if anyone is still having trouble camera tracking don't forget in the tracking settings to set match to "previous frame" and turn normalize on, this one step made the automatic tracking so much smoother and has saved many hours of frustration on step 1
Thank you so much. You actually do it step by step in a method that works better than all those crappy tutorials that get 2 million views or are done in 60 seconds. its hard to admit it but this was actually better than ian huberts motion tracking tutorial
In my opinion this tip is a bit wrong. Undistorted footage is better for modelling as all straight lines that became curved due distortion are getting straight again. Just use undistort node in compositor. And then redistort again
@@user-sf6fm9xm3q Srsly. Dude asks Blender to calculate the lens distortion from the footage, then deletes the Undistort node which that creates, and THEN complains that his footage doesn't like up with the scene. Utter idiocy.
Pretty helpful for a beginner. I'm used to after effects tracking, it was my first time doing blender tracking and this video itself only has been enough to understand everything I needed
Amazing tutorial. I've been watching a bunch of camera tracking tutorials today just to figure out how the one in blender works but this one really helped me nail down some specifics especially the stuff you covered about lining up the cube to a feature in the plate. Thanks so much for putting this together.
SICK! SO HELPFUL! Thank you!! I know at the end you mention your preference in using other software, but honestly I think getting the most out of Blender and working with its limitations is just so much more inspiring.
Thank you very much for the tips, it doesn't always work, that depends on the scene of course; but at least it's a good approximation of what you want, thanks for the tutorial.
This tutorial was very helpful! It works like a charm. My only problem is that I can't seem to figure out how to get the shadow to show in cycles as the ground plane just becomes completely black. Anything I'm missing, by chance?
Nevermind, I kind of figured it out. The shadow only shows when it's done rendering all of the images together. I'm still confused, though, because I can't see the shadow until the final render.
Hi, thanks for the great tutorial! I was wondering tho, how do you know which tracking point to select in order to define the Origin and the X Axis in the Orientation menu?
Pro tip: at least older versions of Blender allowed you to enter lengths with unit. Even though your scene is in meters or millimeters (adjustable in scene settings), you can simply enter "6ft" and Blender should do the conversion automatically.
Sick tut. I have been learning a lot from you. Keep going man. And we also want to see the other tracking tools you mentioned at the end, and other compositing software tuts. 🎉
@@Jacob_Zirkle to camera track on more complicated shots you mean tracking with nuke i(f it’s better for Camera trucking than Blender ?) or pluralize of PF track ? Great tutorial as always!
@@Jacob_Zirkle but to stay with free softwares do you think that nuke noncommercial can help tracking some shots who are difficultly done with Blender ?
Great tutorial! Quick question: I've tracked a riverlandscape and will replace a ship on the river. the track is really nice, but how do I add a 'track' for the ship? That's would solve a few issues for me.
I'm currently working on camera tracking in Blender for the following video and have some questions I would like to ask: "ua-cam.com/video/s2IST0nkCWs/v-deo.html" I couldn't perform automatic camera tracking, so I placed the markers manually. Since I don't have the lens distortion data, I drew lines from the image at 5:12 in the video to create a grid image and used that as a reference to create the markers. The question is, when I analyze the camera from 5:00 to 5:56, I encounter an error midway and can't output the camera path. Moreover, different frames cause errors each time I run the analysis. Do you think it's impossible to generate the details of this silo in 3D using this video?
your footage is too easy to track and solve bro..do a hard footage, lot motion blur, fast pan or tilt and lack of tracking point..that is what im waiting? 🤕
use syntheyes. i tracked a 720p footage from 11 years old youtube video, and it took 2 seconds to track. then i did some cleanup and track again, solve error was 0.65px. I was stunned!
@@pianoatthirtyI have been using Syntheyes for the last year and a Half, and believe me, it is THAT good. It used to be only 500 dollars, don’t know about pricing now since BorisFX bought, but compared to the other alternatives like Pf and 3De, it’s dirt cheap. But a dedicated tracking software offers so many options and features to get the perfect track. Yes the auto track feature is decent, but the manual adjustment and supervised tracking is what makes this better than in built tracking in other software. Still it’s not without its issues, but if you have patience, you’ll be able to resolve these things.
You would just use a write geo node in nuke and export out the camera and any objects you want as a fbx file. Then just import the fbx in blender and everything should line up with some minor tweaking
Hi, nice tuts Jacob! But i had some issue, when i follow your tuts until spawn a cube it's seems fine. But, if i change to obj (statue) the scene is upside down, how do i fix that? Thanks in advance!
