now that you have a yard, it’d be a good time to learn about whistle signals. examples: 1 short blast = “we’ve fully stopped” 2 short blasts = “we’re about to move forward” 3 short blasts = “we’re about to move backward” 2 long, 1 short, 1 long = coming to a railroad crossing (which unfortunately aren’t in the game yet) there’s also various other codes: when backing up to couple cars, railroaders use “car-length” and “truck-length” (“truck” being the wheel frames on the freight cars) to tell the engineer how far they have to back up. for example: “You got two car lengths. One car length. Truck length. Stop!” it’s quite helpful in yards like that. really enjoying the series so far! :)
Former NS Conductor... never say stop, "That'll do" or "Far enough". Stop indicates something serious... also you don't have to say "20 car lengths", simple numbers will do, it begins at half of what you're pulling... so say you have a 40 car train... begins with "(Train Symbol) take it (direction) 40" then you say "(Train symbol) 20 more" then (Train symbol) 10 more, 5, 4, 3, 2, 1, half, 20 feet, 10 feet, 5 feet, fair enough stretch.... trucks are fine, and if they are crawling... a wheel even works
And you can see other players if they walk by if you are in the buy menu. And the invisible wall is at my guess is to stop the buy camera leaving the buy area.
You can get perfectly straight tracks by using the curve tool. When its set to 0 degrees, it will lock in a straight path only for both rails and foundation. Only the first piece will potentially be crooked.
The switches are too long to fit with a single track drag which means you have to put in some guess work. It would work fine its just not as reliable for perfectly straight track
@@kANGaming Loving your playthrough of this game btw. I can't wait to see how you tackle getting to Iron mine. I personally have 80 hours in the game and barely just got there myself
Can't wait until y'all get the group together and we get an episode where you all are playing at once! That cross building trick is so great for shunt yards!
while i was watching another streamer stream this last night, one of the 3d modelers from the dev team actually told us that if you look around the world you can find "hints that there was another railroad there" keep an eye out for tracks in world and old road beds.
Excellent love this game! That random straight piece of track is where your new locomotives arrive after you have bought them! And the real railway word for the shunt lines bit you made is called a ‘Marshalling yard’
I thought fiddle yard was a train set thing, you know, the bit under the set where you fiddle with the engines to make it look like different ones are coming and going.
@@legdig oh! Yes I just found that out you are absolutely right! I just presumed the model name was the same as the real one! According to google real ‘fiddle yards’ are called classification yards or marshalling yards.
This is turning out to be a cool series! In last episodes i’ve seen the struggle with earning more money early game; apparently cordwood is quite nice for that (about 80$ per car but you need a special car for that)
Love how this was accomplished. Glad your bro showed you how to do this b/c now it's time for me to replicate what you did. I will say maybe this is a tip, you could delete every other pair of cross track instead of deleting a pair then opening up menu and laying straight track over and over. This would speed up the process and limit the times you had to open up the menu to add or delete. Just a thought I had when you were doing it. Won't know if that's the case until I try it myself tonight when I get on. THanks for the video
If you’re considering having multiple engines running at the same time, then it might be a good idea to have a few sidings at the sawmill and other such places as well as a dedicated engine to handle trains of materials going in, and the product/ empty cars going out
16:10 you could leave that switch as it is, and run one more parallel track down to main line from it, avoiding the depot. This way you could back up a loco if you had all 5 "parking" tracks occupied.
There's a program called Mouse Recorder and you can make it so when you push a button, it launches a sequence of recorded clicks on the screen. It's a little tedious to make work, but once it works it's a huge help. You can make it so it opens the buy menu>clicks rails>clicks crossover. You can make it go super fast, like .1 of a second, and all you gotta do is press the begin button (whatever u set that to in the settings). I know it could be considered "cheating" but for super tedious repetitive things like wanting to use those crossovers it's a huge help, and you could easily make super long tracks using that method, probably just as fast as you would a normal track or even faster (if you want it to be super straight). Or you could just wait for an update for making perfectly straight track, who knows when that will be, hopefully soon.
