam and I'm glad i found this video
This is very helpful, I’m coming off injustice 2 as the first fighter I took seriously and this video helps translate wonderfully
Just one word: AWESOME! Really well done. Keep up the good work.
Thank you!
u r a legend my friend best video ive ever seen that explains the fundamentals of the street fighter series. GG
This was actually really helpful, street fighter has always been that game I could just never get the hang of due to how complex and difficult the combos are to execute.
Man, i wish I had this when I was starting to play this game 4 (or so) years ago. My little cousin is interested in this game. He mashes like a crackhead though so I have to teach him my OCD ways of not mashing at all. This guide will probably clear up some questions that he has. I taught him pretty well, but this goes section-to-section so it was a lot more cleaner than my improved teaching. I'll definitely show this to him. Thanks M.M.M.!
Oh, and I wanted to add on, M.M.M. you should try to see if you can make a similar structured series on basic gameplans with your character and as a player (ex: the purpose of a grappler is to scare the opponent and forcing them to jump to get away from the grabs, the grappler player doesn't need to jump in on the opponent and risk losing life, they can walk the opponent towards the corner). I think it'll help most people understand why certain rounds/matches/sets didn't go their way. Almost like an updated version of the "Footsie Handbook" on SonicHurricane.com. Recently there have been great matches that showcase how far a gameplan can take you (ie: Luffy's Rose building the meter advantage over Bonchan's Sagat at EVO Grand Finals). If you were able to make this series I believe players of all skill will go back and use it as a reference. I would make this myself, but I don't have the money nor skill to make this idea the exact way I pictured it, and from seeing how well you did with this I thought that you could perform such a task. Just to add on a bit more if the idea seems too broad, the series can be split on the type of player's mindset. Holding the lead with health advantage and forcing your opponent to make a mistake [Counter]. Using unrelenting offense to never let your opponent breath [Persistents]. Or using a more defensive maneuver by poking and zoning your opponent away [Patience]. Let me know what you think.
***** I'm hoping to do mini 3 minute or so tutorials for each character at some point, but that's a HUGE undertaking haha
Yeah, personally I feel that the fundamentals of Street Fighter hasn't been properly represented in a video format (at least, that's what I've seen). There is the First Attack series, but the only downside to it is that it's time consuming just to watch the video. Street Fighter is already time consuming enough so having hour long episodes doesn't help the players that want to know the utmost important info and get straight into work. I find myself 20-30 min in watching the video and I get antsy and I just want to start playing the game so I can take hold of this knowledge. I want to take the idea of First Attack but condense it down to a smaller time frame so people that only have a certain amount of time to play the game can watch the vid and jump right in.
***** Agree! That's why I made these :) Not enough concise and informative content -- too much hour+ long stuff with lots of rambling. It's all done in good intentions, but new players don't have the attention span for an informal and non-directed format.
Even as an experienced player like myself doesn't really have the attention span to sit through all of that. Glad you made this man, hopefully you can make an Advance version of this if it isn't asking for too much :).
After 2 years of playing i still found this to be really helpful!
I just copped this because I wanted to learn this era's OG 💪🏿
It's wonderful how the game doens't even try to explain some crucial factors about the mechanic. Nice job.
Man, it's rare you to see a content creator who responds to comments years after he made a video!
Thanks a lot! This is my first SF game, the tutorial was really helpful!
Thank you very much, this video helps me for my first time playing street fighter.
Ty for making this been trying to figure out dam special attacks
Just getting into gaming this was the best tutorial for beginners I have found,
Thanks for posting. Subbed.
simple, yet incredibly well thought-out and brilliantly executed tutorial video. just amazing. thanx!
This is really good. I was trying to do something like this and you kinda blew it out of the water, haha. Nice and succint. One thing, though:
I wouldn't call an overhead a "high attack.". To me, a high attack is one that will whiff on a crouching opponent, a mid is an attack that will connect/be blocked if the opponent is standing or crouching. An overhead is a sort of mid that has to be blocked standing.
BEST (NO BS) BEGINNER TUTORIAL SERIES! tyvvm!
Picked up Rising Thunder as my first fighting game (outside Smash). I was getting totally ruined. Won my first round, game, and match immediately after watching. Thank you for the noob tutorial!
