Sonic X-treme: The gift that just keeps on giving. How we're still able to find new gameplay footage for a game canceled sixteen years ago is something I'll never be able to understand.
@@Unknownlight I suppose. It's not close to comprehensive. But a lot closer than at the time it was cancelled. And still more so than when Chris Senn released stuff in 2006. It is amazing that the community interested in this is so big.
Can we be honest .... from this footage it looks clear that the worms eye view and the world being made of blocks and the limitations of control from a Saturn d-pad...., this game would not have worked or been fun to play at all. Once you get past the novelty of the worm camera, you realise this was a poorly conceived mess that probably would have done further harm to the Saturn if released. And was hence correctly cancelled for these very reasons.
@@bumface1810 Exactly. Precision 3d platforming is not fun and achievable. Play mario odyssey till 999 moons* and you will understand why. You fall all the time without perspective. *Obviously, i've made it until 999 moons. If you haven't, you don't have the right to reply. ** Of cource Mario odyssey is fun, i didn't say that. *** Focus on the word "precision" i wrote.
The funniest part is how they showcased a broken unfinished game with just the barebones selling point of "3D". No enemies, no significant obstacles, apparently no finished story, and you couldn't even collect rings.
Can't collect rings (0:52), the double jump could be repeated infinitely (0:54) and the animations were buggy, where there's a delay going into a ball beginning a jump and a delay going out when landing (0:41, 0:53)
Camamania Sonic Extreme had better controls in 3D than Mario 64. I lived that era as a kid. The game that stole 1996 for me and remained one of my favorite games of all time was Tomb Raider, also released in 1996. I prefer that game over Mario 64. In fact many 3D games after that modeled itself from Tomb Raider than Mario 64. Sonic Xtreme could of made history. It could of made the competition interesting for 1996.
@@maforo85 Huh, didn't you see at 0:54 how the developer had to moonjump just to properly land on the platform? This already shows how slippery the controls were. Also the first Tomb Raider has tank controls, which is pretty rare in 3D games nowadays. Shouldn't be a surprise to anyone though, since there is nothing natural about tank controls on a human. In Mario 64 the camera moves independently from the player which allows for gameplay to be faster, more accurate and more intuitive. In fact, navigation within larger maps would have been nearly impossible without adjustable cameras which is why after Super Mario 64, they have slowly become the standard in every 3D game. But this is not where Super Mario 64's influence on 3D games ends. Even if Mario's trademark momentum based movement system was not adopted in many other games, the jump n run style navigation did find its way to most third person games. And so did the incentives to thoroughly explore the maps of a game, which are the secrets and the collectibles. Also when we talk about maps, the hubworld has also become a common trope, and so did the massive maps that you revisit for multiple objectives. Levels used to be linears paths before that. There still are modern 3D games out there with linear level design though. Games made by Naughty Dog come into mind in that case.
@@arter296 And To Think MAYBE, This All Could've Been Stopped If Sonic X-Treme Came Out & SEGA Still Made Consoles. Think About It!? SEGA Saturn - 1994-2000 SEGA Dreamcast - 2001-2007 & Other Things. Assuming in This Universe 06 Dosen't Happen
@@arter296 And Nintendo inadvertently helped Sony with a disk based console which would haunt them for decades, the Playstation. Nintendo created a competitor, might want to look up the sales for the PS2 as well, it still holds the top spot if I'm not mistaken
Anddddd yet they still make console game with tons of games that sale more thannn the competitor that haunt them 👍👍👍👍👍👍👍👏👏👏👏👏👏, oh irony come's to play
@Dr. Justice Heheh, which would then lead to the Playstation 2 which is still the top selling console of all time, I'm never letting people forget that fact
Ironic is Nintendo inadvertently helping Sony create the Playstation which would haunt them for decades, might want to look up the sales for the PS2 by the way
@Ruby Williams the ps2 was launched in 2000 and ds was in 2004. The ps made the vita to compete the ds and technically the ds beated the ps vita not ps2 as its a home console while ps2 beated gamecube as thats nintendo home console :p
After what they went through with their reason it was cancelled, I actually feel sorry for them, and I don't even play Sonic's games anymore, I only love 2 things about him
@@jonahabenhaim1223 I used to be a fan but now I only like 2 things about him, one: his music since even gamers who hate his games like me or don't play them, also me, we all agree most of his music is amazing, and two: fan videos such as miles guy, sasso studios, shadow759, balenaproductions... well up to a point since there are some videos that shouldn't have been made, But as of now those are the only 2 things I enjoy about him, music and fan videos
I was a games journalist in the mid 90's, this is from a tape that Sega gave journalists at that E3. Not sure I have a whole lot of other videos to share but I'll upload anything else I find.
It's sad to think that this project ended under horrible circumstance, from hiring programmers that didn't work together, to people getting so sick they almost died.
@@youraveragemorononyoutube4435Basically there was two teams, the one that were doing the pc version and the other team that saved the game, the first team when they ported the pc archive to the saturn it go to 3 fps, when SEGA seen that they were mad as hell, afortunaly when SEGA watched the other team that was more advanced, they were surprised. Now the game had few months so the leader of the good team asked if she could use the 3d code used in Nights Into Dreams, at first they said yea. But after that the Yuji mid Naka said "nO, yOu cAn'T tHaT cOdE iS pRiVaTe", so thats how the game got cancelled and Nintendo was laughing of SEGA.
@@youraveragemorononyoutube4435Yes. That actually happened. Sonic Retro has a great write on the entire timeline of events. I think the final nail in the (Christina) Coffin has been the progress that was being made on Yuji Naka's(?) Nights Into Dreams-engine, without his permission, who then angrily demanded that the American team refrained from using 'his' engine. 🥺
I love how the game looks like absolute shit but the trailer is still like THE MOST EXTREME ULTIMATE 3D INSANE ACTION MARIO'S IN TROUBLE THIS TIME lmao
There actually is a programmer who is remaking Sonic X-treme. It's called Sonic Z-treme (sh*tty name, I know) but it's pretty interesting I would definitely look it up.
recently, a channel called voxel, released a trailer of their project that will come out a demo with 5 phases for Saturn, and will be released in August at Sage 2022
Yeah, not to mention it looks like it was called “Sonic Blast” originally…and they even made reference to a Sega Pico version at 1:03, very interesting.
This video makes the game look loads cooler than most of what's been going around about it since it was canned, including the Proof-of-Concept Saturn demo and the remake attempts.
Back when SEGA was a competitor to Nintendo, they cancelled a game for the SEGA Saturn called Sonic X-treme. Now it has returned as Sonic Lost World...as a Nintendo exclusive. The irony is strong with this one.
