#74 - Having built the 4th best desert wonder (Petra), then one of the joint 2nd best desert wonders (Jebel Barkal), I assume the plan is to get them all in reverse order. So once you have the other joint 2nd best desert wonder (Pyramids), you'll take the 1st best desert wonder (University of Sankore).
I don't know if it'd work on Diety, but I'd like to see a game where you focus purely on one yield and effectively ignore everything else. E.g., Culture - You have to build theatre squares, must put in policies that give culture (space permitting), and if a trade route have culture then you must take it. You can only do things related to other yields if there is no culture related one possible.
that little outcrop of land with your city, nazca, and Babylon's little city feels like an amazing place for a 'sub war' mechanic where instead of war being centuries long slogs where you steamroll, get steamrolled, or it just becomes agonizing, and it's total war or bust - wars over specific tiles or groups of tiles are declared, outside of which your empires aren't otherwise hostile - and they're on strict turn limits where whoever has the strongest military presence within that area gains that chunk of land. i dunno something about that specific area, where it's at the frontier of two big empires and the core of one smaller state, feels compelling to have some sort of interesting action. it's like the setting of a Valkyria Chronicles game in the making but instead more than likely you're either going to wind up warring Babylon or just, nothing is ever going to happen there
I like how it wasn't until like turn 160-ish that the AI took an interest in making *any* commercial hubs & getting great merchant points. Every single merchant that could be taken, was taken by the Incan Empire.
You should send more embassies, especially to the civs you intend to declare war on like brazil. 50 gold for the diplo visibility is cheap price to pay
Another cracking game (and timely as I am about to try for my first Inca victory) but the refusal to use spies to their full potential and then moan that spies are not good/are causing you problems is frustrating. The production of one spy compared to the gold it can steal is a crazy return on investment. I can't remember you doing a Catherine de Medici (Black Queen) play through. She gets an advantage in early combat thanks to her Diplomatic Visibility combat bonus so you can defend/expand easily, plus it can give useful intel (know if a Civ is going for a wonder you want etc) and she can do an ok Coursers and Trebuchets timing push and has a decent UU. The bonus applies to religious combat as far as I know, so religious victory is an option. Getting your first spy almost an era ahead of anyone else gives you a large window to earn promos for them doing offensive missions to steal gold/tech/great works or stealing suzerainty or peg back runaway Civs with Partisans - not forgetting they start with a promo so straight out of the gate they are going to be more successful. Don't forget a sneaky Terracotta Army once you have all your spies built for another round of promotions! Maybe add in Owls of Minerva for the extra Industrial Era spies. There's also a Spy Promo Tree mod which I haven't tried that looks interesting, but it does more than just changing spies from random promos to a selectable tree so I don't know how stable/well balanced it is etc EDIT: Forgot to mention, I think part of your spy troubles is playing with so many AI - can I suggest a spy game with standard AI numbers so you aren't being swamped.
I think you might be seeing a bit of sarcasm from me on spys - I like to moan for a joke but I do know they are good! And yes I've played Black Queen a few times. Love her, she's an amazing civ - I rate her highly = )
@@UrsaRyan I can tell it's a wind-up moan don't worry, I can see how my comment doesn't read like that though so my bad. The rest of your game is so strong it's "frustrating" to see you not give spies the same treatment is maybe more what I meant? Like if a player refused to upgrade warriors then said combat is bad so just never fought wars.
I'm thinking you might have benefitted from building a diplomatic quarter in this game. It helps you generate more diplo favor for more gold and also raises your counterspy effectiveness in the city it's built in. It's something I've always ignored but have been trying in recent peaceful games.
Just be aware that any qhapaq ñans built by you but accessible or later owned by other civs, allows a warring neighbour to attack your cities centres next to any other qhapaq ñan you own, from a distance. Effectively, on a ridge map, ranged shoot far beyond 1, 2 or 3 tile radii and melee stabs units on tiles half a world away. If you need to place a qhapaq ñan in neutral territory be certain to guard the entrances (there are 3 max) with a defensive unit(s).
i often feel like you understimate how fun being able to culture bomb actually is, for example you could have placed a encampment close to jerusalem to claim the coal and some other tiles. still, this has been a quite nice game.
I often wonder if it's worth building a preserve purely to steal someone's tiles. Maybe they have some strategies or luxuries that you may want or something like that.
Yeah - it's tough - just rememeber that it's always the late game you play for. If you're still in the game when you hit the modern era, it doen't matter how far behind you are, you'll win!
I'm leaving the terrace farm there because it's providing so much food and housing - also buffing the mountains - so I've seen it, deliberately leaving it alone
#74 - Having built the 4th best desert wonder (Petra), then one of the joint 2nd best desert wonders (Jebel Barkal), I assume the plan is to get them all in reverse order. So once you have the other joint 2nd best desert wonder (Pyramids), you'll take the 1st best desert wonder (University of Sankore).
I don't know why you love that wonder so much, but it's wondrous observing your dedication every single video.
I don't know if it'd work on Diety, but I'd like to see a game where you focus purely on one yield and effectively ignore everything else.
E.g., Culture - You have to build theatre squares, must put in policies that give culture (space permitting), and if a trade route have culture then you must take it. You can only do things related to other yields if there is no culture related one possible.
Didn’t he just do that with Greece?
@@Merdam9 Effectively yes, but I was just using Culture as an example. The intention works for Science, or Faith or Gold, etc.
