Thank you for the video!!! It is a very nice source of information! I would love to know if this is possible to this merge if your distribution method is voxel where you cannot change the number of points. Thanks!
I really love your video!It is so simple and complex at the same time.But i have a problem,and i want to ask fo your help!Im doing the same steps with the same amounts as you do,but when I hit the play button,it is terribly slow,its like a game with 10 fps.My computer is not that weak,I have a core I7-6700,with 16 Gb DDR4 2133 Mhz RAM,and a GTX 1060 6GB.But it keeps lagging when I work with larger number of particles,and I guess the render time with other models needed to be faster as they are currently.I built this PC for the exact reason to start modeling,but I fear this issue will not let me do that :( Im using Maya 2017 student version.
bokacsata When it comes to particle simulation the fancy GTX or Ryzen or whatever won't work to the full capacity. You experience a lag. For simulation with very large particles you would a good workstation with Nvidia Quadro or AMD Firepro cards.
not at all the case, i did this in a machine with i7 6700k, gtx 1070, 32gig ram. i had to crank up the no of planes to 50k( tried 100k n got 1fps but still didn't crash) to actually drag down the performance. what I think happened is that @bokacsata didn't turn down the face count when making the original plane to 1x1 which is what OP is using. default 10x10 will definitely kill performance. If that's not the issue , then am am out of ideas.
Fantastic example of how to use the merge node, thanks!
Thank you for saving my skin! very neat tutorial! :)
Thank you for the detailed mesh tutorial! :)
very nice . PLZZZ more more mash tutorials
The merge node man! The merge node! Call your tutorial, cool nice Mash stuff!
really nice !!!!thanks for sharing
very nice.
this is like the cheap and dirty way transformers 3 did their transformations :D
Excellent! Thank you!!
Thank you for the video!!! It is a very nice source of information!
I would love to know if this is possible to this merge if your distribution method is voxel where you cannot change the number of points.
Thanks!
Very Cool!!!
great video!
??thank u bro... How can we move it into another goal after that
AWESOMEEEEEE.......................
very intresting tutorial
I really love your video!It is so simple and complex at the same time.But i have a problem,and i want to ask fo your help!Im doing the same steps with the same amounts as you do,but when I hit the play button,it is terribly slow,its like a game with 10 fps.My computer is not that weak,I have a core I7-6700,with 16 Gb DDR4 2133 Mhz RAM,and a GTX 1060 6GB.But it keeps lagging when I work with larger number of particles,and I guess the render time with other models needed to be faster as they are currently.I built this PC for the exact reason to start modeling,but I fear this issue will not let me do that :( Im using Maya 2017 student version.
bokacsata When it comes to particle simulation the fancy GTX or Ryzen or whatever won't work to the full capacity. You experience a lag.
For simulation with very large particles you would a good workstation with Nvidia Quadro or AMD Firepro cards.
not at all the case, i did this in a machine with i7 6700k, gtx 1070, 32gig ram. i had to crank up the no of planes to 50k( tried 100k n got 1fps but still didn't crash) to actually drag down the performance. what I think happened is that @bokacsata didn't turn down the face count when making the original plane to 1x1 which is what OP is using. default 10x10 will definitely kill performance. If that's not the issue , then am am out of ideas.
very cool!
Cool
cool!
why is there 4 dislikes on this!?!?!?