You might want to look up the origin of the PS1 and see what irony really is, because Nintendo inadvertently helped to create one of their biggest competitors
You do realize that they are a lot different right? Lost World actually had spherical levels similar to Mario Galaxy, X-Treme just had a fish-eye lens. The maps themselves were normal, flat maps like any other 3D game. The fish-eye lens was made so you could see more of the map at a time, but it was also one of the main reasons they couldn't get the game to run on actual Saturn hardware.
@@evdestroy4121 I honestly see the Sega and Nintendo team up stuff as them growing up and getting over the console war that ended a decade ago, it's just too bad the fanbases haven't moved on yet. Also Araf thinking X-Treme and Lost World are at all similar shows how much they actually know about X-Treme, the plot was very, very different in comparison to Lost World, they were nothing alike really, or maybe I missed the part in Lost World where Sonic was racing against time while inflicted with a deadly disease
I like how ironic this is. Sonic X-Treme ended up being cancelled while Super Mario 64 was released, making Mario more popular than ever. That's a big whoops to Sega. XD
If only Christian Whitehead decided to revive Sonic Xtreme for PS5, PS4, Xbox Series X, Xbox One, Nintendo’s next gen console, Nintendo Switch and PC (with a story set after Sonic Mania Plus, and maintaining the Sega Saturn-like graphics to make the game feel retro)
X-Treme was the very definition of development hell, a member of the team almost died due to the fact that they were being overworked trying to make a 3D game on a system that wasn't built for 3D graphics
@@fruitstar2522 Well, Sonic Lost World is basically an X-treme of Modern times. Nice game, but nowadays with Adventure or Boost formulas, I don't know why they would.
Keep in mind, this is the same E3 where the whole Wario apparition came from. Not exactly why that is important, I guess it shows how bizarre this specific E3 was.
MEGAVKNG He doesn't. A version of the game very close to this one has been leaked, and the rings are just objects. In the leak, they were modified so that you could walk through them (otherwise they're just solids).
Yup this was actually the PC workstation development build that was is no way running on an actual Saturn. I believed shortly after this the engine shown was scraped by SOJ in favor of the Nights engine/metal Sonic boss engine and we all know how that went..
Oh, the irony... The trailer itself? Eh, it's fine, but you can tell that they really tried to cover up how primitive this build of the cancelled game was. I mean, I'm sure someone who caught this trailer at E3 '96 must've noticed Sonic not actually collecting any rings!
HoboBob Far from being a masterpiece. Its very repetitive and bad control handling. The better game of 1996 was Tomb Raider. Now that one IS a masterpiece.
@@Dash120z The sales of a game dont equalize to the quality of the product. But Mario 64 indeed is a gaming masterpiece counting that it revolutionize gaming as a whole
So this trailer begun mocking Mario for being too old. Then the game got canned and Mario 64 changed the landscape of 3D Platformers alongside Crash Bandicoot. Ouch.
Woah, I love how they've still attacked Mario with this one. It's noticeable that it's quite an early version of Sonic Xtreme as his animation is quite wonky and he doesn't collect any rings at all.
Honestly, Sonic X-Treme looks like it would've been an annoying unplayable mess if it were finished and released, and the fish-eye lens would've made kids spray puke up the walls.
@@JargonMadjin No, they used the fish-eye lens under the idea that it would help players see more of the level at any given time. The camera has nothing to do with the game being 3D.
@@evdestroy4121 To be fair any 3D game in the 90's struggled trying to figure how to make the camera angle thing work, I heard Mario 64 stole it's camera from Croc (Whether this is confirmed or not, I have no idea), and Crash Bandicoot's on-rails camera earned the project name "Sonics Ass Game" due to the camera being set behind the character, but the devs also decided to include gameplay sections where the camera would also be set to the side for sidescrolling and to the front for chase levels so that you wouldn't be staring at Crashs behind for the entire game. Before X-Treme, the closet Sega had to a 3D Sonic was Blast where it was isometric (I think that's the right term?), I heard Blast wasn't actually "True 3D" because that still wasn't something Sega was good at yet, I heard it was because the Saturn couldn't handle 3D very well, it wasn't really until Sonic Adventure that Sonic went full on 3D (On a GameCube if I recall), at least not like everyone else anyway. My knowledge of 90's gaming is a little rusty considering that I was born in that decade
My definition of irony was when Nintendo teamed up with Sony to create a diskbased console and left halfway through, Sony them showed up later with the Playstation. Nintendo literally helped to create their own competitor
UNBELIEVEABLE. They were STILL making anti-Nintendo ads by then. Well funny how that worked out, I'm just surprised they didn't try to make fun of Sony either.
1996's NiGHTs: Into Dreams had an ad featuring a PS1 being thrown off a roof for supposedly being too weak to run the game; the irony there is that the ad alleged that the Saturn could only run NiGHTs thanks to it having two CPUs instead of the PS1's one, when in actuality that dual-core setup was one of the biggest reasons why the Saturn failed (the lack of cross-talk between the CPUs made the Saturn a nightmare to program for, scaring off third-party devs).
@ShinyMoltres Well Banjo-Kazooie was up there in ranks with Mario 64, according to many people. I'm not a Banjo-Kazooie fan but I can see why some people would say that. Sonic Adventure in my opinion is up there with Mario 64, probably even more because Sonic Adventure had a even larger map to run around in than Mario 64 did.
Wow, you guys are quick. I didn't publicize this at all, I was just going through a bunch of my old stuff and found this videotape I got from Sega back in the day...realized no one had uploaded it and here we are. :)
They really tried with this E3 trailer, but they couldn't perform miracles when the game looked like it did. The live action Mario segment, the fast words and cuts on screen, and of course the music. It's all so good, but should've been attached to better gameplay footage. What gets me the most about this are two things. One, never do you actually see Sonic collect any of the rings. They're just decorative. And two, is at 0:53. The player misses the jump, I assume due to the controls, and attempts to re-position themselves mid jump using cheats. It looks so bad, and yet it's here, in the promotional footage, trying to sell us on the game lol
After learning about the game's development history and getting a hands-on play through the original proto builds (some of the levels used here were from the builds leaked to the public) this kind of hurts
Actually, I think it's the other way around. They couldn't release it quickly enough to save the Saturn. It wasn't just that they decided to cancel it - the production was so screwed up that it was draining them faster than Super Sonic in boost mode. It was also made without any involvement from Team Sonic.
The Game was shit lol. Just face it. Even in a completed way, It would remain shit and in no way comparable or Competable to Mario64 or Crash bandicoot.
This game would have probably killed Sonic and it would’ve made him more of a joke. Sonic Adventure is better than Mario 64 imo. Mario 64 is probably my second favorite mario game and one of my favorites in general, but Adventure gives so much speed and fun (except for Big) that makes Mario 64 seem way slower. If this was Sonic’s jump into 3D, then I would not be saying this.
