Me, still stuck in 2003: What? Who is that? MeeMee? Jumping? WhAtwHaThWat?/ BaCk In My DaY wE hAd No JuMpIn'. It WaS jUsT gEtTiNg FlUnG iNtO tHe AiR vIa JuMp MaChInE.
I loved the moves used in this speed run, I used to play this game when I was a kid but could never get this good. Great speedrun as always Miles, keep up the great content man!
So I'm halfway through this, the first Super Monkey Ball game I've checked out beyond 2 Deluxe. A bit late to the party, you could say. But I remember rolling my eyes at the announcement of a jump feature back around its release date so, I thought hey let's see how that turned out... Did they mistake their own game for a platformer? When what it is is a puzzle game with elements of a racing game. These levels are too big for their own good; they end up being too much mild variations upon each other (not distinct enough) and they are not puzzles to solve so much as ground to cover. I'm liking the art direction a lot (aside from the dull goals redesign) and I'm all for throwing in a lot more easier stages in order to ramp up much more gradually and garner a sense of accumulated achievement; I just wish these were easier in more creative ways. Remember when Domes was a tiny rectangle that was one of the most infuriating late-game eye-curlers you could suffer through in SMB2? And Labyrinth was this ultra massive mega level... about half the size of a random pick of these stages (which don't even have names)? World of difference between that frustrating genius and this kind of level design. Not that I'm saying it's bad; it's just not a bag of distinct gems like the originals were an utter joy being. They've too much play space and so has the user (see next paragraph), and it's spoiled the balance and character a more limited pallette provided them. Jump. *face palm* A jump button makes about as much sense in an SMB game as an instakill figure four leglock does in a zombie survival military shooter. Nope! Just, nope. If motion controls aren't good enough by themselves, then do the sensible thing and don't make your game motion controlled. Simple! I haven't checked out any of the other more modern releases yet but really, would anyone have been disappointed at this stage by more of the same? This is maybe the one series that least requires innovation in terms of game mechanics. All they really want to do is to make yet more awesome *puzzle* stages (that still make you feel like you're in a fight with physics). And rank them a bit less haphazardly to avoid so many difficulty dips and spikes. And that's pretty much it! Aside from lovely graphics and awesome soundtracks (and perhaps new side-games and ways to frame level progress). I don't begrudge them trying something new but it doesn't look like it's turned out all that well. Please tell me this is its own little oddball thing, and jumping isn't a regular feature in the series now?
After Monkey Ball Deluxe, the original creators went bankrupt and Sega got other companies to make games in the series. I think this is the only game to have a jump button, but sadly the series just kept going downhill with very flat, boring, uninteresting levels :P If you want a good example, look at Super Monkey Ball 3D for the 3DS
I'd say you should avoid Step and Roll (except the OST), 3D, Banana Mania (if you have massive nostalgia bias for 1, 2, DX) Next games you should play are Banana Splitz and Banana Rumble.
I have been playing through the HD remaster (on PC so the controller input is absolute crap). Through the whole game, I was thinking to myself "I don't remember this level being THAT much of a pain in the ass". Save for Ultra Heaven, I think they overshot the difficulty in the remaster, or maybe the PC version is somehow inferior. It's to the point where a lot of stages can only be done with the less-than-optimal strats.
I was amazed by your speedrun of Super Monkey Ball 1&2, you did AMAZING. Just like there, you did great here! In your opinion, is Ultra Heaven harder than the SMB 1&2 stages?
@@cinnamoncupcakecaramel9431 no you have to beat the game without using a single continue then you have to beat sinking swamps without using a single continue to unlock ultra heaven
@@thatsnogood6413 I was never able to unlock Ultraheaven, I was never able to pass Sinking swamp (world 9) without using continues, any tips on how to clear it?
This person is putting my skills to SHAME
Same here
6:00 Yeah, we all do that.
Well I didn't... I was playing aiai and knowing his stats are average except for weight stat for some reason
I should lol, such a boring level
Me, still stuck in 2003: What? Who is that? MeeMee? Jumping? WhAtwHaThWat?/
BaCk In My DaY wE hAd No JuMpIn'. It WaS jUsT gEtTiNg FlUnG iNtO tHe AiR vIa JuMp MaChInE.
Right?
I had to hold my breath watching this. So many close calls! Great vid Miles!
Is this Miles?
Love how you start jumping before the game even teaches you
I dare you to do a GonGon playthrough xD
Nooo do it with AiAi
@@YoshiDude2007 aiai is all around average but he is a heavyweight
Gongon has the worst jumps. But at least he can plow though those annoying bumpers
Awesome vid as always! Love ur smb speedruns! Can't wait voor AGDQ. Keep up the good work
+Lars Games agdq hipe
Of all the worlds I've played in the Super Monkey Ball series, Sinking Swamp is the one that made me really afraid of heights.
I loved the moves used in this speed run, I used to play this game when I was a kid but could never get this good. Great speedrun as always Miles, keep up the great content man!
Same, even though i still have the game
Watched you run this on Sunday, you did great man. I was very impressed.
Detritus Desert hits so hard
So I'm halfway through this, the first Super Monkey Ball game I've checked out beyond 2 Deluxe. A bit late to the party, you could say. But I remember rolling my eyes at the announcement of a jump feature back around its release date so, I thought hey let's see how that turned out...
