Every Indie Game
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- Опубліковано 11 вер 2024
- A genre-defining, fun-defying 1-minute-long gamesperience. I actually like indie games. Please don't yell at me. (I didn't know Thurston Waffles was a cat. I just made up a silly name.)
Some assets from OpenGameArt.org by Kenney.nl, MilkAndBanana, Marcus-Indrek Simmer and other people.
Maybe the real trauma was the 90 minute analysis videos we watched along the way.
*2 minute “sitting down with a cup of drink” or 1 minute “no physical avatar” intro plays out.
Video essayist sighs*
Hey guys, what’s up? *insert one or two random events in the video essayist life*
And I’ve also been playing video games as usual and, oh hey look at that game that everyone has been talking about! No, but seriously, this is amazing. I’m now here to just talk about why this game is so awesome *in a smaller, whispered voice* (and it’s pretty cheap) *back to normal* . This is [insert game name] and how it’s *impacted, changed, broken, it could be any of those* me. *and cut to the rest of the video…*
@Sireington But first let me talk about my Patreon and new merch store but in like an ironic disaffected way so you know that l know that capitalism is bad but actually please please I need the money so bad
@@veronicamcghie5238 but first, let me talk about today’s sponsor! Raid Shadow Legends! Yep! Let me make a joke about how I’m a real UA-camr now!
and the title will always be one of these:
"how X BREAKS you"
"why X is the BEST Y"
"X: an underrated masterpiece"
@@ketaminepoptarts It's always an underrated masterpiece despite being the only game anyone talks about for months and being on several Best of the Year lists.
Formatting the C: drive was initially a bug ,but beta testers loved it so much that it made it into the final game.
HAHAHAHA!
Don't let Denuvo hear this
It really helped me to feel the frustration, then anger, then sadness and finally acceptance that the protagonist experienced. It truly is revolutionary
Roguelike where have to start over ever time? No! You have to reinstall everything every time!
That's what makes it the best game I've ever played.
Something about the “better look at my hands” bit felt so familiar I think I relived almost every indie game I’ve ever played.
That's more of a every first person game ever.
Yeah I noticed that, there are far too many indie games that do this
Even Subnautica did that
We Happy Few.
It feels like a first person staple at this point. I think I've even seen it in cod, battlefield, fry cry and other triple a titles.
As an indie game dev, I confirm it's not a real indie game if it doesn't have a fishing minigame as a metaphor for depression
does this make game dev not real indie
since you are a indie dev, tell everyone to stop make pretentious metaphors, they are not clever and they are not surprising.
I mean literally What Remains of Edith Finch. I mean almost exactly.
@@mattmark94 let people do things. Please.
@Sireington No.
Calling it, if you anger the narrator enough he'll forcibly close the game. Cue six hundred video essays on why it's a masterpiece.
"It's like, the game... _reminded me_ that it is a game! Fantastic! =D"
-Critics
the entire point of stanley parable is all about going against the narrarator and other self aware parodies
@@gusty7153Stanley Parable's like a decade old at this point
@gusty7153 Stanley Parable s the grandfather of these types of games.
@@ProcyonNite oh
Oh my god, the whole game turned out to be an allegory for the main character's depression/grief/loss/schizophrenia! I never saw that coming!
Don't forget dementia!
bonus points if one of the plotwists is about a character being.... anything but straight
Pfft, Silent Hill did that before it was cool, and it wasn't even indie
I think the best kind of these games is when the author has self-awareness and they're breaking the 4th wall / gently poking fun at the genre.
The worst kind is when the game is written / produced / directed / scored / programmed by ONE person and it's just all the author's personal problems spilling over into the game, usually in a really obvious, pretentious way. ("nobody understands my painnnnnnnnn!")
I'm old enough to have lived through the era where games were always *GAMES* (e.g., Pac-Man, Frogger, etc.). They had a tight, addictive core gameplay loop, and nothing else.
Nowadays, many indie games don't care about gameplay. They focus on story. And sometimes there's barely even a story--it's more of a "vibe."
Oh, I love "Every Indie Game", developed by three and a half college students and a calico cat of the small indie game developing company "Sleeping Calico Studios" (parented by "BIG BUCKS HUGE GAME PUBLISHING", subsidiary of "Sinistech Industries", co-owned by "Unethical Oil Drill Inc" and Amazon)
Did you hear it was nominated for this year's Indie Game of the Year award? I hope it wins!
hey now it's got that Indie VideoGame vibe going on so that nomination is perfectly a-okay :)
Sometimes I wish I could subscribe to comments
The fact I know exactly which game and which studio this is poking fun of
which one? sorry am out of the loop @@SenorFluffy
@@dowlotistap Dave the Diver
Don't forget sometimes they have comments about things like: "This stove I use to cook food." "My girlfriend's favourite mug." "There's nothing interesting about these books." "It's almost 3 o'clock."