I'd recommend leaving one line in the shunt yard clear so you can always get a locomotive through, while you often can use the loop, it will be more convenient
Hi, one of the devs here (soundtrack man!) - the piece of track you mention about 1 minute in is the track where the purchase menu renders things. Eventually it will be hidden but that's just on the to-do list after bug squishing :)
10:59 if instead of placing a cross piece you place a switch track left and keep placing them all along you will have mirrored how you build the other side
this is what I love about railroads. As a kid we usually all love them because of the gigantic beast of metal and fire that is a steam engine, or Iron horse as they called them back in the day, but as a adult I love them because they can really put your mind to work trying to figure out things like what engine is pulling what train, where to place the track to get there the quickest, where to place a water or sand tower-I could literally go on. The way I see it a railroad and railway is a strategist job. It's a job that requires not just a good thinker, but a good thinker who can work on the fly. After all not every engine is meant to do the same thing just like not every worker is meant to swing a hammer, or work at a desk.
For long distance straight lines you can maybe try binding left click to a key on your keyboard, then look down and only use W and S to move with your character whilst building.
Tiny betsy is good to start with but when you start adding more wagons... it's better off as a shunting and use the larger locomotive to do the hauling.
Euclidean rail design, using only a pen, unmarked straight edge, and a bit of string, no fancypants compass allowed ! Now build a heptagon following these simple rules (good luck)
@@Soken50 easy, i cant remeber how to make such shapes but i know how i would go about making a improvised compas which would afford me the ability to make it
@@djaydeved you're not allowed a compas in Euclidean geometry, only 2 starting points 1 unit apart a straight edge to link intersection points and a string to draw constant radius arcs
We even don't have a compass, as far as the game is now developed it's only eyeballing to aim the direction of the tracks in combination with a primitive early access game map. But it is a good idea, if we get a 19th century Surveyor Kit feature in combination with a nice looking 19th century styled map were you can also place your own markings on. See by example the UA-cam video: "1850s Surveyor Kit | Time Travel Iowa". But at first we need i.m.o. the buffer stop piece to prevent railway vehicles from going past the end of a physical section of track.
@@djaydeved Dude, I'm in Geometry 1 right now, and as soon as you proposed to "make your own compass," I knew you actually had no idea how to use a compass to make angles.
Just a thing i want to say. When you get so many carriges so it takes time to stop, you can be in the carrige at the rear of the train and apply the hanbrakes on that car. It would be faster to stop. (When on mltiplyer)
I had never heard of this game before today, and I'm not even that interested in trains, but watching these videos have been great honestly, loving the series.
To save having to click through menus so much, I'd delete every second set of two crossovers across the whole marshalling yard, then fill them in with ordinary rail so it looks like ++--++--, then go through again for the remaining crossovers.
Could have save a lot of space by placing switches going to the left as well as right, which would make the throat of your yard a lot more compact, and make all the sidings similar in size. To clarify, the throat of a yard should look like a branching tree when viewed from above
That yard is beautiful. Also turning while rerailing works but is finicky. You have to hold down left button and sometimes it will only flip it if you move with mouse button down
You can build a longer parallel rail with that system slightly changed: you start with 2 90° one next to the other, then put 1 straight line and then another 2 90° and then connect the other straight line. So the scheme would be: 2 90°, 1 straight, 2 90° and the other straight on the side of the first one
Put the turntable on the end of the rail yard, then you can just drive in with your train, detach, turn and then you use one of the tracks for driving back. Might be a soulution instead of building huge turn around loops.
Well the plan he mentioned was to be able to switch the trains behind the locomotive, so he'd have to loop out as you can't turntable more than 1 thing.
The turn around loops (and turntable) are unnecessary for most of a logging railroad. As a general rule, logging railroads would have the locomotive push the cars uphill and would keep the locomotive on the downhill side to return backing down the hill. The turnaround and turntable are currently just for the operator wanting to pull the train traveling forward.
A few tips from my experience playing: 1. The re-railing rotate button does work, you just have to be looking at the track when you click it. It's also janky on hills. 2. Dragging doesn't care about your orientation. If you want to switch to the left track, you drag to your left on the switcher regardless of which way you're facing it. 3. The Locomotive Buyer Guide in the Steam Community tells the truth, except the Climax seems to have the same regulator bug as the Heisler.