"Mario who?" Meanwhile, Nintendo's laughing at the bank after Nintendo 64was a hit that it killed Sega Saturn, and later DreamCast and eventually Sega made crossovers with Nintendo on their game systems. (Oh the irony.)
I bet Sega wishes it could have even Nintendo's worse selling game sales right now! Everything after the Mega Drive was a total mess, they only had themselves to blame. Even with the excellent Dreamcast they still couldn't manage themselves properly. Now their best selling games involve Mario.
Mario then stopped laughing when Sony showed up with the PS1, the console that Nintendo inadvertently helped to create during a brief teamup between them and Sony to create a diskbased console, they literally helped to create one of their biggest rivals
@@JargonMadjinEh, Nintendo is still the best. The PS5 has no games and is apparently half way out the door and will be seen as an overpriced oaf. Though I will agree the PS1 and PS2 were awesome and the peak of the PlayStation brand. But even then, the N64 and GameCube were just as good and even better in some instances.
I love early 3D, the memories of the 90'os growing up with my brother, such fun times. I'm starting to play most of his games that my brother did and they are alot of fun, I'd like to get them on their original consoles but they have a few old classics of him on the ps3 that I play on which is still good but I'd like their original ones too. This looks crazy weird warp fun, and I love this promo trailer. To me it's unprofessional to sell a game with bugs in it, so maybe it was a smart idea this game wasn't released but I still want to play it. Why was Cyperpunk even released...why was that not stopped or had the plug pulled on them...it's kinda not fair actually.
well its because the internet didnt exist on consoles. with cyberpunk they can fix it later with patches, with sonic x treme they couldnt. now im not defending cyberbunk at all, im just saying how they got away with it.
Anyone know where I can download the rock song that plays in this trailer? Would flip the hype switch if this song is hidden or remixed in Sonic Lost World.
homebrewers today cant even make sense of the sonic xtreme prototype. what a disaster. and yuji naka is an ass for not lending out the nights engine to his own company
Eventually the enormous amount of stress caused the lead developers to become ill and were told by doctors that they would die in six months unless they immediately resigned from the project.
This is hilariously ironic considering how history actually played out. lol On a serious note, I had absolutely NO respect for Sega back in the day precisely because of their nasty, non-stop, anti-Nintendo smear ads. Like this one. Shameful.
MechaG2 Lol Nintendo did the same. And that company is shown to steal ideas from other companies. They stole the idea and 3D engine from what is now known as Croc. In fact they backstabbed that company and lied to them. Now all Nintendo does is cash grabs. Anyways this tyoes of ads we just jokes and funny. They were never serious. Your type of attitue just displays our modern generarion of snowflakes that get triggered by anything. Back in the 90s all this was just comedy.
@@maforo85 Someone sound triggered. Your part about Nintendo "stealing the 3D engine from the team of Croc" lacks any real proof (SM64 came out the year before Croc, so one would more think about otherwise) the 2 games have just a similiar artstyle... nothing more. I don't even need to tell you how much your statement of Nintendo ONLY doing cash grabs today is wrong. And keep for yourself your lecture about attitude... since again, you are the one who sounded triggered. Not to say is wrong on its own though, since today people really get triggered for everything.... this ad might have been nothing special back in the 90, but today.... oh boy, "rude" would be a compliment.
yeh it looks rubbish, good call canning it. they should have kept with traditional formula 2d buffed up using saturn power could have saved the saturn but nope. even making a sonic game like crash bandicoot hallway level design would have been nice.
Plot twist: Mario probably tried to commit suicide when there is nothing to do to stop the game from releasing it, but he felt better when he found out that the game was cancelled and that the Saturn floped just 3 years after the console was released, but he kinda felt sorry for the blue hedgehog.
NOW THIS IS HOW YOU ENCODE FROM VHS!!! thanks for the good quality capture and encode. As much as I love the people that encode their "beta" videos for us to see, most of the conversion works are really inept, even in many cases when they try to keep the 480 (or 576 for PAL) vertical resolution they usually manage to make it look like crap innecessarily, so I really appreciate that it seems you are doing it properly. It looks really good even after YT reencode :)
@@bangerbangerbro man... why is it that I get all these old commentaries I did on videogame-related videos all of a sudden resurrected in the last month: This one is 9 years old, but recently I've had people replying to even older stuff. Just last week someone resurrected a 12 year old comment of mine. xD Anyway, It's not that keeping vertical resolution makes it look bad, but how they deal with the source material. An habitual complaint I had with old VHS rips was how people would resample down to a quarter resolution (half vertical, half horizontal). Then some started popping up that were full resolution. I don't remember just what I had in mind when I left that comment, but back then, many of these conversions were plagued with problems of all kinds. Each case would have a different combination of bad choices: Improper deinterlacing, or none at all, unnecessary and/or badly done framerate conversion, wrong black level, re-scaling without deinterlacing. I don't know... all sort of screwups. This particular rip seemed exceptionally well done to me at that time and I was kind of enthusiastic about it, as you can tell. Either way, I'm not involved with videogames anymore.
@@radornkeldam I agree this looks amazing. I think I know about deinterlacing but that's about it really. Though I thought that usually preserved vertical resolution but screwed up frame rate and gave a kind of comb effect with moving things if done wrong. The resampling thing sound awful. Haha, funny coincidence. Thanks for replying anyway. I will often reply to comments I want to reply to no matter how old, and sometimes people take offense to it for some reason.
@@bangerbangerbro As you probably know, traditional TV systems, retroactively known in some contexts as SDTV (Standard Definition, as opposed to HD), and the also retroactively defined LDTV (SDTV with a sync-pulse trick to do 240p and 288p as opposed to 480i and 576i) have a horizontal refresh rate of 15.6~7kHz depending if it is PAL or NTSC. This means the number of horizontal lines per second transmitted which you then divide by the vertical of 50 or 60 to get the lines per frame, and then subtract the non-active ones which don't contain a signal meant to be seen. Though it would technically be possible to define a digital system that carefuly replicated all aspects of the analog signal captured, for most purposes it's not practical, and so SDTV digital standards, at least those that have spilled over the consumer market, do not differentiate between, say, 50fps 288p and 25fps 576i, nor can they tell wether both fields of one the 576i frame contain information for the same point in time (Progressive over Interlaced) or different. There are some general purpose deinterlacing algorithms that do a mostly good job in most circumstances, but really, different source materials require different approaches. Maybe in the near future, more powerful IA based systems will be able to automatically identify more and more cases in the sparetime they get between mining our data and planning our demise on behalf of their Jesuit-Illuminati masters at the Vatican. For now these things need manual adjustment by someone who understands what he's doing. In the case of this video I think he did a flawless job. the full 480 pixel resolution is retained, the 60fps parts retain all the motion without blending or ghosting, the part where sonic crashes through the game's logo shows signs of best case deinterlacing (you can notice the resulting flickering, which is the best you can do with that kind of source, until better IA-based systems come along that recreate the missing information more seamlessly, if they aren't already here, but expensive). The picture is clean and sharp overall, so the VHS source probably was pretty good, and there was some well adjusted filtering involved. Black is black, not withered, but greys are not crushed to black either... Well. I don't think I can find anything I would have done better... Maybe have it be something NIntendo instead :P hah.