Well, yeah. How would you imprint yourself onto him if he had a deep personality?
I can't wait for the Game Theory video about how the ex-girlfriend is secretly Crash Bandicoot
Or could she be Bowser, from other video game?
Whoa!
No, it's golden Freddy. Has to be.
@@_-Lx-_Or she could be both Billy and Mandy in one body…
@@bobalinx8762
Is Aku Aku actually Plank from Edd Ed N Eddy?
Ingenious... a time travel mechanic that transports your C: drive back to a factory fresh condition and forces you to scour your own memories for lost passwords and settings. As you sit there reeling and disoriented, you realize that the main character is actually *you*. This is 4th wall destroying epicness.
Hang on, I've played this one! The plot twist is that they're all dead already, and his 'girlfriend' is a metaphor for failing a second-year chemistry course at university.
bro it's not cool to spoil in the comments :/
Indie games are this generation's bad poetry.
You can tell he actually loves these kinds of games because he gets so many of the tropes spot on. The best parody's are always by someone who loves the material they are parodying.
Or hates it
@@johntabler349 Not really. If they hate it, it usually just ends up as sad, spiteful, and not entertaining
@@johntabler349 Nah, definitely from a place of love. People who parody something they hate only have a surface-level understanding to draw from. That's how you get stuff like sci-fi parodies that only reference the most well-known bits of Star Wars and Star Trek, and anime parodies that are obviously drawing exclusively from the episodes of Dragonball Z and Sailor Moon they saw bits of on TV before school back when they were kids.
@@fireaza definitely agree as far as ABK is concerned only saying that good parody requires passion
@@fireazaCounterpoint: Harry Potter parodies. Those come from despise, but nobody hates harry Potter like a Harry Potter fan.
Hi dev here! Thanks for playing the beta! The full game will be released as soon as everyone who already bought it gives us more money because we accidentally bought BMWs with the kickstarter cash. Happy gaming!
Understandable, have a nice dev
Tell me you wouldn't
Ant sim be like
I did not feel one bit misled
> accidentally bought BMWs
as par for the course
I hope you realize this gem will be shared in every indie games company's internal chats.
I don't know, you didn't include heart monitor beeps or an IV drip in the background in order to obviously telegraph that the character has actually been in the hospital or dead the whole time. How am I supposed to be totally unsurprised by the "dark" "twist" at the end?
I did a tick-tock sound effect!
@@ABeckettKing Thank God, I can still make my five-hour "Why 'What Remains of Sandra' is Darker Than You Think' video essay
There was no woman with white skin, long black hair and empty eye sockets crying with her back towards you in various hallways because you killed her in the car accident.
What gives?
Also there were no twin lights coming towards you every level transition, symbolising some unknown, mysterious thing (the car accident).
Also there were no scattered notes with the words "vroom vroom!" written on them, or pictures of cars childishly drawn in red crayon (there was also a child in the car, and a turtle, but nobody cares about him).
@claytonandres1194, "but before we begin I would like to thank the sponsor of this video nordvpn"
@@claytonandres1194😂😂😂😂😂😂
Don't forget the third act of the game where it is revealed that the entire game was a metaphor for depression, anxiety or both!
can't they make metaphors for anything else
@@yeeoof1995 I mean , yes , but maybe it's a very big/widespread issue among indie game creators, if they use methaphors to these specific problems?
Ah, the fantasy of video games - where our partners are able to succinctly and effectively communicate their reasons for breaking up with us.
Also that line seems to be the indie dev trying to cope ("you're too good with computers")
@@vitoc8454 No, what's funny about it is no faults are vocalized at all. It's basically like "Well of course our main character is not perfect. For example: his girlfriend."
It's because I'm too amazing, isn't it?!?!
@@futurestoryteller you open your sentence with "no,..." even though you aren't disagreeing with the person you're responding to.
@@Zwijger Maybe subtlety is lost on you, and debatably two other people, so far, idk.
Every detail is perfect - soulless untextured artstyle, framerate drops, teapot. Mmm, belissimo, chef's kiss.