I use also the left Alt toggle key to create nice crived lines or the perfect straight line id the curve radius is set (by default) to curve radius is 0.0 %. But I have find another great trick to create much faster a perfect straight line in this 3:08 situation. You need only ONE rail crossing piece, the next one you have placed 3:11 is not needed! Place the first railroad crossing as you did here 3.08 and now comes the less time consuming trick. At first it looks silly what I tell but it works perfect. Start to place the first new normal track to the crossing BETWEEN the existing track that is already connected to the crossing. Mention the attach symbol between the last existing last normal track and the crossing if you hoover the mouse there. When the first side of the new track is attached to the front side of the crossing move that new track over the crossing to the other side and connect it also at the other side of the SAME crossing piece. There comes also an attachment symbol visible, If you don't see it fiddle move somewhat there with the new track end, then the attachment symbol will appear soon. Mention that to make the attachment with the crossing at it's other side correct. The result looks silly as the new track is now placed at exact the same spot as the crossing piece and both pieces are merged within each other, but this is oké! After that toggle (with the left ALT kay) to the curve radius placement mode and check that the curve radius shows 0.0% Build the next normal track in the curve radius placement mode, and so further untill you wish stop the placement of new sections by the right mouse click. After that remove (demolish) the rail crossing piece and you see that the normal track that was first merged inside the rail crossing still exist!
right at the end of the Freight Depot is a good spot to park loco's when not needed clustering the Engine Service facilities there. a Turntable can be handy here for turning a loco around which can also be done using a Wye Track. your second Yard can lay alongside the back of the Freight Depot to allow access from both sides.
Love this! I gotta find this game. I'm a shunter as a career path and I really enjoy it. But I can only work 7 months out of the year. I'm glad there are games where I can virtually do it!
Hi kAN I'm a railway enthusiast from the UK and know and bit about shunt yards why not keep a line free to run round the trains rather than looping back round to the running lines. The other thing is try and put run round loops at the lumber mill and log pick up points it will save a lot of time, all presevered railways in the UK have them.
i really love this series and the game, I bought it after seeing the first episode and I dont regret it im very excited for future episodes and seeing you expand to other places aswell The turning for rerailing does work you just have to be looking at the rail
If you look closely that straight piece of track and when you compare it to the track that you buy your stuff on where it shows you what you're going to buy it matches Exact Track
Saw the first 2 video's and liked what I saw. Bought the game and it was hard but really fun to try and make a rail that wouldn't derail the train. Love it so far !
To make perfectly straight lines is easy. 1. Lay the first piece of rail connected to one on the ground. 2. Before clicking your mouse, move forward and turn around 180 degrees so now you're looking at the forward end of the rail you want to place. 3. Eyeball the first piece by clicking the cursor when it is dead centre on the end of the piece of rail you just linked to. It'll be really close to dead straight, so left click to place the new piece. 4. Now, turn back around and face the direction you want to lay rail. Hit the ALT key so it locks the new rail section's orientation, and don't change the angle. 5. When you left click to lay that new piece, it will be dead straight out from the first piece of rail you just laid because you left the angle at 0. As long as you have the ALT active, every piece of rail will be dead straight until you right click to end it, or hit ALT to get out of it. It's a nice trick with the cross rail piece, but you don't have to do that, especially for a rail yard. The games rail sections and ALT function will let you lay perfect rail every time.
Building via cross pieces is interesting. If that's going to be your method going forward I'd suggest creating a macro such that selecting cross piece is a single button press.
Just stopping by to say there be another way to get straight aligned track. Build two crossover segments off your switch, then link a section of rail to the end of the switch and overlay the two crossovers, placing this piece just beyond them while aligning the rail with them! Now you can use left alt and you've got a perfectly straight section of rail and you only have to delete two crossovers and the rail under them.
--to rotate the cars/engines on rerailing hold the button and look at the track, holding left click press right click. --to quickly place straight track, just place 2 crossovers, place track between them and then use the alt key (track layed from that point will be straight from now on)
one issue you are going to have is that with the bigger engines/locomotives, you are going to have to re-lay the track because those engines are not going to be able to handle as tight of turns as you have them.
This is like a day at the spa after having finished watching dabbers video's. My OCD is coming back having hope after the brutality that is dabbers line laying and switch control.
A few ways to turn the engine around other than a turntable would be the build a wye. Its basically a triangle you go up a side, down the next side and back down the final side and bam, engine turned around. Or once you cut away from the flats, run it back thru a empty track and out the other end and now its pointed the correct direction. Sorry, I have worked for a railroad since 2003 and you tend to learn a few things.