That sometimes happens when setting up the floor in the camera tracking. Try setting new floor points. A good way to tell if your camera is upright is to go into the 3D viewport and exit the camera view. There should be an arrow on the camera telling which way is up, just make sure it’s facing upwards and if not just set a new set of floor markers
hey, ive went through this tutorial aswell as the 3yrs old one with manual motion tracking. In both cases my Suzanna seems to be sliding and does not stick to the origin. Ive tried multiple things already without succes. I matched the resolution, matched the fps, tried the same with png sequences, did manual aswell as the automatic choice of tracking points, ive rendered the background and foreground together and seperate, the solve error was at its highest at around 0.5. Unfortunatly im out of ideas, any recommendations what i could have missed ?
Just make sure your objects are sitting directly on the floor plane in your 3d scene and maybe that’s what’s wrong. If not, then it’s too do with your floor orientation not matching. Hope that helps
I believe tracking is only a CPU process unfortunately. The GPU is used for more graphic intensive tasks and CPU is used for more calculation based tasks
Hi, thank you. It is perfect, but there is a problem I can't fix. I used my video instead of yours, but I followed all the processes. The tracking point score is good, below 1. I chose 'Set Origin,' and it looks good, but when I choose three tracking points for Floor Orientation, everything gets messed up. It affects the origin; the origin point is moved, so it does not fit the perspective rule. The object does not sit properly on the ground. What can I do?
You should always set you floor first and then your origin point. If that still doesn’t work then I think the point you are selecting for your origin point might not be on the floor plane inside of blender. Hopefully that helps you troubleshoot!
It's possible to make camera tracking of a footage recorded with a Galaxy S22 Ultra? Since there's a lot of lens distortion, I've never been able to track the borders of the frame.
Phones with wider lens tend to have a lot of distortion. The best solution I’ve found is to slightly zoom in on phones to eliminate it. Not ideal I know but the next solution is using a better tracking software such as SynthEyes pftrack etc which can better detect distortion
I believe you have to change the sensor size in blender to be vertical but unfortunately I’ve never messed around with it so I don’t know the workflow.
Sorry this is just my style of video. I get a lot of complaints from others that stuff is too slow sometimes. I try to cater to everyone however I have a larger intermediate level audience so that's why I try to have a quick pace. Hopefully that makes sense
@@Jacob_Zirkle There's no need to have it any slower. You could always recommend beginners to do the donut tutorial by Andrew Price first so that the viewers already understand the basic UI of Blender. It simply makes no sense to start from basics for every video.
💥Do you what to LEARN VFX? Check out my Full Course Out Now!💥 ua-cam.com/video/_Db_K0iL4n8/v-deo.html
if anyone is still having trouble camera tracking don't forget in the tracking settings to set match to "previous frame" and turn normalize on, this one step made the automatic tracking so much smoother and has saved many hours of frustration on step 1
Thank you so much. You actually do it step by step in a method that works better than all those crappy tutorials that get 2 million views or are done in 60 seconds. its hard to admit it but this was actually better than ian huberts motion tracking tutorial
This is great, needed a quick refresher on how the Camera Tracker works for an upcoming project and this was just the job. Thank you!
The tip about the distortion at the end, was golden. Great video!
In my opinion this tip is a bit wrong. Undistorted footage is better for modelling as all straight lines that became curved due distortion are getting straight again. Just use undistort node in compositor. And then redistort again
@@user-sf6fm9xm3q Srsly. Dude asks Blender to calculate the lens distortion from the footage, then deletes the Undistort node which that creates, and THEN complains that his footage doesn't like up with the scene. Utter idiocy.
Pretty helpful for a beginner. I'm used to after effects tracking, it was my first time doing blender tracking and this video itself only has been enough to understand everything I needed
Amazing tutorial.
I've been watching a bunch of camera tracking tutorials today just to figure out how the one in blender works but this one really helped me nail down some specifics especially the stuff you covered about lining up the cube to a feature in the plate. Thanks so much for putting this together.
this tutorial saved my life
life-changing, thanks buddy
Awesome. I love the housekeeping at the end of the tutorial. Cant wait to follow this tutorial later. Thanks again. great job.
Eu estou aprendendo muito com teus vídeo meu mano !!! Tu é de mais 💕
Thank you for your video, my tracking works with a video that was not easy.
