Testing The Latest Experimental Build On a BEAUTIFUL Roartex Map - BMX Streets
Вставка
- Опубліковано 5 жов 2024
- ▼Map
Applewood Forest by Roartex
mod.io/g/bmxs/...
▼Mods
Can be found in the Volution Discord server (READ THE RULES!)
/ discord
Checked the pinned messages under Modders - scripting and also look at Street Mods - scripts, if you get lost ask in the general chat.
Guru BMX Mod (xlGURU)
mod.io/g/bmxs/...
Pin Dropper Mod
mod.io/g/bmxs/...
Roartex's Graphics Mod (Roartex)
mod.io/g/bmxs/...
Part Tweaker Mod (Karxem404)
mod.io/g/bmxs/...
Tutorials from other channels
JustJamie - How to add MODS in BMX STREETS!
• How to add MODS in BMX...
JustJamie - How to add MOD MAPS in Bmx Streets!
• How to add MOD MAPS in...
▼Song
Coffee Talk 2 OST
#TekuFlat #bmx #bmxstreets - Ігри
Sorry, controller overlay was broken for some reason, will fix for next time!
what are your settings. the game looks really good
Awesome video as always and your riding is incredible. I absolutely love this game and can't wait for the update. I play with the 5 best script Mods (guru, pin dropper, qol, etc...) and Reshade and the game now looks incredible. As I wait for the anticipated update I just keep practicing and not really stacking clips since the animations still need work. I love making edits but will wait till after it updates. Love your videos and all that you do for this really cool game. The future is limitless for Bmx Streets.
You have to ride bmx at some point to even know how to play and I love that
I love this game..So, the grinds in experimental. I've been working on them using the Grind Pose mod. For some reason, in experimental, the grind movements aren't..correct. Like, the center of mass, the lean angle, the bars angle, they're all a little off compared to the public branch. Not only that, I've managed to fix the oppo grinds that don't work. What I mean by that, if you ride right foot forward, you can't do a levitator on the left side, for example. With Grind Pose mod, you can actually have him swap to left foot forward when you do that input. So, I am now able to do all of the grinds no matter what side. I've even made some new grinds..lol. a crook luc-e...all sorts of different things. You should get the mod and try it out. It's actually a lot of fun making up your own grinds. It looks like you have Grind SPin assist enabled..which makes grinds a little wonky too.
Yeah I got the Grind Pose mod but haven't really managed to make use of it yet, that might be worth doing a video on at some point. Also I see what you mean about the centre of mass (most noticeable on g-turns now maybe), I guess that is throwing off the stability of grinds too?
@@TekuFlat It's a few things...You should def mess around with the mod. You'll better understand how the game handles them. Like, using that mod has made me better at grinding because I better understand how the machinic and the animations work together with the thing you're grinding. I'm not really sure what he did with the experimental version's grinds...It might be that weird posture the rider has. The center of mass is pushed forward a little more and slightly higher than the beta. The handle bars are at a slightly different angle, only by a few points, but it's just enough so that the handlebars sort of "push" you out of the grind. The bike has a slightly deeper "dip" to it too. I'm having a real hard time getting my grinds to save though in experimental.
@@TekuFlat I haven't tried this yet
Still enjoying it, I space out my sessions so I don't get burnt out, play it here and there. I hope Mash makes some changes and additions to the official map, mods are great but I kinda don't want to see mod maps become the identity of BMX Streets, like they did for PIPE. Hope some map updates comes along with the console release so everyone can kinda experience something new at the same time.
Yeah I kinda miss the main map actually when on the experimental build, I'm hoping he can add a bit of density here and there in the form of more objects etc...
I feel like Mash has only programmed in a one-size-fits-all approach to geometry grind tricks. Like narrow cylindrical rails would be a best-case scenario. It would be cool if grinds adjusted automatically to compensate for rail width or whatever.
The parkour stuff seems like Mash's escape from avoiding these difficult problems. I could be full of hot air tho, the updates section on discord has been completely dead..
I think Streets is still an amazing game, that i find myself going back to wwhenever i just want something to play while i have youtube on in the background. There are still bugs that should have been fixed ages ago, like your bike settings not saving so you end up with the default bike everytime you launch the game etc.
When yourr done editing your bike. Cycle through all of your bike presets slowly. Letting the SAVE icon on the bottom right do it's thing. I usually cycle through them 2 to 3 times. n, when you launch the game back up...Cycle through them again. You should be able to hold on to your 2nd preset without almost any issues.
Love your content keep it up. The grinds are just on that map, it's like the only thing that needs fixing.
Looks fun to play this one!
Like Roartex's others maps this is definately one of the best ones out there for sure
Wish Mash would update us on Insta about the upcoming console release
Yooo nice review enjoy the sub:)
Will they ever add more tricks like bike flips or superman etc?
this looks like it was ripped straight out of real life 😭
Roartex always giving us the craziest looking maps...
Still in the early part of the vid, but it looks like the controller layout doesn't move there. I want to learn your gamepad inputs for tricks.
Ah yeah for some reason I noticed it wasn't working after the fact, will make sure its fixed for the next one!
Oh, and can you tell me youjr PC specs? Currently have a 2018 laptop and I might upgrade later so I can play this smoothly with decent graphics.
do you change physics by mods? or its physics without changes?
There are mods to change the physics (Guru Mod) but I just play with the experimental build as-is.
What do you think about streetdog bmx
Haven't actually had a chance to try it yet! I'm curious about seeing how techy you can get though
my experimental just crashes immediately, could you help?
Might be to do with having mods and changing versions maybe? Otherwise it might be best to check in the Discord
When I switch to experimental build Tommy game won’t open and just crashes. Any help?
If you have mods you might need to reinstall MelonLoader
what the heck is happening with the feet
Think some of that connecting the guy to the bike stuff is still being worked on for this build
How do you x-up bro is it a mod?
You can do them with the experimental branch!