He's the really useful engine you know All the other engines will tell you so He Huff's and chuffs and whistles working through the day He's the really useful engine we adore
This game looks amazingly fun. But as someone who bought the game, I can say building new tracks is INFURIATING! Spent a couple hours building track and the gravel through a forest that I can't tell where I'm going to end up centering my track up with the base of a mountain. I quit at that point.
An even faster way to make a continuous straight piece of track, u can place all the 90° crossings, then remove the two but before connecting it with a straight track, just keep the next 90° cross and removing two more crossed. Keep one, remove 2 more, then connect all the loose 90° sections with the straights, then remove the remaining crosses and connect them with straights. See if that works
I might need to try this game, though I would probably try to follow the prototypical layout and practices (meaning that I would likely only pair one or two cars with the locomotive you're using, even the Shays that are so closely associated with logging were intentionally limited to 17 or so cars to avoid derailing; I would also lay as little rail as possible, so no turnaround track, etc).
That invisible building on random track is show room when you are looking to buy sometimes new. To rotate when derailed, hold left click when you right click.
21:03 hey KAN fellow conductor here saying that if you hold down the turn button and looking at the other end of the train it will turn oh you also have to hold it down when turning
I've got an idea for making the process faster. While you're in the process of deleting the cross pieces, my idea is that you'd delete two, skip two, and repeat for all track pieces that you're building. After you've deleted half of the tracks, you can then connect them with the straight track, then repeat the process for the other half. You might not think so, but when it comes to doing tasks over and over in a process, switching tasks adds time to your process. So if you focus on one task at a time you'll save time overall.
Kan: plays multiplayer game
Also Kan: talks about how all his friends play it
Also Kan: playing it solo
now that you have a yard, it’d be a good time to learn about whistle signals.
examples:
1 short blast = “we’ve fully stopped”
2 short blasts = “we’re about to move forward”
3 short blasts = “we’re about to move backward”
2 long, 1 short, 1 long = coming to a railroad crossing (which unfortunately aren’t in the game yet)
there’s also various other codes:
when backing up to couple cars, railroaders use “car-length” and “truck-length”
(“truck” being the wheel frames on the freight cars) to tell the engineer how far they have to back up.
for example:
“You got two car lengths. One car length. Truck length. Stop!”
it’s quite helpful in yards like that.
really enjoying the series so far! :)
Instead of stop the guys in my area say "that'll do"
@@Travelinmatt1976 oh yes, forgot about that.
Former NS Conductor... never say stop, "That'll do" or "Far enough". Stop indicates something serious... also you don't have to say "20 car lengths", simple numbers will do, it begins at half of what you're pulling... so say you have a 40 car train... begins with "(Train Symbol) take it (direction) 40" then you say "(Train symbol) 20 more" then (Train symbol) 10 more, 5, 4, 3, 2, 1, half, 20 feet, 10 feet, 5 feet, fair enough stretch.... trucks are fine, and if they are crawling... a wheel even works
@@Alex-cp2fl thanks for the info.
The single track in the wood is when you buy a train car where it shows you the preview of the vehicle before you buy it
thats what i thought
sames
And you can see other players if they walk by if you are in the buy menu. And the invisible wall is at my guess is to stop the buy camera leaving the buy area.
Oh good, I thought it was a bug in the game, but now it's a feature.
@@TekkitTaz actually I'm pretty sure it's so that the car can't be coupled to by other players so that you can't get free cars
I love this series SO much. Every time i see a new episode i just immediately start watching it. Good job on all the progress you made today
i do the same when a new video comes out
I do too
Yes!
I know right this series is so good and im not even super into trains
Indeed I agree so much with you
i literally watched the last video and i was like "uhh ohhh video done... what do i do with my life now!?" and then: BOOM NEW PART UPLOADED 4MINS AGO
i just have like 400 channels that im subscribed to, so I just watch the whole subscription box and I cant even do that every day...
We must need longer videos because there so good
24/7 KanTV
Same
Nice!
You can get perfectly straight tracks by using the curve tool. When its set to 0 degrees, it will lock in a straight path only for both rails and foundation. Only the first piece will potentially be crooked.
I love the new way to place tracks! For parallel tracks place T's only then every other other track on the left. Example:
++
+
+
++
+
+
++
Why not use the switches as a guide for perfectly straight track instead of the crossovers?