SICK! SO HELPFUL! Thank you!! I know at the end you mention your preference in using other software, but honestly I think getting the most out of Blender and working with its limitations is just so much more inspiring.
When I delete to clean up my trackers, I end up removing so many points that I barely have any left. How can I clean up effectively?
Thank you very much for the tips, it doesn't always work, that depends on the scene of course; but at least it's a good approximation of what you want, thanks for the tutorial.
Thank you! Great tutorial!
This tutorial was very helpful! It works like a charm. My only problem is that I can't seem to figure out how to get the shadow to show in cycles as the ground plane just becomes completely black. Anything I'm missing, by chance?
Nevermind, I kind of figured it out. The shadow only shows when it's done rendering all of the images together. I'm still confused, though, because I can't see the shadow until the final render.
@@Jonny-wv2fc Did you click the "Rendered" button on the top right corner of the viewport?
@@MikkoRantalainen ty! 👍
Thank you! You're the man at this!
I need to try this
Very helpful. Thanks Jacob 👍
Happy to help!
AMAZING!
thank you very much 🤍
Hi, thanks for the great tutorial!
I was wondering tho, how do you know which tracking point to select in order to define the Origin and the X Axis in the Orientation menu?
can't select green graph for delete
Pro tip: at least older versions of Blender allowed you to enter lengths with unit. Even though your scene is in meters or millimeters (adjustable in scene settings), you can simply enter "6ft" and Blender should do the conversion automatically.
need help the background isnt visible in render view
Sick tut. I have been learning a lot from you. Keep going man. And we also want to see the other tracking tools you mentioned at the end, and other compositing software tuts. 🎉
Noted!
@@Jacob_Zirkle to camera track on more complicated shots you mean tracking with nuke i(f it’s better for Camera trucking than Blender ?) or pluralize of PF track ? Great tutorial as always!
@@stephanec3436 PF Track is good, I use SynthEyes but do some research and find what works best for you
@@Jacob_Zirkle but to stay with free softwares do you think that nuke noncommercial can help tracking some shots who are difficultly done with Blender ?
@@stephanec3436 Nuke NC doesn’t allow exporting camera data unfortunately
Sir my render time took long, can you help me to solve this
how to select the floor points?
At 6:49, I do not see the keys (cross hairs). Using Blender 4.0
what program would you recommend for the best camera tracking results?
Anyone know how to track anamorphic footage in Blender?
Great tutorial! Quick question: I've tracked a riverlandscape and will replace a ship on the river. the track is really nice, but how do I add a 'track' for the ship? That's would solve a few issues for me.
You could geometry track the ship using some addons or just do some fancy tracking in compositing depending on what you are needing the track for.
Also this one is pretty good! ua-cam.com/video/2z5FXiv7dt8/v-deo.html
How convert video to jpeg?
Why does he sound like Sheldon Cooper... haha... Anyways Thank you for a great tutorial...
I'm currently working on camera tracking in Blender for the following video and have some questions I would like to ask:
"ua-cam.com/video/s2IST0nkCWs/v-deo.html"
I couldn't perform automatic camera tracking, so I placed the markers manually. Since I don't have the lens distortion data, I drew lines from the image at 5:12 in the video to create a grid image and used that as a reference to create the markers.
The question is, when I analyze the camera from 5:00 to 5:56, I encounter an error midway and can't output the camera path. Moreover, different frames cause errors each time I run the analysis.
Do you think it's impossible to generate the details of this silo in 3D using this video?
hi, i track 3d camera in AE and copy keyframe data to blender, but wrong horizon line, how to fix it please
your footage is too easy to track and solve bro..do a hard footage, lot motion blur, fast pan or tilt and lack of tracking point..that is what im waiting? 🤕
fax
use syntheyes. i tracked a 720p footage from 11 years old youtube video, and it took 2 seconds to track. then i did some cleanup and track again, solve error was 0.65px. I was stunned!
@@AbdullahYazbahar holy sh*t syntheyes is nuts. Never heard of it until now. Thank you!
@@pianoatthirtyI have been using Syntheyes for the last year and a Half, and believe me, it is THAT good. It used to be only 500 dollars, don’t know about pricing now since BorisFX bought, but compared to the other alternatives like Pf and 3De, it’s dirt cheap.
But a dedicated tracking software offers so many options and features to get the perfect track. Yes the auto track feature is decent, but the manual adjustment and supervised tracking is what makes this better than in built tracking in other software.
