some how my joint chain has dislocated from the mesh... when i reset bind pse, now i dont know how to get the joints back into position :/ great tutorial by the way....
Make sure : 1. Your mesh is editable and is not affected by generators like "subdivision surface". 2. You have joint of your liking selected in the "Joint" panel of Weight manager. 3. Make sure you have active polygon, edge or point selection active If you have your mesh selected when you gonna click Apply selected, you should see the influence you just painted.
Hi! I've been rigging on of the characters I made...however the weight tool is unable to smooth out the weight I don't know why (yes it is on smooth mode) maybe because my character is a bit high poly? Pls help me out here...its a total mess here
If you watch 4th episode of the series, there is some more techniques of weight manager and smoothing, check it out :) I made handy timestamps in the decription if you dont want to watch the entire thing.
by far the best rigging tutorial on youtube. I've seen them all. Believe me
best rigging video hands down. thanks!
You were very fast, but no problem. I have a pause button. Lots of information in just 23 minutes: Thank you very much.
Thank you for watching! I am planning to make it more structured and easy to follow in the future! :)
This is one of the only good rigging tutorials for C4D. Thanks!
Hope it helped your projects ;)
I agree!
Thank you so much!!!! this really saved my ass!
Thank you so much man, best c4d rigging tutorial so far! :)
some how my joint chain has dislocated from the mesh... when i reset bind pse, now i dont know how to get the joints back into position :/
great tutorial by the way....
Awesome tut! Where can I get the arm so I can follow along?
Sorry, not providing any :/
Many THANKS, very HELPFULL
No problem, more to come!
You are dat rigger héroe
Hey bro. Thanks for tutorials. When i press "Apply selected" in Weight Manager panel nothing happens. What to do then?
Make sure :
1. Your mesh is editable and is not affected by generators like "subdivision surface".
2. You have joint of your liking selected in the "Joint" panel of Weight manager.
3. Make sure you have active polygon, edge or point selection active
If you have your mesh selected when you gonna click Apply selected, you should see the influence you just painted.
@@Ignash It worked for me. Thanks a lot!
Very helpfull!!! thahx a lot!
Hehe, glad you liked it, if there's any question, feel free to ask away :)
Myliu tave. Keep up the good work :)))
Malonu padėti!
Hi! I've been rigging on of the characters I made...however the weight tool is unable to smooth out the weight I don't know why (yes it is on smooth mode) maybe because my character is a bit high poly? Pls help me out here...its a total mess here
If you watch 4th episode of the series, there is some more techniques of weight manager and smoothing, check it out :) I made handy timestamps in the decription if you dont want to watch the entire thing.
im getting problem in elbow with ik channel
Try placing elbow joint little bit behind shoulder joint in Z axis :)