The switches are too long to fit with a single track drag which means you have to put in some guess work. It would work fine its just not as reliable for perfectly straight track
@@broscolotos Yea exactly the switches out reach the individual track distance.
@@kANGaming Loving your playthrough of this game btw. I can't wait to see how you tackle getting to Iron mine. I personally have 80 hours in the game and barely just got there myself
@@kANGaming I have a fun idea for the series:
a hump yard
although probably not worth the work since there aren't that many destinations.
Can't wait until y'all get the group together and we get an episode where you all are playing at once!
That cross building trick is so great for shunt yards!
while i was watching another streamer stream this last night, one of the 3d modelers from the dev team actually told us that if you look around the world you can find "hints that there was another railroad there" keep an eye out for tracks in world and old road beds.
Such as because the one near spawn is just where you buy stuff
Excellent love this game!
That random straight piece of track is where your new locomotives arrive after you have bought them!
And the real railway word for the shunt lines bit you made is called a ‘Marshalling yard’
fiddle yard XD
@@samkyrychenko39 yes I know 😂😂 but that’s what it’s called.
I thought fiddle yard was a train set thing, you know, the bit under the set where you fiddle with the engines to make it look like different ones are coming and going.
@@legdig oh! Yes I just found that out you are absolutely right! I just presumed the model name was the same as the real one! According to google real ‘fiddle yards’ are called classification yards or marshalling yards.
No fiddle yard? I saw the edit XD
i have never been more enthralled with a youtube series. and i don't. know. WHY.
This is turning out to be a cool series!
In last episodes i’ve seen the struggle with earning more money early game; apparently cordwood is quite nice for that (about 80$ per car but you need a special car for that)
For actual prices of the locos etc im sure the 1k he has is like 80k+ in today's money
Love how this was accomplished. Glad your bro showed you how to do this b/c now it's time for me to replicate what you did. I will say maybe this is a tip, you could delete every other pair of cross track instead of deleting a pair then opening up menu and laying straight track over and over. This would speed up the process and limit the times you had to open up the menu to add or delete. Just a thought I had when you were doing it. Won't know if that's the case until I try it myself tonight when I get on. THanks for the video
If you’re considering having multiple engines running at the same time, then it might be a good idea to have a few sidings at the sawmill and other such places as well as a dedicated engine to handle trains of materials going in, and the product/ empty cars going out
16:10 you could leave that switch as it is, and run one more parallel track down to main line from it, avoiding the depot. This way you could back up a loco if you had all 5 "parking" tracks occupied.
Yes finnaly a new epison i think my reaction time increased
same
@@ablaze1154 yes
There's a program called Mouse Recorder and you can make it so when you push a button, it launches a sequence of recorded clicks on the screen. It's a little tedious to make work, but once it works it's a huge help. You can make it so it opens the buy menu>clicks rails>clicks crossover. You can make it go super fast, like .1 of a second, and all you gotta do is press the begin button (whatever u set that to in the settings). I know it could be considered "cheating" but for super tedious repetitive things like wanting to use those crossovers it's a huge help, and you could easily make super long tracks using that method, probably just as fast as you would a normal track or even faster (if you want it to be super straight). Or you could just wait for an update for making perfectly straight track, who knows when that will be, hopefully soon.
or for the devs to add a "press shift to duplicate" so you can just spam them down
10:40 still the most useful clip I've seen from this game.
I'd recommend leaving one line in the shunt yard clear so you can always get a locomotive through, while you often can use the loop, it will be more convenient
Hi, one of the devs here (soundtrack man!) - the piece of track you mention about 1 minute in is the track where the purchase menu renders things. Eventually it will be hidden but that's just on the to-do list after bug squishing :)
So this comment was completely unnoticed
I love hearing kAN gush about straight and parallel lines.
I love the marshalling yard you've built. It looks wonderful.
10:59 if instead of placing a cross piece you place a switch track left and keep placing them all along you will have mirrored how you build the other side
this is what I love about railroads. As a kid we usually all love them because of the gigantic beast of metal and fire that is a steam engine, or Iron horse as they called them back in the day, but as a adult I love them because they can really put your mind to work trying to figure out things like what engine is pulling what train, where to place the track to get there the quickest, where to place a water or sand tower-I could literally go on. The way I see it a railroad and railway is a strategist job. It's a job that requires not just a good thinker, but a good thinker who can work on the fly. After all not every engine is meant to do the same thing just like not every worker is meant to swing a hammer, or work at a desk.
