Metasound Basics: Part 1 - A Guide to Next Generation Audio in the Unreal Engine 5

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  • Опубліковано 30 лип 2024
  • Metasounds 101, In Part 1 of the series, I will walk you through all of the basics of Metasound features in Epic Games, The Unreal Engine 5.
    This next generation audio system is a must for game audio programmers, sound designers and composers for the future!
    Metasounds give you the ability to create non-linear, generative and procedural music and sound effects that can truly enhance the experience of the gamer and help tell the whole creative story!
    #unrealengine5 #metasounds #eventdispatchers #gameaudio #metasoundsbasics #gamemusic
    Enjoy
    00:00 Introduction
    00:44 Audio Assets Review
    1:00 Creating Metasound Source
    2:17 Wave Player
    3:52 Patch Output Audio
    4:45 On Finished Node
    6:20 Creating New Inputs
    6:58 Inputs and Outputs Concepts
    7:18 Conclusion
    *****
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    My Website:
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    Brian Michael Fuller is an American media composer and sound designer for Film, TV, Media and Video Games.
    C++ Entry Level Certified Programmer and WWISE Certified.
    Fuller has composed and produced 500+ tracks for major TV Networks all over the globe. He has had music and sound design featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.

    Fuller has done soundtracks, sound design and dialogue editing for companies including Toshiba, Cree Lighting and many others.
    Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.

КОМЕНТАРІ • 11

  • @Ameto303
    @Ameto303 Рік тому +2

    Great tutorial series. Exactly what I'm looking for. Thank you!!

  • @MrWillown
    @MrWillown 9 місяців тому +1

    Thank you so much for making these tutorials.

  • @starfieldcommand
    @starfieldcommand 22 дні тому

    Thank you for putting your time into this! ... May I ask how can I drive a character hand motion based on a voiceover, so the hand movements are there when you can hear the audio and they stop moving when there is silence in the audio. been trying to figure this out for weeks now lol!

    • @brianmichaelfuller
      @brianmichaelfuller  22 дні тому

      I don’t now a lot about animations, but what you can do is use “output watching” to get an envelope follower from your MetaSound. And then use that information as a simple float parameter to drive anything you want, including something like an animation.

    • @starfieldcommand
      @starfieldcommand 21 день тому +1

      @@brianmichaelfuller Thank you so much for your response and guidance.

    • @starfieldcommand
      @starfieldcommand 18 днів тому

      @@brianmichaelfuller Brian i have one more question if i may. I totally nailed moving the character hands with the voiceover thanks to you. But inorder to make it a smooth animation ,volume up the hand play the animation and volume down the hands stop. I need a node that can catch the dip in volume a bit before it happens if that makes sense . So the animation of the hands stops more smoothly instead of instantly stoping after getting no volume from the get float. I managed to smooth it a little bit by adding a delay node but i can't establish a nice looking blend out. Sorry for the long text.

  • @jonatanarriaga9054
    @jonatanarriaga9054 4 місяці тому

    Hello Brian! Amazing material, thank you! Do you happen to have any material on how to hook OnClick event from a UI button to a meta sound? Thank you for the great tutorials!

    • @brianmichaelfuller
      @brianmichaelfuller  4 місяці тому +1

      It’s very similar to the logic involved with my Control Bud/Fader Knob tutorial. METASOUNDS: Control Bus Mixes - Use a Widget Knob to Modulate a Control Bus. Low Pass Filter Example
      ua-cam.com/video/6t1zym9QjWs/v-deo.html
      But you would just send the click event instead of the fader level.
      I may do a video on this soon! Great question

    • @brianmichaelfuller
      @brianmichaelfuller  4 місяці тому +1

      ua-cam.com/video/ej2I27x0n9s/v-deo.html

  • @TheBugB
    @TheBugB Рік тому +1

    😀