Still it’s not without its issues, but if you have patience, you’ll be able to resolve these things.
yeah man, keep grinding!
@@pianoatthirty
Control what 2:20
Control T
First comment. Thank you so much
THE GODAMN DONUT
How rendering?
What other software would you suggest for professional tracking?
I use syntheyes and I hear PF track is good as well
great vid! would this apply to objects in the air?
Yes objects in the air are easier because we don’t have to worry about them sliding as much
great thanks! Also what file does the. blender animation have to be to import into the video?@@Jacob_Zirkle
can you use nuke tracking to blender without using any third party library
You would just use a write geo node in nuke and export out the camera and any objects you want as a fbx file. Then just import the fbx in blender and everything should line up with some minor tweaking
Hi, nice tuts Jacob! But i had some issue, when i follow your tuts until spawn a cube it's seems fine. But, if i change to obj (statue) the scene is upside down, how do i fix that? Thanks in advance!
That sometimes happens when setting up the floor in the camera tracking. Try setting new floor points. A good way to tell if your camera is upright is to go into the 3D viewport and exit the camera view. There should be an arrow on the camera telling which way is up, just make sure it’s facing upwards and if not just set a new set of floor markers
will try later, thank you Jacob@@Jacob_Zirkle
hey,
ive went through this tutorial aswell as the 3yrs old one with manual motion tracking. In both cases my Suzanna seems to be sliding and does not stick to the origin.
Ive tried multiple things already without succes. I matched the resolution, matched the fps, tried the same with png sequences, did manual aswell as the automatic choice of tracking points, ive rendered the background and foreground together and seperate, the solve error was at its highest at around 0.5.
Unfortunatly im out of ideas, any recommendations what i could have missed ?
Just make sure your objects are sitting directly on the floor plane in your 3d scene and maybe that’s what’s wrong. If not, then it’s too do with your floor orientation not matching. Hope that helps
While tracking, my cpu is being used instead of gpu. How do i use gpu for tracking?
I believe tracking is only a CPU process unfortunately. The GPU is used for more graphic intensive tasks and CPU is used for more calculation based tasks
Hi, thank you. It is perfect, but there is a problem I can't fix. I used my video instead of yours, but I followed all the processes. The tracking point score is good, below 1. I chose 'Set Origin,' and it looks good, but when I choose three tracking points for Floor Orientation, everything gets messed up. It affects the origin; the origin point is moved, so it does not fit the perspective rule. The object does not sit properly on the ground. What can I do?
You should always set you floor first and then your origin point. If that still doesn’t work then I think the point you are selecting for your origin point might not be on the floor plane inside of blender. Hopefully that helps you troubleshoot!
I HAVE THE SAME PROBLEM TOO. I STILL CAN'T SOLVE IT@@Jacob_Zirkle
Dont forget to "Solve camera motion"
It's possible to make camera tracking of a footage recorded with a Galaxy S22 Ultra?
Since there's a lot of lens distortion, I've never been able to track the borders of the frame.
Phones with wider lens tend to have a lot of distortion. The best solution I’ve found is to slightly zoom in on phones to eliminate it. Not ideal I know but the next solution is using a better tracking software such as SynthEyes pftrack etc which can better detect distortion
@@Jacob_Zirkle Or you could avoid having any markers near the edges of the image since the center area of the frame has less distortion.
bro i cant select and delete the solver error graphs.
Interesting I’ve never had that issue
I can't neither : (
thx.
How rotate video, if i have vertical footage?
I believe you have to change the sensor size in blender to be vertical but unfortunately I’ve never messed around with it so I don’t know the workflow.
thank you!!!@@Jacob_Zirkle
"SetUp Tracking Scene" is not clickable, no matter what.
Nuke tutorials like the car one would be great!
1000. Like :)
Next step. import to unreal engine
Thanks for sharing knowledge but you do speak way too fast for beginners to keep up.
Bro pls slow down, explanation is too fast 🥲
Sorry this is just my style of video. I get a lot of complaints from others that stuff is too slow sometimes. I try to cater to everyone however I have a larger intermediate level audience so that's why I try to have a quick pace. Hopefully that makes sense
@@Jacob_Zirkle 👍🏻👍🏻
@@Jacob_Zirkle There's no need to have it any slower. You could always recommend beginners to do the donut tutorial by Andrew Price first so that the viewers already understand the basic UI of Blender. It simply makes no sense to start from basics for every video.