Blender & Substance Painter Tutorial - UV Unwrapping & Texturing | Hand Grenade [Part 02]
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- Опубліковано 1 жов 2024
- In this Tutoral we are going to study Uv Unwrapping and Texturing in substance Painter.
This Tutorial Won't Teach you the Basics of Substance Painter
I have Launched to Target the Audience who wants to study 3D Pipeline to create a Game Ready Model.
In this Part 1, I will focusing on modeling part which is the first Process in creating anything in blender.
Hope You will like this and learn something from this !!
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You gave me motivation to learn substance painter. Great efforts keep going👍
This is realley huge motivation for me to dive into substance painter, thank you very really much
Oh, man, thank you so much for the tutorial!!! I try to complete full pieplane of creating a game 3D model, and your movie get answered all my questions! Only important information, important moments and nothing extra! Hold on the way!!!)))
OMG! I have learned a lot using of substance painter. Substance Painter is a powerful texturing software looks like.
I was waiting for this tutorial for years 😭😭
oh my god such high quality substance painter tutorial that explain why do this and why apply this its a gem video, liked and subscribed.
Thank you so much, this is a great tutorial that helps me understand how to do Substance painter.
Great work, thank you
Thanks you, Great tutorial.
you save my assignment lol, thanks!
what to do if have different materials for single mesh ??
make a color id. heres a great video ua-cam.com/video/4tbE5dp4-Mo/v-deo.html
What do you mean by material? If you use substance painter you would use layers as materials and have them as many as you want. Or what do you mean?
can you please make a tutorial on how to create skin material or textures in substance painter...? I would really appreciate it. Thank you...!
I already have it on my channel please checkout
Thank you and God for giving you the idea to make this tutorial, you saved my project
There is any diferences in terms of workflow between usin control loops and edge creasing?
Thank you very very much!!!
Game engines and some other 3D software do not support edge creasing.
How do you take those textures you have made and export them to png or jpeg. Is it through substance painter or is it through blender