Forgot to add, that i set GI clamp to lower value. Setting it to higher between 2-10 suites way more this material, everything bayond that number will not change look of that material and will slow down rendering time. Thanks @TheThebeep for noticing it!
I'm so glad you noticed; that's the main reason creating these tutorials is taking so much time for me right now. I've been working on reducing my foreign accent and even signed up for lessons with a voice trainer. I've looked into numerous video editing software options, experimenting with settings and setups, and I’ve been paying attention to even the small details-like making a checklist of things to include in the video, improving the pacing, and presenting my tutorials in a more engaging way. Your comment has truly brightened my day, man!
@@NojsGraphics In terms of niche, Ive been trying to work out how to make a 'Mother Of Pearl' material for watch dials. 'Mother Of Pearl' is a popular choice for many luxury watch companies and this tutorial may help me crack this conundrum. Thanks again.
I've never even realized that there's a standard surface 🤯 I have a Greyscalegorilla subscription and their entire materials are based on this material I believe, I've always wondered why their materials were built so differently
Doing side quests man! Gym, Therapy, producing music, work and stuff, focusing a bit more on my self only this year lol. Btw i hope you are not sleeping on Delta Force since that's a closest thing to BF4 we will get lol
If you don't have a single scatter node in your material, you don't need to change number of scatter bounces in settings, as this does not affect anything. Just an FYI.
Hello! This material has a scattering, so Scatter Depth actually makes a significant impact on the overall appearance of the material. It doesn't strictly require a medium (scatter node) to exhibit scattering, all that is needed is a value higher than 0 in the Subsurface Scattering section of the Standard Surface settings.
Forgot to add, that i set GI clamp to lower value. Setting it to higher between 2-10 suites way more this material, everything bayond that number will not change look of that material and will slow down rendering time. Thanks @TheThebeep for noticing it!
this tut is everything i love about tut.period.
this new style/format of video is great man, straight to the point, very clear & easy to watch
Thanks for showing your process! I love me some Octane node tutorials! Cheers mate
You're even upgrading your production quality, nice! Glad that you keep making amazing content, thanks!!
I'm so glad you noticed; that's the main reason creating these tutorials is taking so much time for me right now. I've been working on reducing my foreign accent and even signed up for lessons with a voice trainer. I've looked into numerous video editing software options, experimenting with settings and setups, and I’ve been paying attention to even the small details-like making a checklist of things to include in the video, improving the pacing, and presenting my tutorials in a more engaging way. Your comment has truly brightened my day, man!
Great Tutorial. Easy to follow and very informative
Thank you! Glad it was helpfull, it felt a bit too niche, but i think people enjoy filling gaps in tutorials on youtube!
@@NojsGraphics In terms of niche, Ive been trying to work out how to make a 'Mother Of Pearl' material for watch dials. 'Mother Of Pearl' is a popular choice for many luxury watch companies and this tutorial may help me crack this conundrum. Thanks again.
Great shader, very well done :)
Thank you for another great tutorial. Keep going with Standard Surface, it’s robust.
awesome!! please keep it up with your tuts you are the best
I've never even realized that there's a standard surface 🤯 I have a Greyscalegorilla subscription and their entire materials are based on this material I believe, I've always wondered why their materials were built so differently
Hope you're doing well, I'd love to see you soon on youtube again ♥️
Doing side quests man! Gym, Therapy, producing music, work and stuff, focusing a bit more on my self only this year lol. Btw i hope you are not sleeping on Delta Force since that's a closest thing to BF4 we will get lol
pls continue uploading Tutorial
Sweet
😍😍😍
niceee
Increase GI clamp. You have it too low. That's why you need to increase Rays Depth so much.
Yes, i should have mentioned that, will add a pinned comment about that, Thanks a lot for noticing!
My c4d just crash whenever I try to create a standard surface material. Does it happen to anyone else ?
Hello! I didnt had this issue before, try maybe updating both C4D and Octane to latest versions.
@@NojsGraphics OK thx I'll try that
If you don't have a single scatter node in your material, you don't need to change number of scatter bounces in settings, as this does not affect anything. Just an FYI.
Hello! This material has a scattering, so Scatter Depth actually makes a significant impact on the overall appearance of the material. It doesn't strictly require a medium (scatter node) to exhibit scattering, all that is needed is a value higher than 0 in the Subsurface Scattering section of the Standard Surface settings.