I was laughing within the first 10 seconds because of how stunningly accurate it already was. Why do so many of these games take place in a house where you get a phone call from your girlfriend, and deal with themes of depression
Really, what indie games do you guys play? Cause most of what I play is indie and I can't think of a single one like that.
Ease of making it with low manpower and high cost of resources
@@Skullkan6
So, lazyness?
because indie devs are extremely imaginative and so glad they never took that soul crushing living wage at a AAA studio straight out of uni so they could focus on what matters - the art
@@sinisternorimakioff the top of my head, risk of Rain, Terraria, and slay the Princess don't. (Risk of Rain got bought out by gearbox, but both the original and 2 were published just by themselves).
"I'll take a double triple Earthbound-inspired story on a raft, 4 by depression and violence-bad, pixel art style, extra quirky dialogue with a metroidvania and a squeeze..."
We serve games here, sir
Poorly balanced XP, make it dark, extend it, and set it up for a sequel
please name 5 games like this
Why not just order an Undertale rather than saying all that?
Make it a roguelite.
I was struggling with this one. Thanks for the walk-thru ABK!
ROFL!
Title is inaccurate, game is not pixel art
Walkthrough is one word without hyphen. But "ABK" needs a comma before it, otherwise your comment implies the existence of something called a "walkthrough ABK."
@@TheGrammarPolice7 I love this!
ABK absolutely nailed the environment of the game, from the style of the assets, the motion blur, the camera bobbing and font. I swear he uses his skits as an opportunity to learn new mediums and imitate the style of media for fun. And he's doing an excellent job at that!
You can't just say "from the style of the assets, the motion blur, the camera bobbing and font" and never include a "to" anywhere. If you say "from" at the start of your list of things, there needs to be a "to" in it.
If you get the secret pirate ending you can have a hook instead of one of the hands, visible for all of 5s during the entire game's run.
True story: I learned how to drive laying "Spy Hunter" in the arcade. Taught me the important lessons of staying in sync with the traffic around me, making smooth and deliberate lane changes, planning well in advance on icy roads, and how to take out helicopters once I'm equipped with rockets.
Well done! That last skill is something ordinary driving schools just won't teach you, these days. I usually drive like I'm in a Far Cry game, with predictable results.
After playing Carmageddon for a while, I started automatically picking out jump points and ramps when I was driving for real.
@@kapitan517 Ha! The Far Cry 1 jeeps that rattle around on the spot as soon as you get in them. Watch your health and armour deplete, realise your character is under the car, not in it and the jeep is a dangerous psycho and it has you trapped.
That was Far Cry's revenge for all the Merceneries I tricked into endlessly walking into trees and cliff walls.
Or maybe the collision detection was a bit shit.
Great game though.
Yes! It was Daytona USA for me, picking a line and power sliding to perfection got that feel for the road deeply embedded. 😊
@@kapitan517 It's something like driving stick, they assume you'll learn it on your own time if you really want to.
As someone who loves these types of games, this is insanely accurate.
100%
The indie scene has never recovered from The Stanley Parable, and I hope it never does
Yes games should only be made by billionaires no one else should be let in@@liambishop9888
Holy shit, it's niche internet celebrity and ajr superfan Jeremy.
@@liambishop9888I don't disagree but this feels like Dear Esther (and probably to a lesser extent Gone Home) erasure ;)
I swear ABK has the most unique skits out of anyone else on UA-cam
Couldn’t agree more, except you can’t qualify the adjective ‘unique’.
A mostly superlative reply.
@@SteeyuvAh, one of the less-unique opinions I have heard : )
@@ABeckettKing thank you ABK, see you on 2nd April!
@@ABeckettKing building a game just for a one minute brilliant joke is something nobody else but you could do. When can we expect the release of Break-up Simulator? At least a full demo 😁
I can’t wait to pick this up in a $5 charity bundle, along with a clunky point’n’click adventure game about a 13th century monk, a barebones pixel platformer with inverted gravity and terrible non-remapable controls, and a poignant RPGmaker game about grief and regret with lots of poorly animated cats in it.
Oh wow, you played my RPGmaker game! ;)
@@kaitlyn__L If for real you have made that game, then I will play it.
@@jernaugurgeh451 haha not quite. Helped many girlfriends with various builds along those lines though! (Story, sprites, music, etc.) Don’t know if any actually ended up posted anywhere, even itch!
Hey man VVVVVV is a really cool game :(
@@chungo.I agree, it’s the only game I got a blister while playing.