Moral of the video: Never flex your game if it's a unfinished game
Sonic X-treme: The gift that just keeps on giving. How we're still able to find new gameplay footage for a game canceled sixteen years ago is something I'll never be able to understand.
By now you have probably come to understand that 16 years isn't long a time.
@@bangerbangerbro 16 years *is* a long time, and 25 years is even longer. It's neat how comprehensive our knowledge of this game is these days.
@@Unknownlight I suppose. It's not close to comprehensive. But a lot closer than at the time it was cancelled. And still more so than when Chris Senn released stuff in 2006. It is amazing that the community interested in this is so big.
Can we be honest .... from this footage it looks clear that the worms eye view and the world being made of blocks and the limitations of control from a Saturn d-pad...., this game would not have worked or been fun to play at all.
Once you get past the novelty of the worm camera, you realise this was a poorly conceived mess that probably would have done further harm to the Saturn if released. And was hence correctly cancelled for these very reasons.
@@bumface1810 Exactly. Precision 3d platforming is not fun and achievable. Play mario odyssey till 999 moons* and you will understand why. You fall all the time without perspective.
*Obviously, i've made it until 999 moons. If you haven't, you don't have the right to reply.
** Of cource Mario odyssey is fun, i didn't say that.
*** Focus on the word "precision" i wrote.
The funniest part is how they showcased a broken unfinished game with just the barebones selling point of "3D". No enemies, no significant obstacles, apparently no finished story, and you couldn't even collect rings.
Can't collect rings (0:52), the double jump could be repeated infinitely (0:54) and the animations were buggy, where there's a delay going into a ball beginning a jump and a delay going out when landing (0:41, 0:53)
@Diegnik [ヂエグニク]
True, but still a prototype so much prototype, that it was dished out too soon even for an ad...
@Diegnik [ヂエグニク] yeah 9 billion prototypes later and they still couldn't get anything done.
No they did in fact get a lot more done. Look up sonic streamers 4 worlds
They restarted development numerous times in the end getting nothing done, the farthest they went was still not complete.
Man this game looks GREAT! I can't wait for it to come out!
Its a canceled game
@@marselineleonardo5889 I was using something called *sarcasm* here is a link so you can learn more about it ua-cam.com/video/48rz8udZBmQ/v-deo.html
@@marselineleonardo5889 r/whoosh
its been 29 years......
@@elwey7552 read the second reply
And then it got cancelled and Mario 64 was raining with praise
Camamania so was crash bandicoot at that time
Camamania Sonic Extreme had better controls in 3D than Mario 64. I lived that era as a kid. The game that stole 1996 for me and remained one of my favorite games of all time was Tomb Raider, also released in 1996. I prefer that game over Mario 64. In fact many 3D games after that modeled itself from Tomb Raider than Mario 64. Sonic Xtreme could of made history. It could of made the competition interesting for 1996.
Yeah, amazing game that cannot even run CD sound in 1997. Truly a technological masterpiece.
Camamania Then sonic adventure came in da house 2 years later
@@maforo85
Huh, didn't you see at 0:54 how the developer had to moonjump just to properly land on the platform? This already shows how slippery the controls were. Also the first Tomb Raider has tank controls, which is pretty rare in 3D games nowadays. Shouldn't be a surprise to anyone though, since there is nothing natural about tank controls on a human.
In Mario 64 the camera moves independently from the player which allows for gameplay to be faster, more accurate and more intuitive. In fact, navigation within larger maps would have been nearly impossible without adjustable cameras which is why after Super Mario 64, they have slowly become the standard in every 3D game. But this is not where Super Mario 64's influence on 3D games ends. Even if Mario's trademark momentum based movement system was not adopted in many other games, the jump n run style navigation did find its way to most third person games. And so did the incentives to thoroughly explore the maps of a game, which are the secrets and the collectibles. Also when we talk about maps, the hubworld has also become a common trope, and so did the massive maps that you revisit for multiple objectives. Levels used to be linears paths before that. There still are modern 3D games out there with linear level design though. Games made by Naughty Dog come into mind in that case.
"The revolution is begi- wait, what? The revolution is cancelled? Mario has done what?"
*Then mario 64 was praised and sonic went down a spiral of bad games and mistakes that will later on make him a joke to the gaming franchise*
@@arter296 And To Think MAYBE, This All Could've Been Stopped If Sonic X-Treme Came Out & SEGA Still Made Consoles.
Think About It!?
SEGA Saturn - 1994-2000
SEGA Dreamcast - 2001-2007 & Other Things.
Assuming in This Universe 06 Dosen't Happen
@@CosmicSponge2004 Yeah and the classic sonic design would still be here instead of the modern sonic design. Just more 3D looking.
@@arter296 And Nintendo inadvertently helped Sony with a disk based console which would haunt them for decades, the Playstation. Nintendo created a competitor, might want to look up the sales for the PS2 as well, it still holds the top spot if I'm not mistaken
Anddddd yet they still make console game with tons of games that sale more thannn the competitor that haunt them 👍👍👍👍👍👍👍👏👏👏👏👏👏, oh irony come's to play
*looks up definition of "Irony" in the dictionary, finds this*
@Dr. Justice Heheh, which would then lead to the Playstation 2 which is still the top selling console of all time, I'm never letting people forget that fact
@Ruby Williams Check the sales mate.
PlayStation 2 (Sony) - 159 million
Nintendo DS (Nintendo) - 154.02 million
@Ruby Williams
PlayStation 2 (Sony) - 159 million
Nintendo DS (Nintendo) - 154.02 million
@@JargonMadjin actually the PlayStation 2 sold 155 million units.
@@Tractor1740 Still higher than 154 Million isn't it?
1996 - "Mario WHO?"
2013 - "What is Sonic X-Treme? Sonic Lost World was inspired only by Mario Galaxy!!!"
Iizuka, WTF, dude?
Another moment of Izuka having no idea what he's talking about.