For long distance straight lines you can maybe try binding left click to a key on your keyboard, then look down and only use W and S to move with your character whilst building.
Tiny betsy is good to start with but when you start adding more wagons... it's better off as a shunting and use the larger locomotive to do the hauling.
My god, laying tracks in this game is like using only a compass to draw angles.
Euclidean rail design, using only a pen, unmarked straight edge, and a bit of string, no fancypants compass allowed !
Now build a heptagon following these simple rules (good luck)
@@Soken50
easy, i cant remeber how to make such shapes but i know how i would go about making a improvised compas which would afford me the ability to make it
@@djaydeved you're not allowed a compas in Euclidean geometry, only 2 starting points 1 unit apart a straight edge to link intersection points and a string to draw constant radius arcs
We even don't have a compass, as far as the game is now developed it's only eyeballing to aim the direction of the tracks in combination with a primitive early access game map. But it is a good idea, if we get a 19th century Surveyor Kit feature in combination with a nice looking 19th century styled map were you can also place your own markings on. See by example the UA-cam video: "1850s Surveyor Kit | Time Travel Iowa". But at first we need i.m.o. the buffer stop piece to prevent railway vehicles from going past the end of a physical section of track.
@@djaydeved Dude, I'm in Geometry 1 right now, and as soon as you proposed to "make your own compass," I knew you actually had no idea how to use a compass to make angles.
Just a thing i want to say. When you get so many carriges so it takes time to stop, you can be in the carrige at the rear of the train and apply the hanbrakes on that car. It would be faster to stop. (When on mltiplyer)
Here's how I make straight rails: I use the built in "Curve Radius" tool, but just set to go straight instead of turning. Works flawlessly.
I had never heard of this game before today, and I'm not even that interested in trains, but watching these videos have been great honestly, loving the series.
To save having to click through menus so much, I'd delete every second set of two crossovers across the whole marshalling yard, then fill them in with ordinary rail so it looks like ++--++--, then go through again for the remaining crossovers.
Could have save a lot of space by placing switches going to the left as well as right, which would make the throat of your yard a lot more compact, and make all the sidings similar in size.
To clarify, the throat of a yard should look like a branching tree when viewed from above
I tried it won't work! Straight part of the other switch is blocking the curve, needs further work.
That yard is beautiful. Also turning while rerailing works but is finicky. You have to hold down left button and sometimes it will only flip it if you move with mouse button down
Brilliant, I can’t wait to get this game thanks to you showing it off!! It looks amazing!!
Thank dapper to kan said dapper introduced him to the game
This series is so satisfying.. I want mooore 🤣
Please keep this series going it’s so fun to watch!!!
You can build a longer parallel rail with that system slightly changed: you start with 2 90° one next to the other, then put 1 straight line and then another 2 90° and then connect the other straight line.
So the scheme would be:
2 90°, 1 straight, 2 90° and the other straight on the side of the first one
My brother takes about a week or two just to clean his room.
At least I get it done in a day when I'm there to watch (and sometimes help) him.
Wow, the trick with the cross sections to make parallel straight track is genius. I'm doing this when I get home.
Put the turntable on the end of the rail yard, then you can just drive in with your train, detach, turn and then you use one of the tracks for driving back. Might be a soulution instead of building huge turn around loops.
Well the plan he mentioned was to be able to switch the trains behind the locomotive, so he'd have to loop out as you can't turntable more than 1 thing.
The turn around loops (and turntable) are unnecessary for most of a logging railroad. As a general rule, logging railroads would have the locomotive push the cars uphill and would keep the locomotive on the downhill side to return backing down the hill. The turnaround and turntable are currently just for the operator wanting to pull the train traveling forward.
Love the videos Man! Also, I would love to see you get one of the geared steam locomotives (the climax and hiesler)
Love it, Can't wait to see when you get more drivers operating a second train
Great idea with the crossovers, Union Pacific Approved!
A few tips from my experience playing:
1. The re-railing rotate button does work, you just have to be looking at the track when you click it. It's also janky on hills.
2. Dragging doesn't care about your orientation. If you want to switch to the left track, you drag to your left on the switcher regardless of which way you're facing it.
