Using Locks in your D&D or OSR game

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  • Опубліковано 3 сер 2024
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КОМЕНТАРІ • 7

  • @TheAnthery
    @TheAnthery 2 місяці тому +1

    I really love your D&D style videos. Your presentation and insight are very good

  • @mikehallaron
    @mikehallaron 2 місяці тому

    Wow! This is a terrific primer in locks and pick attempts to add more detail and color to any game. Can be used in a dungeon, tomb, or urban setting. Great info and game ideas for GMs and thieves. Thank you!

  • @SusCalvin
    @SusCalvin 8 місяців тому

    "What is in my thief kit?" is a good question too. I can see that the kit costs a bit more than just some lockpicks. I usually judge that a number of simple, small tools like a cutter, a spool of metal wire, a chisel, a screwdriver, a set of files, a loup etc are part of it.
    I've seen thieves supplement their kit with boltcutters, stethoscopes, small amounts of acid, drills, rolls of string, glue.

  • @MsGorteck
    @MsGorteck 8 місяців тому

    This was really helpful. I had never before even thought about what type of lock was being used and 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️ which way does the door open? Cause they DO(!!!!) open. I am 60, been playing TTRPGs since 15-16yo, dad built houses, was a firefighter, I have been both opening AND walking through doors for quite some time now... door swings open.... This is what you call a "critical failure" ....
    😆😅☺☺😶

  • @spellboy
    @spellboy 11 місяців тому +3

    Excellent presentation. The amount of detail reminds me of Jared Sinclair’s blogpost “Rules Elide” that’s worth a read. Also, I don’t think Skyrim has a lock picking minigame. The footage you show is from Oblivion.

  • @kgoblin5084
    @kgoblin5084 11 місяців тому +2

    re: realism of lever locks - depends on how you are defining realism... if you're not trying to emulate real world history, there is no reason that folks didn't create more advanced lever locks earlier... or for technology to have taken a different rate of development than what occurred on earth.
    Hell, with steampunky elements, or organized schools of curious wizards constantly tinkering, it actually kind of makes sense that D&D-world will have much more advanced versions of stuff that had limited application historically.
    I will actually observe that if you have magic & magic users in your game, it is actually way more UN-realistic to assume culture, economy & technology would be identical to that of medieval or early modern Europe. Technological development is NOT a straight line, that is a fallacy from looking at history in retrospect & utter ignorance on any of the relevant subjects.

    • @keithkannenberg7414
      @keithkannenberg7414 11 місяців тому

      It all depends on the level of magic in a campaign world. In a high magic world, where magic users are seemingly around every corner and magic shops exist, then I agree that technology development would be very different. In a low magic setting, where magic is rare and precious, tech might be pretty similar to how it developed in the real world. I prefer this kind of "small perturbation from reality" setting. But the real point is that a DM could use whatever technology that he wants. Just try to be relatively consistent with the rest of the campaign world.