Love Ya what no he didn’t he’s still working at sega
@@marioandloveyaplushmasters3374 your thinking of yugi naka
@@sanicmovie4894 dude hes taking abaout takashi izuka not yuji naka yuji naka left on march 2006
@@rebber1717 the guy I referred to a year ago deleted his comment
The disintegrating Sonic logo (0:28) is eerily prophetic in all the wrong ways.
The irony is as tasty as a plate of spaghetti.
Lotsa spaghetti!
Ah,spaghetti...Ah,ravioli...Ah,mama mia...
@Diegnik ヂエグニク no one hates sega. Its ironic
Ironic is Nintendo inadvertently helping Sony create the Playstation which would haunt them for decades, might want to look up the sales for the PS2 by the way
@Ruby Williams the ps2 was launched in 2000 and ds was in 2004. The ps made the vita to compete the ds and technically the ds beated the ps vita not ps2 as its a home console while ps2 beated gamecube as thats nintendo home console :p
Damn.... I love Sonic but Sega must of felt very stupid after this
After what they went through with their reason it was cancelled, I actually feel sorry for them, and I don't even play Sonic's games anymore, I only love 2 things about him
Red Pikmin 01
That a strange reason
@@jonahabenhaim1223 well it did almost involve death
Well, no it’s the fact that you like sonic but don’t play any of his games?
@@jonahabenhaim1223 I used to be a fan but now I only like 2 things about him, one: his music since even gamers who hate his games like me or don't play them, also me, we all agree most of his music is amazing, and two: fan videos such as miles guy, sasso studios, shadow759, balenaproductions... well up to a point since there are some videos that shouldn't have been made,
But as of now those are the only 2 things I enjoy about him, music and fan videos
I was a games journalist in the mid 90's, this is from a tape that Sega gave journalists at that E3. Not sure I have a whole lot of other videos to share but I'll upload anything else I find.
Thanks bro 😎
What was it like being a game journalist before they started attacking Sonic?
Many thanks for preserving this
It's sad to think that this project ended under horrible circumstance, from hiring programmers that didn't work together, to people getting so sick they almost died.
That actually happened?
@@youraveragemorononyoutube4435yes
@@youraveragemorononyoutube4435Basically there was two teams, the one that were doing the pc version and the other team that saved the game, the first team when they ported the pc archive to the saturn it go to 3 fps, when SEGA seen that they were mad as hell, afortunaly when SEGA watched the other team that was more advanced, they were surprised. Now the game had few months so the leader of the good team asked if she could use the 3d code used in Nights Into Dreams, at first they said yea. But after that the Yuji mid Naka said "nO, yOu cAn'T tHaT cOdE iS pRiVaTe", so thats how the game got cancelled and Nintendo was laughing of SEGA.
@@youraveragemorononyoutube4435Yes. That actually happened. Sonic Retro has a great write on the entire timeline of events. I think the final nail in the (Christina) Coffin has been the progress that was being made on Yuji Naka's(?) Nights Into Dreams-engine, without his permission, who then angrily demanded that the American team refrained from using 'his' engine. 🥺
I love how the game looks like absolute shit but the trailer is still like THE MOST EXTREME ULTIMATE 3D INSANE ACTION MARIO'S IN TROUBLE THIS TIME lmao
We need to get all the saturn homebrew programmers to get together and finish this game.
There actually is a programmer who is remaking Sonic X-treme. It's called Sonic Z-treme (sh*tty name, I know) but it's pretty interesting I would definitely look it up.
There's also a pc version made on unity.
recently, a channel called voxel, released a trailer of their project that will come out a demo with 5 phases for Saturn, and will be released in August at Sage 2022
@@GayKermit-._-. that game is sh*tty ik ik it took long time but the gameplay is horrible though its a interesting remake
You're not going to believe this
Anyone notice the Sonic 3D Blast clip had a different loop and a different warp hole? Not even the released betas have these.
Strange
liked by the 33 loneliest people on the planet lol
@@kddo14 why does that matter?
@@kddo14 whats wrong with being lonely, BITCH
Yeah, not to mention it looks like it was called “Sonic Blast” originally…and they even made reference to a Sega Pico version at 1:03, very interesting.
This video makes the game look loads cooler than most of what's been going around about it since it was canned, including the Proof-of-Concept Saturn demo and the remake attempts.
Back when SEGA was a competitor to Nintendo, they cancelled a game for the SEGA Saturn called Sonic X-treme. Now it has returned as Sonic Lost World...as a Nintendo exclusive.
The irony is strong with this one.
You might want to look up the origin of the PS1 and see what irony really is, because Nintendo inadvertently helped to create one of their biggest competitors
@@JargonMadjin I know the story, but that's unrelated to the subject at hand.
@@AdvancedDefense I figured it was related because you were talking about irony
You do realize that they are a lot different right? Lost World actually had spherical levels similar to Mario Galaxy, X-Treme just had a fish-eye lens. The maps themselves were normal, flat maps like any other 3D game. The fish-eye lens was made so you could see more of the map at a time, but it was also one of the main reasons they couldn't get the game to run on actual Saturn hardware.
@@evdestroy4121 I honestly see the Sega and Nintendo team up stuff as them growing up and getting over the console war that ended a decade ago, it's just too bad the fanbases haven't moved on yet. Also Araf thinking X-Treme and Lost World are at all similar shows how much they actually know about X-Treme, the plot was very, very different in comparison to Lost World, they were nothing alike really, or maybe I missed the part in Lost World where Sonic was racing against time while inflicted with a deadly disease
I like how ironic this is. Sonic X-Treme ended up being cancelled while Super Mario 64 was released, making Mario more popular than ever. That's a big whoops to Sega. XD
If only Christian Whitehead decided to revive Sonic Xtreme for PS5, PS4, Xbox Series X, Xbox One, Nintendo’s next gen console, Nintendo Switch and PC (with a story set after Sonic Mania Plus, and maintaining the Sega Saturn-like graphics to make the game feel retro)
X-Treme was the very definition of development hell, a member of the team almost died due to the fact that they were being overworked trying to make a 3D game on a system that wasn't built for 3D graphics
@@fruitstar2522 Well, Sonic Lost World is basically an X-treme of Modern times. Nice game, but nowadays with Adventure or Boost formulas, I don't know why they would.
Just play the Sonic cd, and then i see this thing, what a Shame huh
@@JargonMadjin Xtreme just seemed like a mess in general, the team had no idea what they wanted it to actually be.
It's ironic how wrong they were.
and it goes to show proof that sega doesn't know what they're doing.
yeah... CAUSE IT DIDN'T SELL WELL!!!!
Yarfy Fox Jesus fucking CHRIST
@@FoxBoy1992 racist
@@FoxBoy1992 like you mother idiot
1:18 creepypasta: SEGA'S abandoned games
Keep in mind, this is the same E3 where the whole Wario apparition came from. Not exactly why that is important, I guess it shows how bizarre this specific E3 was.
