SECRET to Pearl Material: Cinema 4D & Octane TUTORIAL

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 31

  • @NojsGraphics
    @NojsGraphics  Рік тому +3

    Forgot to add, that i set GI clamp to lower value. Setting it to higher between 2-10 suites way more this material, everything bayond that number will not change look of that material and will slow down rendering time. Thanks @TheThebeep for noticing it!

  • @brouyer
    @brouyer Рік тому +1

    this tut is everything i love about tut.period.

  • @HUGOPSD
    @HUGOPSD Рік тому +2

    this new style/format of video is great man, straight to the point, very clear & easy to watch

  • @theoryfound
    @theoryfound 9 місяців тому

    Thanks for showing your process! I love me some Octane node tutorials! Cheers mate

  • @Sleezy.Design
    @Sleezy.Design Рік тому +1

    You're even upgrading your production quality, nice! Glad that you keep making amazing content, thanks!!

    • @NojsGraphics
      @NojsGraphics  Рік тому

      I'm so glad you noticed; that's the main reason creating these tutorials is taking so much time for me right now. I've been working on reducing my foreign accent and even signed up for lessons with a voice trainer. I've looked into numerous video editing software options, experimenting with settings and setups, and I’ve been paying attention to even the small details-like making a checklist of things to include in the video, improving the pacing, and presenting my tutorials in a more engaging way. Your comment has truly brightened my day, man!

  • @jasonwilde5335
    @jasonwilde5335 Рік тому +1

    Great Tutorial. Easy to follow and very informative

    • @NojsGraphics
      @NojsGraphics  Рік тому

      Thank you! Glad it was helpfull, it felt a bit too niche, but i think people enjoy filling gaps in tutorials on youtube!

    • @jasonwilde5335
      @jasonwilde5335 Рік тому

      @@NojsGraphics In terms of niche, Ive been trying to work out how to make a 'Mother Of Pearl' material for watch dials. 'Mother Of Pearl' is a popular choice for many luxury watch companies and this tutorial may help me crack this conundrum. Thanks again.

  • @nia995
    @nia995 Рік тому +1

    Great shader, very well done :)

  • @devix7474
    @devix7474 10 місяців тому

    Thank you for another great tutorial. Keep going with Standard Surface, it’s robust.

  • @bryanagrada5000
    @bryanagrada5000 7 місяців тому

    awesome!! please keep it up with your tuts you are the best

  • @Sleezy.Design
    @Sleezy.Design Рік тому +1

    I've never even realized that there's a standard surface 🤯 I have a Greyscalegorilla subscription and their entire materials are based on this material I believe, I've always wondered why their materials were built so differently

  • @Sleezy.Design
    @Sleezy.Design 3 місяці тому +1

    Hope you're doing well, I'd love to see you soon on youtube again ♥️

    • @NojsGraphics
      @NojsGraphics  3 місяці тому +1

      Doing side quests man! Gym, Therapy, producing music, work and stuff, focusing a bit more on my self only this year lol. Btw i hope you are not sleeping on Delta Force since that's a closest thing to BF4 we will get lol

  • @arasubb
    @arasubb 2 місяці тому

    pls continue uploading Tutorial

  • @ArturKiraga
    @ArturKiraga Рік тому +2

    Sweet

  • @arinas4698
    @arinas4698 Рік тому +1

    😍😍😍

  • @alfinretsa
    @alfinretsa Рік тому +1

    niceee

  • @TheThebeep
    @TheThebeep Рік тому +1

    Increase GI clamp. You have it too low. That's why you need to increase Rays Depth so much.

    • @NojsGraphics
      @NojsGraphics  Рік тому

      Yes, i should have mentioned that, will add a pinned comment about that, Thanks a lot for noticing!

  • @TheDeferlys
    @TheDeferlys Рік тому +1

    My c4d just crash whenever I try to create a standard surface material. Does it happen to anyone else ?

    • @NojsGraphics
      @NojsGraphics  Рік тому +1

      Hello! I didnt had this issue before, try maybe updating both C4D and Octane to latest versions.

    • @TheDeferlys
      @TheDeferlys Рік тому +1

      @@NojsGraphics OK thx I'll try that

  • @divasoft
    @divasoft Рік тому

    If you don't have a single scatter node in your material, you don't need to change number of scatter bounces in settings, as this does not affect anything. Just an FYI.

    • @NojsGraphics
      @NojsGraphics  Рік тому +2

      Hello! This material has a scattering, so Scatter Depth actually makes a significant impact on the overall appearance of the material. It doesn't strictly require a medium (scatter node) to exhibit scattering, all that is needed is a value higher than 0 in the Subsurface Scattering section of the Standard Surface settings.