3. The Locomotive Buyer Guide in the Steam Community tells the truth, except the Climax seems to have the same regulator bug as the Heisler.
I use also the left Alt toggle key to create nice crived lines or the perfect straight line id the curve radius is set (by default) to curve radius is 0.0 %. But I have find another great trick to create much faster a perfect straight line in this 3:08 situation. You need only ONE rail crossing piece, the next one you have placed 3:11 is not needed! Place the first railroad crossing as you did here 3.08 and now comes the less time consuming trick. At first it looks silly what I tell but it works perfect. Start to place the first new normal track to the crossing BETWEEN the existing track that is already connected to the crossing. Mention the attach symbol between the last existing last normal track and the crossing if you hoover the mouse there. When the first side of the new track is attached to the front side of the crossing move that new track over the crossing to the other side and connect it also at the other side of the SAME crossing piece. There comes also an attachment symbol visible, If you don't see it fiddle move somewhat there with the new track end, then the attachment symbol will appear soon. Mention that to make the attachment with the crossing at it's other side correct. The result looks silly as the new track is now placed at exact the same spot as the crossing piece and both pieces are merged within each other, but this is oké! After that toggle (with the left ALT kay) to the curve radius placement mode and check that the curve radius shows 0.0% Build the next normal track in the curve radius placement mode, and so further untill you wish stop the placement of new sections by the right mouse click. After that remove (demolish) the rail crossing piece and you see that the normal track that was first merged inside the rail crossing still exist!
right at the end of the Freight Depot is a good spot to park loco's when not needed clustering the Engine Service facilities there.
a Turntable can be handy here for turning a loco around which can also be done using a Wye Track.
your second Yard can lay alongside the back of the Freight Depot to allow access from both sides.
Love this! I gotta find this game. I'm a shunter as a career path and I really enjoy it. But I can only work 7 months out of the year. I'm glad there are games where I can virtually do it!
Hi kAN I'm a railway enthusiast from the UK and know and bit about shunt yards why not keep a line free to run round the trains rather than looping back round to the running lines. The other thing is try and put run round loops at the lumber mill and log pick up points it will save a lot of time, all presevered railways in the UK have them.
Loving the series, just got the game myself cant wait to try it and hopefully i can get as good as you ;)
Can't wait to see dapper reaction to the new yard
Gotta say. Quite invested in this series now. Subbed
i really love this series and the game, I bought it after seeing the first episode and I dont regret it
im very excited for future episodes and seeing you expand to other places aswell
The turning for rerailing does work you just have to be looking at the rail
1:10 the mystery track is where you can view the purchasable rolling stock. Discovered that when rotating around a locomotive.
It looks so clean, my OCD is so happy
If you look closely that straight piece of track and when you compare it to the track that you buy your stuff on where it shows you what you're going to buy it matches Exact Track
Turning the derailed Locomotiv works for me. You just need to keep the Mousbutton pressed
Great content. While I had a shunt line there and the tracks where straight using the cross track, your switch design was better. Thanks.
These series made me buy this... Thanks bro :)
nice series. I'd use the left track in the shut yard as your run through track and use the 4 others as storage
Definitely keep playing I would love to see ur friends play with big trains just found ur channel love it dude keep it up
Saw the first 2 video's and liked what I saw. Bought the game and it was hard but really fun to try and make a rail that wouldn't derail the train.
Love it so far !
Loving this series Kan. Keep them coming..I love trains and this gameplay is just so great......
i love this series i cant get enough please keep playing this game
To make perfectly straight lines is easy.
1. Lay the first piece of rail connected to one on the ground.
2. Before clicking your mouse, move forward and turn around 180 degrees so now you're looking at the forward end of the rail you want to place.
3. Eyeball the first piece by clicking the cursor when it is dead centre on the end of the piece of rail you just linked to. It'll be really close to dead straight, so left click to place the new piece.
4. Now, turn back around and face the direction you want to lay rail. Hit the ALT key so it locks the new rail section's orientation, and don't change the angle.
5. When you left click to lay that new piece, it will be dead straight out from the first piece of rail you just laid because you left the angle at 0. As long as you have the ALT active, every piece of rail will be dead straight until you right click to end it, or hit ALT to get out of it.