Deciding to finally try the franchise, hope it goes well
Good stuff. I wouldn't have put zoning in the basics since controlling space/limiting options can get kind of complex. But I understand why you wanted to include it here.
Beginners need to be aware that zoning is a legitimate tactic. It's part of all fighting games and not simple brainless spamming. Players use it to chip, build meter and condition the opponent.
I hope this guide gets me into playing fighting games
Nvr mind it didnt help. The combos wont happen when i wnat them and i have no FREAKING idea how to fight against grapplers when they spam only one move ....
I play ibuki btw
If you are new, I would suggest many characters instead of Ibuki. She's quite complex. Excellent starting characters are: Ryu, Sagat, Guile, Balrog (Boxer). There are others but if I had to pick four, those'd be them.
Thank you this is so well explained.
I have been trying to learn Street fighter but it is quite different to Mortal Kombat. Thank you for your help.
Steam has a free weekend of USF4 and I have been dying to try this amazing game out for years now. Thanks for easing me into the game. Once I practice a f***load ill check out your second part. :D
Very professional presentation with clear and concise explanations of SF basics!
Awesome guide. This actually helped clear up a lot of confusion with mechanics that I had. Now, hopefully that will transfer into this fightstick.
Really happy to hear that! Good luck with the stick :)
This tutorial is extremely well made! Thank you
Happy to help!
Fantastic. Put together well
Your videos are so professional, definitely going to use them for my friends! ;)
Thanks! I hope I will get better soon! I really suck at SF
Good luck on your street fighting journey :D
Helpful Guide
found this on Reddit, was not dissapointed
Looks good! Can't wait for the next parts!
Originally it was supposed to be three parts total, but the third part is so hard to simplify, I'm not sure when or if I'll have time to finish it. They're pretty complete as a two part series, so I might leave it-- the advanced section has good info though so it's a hard decision.
MetalMusicMan04
I know what you mean but you probably could make it "not so simplified" as it is indeed Advanced part. But like you said it works as a 2 part series so it's up to you, still great job!
It is almost 2025 and that's the best fighting game ever
the beeeeeest
Thanks - perfectly explained and thorough, just bought IV and V on sale and having a blast!
Subscribed.
Gonna watch all your Tutorial Videos and Like them all! Thanks for the Tutorial Videos! They help a LOT man!
Thank you, sir! Happy to be of service :)
Thanks for the video! Easy and simple to follow. You're the best.
Happy to help, thanks for the compliment :)
MetalMusicMan04 k
Khan academy
Mmm
Just want to thank u for the video. It's going to help alot of people.
Thanks
Simon
Excellent videos, best tutorial vids online
Thank you :)
Amazing bro,I've been playing street fighter 4 from vanilla and this by far the best videos I've seen,with these videos there's no way that the person watching can't get good or better at this game, thumbs up buddy
Thanks a lot!!!!!
Thanks man! Super clear. It Answered some doubts i had.
This was really good I hope it gets popular on the net like your smash vid
Me too, thanks!
Its time 👀
This is a great video 😊
Thank you :)
WOW! THIS VIDEO !! JUST..THANK YOU!
+Felix Joel Báez happy to help! :D
great video! recently got this game since i got way into street fighter and i can consistently beat my family members with no experience in the genre but as soon as i fight even a cpu on a setting higher than easy i get totally destroyed haha
You have earned a new sub. Thanks so much for this
Great video. You are a good teacher 👍
Thanks!
Really well done video man. I really like it and since i just recently picked up USF4 and pretty much never played any fighting games before it might help me out a ton. And yea, i am prepared to go through hell before i might win 1 or 2 games. :P
Lol not a beginner but this guide is so useful I even got something I missed before
Subscribed! Video is put together very well, great job man!
Quick note, you actually execute a technical quick rise by tapping down on the joystick when you hit the ground. two buttons is for delayed wake-up.
unless I'm an ass and you actually CAN quick rise with two buttons
Teching works with *any* two (or more) buttons being pressed simultaneously when you hit the ground, for both soft (quickrise) or hard (delayed wake). You can only quickrise a soft knockdown, you can only delayed wake a hard knockdown.
Ah my mistake then.
CounseledDeer Yeah, it's very useful to quick rise with two buttons if you're a charge character.