Don't forget the cats. It's not an indie game without an unhealthy obsession with cats.
Even the new Robocop game has cats all over it lol
There is no such thing as an unhealthy obsession with cats, you physically can't be too interested in cats. Source: I own 12 million cats
The internet is an Indie game all along!!! Holy fudgecream I'm slow!
indie games are all made by scene girls and internet geeks anyway ofc they love cats
How about games with cats with unhealthy obsessions?
The hands bit killed me. A+ stuff.
And it has an "overwhelmingly positive" rating on steam and practically everyone in the reviews section just posts random ASCII art instead of writing an actual review on this
The most unrealistic part of this video is the game actually having platforming. That, at least, tentatively counts as gameplay. if this was a real indie game, the player would be stuck walking around the pre-made asset house, clicking at things and reading snippets of poorly written text until the game abruptly ends on a "To Be Continued In The Fuil Release That I'm Sure I Will Get Around To Making Eventually" screen.
(I also like indie games, please don't yell at me either)
I like good indie games.
@@robertm9631 they have to cut the jumping because it's poorly optimized and formats your c drive
There are platforming indie games, but they are of the 2D 8-bit "things seem cute, but there is a DARK secret" variety, not of the 3D stock assets "mundane life of a depressed person" variety
@@juliamavroidi8601 I draw a line between "independantly made video games" and "indie games." "Indie" has become a genre in video games, as with music.
And, just as with music, it's a genre that is synonymous with crap.
@@robertm9631 Got to have the frustratingly hard boss just before the story's finale.
“That’ll be my ex girlfriend, I hope she doesn’t break up with me again”
Lore theorists: "So anyway, the house cat that talks to you throughout the game is your dead uncle's soul"
Speedrunners: "I finished the game in 2 minutes by warping through the painting of my dead wife"
The amount of work you put into these is outrageous
It makes me a little sad that he put so much work into what's effectively an extremely-polished sneer. :(
@@moonsweaterYou have such wonderfully refined sensibilities.
This game really makes you FEEL like you're sad and single - IGN
There could be a whole segment on the inane endless dialogue in indie games.
Character 1: "Hey."
Character 2: "'Wha'sup?"
1: "Why are you wearing that hat?"
2: "It looks good on me."
1: "No it doesn't."
2: "What do you know about fashion?"
1: "I know a lot."
_This goes on for another 20 exchanges that has you mashing the Continue button as fast as possible_
It's not an indie game if it isn't aggressively reminding you how boring real life is.
aaaaaaaaaaaaaaaaa holy shit I felt that, those are the bane of my gaming existence
"The dev put his heart and soul into this deep philisophical masterpiece of a game!"
The game:
Ruby is hot
*masterpiece. How many times will people need to hear the rule "i before e" until they finally decide to learn it? This is not rocket sceince.
@@TheGrammarPolice7 woah bro do you watch rick and morty bro?
@@TheGrammarPolice7 Ceiling, eight, heist, either, beige, weight, weird, seize...
ruby is hot
"A genre-defining, fun-defying 1-minute-long gamesperience."
Couldn't have said it better myself.
Okay Mr. Utah teapot we get it, you can animate better than any of us ever will in our entire lives
I've seen the real one! It's in the Computer History Museum in Mountain View. It was almost a religious experience.
That's not a particular high hurdle
Excellent detail including a tea kettle on the clearly very American protagonist’s table. I can’t wait to see the video essays about how this is secretly all in the British narrator’s imagination.
Sorry to be English, but that's a teapot. And it's actually a famous teapot from Utah.
Americans have tea kettles.
@@clanofclams2720 So do British people, but that's a teapot, not a kettle.
@@ABeckettKing wasn't replying to you
@@clanofclams2720"wasn't replying to you" 😂😂😂😂😂
Indie company: The more allegories to depression we have in our game, the more game journalists will cover our game with long gushing articles with personal anecdotes!
I don't know why but the "Somethings happening better look at my hands!" part really got me!
The amount of game characters who look at their hands like that, I have never looked at my hands as if they're brand new things on my body.
That yellow platform would have been the part where it says "Thanks for playing the demo, support our kickstarter."
The accuracy of only having "quit to another menu" in place of simply quitting.
Fun fact: hand looking was a trope that started in AAA games and was proven so effective at immersing the player into the role of a pair of disembodied arms that indie games adopted it too.
Now I want a game where I'm playing disembodied arms. If they could operate independently, that could be a good puzzler.