It should not have been revealed at the state it was in. Sonic doesn't seem to even grab the rings.
MEGAVKNG He doesn't. A version of the game very close to this one has been leaked, and the rings are just objects. In the leak, they were modified so that you could walk through them (otherwise they're just solids).
Yup this was actually the PC workstation development build that was is no way running on an actual Saturn. I believed shortly after this the engine shown was scraped by SOJ in favor of the Nights engine/metal Sonic boss engine and we all know how that went..
Show Project Condor Gameplay - 😠
Show Unfinished Old Prototypes - 😍
Oh, the irony...
The trailer itself? Eh, it's fine, but you can tell that they really tried to cover up how primitive this build of the cancelled game was. I mean, I'm sure someone who caught this trailer at E3 '96 must've noticed Sonic not actually collecting any rings!
Ironic how it ended
Just as ironic as Nintendo shooting themselves in the foot by inadvertently helping Sony create the PS1
@@JargonMadjin The game history is all about irony tbh, XD
@@mr_jago2850 The video game industry definitely has a colorful history behind it, lol
@Ruby Williams Bro, we talking about the N64/PSX/Saturn-Dreamcast era
Suddenly, Super Mario 64... Mario: _Sega wha? ;) xDDD
This joke is so bad that 1000 cats died by this shitty joke.
"Sonic mania" Mário who?
@@bumblebeethebee366
Ah this joke is not that good... knowing how much Sonic's track record pales compared to Mario's
@@a.liguria2698 only on games tho, comics and shows, sonic does win there, but games are more important as sonic and mario were first games
I heard Mario 64 used stolen code, which doesn't surprise me
“The Revolution Begins”
it was short lived
Wasn't the near-masterpiece Super Mario 64 released the same year? Gotta say, "Mario Who?" wasn't a very good idea.
HoboBob Far from being a masterpiece. Its very repetitive and bad control handling. The better game of 1996 was Tomb Raider. Now that one IS a masterpiece.
@@maforo85 Butthurt, much?
@@maforo85 Mario 64 sales say otherwise
@@Dash120z The sales of a game dont equalize to the quality of the product. But Mario 64 indeed is a gaming masterpiece counting that it revolutionize gaming as a whole
@@Dash120z I still think that the Saturn is superior than the PS1
So this trailer begun mocking Mario for being too old.
Then the game got canned and Mario 64 changed the landscape of 3D Platformers alongside Crash Bandicoot.
Ouch.
Alongside Spyro as well.
And then Sonic Adventure came out on Dreamcast and that killed those three
@@superbroly64DS Yeah, 2 years after their release. They already had enough time in the spotlight.
Such a shame that this game was never saw an official release. So much hard and stressful work was put into it by incredibly talented people.
Just goes to show that all the talent and effort in the world can't fix a project without solid direction.
Ngl the game kinda looks like shit, even the remasters.
@@chaomania lmao
@@chaomania😡👎
@chaomania i'd say the one with the nights engine looks pretty good
Woah, I love how they've still attacked Mario with this one. It's noticeable that it's quite an early version of Sonic Xtreme as his animation is quite wonky and he doesn't collect any rings at all.
and then Nintendo casually drops a revolutionary 3d platformer videogame ever lmao
Good thing they scrapped this and went on to further develope the Sonic World mini game into Sonic Adventure.
If they'd put as much work into the game as they did trying to shit on Nintendo via marketing, maybe they'd have actually had a game to release.
This makes me sad... the poor fella didn't even get released,
Honestly, Sonic X-Treme looks like it would've been an annoying unplayable mess if it were finished and released, and the fish-eye lens would've made kids spray puke up the walls.
They used a fish eye lens because Sega told the dev team to make a 3D game on a console that wasn't built for 3D graphics
@@JargonMadjin No, they used the fish-eye lens under the idea that it would help players see more of the level at any given time. The camera has nothing to do with the game being 3D.
@@evdestroy4121 To be fair any 3D game in the 90's struggled trying to figure how to make the camera angle thing work, I heard Mario 64 stole it's camera from Croc (Whether this is confirmed or not, I have no idea), and Crash Bandicoot's on-rails camera earned the project name "Sonics Ass Game" due to the camera being set behind the character, but the devs also decided to include gameplay sections where the camera would also be set to the side for sidescrolling and to the front for chase levels so that you wouldn't be staring at Crashs behind for the entire game. Before X-Treme, the closet Sega had to a 3D Sonic was Blast where it was isometric (I think that's the right term?), I heard Blast wasn't actually "True 3D" because that still wasn't something Sega was good at yet, I heard it was because the Saturn couldn't handle 3D very well, it wasn't really until Sonic Adventure that Sonic went full on 3D (On a GameCube if I recall), at least not like everyone else anyway. My knowledge of 90's gaming is a little rusty considering that I was born in that decade
This is the definition of irony
CINOS THE DENSE POTATO!
My definition of irony was when Nintendo teamed up with Sony to create a diskbased console and left halfway through, Sony them showed up later with the Playstation. Nintendo literally helped to create their own competitor
@@SpiralPoliFemboy ;]
@@JargonMadjin Thank you Nintendo
r.i.p sonic x-treme project :(
Adalberto Costa What could have been the true super mario 64...was cancelled!
@@tridentmanproductions3528 more like sonic 64 see what i did there
UNBELIEVEABLE. They were STILL making anti-Nintendo ads by then. Well funny how that worked out, I'm just surprised they didn't try to make fun of Sony either.
1996's NiGHTs: Into Dreams had an ad featuring a PS1 being thrown off a roof for supposedly being too weak to run the game; the irony there is that the ad alleged that the Saturn could only run NiGHTs thanks to it having two CPUs instead of the PS1's one, when in actuality that dual-core setup was one of the biggest reasons why the Saturn failed (the lack of cross-talk between the CPUs made the Saturn a nightmare to program for, scaring off third-party devs).
*+game4brains 123* Interestingly enough, Radiant Silvergun actually couldn't run on PSX, a game the Saturn handled very well.
elin111 they attacked sony durring the dreamcast.
play thing
Because Sony smashed them with the PS1, and then again with the PS2, the PS2 is still the top selling console ever released even decades later
laggy fisheye headache with no enemies and a pre rendered lead with no depth perception, the mario killer
The next generation of vidya
I like how it talks about rings and clearly there is no coding for actually PICKING UP the rings.
"The Revolution Begins" just made me feel sad.
If only they knew... If only.
It’s like a bench player teasing the batter. The funniest part is that even if the game came out, it would still get squashed by Mario 64.
