I love stone shape. We fought a bunch of drow in a campaign that were isolated is some underground caverns on a floating island, the whole planet was made up of floating islands and we were sky pirates. They were guarding a deck of many things that was in a stone pedestal that was shaped in such a way that you could only see the cards from the side so you had to draw from the deck to get it out. We stone shaped the whole thing and got the deck out without drawing a single card. We have also been known to stone shape corridors to section off splitting enemy combatants. I think that the best 4th level spell is Freedom of Movement. This has kept many of my companions from getting webbed, or grappled, or a few other things. It is really nice. I think you have to be in the Maze for Find the Path to work. Breath of Life is a great spell as well. I was a travel cleric so I had greater teleport. I took scribe scroll just to I wouldn't have to prep things like Restoration's, cure curse, or poison, and all those things, remove deafness blindness. I had like 8 of each of these at any given time. Scribe scroll is ridiculously good.
Stone Shape only allows relatively small dimensions of stone to be shaped. E.g. at 10th level its a total of 20 cubic foot which equals a cube with an edge length of only 2.7 feet. Discern Location is really good but please keep in mind the last two sentences in its description: To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.
I know your whole point is that cleric are more that just healers, but we all know that heal is a very powerful healing spell. It heals 10 hit points per level. And considering the earliest level you can gain the spell is 11th. Level. I am just saying that is 110 HP...
So my Pathfinder Cleric is level 8 currently, I'm a support role for my team and a few spells I've had a lot of fun with are: Shield other Shield of faith Stunning barrier, greater Blessing of Fervour Aboleth's Lung Skyshroud
Discern Location doesn't read like you are implying. Specifically states you have to have seen the creature to find it or if you wanted to find an item it states you have to had touched it before... Seems much less good. I dunno, maybe there is a way to circumvent that but it looks like you cant cast it and say "Show me where a +5 Holy Avenger is". Maybe I am overlooking something here.
I like scrolls like everyone else but you don’t need read magic to activate them at all so your reason for making it the number one spell does not make sense mechanically at all. Sure it’s nice flavor but if you are the person creating the scroll read magic does nothing for you...
Cure wounds outside of cure light wounds (and even then, it is only useful at level 1 or on a wand) are worthless spells. The healing they provide can't compare the the damage dealt by ennemy. You would be better with a buff/debuff that would prevent damage, or a buff that would augment offence on an ally (so he can kill an ennemy faster, so the ennemy can't do damage) or even a save-or-lose spell, so the ennemy cannot harm anyone anymore. Heck blasting (assuming that you have some domain or mystery that give good blasting spells) is better because it can do significant damage whereas cure moderate wound and higher heal less than what an average monster you encounter at the level you can cast it can deal in one round. Level 4 have immensly powerful spell like divine power or blessing of fervor. I find wall of stone to be more useful than plane shift, and dispel magic more useful to stone shape. The greater version is cool too
i don't mind. By the way if you look for something you can use every combat at level 9, overwhelming presence is awsome. Mass heal is cool too in emergency. summon monster 3+ is awsome
So we just finished our Rise of the Runelords campaign and I was the cleric. As with all my clerics my spells were spent on buffing everyone to no end. I had a paper that said what everyone's buff was and the duration. By the end I had about 5 wands of various cure spells along with a random wand of bears endurance.
Take the feat, mastery of day and night, and you can max out each cure wound to heal max hp. There’s a skill tax, but if you take the healer route, it lets you use cleric turn undead to trigger. Handy in a non undead campaign
The #1 spell my party members ask for is Blessing of Fervor
Thank you, this really helped me fix my cleric up
I love stone shape. We fought a bunch of drow in a campaign that were isolated is some underground caverns on a floating island, the whole planet was made up of floating islands and we were sky pirates. They were guarding a deck of many things that was in a stone pedestal that was shaped in such a way that you could only see the cards from the side so you had to draw from the deck to get it out. We stone shaped the whole thing and got the deck out without drawing a single card. We have also been known to stone shape corridors to section off splitting enemy combatants. I think that the best 4th level spell is Freedom of Movement. This has kept many of my companions from getting webbed, or grappled, or a few other things. It is really nice. I think you have to be in the Maze for Find the Path to work. Breath of Life is a great spell as well. I was a travel cleric so I had greater teleport. I took scribe scroll just to I wouldn't have to prep things like Restoration's, cure curse, or poison, and all those things, remove deafness blindness. I had like 8 of each of these at any given time. Scribe scroll is ridiculously good.
Stone Shape only allows relatively small dimensions of stone to be shaped. E.g. at 10th level its a total of 20 cubic foot which equals a cube with an edge length of only 2.7 feet.
Discern Location is really good but please keep in mind the last two sentences in its description: To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.
I know your whole point is that cleric are more that just healers, but we all know that heal is a very powerful healing spell. It heals 10 hit points per level. And considering the earliest level you can gain the spell is 11th. Level. I am just saying that is 110 HP...
Nice! I'll have to make an amendment to the video. Good point my friend.
My guy left off Deathward and Freedom of Movement.
So my Pathfinder Cleric is level 8 currently, I'm a support role for my team and a few spells I've had a lot of fun with are:
Shield other
Shield of faith
Stunning barrier, greater
Blessing of Fervour
Aboleth's Lung
Skyshroud
Discern Location doesn't read like you are implying. Specifically states you have to have seen the creature to find it or if you wanted to find an item it states you have to had touched it before... Seems much less good. I dunno, maybe there is a way to circumvent that but it looks like you cant cast it and say "Show me where a +5 Holy Avenger is". Maybe I am overlooking something here.
I like scrolls like everyone else but you don’t need read magic to activate them at all so your reason for making it the number one spell does not make sense mechanically at all. Sure it’s nice flavor but if you are the person creating the scroll read magic does nothing for you...
Planeshift is fun and all but.
Mah loot :(
Cure wounds outside of cure light wounds (and even then, it is only useful at level 1 or on a wand) are worthless spells. The healing they provide can't compare the the damage dealt by ennemy. You would be better with a buff/debuff that would prevent damage, or a buff that would augment offence on an ally (so he can kill an ennemy faster, so the ennemy can't do damage) or even a save-or-lose spell, so the ennemy cannot harm anyone anymore. Heck blasting (assuming that you have some domain or mystery that give good blasting spells) is better because it can do significant damage whereas cure moderate wound and higher heal less than what an average monster you encounter at the level you can cast it can deal in one round.
Level 4 have immensly powerful spell like divine power or blessing of fervor.
I find wall of stone to be more useful than plane shift, and dispel magic more useful to stone shape. The greater version is cool too
Thanks for the comment! This is good info for new players.
i don't mind. By the way if you look for something you can use every combat at level 9, overwhelming presence is awsome.
Mass heal is cool too in emergency.
summon monster 3+ is awsome
So we just finished our Rise of the Runelords campaign and I was the cleric. As with all my clerics my spells were spent on buffing everyone to no end. I had a paper that said what everyone's buff was and the duration. By the end I had about 5 wands of various cure spells along with a random wand of bears endurance.
I kinda thought the point of those Cure spells was for healing after combat, or healing before resting.
Take the feat, mastery of day and night, and you can max out each cure wound to heal max hp. There’s a skill tax, but if you take the healer route, it lets you use cleric turn undead to trigger. Handy in a non undead campaign
Self buff spells also make a cleric a superior Melee combatant.
No freedom of movement?
No animate dead? ☹😮
Miracle by definition, miracle is a more powerful spell than wish.