Blender to Substance Painter Workflow Explained !

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  • Опубліковано 20 лип 2024
  • This is a part 8 of the course. In this video i will explain you some settings about how to prepare and export your mesh for substance painter. And in substance painter, i will show you how to prepare the mesh for texturing.
    Get the model
    artstn.co/m/LG2VG
    For Complete Playlist of This Character Sculpting
    • Stylized Character Beg...
    Chapters
    0:00 Introduction
    01:27 Blender Export Settings
    05:28 Substance 3D Painter Settings
    Get Started with ZBrush (Complete Basics)
    • T Rex Blockout Part 1 ...
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    ZBrush Secrets Complete Playlist
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    #blender3d #substance_painter #tutorial

КОМЕНТАРІ • 13

  • @Khatri3D
    @Khatri3D  Рік тому +2

    Want Feedback? Join Our Community !
    facebook.com/groups/digitalsculpting

  • @est09inspo
    @est09inspo 5 місяців тому +1

    wow this just changed my life. i had no idea i could uncheck each set and bake them individually. thank you so much!

    • @Khatri3D
      @Khatri3D  5 місяців тому

      Glad you liked it

  • @_bulat
    @_bulat 10 місяців тому +3

    Thank you. Your Tutorial helped me a lot. I didn't know that I needed to create a material for each object.

  • @NME10E
    @NME10E 3 місяці тому

    Thank you so much for making this information available! This really helped me fill in the gaps of my missing knowledge.

  • @bizentino
    @bizentino 11 місяців тому

    Wonderful! thank you very much, this is an excellent and very descriptive process that cleared many doubts that were not explained elsewhere. Take care and have a nice day! Keep making good art!

  • @kaoticdesignz84
    @kaoticdesignz84 9 місяців тому

    What file format did you export the meshs from Blender?

    • @Khatri3D
      @Khatri3D  9 місяців тому

      FBX. I always export/import in Fbx format

  • @3danmensional0000
    @3danmensional0000 Рік тому

    For some reason, my UVs aren't exporting with my object. When I go to Substance painter, It says there is no UV coordinates..

    • @Khatri3D
      @Khatri3D  Рік тому

      make sure to go to uv editing in Blender to see if your mesh has UVs. Give mesh a new material . Materials are texture sets in Subtance painter and export as FBX

    • @3danmensional0000
      @3danmensional0000 Рік тому

      @@Khatri3D my mesh does have UVs! I retopologized and unwrapped my mesh with seams that make sense. Good checkered texture throughout the mesh. It just won’t export as an FBX, but as a wavefront OBJ

    • @Khatri3D
      @Khatri3D  Рік тому

      @@3danmensional0000 are you on facebook? if yes you can post screenshots on this group. i will personally see to the issue. it would be easier to troubleshoot if i can see for myself

    • @3danmensional0000
      @3danmensional0000 Рік тому

      @@Khatri3D yes that would be great!