Thank you so much, Zsolt. In this instance, because the animation is on the main mesh and not on MASH itself, I just used an expression which loops automatically based on the keyframe thus I can even controll the speed of the spin in a much easier way. If you are using curves then I suggest keeping the curve linear and looping the animation in the graph editor under the Curves/Post Infinity/Linear. Otherwise, if your animation comes from the MASH node then you can add a "time" node that has a loop function setting in it. I hope this helps...
The expression is meant to be on the cylinder's Y axis only, where have you put it? Remember not to delete history when trying this method, it depends on history staying as is
great effect, in one little time, a nice animation. thanks so much
Amazing bro, you've really honed your skills, from 3D modeling to soundtrack production. Keep on inspiring us 👏😊🤗😎
Thank you so much Bribri!! :)
Great work, really satisfying animation!
Thnk you so much!
easy to follow! arigathanks!
Expression part is not clear can u tell me please what have u written
This is really good
Thank you so much! :)
Beautiful job, congrats!
Is it possible to make it loop seamlessly?
I have tried similar things but there was always a jump at the end.
Thank you so much, Zsolt. In this instance, because the animation is on the main mesh and not on MASH itself, I just used an expression which loops automatically based on the keyframe thus I can even controll the speed of the spin in a much easier way. If you are using curves then I suggest keeping the curve linear and looping the animation in the graph editor under the Curves/Post Infinity/Linear. Otherwise, if your animation comes from the MASH node then you can add a "time" node that has a loop function setting in it. I hope this helps...
perfect !
Can't see the expression. It's blured and too small. can you write it here, please?
Hey!! Here you go;
pCylinder1.rotateY = time * 50;
I hope it helps! Let me know! 😊
Thanks! It does work! Thanks for the quick reply.
Thank you
your welcome!
How many years to operate with Maya same level?)
what is this exprition??i dont understand....what*50?!
Hey! It's time*50
How did the cylinder disappear in the 3:16 ? but it still appeared in the outliner.
press H on keyboard and it hifes the object
@@zneaznippy6044 Thank you for the help!
the expression is not working with me . When I tried it was simply rotating in y axis
The expression is meant to be on the cylinder's Y axis only, where have you put it? Remember not to delete history when trying this method, it depends on history staying as is
3:14 what did you do ?
Since you haven't gotten an answer yet, i'll help you. What is it at 3:14 that's confusing?
Did you used script?
pCylinder1.rotateY = time * 50;