@@chaos.corner So "Struggling" then
@@ZC-InfinityMaybe. Thanks.
Indie games becoming 3D was a mistake.
@@redfoxbennaton Billie Bust Up would like a word with you.
I love it how every indie game is either exactly what’s described, or it’s a single madman’s quest to model every complexity of running an entire civilization that never learned to delegate. There is no in-between.
YOU LEAVE DWARF FORTRESS OUT OF THIS!
The overuse of motion blur to the point it makes you quesy is a perfect touch. Good job.
This looks like the best game I'll ever play.
(I'm going to make 2 hr long video essay on this)
Quick reminder that not everything Alasdair mocks in his videos has to be inherently bad.
Except for Gammon Town. That video was made out of pure spite, and I'm all there for it.
funny how the “better look at my hands” bit while accurate here, also just applies to many First Person games in general, AAA or Indie🤣🤣
The inclusion of the Utah Teapot is of course mandatory in every Indie game.
My favorite bit is the twist reveal that the looping corridor is purgatory and the spooky ghost was your dead girlfriendwife being huffy about you murdering her. it gets me every time. I have a very specific phobia.
PT?
Huffy? Not even pissed off to the extremes or full on wrathful, just huffy?!?!? 😂
PT/SD
The Stupendium has already made a bizarrely good song for it
How did they even make an actually decent (at the very least) song about *fucking Poppy Playtime*
Can't wait for the 3 hour video essay about how it's a analogy for depression as if it wasn't the most obvious thing in the world.
Was almost expecting:
"Introducing an innovative open world survival sandbox soulslike metroivania game with hand drawn 2D pixel art and rogue like elements"
Actually that's just the vibe and expectation it gives off based on everything you've seen of the trailer so far, which has just been intro cutscenes. Cut to gameplay aaaaaand it's a turn-based deckbuilder.
hollow knight but the player character is a plague doctor
@@oldcowbb as a hollow knight player who still waiting on silksong, i'll take it
It's always either this or "Generic Pixel Style Game But It's Like Totally Deep We Swear".
boy, can't wait to get to the last act of the story when the quirky narrator either 180°s his personality or disappears entirely and there's the exploration of theme of taking anti-depressants and suicide. maybe there're even 2 endings, one where we walk outside and one we become a shut-in. it's no wonder it got 50 awards from all those places I only read about in the game's Steam page
"Overwhelmingly Positive".
*insert gigachad ascii art here*
I almost spat out my food in laughter when the framerate dropped on cue. How does ABK nail his game sketches every time
"On cue" is a stage term. "Queue" is a completely different word. Just fyi
@@futurestoryteller Goddammit I forgot. I was trying to make sure I used the right one and I messed it up, thanks 👍
The framerate dropping is actually a feature meant to represent your psyche dealing with the loss of your girlfriend and the subsequent process of.......
This game would be aptly named, "I got so tired and took and nap when I woke up I was a time traveller".
I thought it gonna be about a cutesy game with dark undertones to it that has a mysterrious mystery character who pulls all the strings behind the scenes
It’s pretty cool how the first level had really muted tones and almost no music, then the second level (anger) added in a spot of red. Bargaining was a pretty neat level (nice mechanic!) which added green basically by default, before the last real level (Depression) which of course added blue but was really mostly grey and black anyway. I wonder what narrative structure the next indie game will use?
Gris 😞
The question is, is it actually formatting the drive or is it a clever breaking of the fourth wall by the devs.
Just wait till it hits 68% to see if a red pixel devil face appears.
Both!
Depends if they are of Myth II schoool or not...
You say "the question is," but you never typed a question mark. Grammar is not just a suggestion; you must obey it.
On point, although it's missing the part where they game ends with a plot twist you've seen coming since the start of the game, then repets it twice in case you didn't get it and calls it an allegory.
I was in hospital with cancer and playing this game on Nintendo switch was so emotional it cured me.
You forgot the part where the indie game dev gets caught grooming an underage user in their discord server and posts a wall of text on Twitter.
Symbolism, depression, and that one random political jab that nobody needed. Perfect.
And of course the looking at your hands. Indie games always needs those.
Possible settings in which the game exists in:
A) A faraway, dystopian reality
B) In the 1980s
C) A faraway, dystopian reality in the 1980s
The nonstop narration is spot on
Your animations are incredible! The comedy is good too of course 😉 but it's insane the effort you must put in for these relatively short videos
Best indie games I've ever played have all been in the GZDoom engine.