For anyone that likes to take notes like I do when diving into a new game that is a challenge. I will give you my bullet points. Feel free to copy and paste = )
- Standing normal attacks may differ depending on how close you are to opponent. AKA standing far or standing close attacks
- Crouching atks are always the same, regardless of distance
- Jumping angled attacks will always be the same whether it's forward or backwards
- Jumping straight upward is a neutral jump and attacks do change
- SOME characters have "Unique/command Normals" Executed by holding a single direction while pressing a normal attack button
- Being hit while trying to execute an attack, registers a counter hit which deals more dmg than normal
- All jumping attacks are considered "overhead" and require a standing block
- Some jumping attacks can hit you from behind, known as a cross up. The direction required to block, CHANGES as your opponent crosses over you. This varies from character to character.
- Throw by using LP+LK. You can break a throw by pressing throw at roughly the same time as your opponent. Your opponent MUST be in a neutral state to be thrown. Throws result in a knockdown, it puts the opponent in a bad position.
- There are 2 types of Knockdowns. Soft and Hard. Throws and most crouching hard kicks (sweeps) result in a hard knockdown, as do special moves. Soft knock downs are usually caused by special moves , sometimes normal attacks. The difference between the two is the affect "teching" has on them.You can tech by pressing any 2 buttons just as you land on the ground.
- Back dashes, when initiated makes you momentarily airborne and invincible, if pressured after knock down, Back dash may be wise. However, once completed back dashing is vulnerable once completed.
- 2 types of special attacks. Input and Charge. Input is Hadoken. Charge is used by holding a direction for one second, then pressing the opposite direction and an attack button. Charging allows you to use down back, still charging. IE Guiles Sonic boom.
- Charge characters tend to be defense oriented. Charging may seem like a burden but they have powerful normal attacks with range and speed. Many charge moves are somewhat difficult to deal with.
- Projectiles force your opponent to jump, allowing you to anti air. You will be punished if they score a hit after a projectile. Learn your characters best Anti Air attacks, or meet them in the air and meet their jumping attack with their own. The most powerful anti air's are invincible special moves.
- Special attacks are vulnerable if they miss. Use a sweep or a throw afterwards.
- Use training mode and use the "Record/Playback" feature to test out different scenarios.
Thank you so much man.Your help is appreciated
This is really helpful as a kid i absolutely loved Street Fighter II Turbo on my SNES and was actually not bad at it but somehow i've never really been able to grasp the fighting mechanics in Street Fighter IV the analogue inputs really throw me off as i feel i can't be specific with it this video showed me what i need to know and also showed me its worth giving another shot. I wonder if a fight stick would make it easier for me...
Might be able to pick up a cheap one for my PC.
+manic221 Im in the same boat and thinking about getting into street fighter 5. I thought the same about a fight stick but it has a learning curve ( for me anyway) but after a while I find the fight stick much easier than the Dpad. If your serious about it though I wouldn't buy a cheap fight stick. So ive learned from other youtube videos and my mate that's one of the top 10 in Europe. Hope my random rant helps.
JordanSKDT Thank you for your input.
awesome introduction, thank you for your work.
Its actually 1.8 seconds you have to charge special moves for. It says 50 frames, but charge frames are registsered in 30 fps rather than 60 fps so instead of 5/6ths of a second its 1.8 seconds. I know it is weird, but thats what happens
Here on may 29 2024
Well done
U have share your knowledge and experiences.
Amazing video many thanks
i am in 2024
And I was just button mashing...
Thanks man, this was a good guide!
I JUST GOT THIS GAME
im trying to main ryu but idk my moves dont attack faster like there is a delayed input
Thank U.
WOW, thanks man for the help. You really have helped
+topdogharrison awesome, glad you're getting into it :)
yeah haha, the only problem is about playing it is on PC its kinda hard to learn the special moves and stuff
Great video, thanks!
I hope you have a pop shield by now ;)
+mightlife hahah, yes, bought one right after this video actually lol
I really need to get better at this game
Same it’s gonna take me a while
oh yeah
Hey, love the video best tutorial i have ever seen for this game. Completely new to this game so i have one question, how to add the arrowheads and punch icons to left on the screen?
+Martin Olofsson Thanks! To add the inputs in Training Mode, you need to press start and go to "Training Options" and enable Input Display.