@@SourceOfBeing I've done this with both gold and faith. Mansa works really well with either, amusingly.
that little outcrop of land with your city, nazca, and Babylon's little city feels like an amazing place for a 'sub war' mechanic where instead of war being centuries long slogs where you steamroll, get steamrolled, or it just becomes agonizing, and it's total war or bust - wars over specific tiles or groups of tiles are declared, outside of which your empires aren't otherwise hostile - and they're on strict turn limits where whoever has the strongest military presence within that area gains that chunk of land. i dunno something about that specific area, where it's at the frontier of two big empires and the core of one smaller state, feels compelling to have some sort of interesting action. it's like the setting of a Valkyria Chronicles game in the making but instead more than likely you're either going to wind up warring Babylon or just, nothing is ever going to happen there
Border wars would be absolutely amazing, totally agree
I like how it wasn't until like turn 160-ish that the AI took an interest in making *any* commercial hubs & getting great merchant points.
Every single merchant that could be taken, was taken by the Incan Empire.
Yeah it was mad - thank goodness no Mali!
I've noticed Machu Picchu isn't available any more, you must go conquer it
"I need to get better with spies"
"everyone is telling me X but No, I'm not going to"
Never change Ursa.
I'm glad you get me = )
Commenting on the video to support the channel
You should send more embassies, especially to the civs you intend to declare war on like brazil. 50 gold for the diplo visibility is cheap price to pay
It's true but remember you lose the embassy as soon as you go to war, just like active trade routes or open borders
I see you are spitting facts with saying Yu-Gi-Oh abridged is a great work of art.
Littlekuribo would be a great person in my book
about time an Englishman had a great bath... or something like that
Another cracking game (and timely as I am about to try for my first Inca victory) but the refusal to use spies to their full potential and then moan that spies are not good/are causing you problems is frustrating. The production of one spy compared to the gold it can steal is a crazy return on investment.
I can't remember you doing a Catherine de Medici (Black Queen) play through. She gets an advantage in early combat thanks to her Diplomatic Visibility combat bonus so you can defend/expand easily, plus it can give useful intel (know if a Civ is going for a wonder you want etc) and she can do an ok Coursers and Trebuchets timing push and has a decent UU. The bonus applies to religious combat as far as I know, so religious victory is an option.
Getting your first spy almost an era ahead of anyone else gives you a large window to earn promos for them doing offensive missions to steal gold/tech/great works or stealing suzerainty or peg back runaway Civs with Partisans - not forgetting they start with a promo so straight out of the gate they are going to be more successful. Don't forget a sneaky Terracotta Army once you have all your spies built for another round of promotions!
Maybe add in Owls of Minerva for the extra Industrial Era spies.
There's also a Spy Promo Tree mod which I haven't tried that looks interesting, but it does more than just changing spies from random promos to a selectable tree so I don't know how stable/well balanced it is etc
EDIT: Forgot to mention, I think part of your spy troubles is playing with so many AI - can I suggest a spy game with standard AI numbers so you aren't being swamped.
I think you might be seeing a bit of sarcasm from me on spys - I like to moan for a joke but I do know they are good!
And yes I've played Black Queen a few times. Love her, she's an amazing civ - I rate her highly = )
@@UrsaRyan I can tell it's a wind-up moan don't worry, I can see how my comment doesn't read like that though so my bad. The rest of your game is so strong it's "frustrating" to see you not give spies the same treatment is maybe more what I meant? Like if a player refused to upgrade warriors then said combat is bad so just never fought wars.
I'm thinking you might have benefitted from building a diplomatic quarter in this game. It helps you generate more diplo favor for more gold and also raises your counterspy effectiveness in the city it's built in. It's something I've always ignored but have been trying in recent peaceful games.
I'm terrible at remembering diplomatic quarters - indeed, I need to build it more quickly in most games!!
Inca are S tier for city names.
Incan city placement is ridiculous and I love it.
University of Sankore? Only 2nd behind the University of Hull
Lampada Ferens
That's an odd way of spelling "University of East Anglia".
you should do a black queen France game after this
Just be aware that any qhapaq ñans built by you but accessible or later owned by other civs, allows a warring neighbour to attack your cities centres next to any other qhapaq ñan you own, from
a distance. Effectively, on a ridge map, ranged shoot far beyond 1, 2 or 3 tile radii and melee stabs units on tiles half a world away.
If you need to place a qhapaq ñan in neutral territory be certain to guard the entrances (there are 3 max) with a defensive unit(s).
It's very true - did you see my German playthorugh recently where exactly the same thing was happening?
@@UrsaRyan I both caught and enjoyed your Germany run.
This is looking like bad times for those forward settled cities...
How was the great bath still available? Doesn't the AI build that by turn 3?
Crazy isn't it!
What is the modpack?
Come to discord and you can see the full list
Railroad simulator starts a little slow but once it begins, oh it's amazing innit
It's literally the most fun way to play XD
i often feel like you understimate how fun being able to culture bomb actually is, for example you could have placed a encampment close to jerusalem to claim the coal and some other tiles.
still, this has been a quite nice game.
It's true - a mechanic I forget to use a lot - I need to get better
I often wonder if it's worth building a preserve purely to steal someone's tiles. Maybe they have some strategies or luxuries that you may want or something like that.
@@georgesteffey8375 i'll just do it on Principle, all the stuff in the map is MY STUFF.
Should've built Huey in Willka Waman! (Yes, I realize this comment is 11 months late)
Day 17 of commenting to beat the algorithm
Daily comment.
Machu?
Pichu?
Bless you
I try to play the same game on emperor difficulty and in turn 70-80 the AI has 100 science
Yeah - it's tough - just rememeber that it's always the late game you play for. If you're still in the game when you hit the modern era, it doen't matter how far behind you are, you'll win!
13:25 Pop 25 on Turn 130 is insane! 0.o
Such a crazy Inca map, I loved it!
Urs ur capital needs to mine the iron for more industrial agency ur miss a plus2/4
I'm leaving the terrace farm there because it's providing so much food and housing - also buffing the mountains - so I've seen it, deliberately leaving it alone