@ShinyMoltres Well Banjo-Kazooie was up there in ranks with Mario 64, according to many people. I'm not a Banjo-Kazooie fan but I can see why some people would say that. Sonic Adventure in my opinion is up there with Mario 64, probably even more because Sonic Adventure had a even larger map to run around in than Mario 64 did.
What I wonder is, would 3D sonic games be different if this game had actually gotten released and became successful?
I think a LOT more then sonic would be effected by this game releasing and succeeding but yeah sure it would be very different
Wow, you guys are quick. I didn't publicize this at all, I was just going through a bunch of my old stuff and found this videotape I got from Sega back in the day...realized no one had uploaded it and here we are. :)
We treasure hunters love looking for hidden gems like these. :)
thanks for the kewl vid dude
They really tried with this E3 trailer, but they couldn't perform miracles when the game looked like it did.
The live action Mario segment, the fast words and cuts on screen, and of course the music. It's all so good, but should've been attached to better gameplay footage.
What gets me the most about this are two things.
One, never do you actually see Sonic collect any of the rings. They're just decorative.
And two, is at 0:53. The player misses the jump, I assume due to the controls, and attempts to re-position themselves mid jump using cheats.
It looks so bad, and yet it's here, in the promotional footage, trying to sell us on the game lol
I think they were using a moon jump code, like the normal jump wasn't even implemented at this point
God that's depressing
After learning about the game's development history and getting a hands-on play through the original proto builds (some of the levels used here were from the builds leaked to the public) this kind of hurts
Why does it hurt
"Mario who?"
Mario 64.
not releasing this spectacular game and throwing it in the bin single handedly killed an entire fucking console. well done sega big wigs.
Actually, I think it's the other way around. They couldn't release it quickly enough to save the Saturn. It wasn't just that they decided to cancel it - the production was so screwed up that it was draining them faster than Super Sonic in boost mode. It was also made without any involvement from Team Sonic.
*shoots Xtreme's development* Why did our console flop?
The game was a ticking time bomb. There was no choice.
I really wish the game came out too.... BUT SOMEONE ALMOST DIED DURING DEVELOPMENT!!!!!
The Game was shit lol. Just face it. Even in a completed way, It would remain shit and in no way comparable or Competable to Mario64 or Crash bandicoot.
We need to learn a Mario before doing before we do a Sonic
And it got cancelled. And Mario 64 was a worldwide success. XD
*The*
*Revolution Begins*
That's some sweet guitar playing in the second half of the ad!
Only in 1996 would the word "X-treme" not be giggled at.
This game would have probably killed Sonic and it would’ve made him more of a joke. Sonic Adventure is better than Mario 64 imo. Mario 64 is probably my second favorite mario game and one of my favorites in general, but Adventure gives so much speed and fun (except for Big) that makes Mario 64 seem way slower. If this was Sonic’s jump into 3D, then I would not be saying this.
This is comedy to Nintendo fans and torture to Sonic fans
it advertised rings but he didnt collect a single one. don't make a commercial of a game when you dont even have one
level done to showcase
How come the guy playing Mario looks more accurate than Bob Hoskins Mario?
This didn’t age well. Because Sonic because stronger then this game could ever dream of after this trailer.(Adventure games)
"Mario who?"
Meanwhile, Nintendo's laughing at the bank after Nintendo 64was a hit that it killed Sega Saturn, and later DreamCast and eventually Sega made crossovers with Nintendo on their game systems. (Oh the irony.)
mario who?
Your picture is perfect.
yeah,people have been saying that. (depends on the comment.)
The one who outsold the blue hedgehog for the 5000 time
Mario Mario
Sonic's ACTUAL rough transition into 3D
The irony of this entire commercial
Also this build is pretty unfinished.
I bet Sega wishes it could have even Nintendo's worse selling game sales right now! Everything after the Mega Drive was a total mess, they only had themselves to blame. Even with the excellent Dreamcast they still couldn't manage themselves properly. Now their best selling games involve Mario.
After Mario 64 came out Mario saw this and laughed so hard he kept dying until he had only one life left.
Mario then stopped laughing when Sony showed up with the PS1, the console that Nintendo inadvertently helped to create during a brief teamup between them and Sony to create a diskbased console, they literally helped to create one of their biggest rivals
Everytime someone type say "Nintendo" you appear, yeah i know you "Love" Nintendo so much, butt come on......
Lmaoooo
@@JargonMadjinEh, Nintendo is still the best. The PS5 has no games and is apparently half way out the door and will be seen as an overpriced oaf.
Though I will agree the PS1 and PS2 were awesome and the peak of the PlayStation brand. But even then, the N64 and GameCube were just as good and even better in some instances.
@@SpiralPoliFemboy And the PS2 is still the best selling console of all time
Man, I looked up the story of the cancellation of the game and I gotta say, it's a dark story, I couldn't even make fun of sega for it
I love early 3D, the memories of the 90'os growing up with my brother, such fun times. I'm starting to play most of his games that my brother did and they are alot of fun, I'd like to get them on their original consoles but they have a few old classics of him on the ps3 that I play on which is still good but I'd like their original ones too. This looks crazy weird warp fun, and I love this promo trailer. To me it's unprofessional to sell a game with bugs in it, so maybe it was a smart idea this game wasn't released but I still want to play it. Why was Cyperpunk even released...why was that not stopped or had the plug pulled on them...it's kinda not fair actually.
well its because the internet didnt exist on consoles. with cyberpunk they can fix it later with patches, with sonic x treme they couldnt. now im not defending cyberbunk at all, im just saying how they got away with it.
Anyone know where I can download the rock song that plays in this trailer?
Would flip the hype switch if this song is hidden or remixed in Sonic Lost World.
Yes the game was cancelled, but can we just appreciate the fact that Sega did the mob boss Mario thing before Sonic For Hire existed?
esta publicidad te muestra claramente como violar las leyes de la fisica
Maybe every copy of Sonic Xtreme was personalized...
Damn all the comments making fun of sega which is fine but nobody's talking about how awesome music is
SONIC X-TREME EXISTS!!
It's name is now Sonic: Lost World. :D
You're so wrong.
Too bad Lost World sucks
Ew
Poor sega.
homebrewers today cant even make sense of the sonic xtreme prototype. what a disaster. and yuji naka is an ass for not lending out the nights engine to his own company
Sega Pico? I feel like the name of it would be Sonic Learning Blast
Mario has no problem when 1996... but then the sonic xtreme(rings rings rings) is restarting!
Nintendo's only problem in 1996 was when they inadvertently helped Sony create the PS1, and we all know what came after that
Nintendo's only problem in 1996 was when they inadvertently helped Sony create the PS1, and we all know what came after that
Dang, this looked so fun.
Eventually the enormous amount of stress caused the lead developers to become ill and were told by doctors that they would die in six months unless they immediately resigned from the project.
awww that's so cute, some of you kids don't know what a VHS tape is.