It's a nice trick with the cross rail piece, but you don't have to do that, especially for a rail yard. The games rail sections and ALT function will let you lay perfect rail every time.
Been waiting so patiently for this and it's here earlier than I expected so thankyou sir
I believe the random price of track off by itself at the staring point is where the preview of engines and train cars when you buy them takes place
I know this is just a simple game but I find it so mesmerizing
Building via cross pieces is interesting. If that's going to be your method going forward I'd suggest creating a macro such that selecting cross piece is a single button press.
Just stopping by to say there be another way to get straight aligned track. Build two crossover segments off your switch, then link a section of rail to the end of the switch and overlay the two crossovers, placing this piece just beyond them while aligning the rail with them! Now you can use left alt and you've got a perfectly straight section of rail and you only have to delete two crossovers and the rail under them.
Loving the series man cant wait for more, just wondering why you aren't using a turn table to return the train to the front?
Brilliant on the yard!
You should expand the switch going towards the starting area enough for you to park a shunting locomotive
Great video, good blend of showing the process and showing the results. I am loving this game and subbed.
“I am a perfectionist” he said as setting the speed to exactly 50%
Awesome rail yard kAN! I’m totally copying this.
I’m getting really addicted to your RO vids, such a cool game!
New fav UA-cam series
Just saw dapper and kosmo video, perfect timing
love the vids keep up the work your doing.
Well done. Great set up.
--to rotate the cars/engines on rerailing hold the button and look at the track, holding left click press right click.
--to quickly place straight track, just place 2 crossovers, place track between them and then use the alt key (track layed from that point will be straight from now on)
This series is litterly perfect
one issue you are going to have is that with the bigger engines/locomotives, you are going to have to re-lay the track because those engines are not going to be able to handle as tight of turns as you have them.
future kan's problem
Great Thanks from Germany ! Very good Tipp !
More episodes pleeaase! It's so cool!
This is like a day at the spa after having finished watching dabbers video's. My OCD is coming back having hope after the brutality that is dabbers line laying and switch control.
"Several Time Units Later" has been my experience with this game, too
Time unit = about 8 hours for me
A few ways to turn the engine around other than a turntable would be the build a wye. Its basically a triangle you go up a side, down the next side and back down the final side and bam, engine turned around. Or once you cut away from the flats, run it back thru a empty track and out the other end and now its pointed the correct direction. Sorry, I have worked for a railroad since 2003 and you tend to learn a few things.
He's the really useful engine you know
All the other engines will tell you so
He Huff's and chuffs and whistles working through the day
He's the really useful engine we adore
This game looks amazingly fun. But as someone who bought the game, I can say building new tracks is INFURIATING! Spent a couple hours building track and the gravel through a forest that I can't tell where I'm going to end up centering my track up with the base of a mountain. I quit at that point.
An even faster way to make a continuous straight piece of track, u can place all the 90° crossings, then remove the two but before connecting it with a straight track, just keep the next 90° cross and removing two more crossed. Keep one, remove 2 more, then connect all the loose 90° sections with the straights, then remove the remaining crosses and connect them with straights. See if that works
kan just FYI, you can lay perfectly straight track if you toggle curve radius with alt and just set it to 0 degrees.
He knows, he mentioned that in the beginning
I might need to try this game, though I would probably try to follow the prototypical layout and practices (meaning that I would likely only pair one or two cars with the locomotive you're using, even the Shays that are so closely associated with logging were intentionally limited to 17 or so cars to avoid derailing; I would also lay as little rail as possible, so no turnaround track, etc).
That invisible building on random track is show room when you are looking to buy sometimes new.
To rotate when derailed, hold left click when you right click.
To rotate rollingstock while rerailing hold the rotate button and drag said rollingstock along the track
Can’t wait for the next one keep up the great work 😁
21:03 hey KAN fellow conductor here saying that if you hold down the turn button and looking at the other end of the train it will turn oh you also have to hold it down when turning
New episode! Let’s gooooo! I’m always waiting for an upload 😂
I've got an idea for making the process faster. While you're in the process of deleting the cross pieces, my idea is that you'd delete two, skip two, and repeat for all track pieces that you're building. After you've deleted half of the tracks, you can then connect them with the straight track, then repeat the process for the other half.
You might not think so, but when it comes to doing tasks over and over in a process, switching tasks adds time to your process. So if you focus on one task at a time you'll save time overall.