Did they mistake their own game for a platformer? When what it is is a puzzle game with elements of a racing game. These levels are too big for their own good; they end up being too much mild variations upon each other (not distinct enough) and they are not puzzles to solve so much as ground to cover.
I'm liking the art direction a lot (aside from the dull goals redesign) and I'm all for throwing in a lot more easier stages in order to ramp up much more gradually and garner a sense of accumulated achievement; I just wish these were easier in more creative ways. Remember when Domes was a tiny rectangle that was one of the most infuriating late-game eye-curlers you could suffer through in SMB2? And Labyrinth was this ultra massive mega level... about half the size of a random pick of these stages (which don't even have names)? World of difference between that frustrating genius and this kind of level design. Not that I'm saying it's bad; it's just not a bag of distinct gems like the originals were an utter joy being. They've too much play space and so has the user (see next paragraph), and it's spoiled the balance and character a more limited pallette provided them.
Jump. *face palm* A jump button makes about as much sense in an SMB game as an instakill figure four leglock does in a zombie survival military shooter. Nope! Just, nope. If motion controls aren't good enough by themselves, then do the sensible thing and don't make your game motion controlled. Simple!
I haven't checked out any of the other more modern releases yet but really, would anyone have been disappointed at this stage by more of the same? This is maybe the one series that least requires innovation in terms of game mechanics. All they really want to do is to make yet more awesome *puzzle* stages (that still make you feel like you're in a fight with physics). And rank them a bit less haphazardly to avoid so many difficulty dips and spikes. And that's pretty much it! Aside from lovely graphics and awesome soundtracks (and perhaps new side-games and ways to frame level progress).
I don't begrudge them trying something new but it doesn't look like it's turned out all that well. Please tell me this is its own little oddball thing, and jumping isn't a regular feature in the series now?
After Monkey Ball Deluxe, the original creators went bankrupt and Sega got other companies to make games in the series. I think this is the only game to have a jump button, but sadly the series just kept going downhill with very flat, boring, uninteresting levels :P
If you want a good example, look at Super Monkey Ball 3D for the 3DS
We didn't need a paragraph 5 long sentence for you to express your opinion
I'd say you should avoid Step and Roll (except the OST), 3D, Banana Mania (if you have massive nostalgia bias for 1, 2, DX)
Next games you should play are Banana Splitz and Banana Rumble.
Left a like for my fave character, + The Performace.
Lol I completed this game tons of times as a kid.
But I never got to ultra heaven or the swamp ;-;
Use no continues in the main game to get the Sinking Swamp. Then use no continues there to get Ultra Heaven.
You can tell when you haven’t used a continue when the world had a crown in world select.
What happens if you use continues? You can’t unlock them anymore? Or you have to do the worlds again
@@YoshiDude2007 You can unlock them, but you have to go back and do the worlds again with no continues.
Amazing as always, keep it up!
WHAT IS THIS HIGH QUALITY
High quality lol
For the 8th space case boss you have to hit his ass😂
OMG I REMEMBER PLAYING THIS SO MUCH
I have been playing through the HD remaster (on PC so the controller input is absolute crap). Through the whole game, I was thinking to myself "I don't remember this level being THAT much of a pain in the ass". Save for Ultra Heaven, I think they overshot the difficulty in the remaster, or maybe the PC version is somehow inferior.
It's to the point where a lot of stages can only be done with the less-than-optimal strats.
Wow, incredible ! I hope you will do a great run at the AGDQ ! Imagine you beat your record... =D
I for some reason could not get passed the 5th world. Either that platform was way too small or the octo-pirate always had his tentacles in the way.
That octopus was the bane of my existence
Very amazing job you ruled that game
Hahaha this nigga failed at stage 6 pirates ocean hahahaha
27:39 WTF?!?!
Your so strong at this game.
You're*
45:32 what !? How did that not go through the goal
I was amazed by your speedrun of Super Monkey Ball 1&2, you did AMAZING. Just like there, you did great here!
In your opinion, is Ultra Heaven harder than the SMB 1&2 stages?
i respect u
Oh I also use Yoko
Only cuz her jump
DIO: ultra heaven
Baby
I used the same hack on world 8 level 1 😂 Then I wondered if anyone else knew about it
wow your good I can't get passed world 8 lol!
I suck at this game.
Yo can I borrow your skill
Me too!!!
Do a Meemee playthrough!!
Yuhe
I struggle on this g e
GG
On the 3rd boss,you just ko him
@@cinnamoncupcakecaramel9431 no you have to beat the game without using a single continue then you have to beat sinking swamps without using a single continue to unlock ultra heaven
@@thatsnogood6413 I was never able to unlock Ultraheaven, I was never able to pass Sinking swamp (world 9) without using continues, any tips on how to clear it?
i didn't even know this was allowed ;p
...Know what was allowed?
anything. you are amazing
well yan yan she speaks chinese, so u dont understand it
Maybe something will happen if you collect all banana
羅進皓 maybe we will never know... 😑
@@icespirit7681 why do you seem so pissed? Lol
No you just get a crown icon for that level
@@thatsnogood6413 you get a crown for no continues, I checked today and also finished ultra heaven no continues
Laaaame AF.
Ok
No u