“and Mario has a big problem” The N64 and SM64 may have lost to the PS1 and Crash, but it sure as hell made this quote ironic by today’s standards
This is hilariously ironic considering how history actually played out. lol
On a serious note, I had absolutely NO respect for Sega back in the day precisely because of their nasty, non-stop, anti-Nintendo smear ads. Like this one. Shameful.
MechaG2 Lol Nintendo did the same. And that company is shown to steal ideas from other companies. They stole the idea and 3D engine from what is now known as Croc. In fact they backstabbed that company and lied to them. Now all Nintendo does is cash grabs. Anyways this tyoes of ads we just jokes and funny. They were never serious. Your type of attitue just displays our modern generarion of snowflakes that get triggered by anything. Back in the 90s all this was just comedy.
@@maforo85
Someone sound triggered.
Your part about Nintendo "stealing the 3D engine from the team of Croc" lacks any real proof (SM64 came out the year before Croc, so one would more think about otherwise) the 2 games have just a similiar artstyle... nothing more.
I don't even need to tell you how much your statement of Nintendo ONLY doing cash grabs today is wrong.
And keep for yourself your lecture about attitude... since again, you are the one who sounded triggered.
Not to say is wrong on its own though, since today people really get triggered for everything.... this ad might have been nothing special back in the 90, but today.... oh boy, "rude" would be a compliment.
Sonic Xtreme prototypes look awful
Mario who
Probably, to avoid being sued by Chris Senn.
yeh it looks rubbish, good call canning it. they should have kept with traditional formula 2d buffed up using saturn power could have saved the saturn but nope. even making a sonic game like crash bandicoot hallway level design would have been nice.
Plot twist: Mario probably tried to commit suicide when there is nothing to do to stop the game from releasing it, but he felt better when he found out that the game was cancelled and that the Saturn floped just 3 years after the console was released, but he kinda felt sorry for the blue hedgehog.
Nah. He was happy as hell
+ChRiSMiKe333 And Sonic becomed poor as fuck... UNTIL SONIC MANIA CAME UP !
True. Mario still happy since it came out in the switch and SEGA got no money for it. Or maybe that is what I think.
Does anyone know the music piece in this trailer as i have it stuck in my head ?
Man, I can't believe I used to be hyped for this game as a kid. _This_ game. 😑
How old are you? O_o
I'm not sure, but I don't think I have a hidden stash of promotional videotapes from that era. Anything else I find I'll try to upload.
Oh, the irony.
This music is extrodanary, hope they use it again soon🤣🤣🤣🤣
That's a lot of smack for a game they couldn't finish.
NOW THIS IS HOW YOU ENCODE FROM VHS!!! thanks for the good quality capture and encode. As much as I love the people that encode their "beta" videos for us to see, most of the conversion works are really inept, even in many cases when they try to keep the 480 (or 576 for PAL) vertical resolution they usually manage to make it look like crap innecessarily, so I really appreciate that it seems you are doing it properly. It looks really good even after YT reencode :)
How does keeping the vertical resolution make it look worse? What goes wrong?
@@bangerbangerbro man... why is it that I get all these old commentaries I did on videogame-related videos all of a sudden resurrected in the last month: This one is 9 years old, but recently I've had people replying to even older stuff. Just last week someone resurrected a 12 year old comment of mine. xD
Anyway, It's not that keeping vertical resolution makes it look bad, but how they deal with the source material. An habitual complaint I had with old VHS rips was how people would resample down to a quarter resolution (half vertical, half horizontal). Then some started popping up that were full resolution. I don't remember just what I had in mind when I left that comment, but back then, many of these conversions were plagued with problems of all kinds. Each case would have a different combination of bad choices: Improper deinterlacing, or none at all, unnecessary and/or badly done framerate conversion, wrong black level, re-scaling without deinterlacing.
I don't know... all sort of screwups.
This particular rip seemed exceptionally well done to me at that time and I was kind of enthusiastic about it, as you can tell.
Either way, I'm not involved with videogames anymore.
@@radornkeldam I agree this looks amazing. I think I know about deinterlacing but that's about it really. Though I thought that usually preserved vertical resolution but screwed up frame rate and gave a kind of comb effect with moving things if done wrong. The resampling thing sound awful.
Haha, funny coincidence. Thanks for replying anyway. I will often reply to comments I want to reply to no matter how old, and sometimes people take offense to it for some reason.
@@bangerbangerbro As you probably know, traditional TV systems, retroactively known in some contexts as SDTV (Standard Definition, as opposed to HD), and the also retroactively defined LDTV (SDTV with a sync-pulse trick to do 240p and 288p as opposed to 480i and 576i) have a horizontal refresh rate of 15.6~7kHz depending if it is PAL or NTSC. This means the number of horizontal lines per second transmitted which you then divide by the vertical of 50 or 60 to get the lines per frame, and then subtract the non-active ones which don't contain a signal meant to be seen.
Though it would technically be possible to define a digital system that carefuly replicated all aspects of the analog signal captured, for most purposes it's not practical, and so SDTV digital standards, at least those that have spilled over the consumer market, do not differentiate between, say, 50fps 288p and 25fps 576i, nor can they tell wether both fields of one the 576i frame contain information for the same point in time (Progressive over Interlaced) or different.
There are some general purpose deinterlacing algorithms that do a mostly good job in most circumstances, but really, different source materials require different approaches. Maybe in the near future, more powerful IA based systems will be able to automatically identify more and more cases in the sparetime they get between mining our data and planning our demise on behalf of their Jesuit-Illuminati masters at the Vatican. For now these things need manual adjustment by someone who understands what he's doing.
In the case of this video I think he did a flawless job. the full 480 pixel resolution is retained, the 60fps parts retain all the motion without blending or ghosting, the part where sonic crashes through the game's logo shows signs of best case deinterlacing (you can notice the resulting flickering, which is the best you can do with that kind of source, until better IA-based systems come along that recreate the missing information more seamlessly, if they aren't already here, but expensive).
The picture is clean and sharp overall, so the VHS source probably was pretty good, and there was some well adjusted filtering involved. Black is black, not withered, but greys are not crushed to black either...
Well. I don't think I can find anything I would have done better... Maybe have it be something NIntendo instead :P hah.
@@radornkeldam Do you have guides for encoding?
Who’s gonna tell them…
I guess one of Luigi’s traps got Sonic.
NAhhh, it's more likely that Sonic ran SOOOO FAAAAAAAASZSZSZST that he got smashed against a brick wall... and never fully regained his momentum since
That song is still a BOP
Then Super Mario 64 came....
Beat that Sega
Mario won. which is why this is funny.