+MetalMusicMan one more thing, this feels really stupid to ask but as i said im literally 100% new to fighting games basically, i have problem blocking my when im holding back my character walks backwards what am i doing wrong :DD:
+Martin Olofsson that's intended. if you don't want to walk back, you need to couch block (down-back)
Thanks dude
Thanks!!
coooooooooool
10 years late but here lol
LOL 😭
Fucking hell never knew this would be this hard LOL.
Just got this on PS4 today, went online.. 15 matches.. 15 loss in a row.. Raged :/ Also the Challenges section where they teach you is bs, not clear enough don't know what those signs mean
dam casul still easier than tekken tho... x.x
not really if you play online you'll get your ass kicked atleast after Master/Grand Master rank
man it's sooo much difficult than tekken !!!
Hi Great tutorial series. I was always a casual player of fighting games, just playing vs the cpu. How do I put all this into practice? Is training mode recomendable? Are there any drills to practice?
training mode all the way, then mix it with some online to learn character matchups. find go-to punish and hit confirm combos. find your anti air and poke normals.
Man I wish there was a combo list like tekken
I just got this game and I'm already excited. Without playing it yet
Austin Truong I just got the game too!
Coman me 3, except on the old 360
I pirated it just today!?!?!?!?!
this game is so difficult to play seriously, i have like 30 hours of playing and I still feel like i'm a beginner
9:18 what's that? Balgorg is sparring the hadouken?
Focus Armor Dash Cancel. Covered in Part Two.
im tryin to learn fighting games after 20 years of rpgs n action games, memorizing these combos and getting button inputs right is sooooo frustrating
Hey, welcome to the fold! I hope you keep going!
Don't focus too much on memorizing long strings, it's not worth the mental stack. Just try to focus on 2 or 3 simple 2-3 hit combos and then keep the majority of your focus on what the other guy is doing, it will be much better :)
Does this tutorial apply for the "Super SF4" edition of the game?
Yeah I'm pretty sure, I got super sf4 as well
Why is there no tutorial in the game
How do you get the commands to show up when you press a button? Can't find that anywhere
wartortle577 it's a setting in training mode, just press start and enable it.
You described counter attacks a little too vaguely, I think. It's not about getting hit while you're trying to hit someone, as getting hit during the active or recovery frames of an attack does not count as a counter. Getting hit while your attack is starting up (before it's even capable of connecting with your opponent) is the only way to get counter-hit.
I chose to exaggerate a bit on that particular example footage since I didn't think the startup frames would be obvious enough for the basic section.
im in an awkward situation because i want to pick up street fighter but all i have is an xbox one, even if i got a ps4 or a 360 i really dont want to buy another fight stick for either of those consoles, also not sure if my computer coupd run USF4 smoothly
get ultra street fighter in Xbox store just like u would in ps4 store
+xTheNameisEthan get it on steam, you can even play on keyboard its pretty good
oni is a fucking beast!!
I need help doing ultras when it says 2 times up (like when you do a hadoken) and then 3 times punch ... how can I do that ? ... some ultras have that ... the only ultra I khow is akumas wrath of the raging demon
That's a double quarter circle motion and then all three punches at once. So, for Ryu, you would do his Ultra 1 (Metsu Hadouken) by pressing:
Down, Down-Forward, Forward, Down, Down-Forward, Forward + Light, Medium, and Hard Punch simultaneously.
Think of it like a "double swoosh" for the directions. If you're using a Pad, you will have a macro button on your controller that will press all 3 punch buttons at the same time with one button. On Xbox/Playstation controllers, this is usually the "L1" button.
Do you suggest playing with the analog or the d pad?
You will almost certainly want to be using the DPad. Very few pad players use the Analog Stick, the only notable one that comes to mind is Wolfkrone.
Aren't counter hits only if you get hit during the startup of a move?
Correct -- it's difficult to show that on film without being confusing though, so for the Basics section I exaggerated the animations a bit on that particular example.
Oh okay, makes sense. Great video!
i just started playing the game and i really cant get analog controls. they seem so rondom since i use x360 gamepad on pc i prefer using analog over d-pad any tips to help me execute specials ? i chose cammy as a main for now
There is only one top pad-player that I know of who uses the Analog Stick instead of the Dpad-- Wolfkrone. So it's definitely possible, but honestly I would highly advise using the Dpad instead, as it's much more precise and you will get less accidental input errors on Dpad compared to Analog Stick.