So helpful. I'm just getting into gaussian splatting from years messing around with 360 photography. I'm so excited by how this will develop in the future....it's a fantastic technique. Thanks for taking the time to make this.
Cool, but the final render doesn't have enough camera movement. This house could literally be a single photo placed as a card made of 2 triangles and it would also work.
Interesting point. The only issue I have with using image planes is the lack of control in regards to dynamic lighting. Jumping back and forth from Photoshop is never a fun process.
Very cool. Noticed some hazy splats along the roofline, could they have been removed in the app or within UE after? Going to be interesting to see where Gaussian Splat technology goes.
I bet you could make the house fit better the scenes by Using a Powerfull Flashlight next to the camera, basically deleting any shadow from the recordings
Hello there! I have been trying this plugin and I can't seem to get any of the texturing to show up when I put the BP into the scene. Is there a place that you need to plug in the textures? If so, can you point me in the right direction?
Did you managed to work with the SM6 enabled? Every time i turn SM6 enabled the gaussian turns into a grey scatter of planes (a shader error). Do you know how to bypass this? Thank you!
that edge glow tho
So helpful. I'm just getting into gaussian splatting from years messing around with 360 photography. I'm so excited by how this will develop in the future....it's a fantastic technique. Thanks for taking the time to make this.
Awesome, I’m glad you found this helpful. I was seriously shocked with the results.
Cool, but the final render doesn't have enough camera movement. This house could literally be a single photo placed as a card made of 2 triangles and it would also work.
Interesting point. The only issue I have with using image planes is the lack of control in regards to dynamic lighting.
Jumping back and forth from Photoshop is never a fun process.
I think he did minimal movement to hide unwanted splats from the render
Very cool. Noticed some hazy splats along the roofline, could they have been removed in the app or within UE after? Going to be interesting to see where Gaussian Splat technology goes.
They could, another option would be to export the OBJ in Blender and clean it up that way.
It’s impressive tech for sure.
this was fascinating, thank you
Glad you enjoyed it!
could you elaborate on your scanning process? any key inputs regarding the scan? best ways to do it? etc
Very nice work and an interesting and well explained video. Thank you, Neil.
My pleasure! Glad you enjoyed.
I didnt even realize its a gaussian splitting house. I thought its a rendered mesh. Good job man!
Thank you. It is some impressive technology.
I bet you could make the house fit better the scenes by Using a Powerfull Flashlight next to the camera, basically deleting any shadow from the recordings
Hello! thanx for this tutorial, super usefull!!! but i did not find the UE5 plugin in the description :(
Hello there! I have been trying this plugin and I can't seem to get any of the texturing to show up when I put the BP into the scene. Is there a place that you need to plug in the textures? If so, can you point me in the right direction?
Wowzers!
Did you managed to work with the SM6 enabled? Every time i turn SM6 enabled the gaussian turns into a grey scatter of planes (a shader error). Do you know how to bypass this? Thank you!
Woow..Thank you
First, this is awesome. And second, why did you go through Fusion when you have better color correction tools right there in the color page?
Thank You. I normally end up doing both. For this tutorial I aimed to keep things simple as I didnt want it to turn into a Resolve tutorial.
Could animated gaussian splats be the future of cinema?
Can we use this for 4D GS on dynamic scenes where people are dancing or moving in the scene?
Nice 👍👍
What do you think, would you experiment with 3D Gaussian Splatting in the future?
cool
you gaslighting me cause i don't see the link to the plugin..