And one about a pirate who saves birds with Dr. Who
Ah yes, the First Pirate Adventure Game Series Ever Made(TM).
Whoa, you got an ABK heart! And he’s someone who doesn’t just heart every comment! You’re awfully good at that.
@@kaitlyn__L
Well well well, if it isn't Kaitlyn!
Absolute pleasure seeing you out in the wild.
@@kaitlyn__L
ABK and I go way back. We had a chat about physics where I explained that light is invisible and almost positive he eventually agreed and told me he thought I was really smart.
@@AndrewD8Red I laughed at the surface level absurdity.
Then the physicist in me (and remember I actually specialised in astronomy and optics, unlike some other fields we’ve discussed like fusion) went “well, technically the photons _don’t_ look like anything, I guess? To be visible to us they’d have to have other photons bounce off them and they’re too small for that”.
And in this case it’s not even like objects light can’t show but an electron microscope can reveal, with surface features of a few atoms… as an electron and a photon are close in “size” (as much as size means anything/nothing at that scale).
🤔 Maybe you’re smarter than you intended to be! 😉
Needs more fake pastel pixel art and music that's jarringly 10x better than anything else in the game and consequently never fits the tone of what's happening.
And was probably AI generated by some dude on Fiverr
i mean generally it's pretty difficult to f**k up music, so long as it's not painful to listen to
Oh my god, this is so realistic, even down to how sarcastic the dialog is
The graphics it’s just so crazy
The fact that it’s the Garfield house makes it 10000x funnier
Holy shit, it is! rofl
Oh my, that's my favourite game! "SuperFireStanleyWatchLiminalParable"!
You’ve basically made the firewatch meets superliminal crossover I didn’t realise I needed until today - kudos!
The Stanley Neighbor: Bennett Squad And Hunger At Freddy's is certainly one of the indie games.
ABK - Ideasmonger, writer, actor, accentmaster, illustrator, programmer, and exceptional at all of them! What a bellend! (... in the nicest possible way.)
You mean it in the Pickwickian sense, of course.
You didn't mention his beautiful hair and stylish dress sense
@@angeladawn805 How remiss of me. You shall find me in the nave, giving myself a good seeing-to.
You're making him sound like Garth Marenghi
naaaah the diccriding is crazy
"Here come the lore theorists"
Bone chilling, spine tingling, genre redefining, slow-burn masterpiece. The way the game seamlessly meshes it's rougelike, rpg, and metroidvania elements was immaculate, I will have to create a 2 hour video essay about this.
You nailed the pretentiousness of depressed indie developers.
As a pretentious indie developer, I heartily recommend this comment… or I would do, if I wasn’t so depressed.
Had the pleasure of meeting you in Edinburgh! Loving your book!
Thank you for reading it!
I can imagine a game like this where it starts off of as a parody of Stanly Parable clones before branching off into it's own thing and telling it's own story. Slowly becoming more serious.
The game American Arcadia kinda does that but instead of the stanley parable its the truman show
"Interactive Experience"
Yeah, that seems about right. Even the details on the start screen atr hilarious.
should have named the game "COME TO TERMS WITH IT!"
"job of being sad", wait you guys are getting paid?
It was all in le head, such a complex and inspiring experience.
I've never played a game like this, which is extra funny because I feel like I've played a hundred games like this
I subscribed because of the impeccable mimickry of cel animation for The Expanse, but this just proves you really can nail absolutely any style you set your mind to. Bravo.
BTW: I was laughing in the first few seconds because of how accurate the exposition, font, and art style was… but it just kept getting better!
Yeah, he is sickeningly talented.
“Something’s happening, gotta look at my hands!” 😭😭
Deleting all the data in my computer really immersed me into feeling what Guy Manmann felt.
This game is accompanied by a Game Theory video titled "You will not escape."
I'm always astonished with how much work goes into ABKs sketches.
It’s not a true indie game unless there’s at least one boss battle with a monster that symbolizes childhood bullying.
most people miss this, but if you think about it, it's actually a game about depression.
Either write "if you think about it" between two commas, or don't write any commas at all. You decided to end it with a comma, but you didn't have one at the start of it. The one that comes before "but" doesn't count for that purpose; it's there because of the whole sentence that comes after "most people miss this."
The end is the most important part, gotta nail that 5 star review 😂
The character being aware of the frame rate dropping was extremely clever foreshadowing that I missed the first time.
Words cannot express how 100% accurate this is