this video is so strange to watch, I always associated rain world with feeling like i'm peering through a window into an entire, living world, watching and participating in the incredibly intricate and well thought out ecosystem that inhabited it, so to see that all stripped away, to peek behind the curtains and see the raw, barebones _processes_ that make it all tick, it almost feels... illegal, in a way. Like I'm seeing something I'm not supposed to see. Even something as simple as the file names is enough to make it just feel _wrong._ Like, my first few encounters with the lizards made them really feel like a tangible threat to me. They felt like something I needed to truly be afraid of, which makes it feel so much more bizarre to see something I had so closely associated with danger being reduced to just "lizards.zip"
Honestly felt the same playing through it the first time. Hadn’t really had a feeling like that since trying out really old Minecraft versions back in the day. Feels like something you were never meant to discover. Even with the amount I’ve torn this game apart (videos & making mods) it still felt strange.
Games like Rain World can be so immersive that we forget that it is, in truth, just a digital program running on a machine and displayed on the screen for our amusement.
I also had an interesting experience watching this. When it was a simple maze game, or a batfly hunt, did the devs know what it would become? Did they know of the vat of acid all players would one day dive into? Were they aware of the origin of the rain, or the ones who created those supercomputers? Did they think of the cycle? And seeing some of the text being in a rot font (which is rude to Pebbles) made me think it could have been more than what itit is now. Or was the rot based off of the font? The possibilities are endless. Not to mention the dlc. Did they know what would occur during Saint or Rivulet while they were polishing the movement of characters so many years ago?
when i first started modding rain world, i was literally terrified from peering into the games code. all those things i grew attached to, all those creatures, nothing but some spaghetti code.
I think it's really incredible how quickly they got the art style down. Like the second or third prototype already looks like the finished game, visually
The game is always created with gameplay and visuals first and only the story is created the last, explaining the visuals and gameplay mechanics that were created without explanation before for gameplay reasons. A good game requires a good gameplay at first, basing a game on story in the first plane is a bad idea.
The way alpha8 used the rain is fucking terrifying, its build up is way more drawn out and the way everything fades out before crushing you with the rain just feels creepy
(2/2) i cant mention this without mentioning how god awfully suspenseful and scary alpha8 is... the... off and empty music, the ambience that tells you something is coming, how devoid of life it is, and also how empty the background is.
props werent added until gabage wastes when they realized they would need objects not tied to the tile grid system, after this implementation they went and redid a lot of the old regions, is incredible how industrial complex looks withour gears and tubes
looking at the old rooms is like looking at an painting with the wrong paint, most liminal space feeling i have ever felt. it feels as if i put too much pressure on any given surface it will fall apart like cardboard
Rainworld since the beginning seems to have like and had this idea of a very 3D feel in a 2D game that has cool views and auras of the environment/background also at 17:59 is Probably the most epic looking clip of a lizard getting their back broke, plus the way the Slugcat looks trying to scurry away is also funny.
1:04 omg that pole climbing with hind legs wrapped around it looks kinda uncanny, i'm glad the final version is just with front paws hdhfg but it's so cool to see how the game originated and what was kept in, and what was left out, especially recognizing some of the rooms and things like lizards' behavior upon hearing the slugcat. i find it cute nice that the slugcats have always looked basically the same
THANK YOU FOR THIS!! I've been obsessed of the alpha versions of the game since i first heard of their existence and it was kinda sad no one on youtube made any videos of them (not counting the beta videos on videocult's or joar's channel). I always loved the alpha versions just because the style of them make me nostalgic for an era of rain world i never experienced. its just its whole simplicity and roughness around the edges make it have this old charm i adore in media. again, thank you for this video
I didn't realize how much I underestimated the last alpha build until the vulture went to the other end of the pipe instead of going into it in order to catch you when you came out the other side.
22:17 fun fact: vultures can actually go through pipes in the full release too! its just that... they don't do it very often, for obvious reasons (it's really hard for them to fit in)
If a creature grabs another creature, they become connected and the game treats them as one creature. When one connected creature will go through a pipe, all creatures that are connected to that creature will go through that pipe as well, even if such creatures are usually unable to go through pipes by themselves. I've seen clips of leech grabbing a slugcat and the squidcada grabbing the leech on the slugcat and carrying it to the den, resulting in all three of them getting in a den, killing leech and slugcat. And also a clip of vulture grub going through a pipe while being grabbed by a vulture, resulting in vulture going through the pipe as well.
@@Necyar yes, that is true, but vultures are also able to go through pipes by themselves, it's just that their central body piece's middle point needs to touch the pipe iirc or something like that
Isn't that a bug though, according to the wiki? Vultures aren't supposed to be able to go through pipes, and I've never seen it happen in my almost 700 hours of playing the game...
the rooms in older versions feel more empty compared to the ones in the full game i don't know if is the fewer or lack of props and vegetation, i like how some rooms stayed almost the same but changed in some way, cool to see how far the game has advanced since the first versions
One thing I wish they'd kept from the old days was the death screen. That red dead slugcat was so much more to the style than the purple X_X slugcat they changed it to.
@@catpoke9557 i actually vaguely remember getting chased by two mlls during my rib run, it was so scary i had to use devtools to help me navigate around without having to succumb to those things 😭
Fun Fact: The early alphas of Rain World ran on Adobe Shockwave which is basically very similar to Adobe Flash, this basically means that Rain World originated as a web game technically and also a flash game if you want to call it that
whenever i opened the sfx menu to check for sounds i always wondered what grabBeam was and now i know it is the sfx used in alpha8 when slugcat grabs a pole . thank u
The last version gives me a similar feeling to the first time I ever played Rain World and how everything was unfamiliar. I recognized rooms and immediately thought of where they'd go now that I know but then they'd lead somewhere entirely different and it just reminded me of the feeling of exploring the something entirely new for the first time :]
RW_alpha8 feels like one of those strange beta copy creepypastas. Recognizable, but unpolished and... off-putting. Like something is wrong. Especially that part where you got to the shelter, everything around you goes black, the ui at the top gets garbled, and then the rain appears and the slugcat dissappears instantly. Then it crashes with a mirrored version of the menu on the screen. Eerie...
Hi there! I run a tumblr blog about rainworld, is there any way for me to get access of a playable version of each of these alphas to make posts about them?
Hey, i was wondering if you could post the files somewhere, because i havent been able to find any functioning downloas links for any of the prototype builds or alphas
Vultures can't go through pipes? I remember when I was in Chimney Canopy I was heading back to the den because I was grinding up my Karma, and out of fucking nowhere, while I was inside, a King Vulture shot at me from its perch on the ceiling. Scared the hell out of me.
Weird still feels. Like rain world The first one seems like... well. Am i really too shy on such a simple topic? Well you get it. I hope you do. Then it becomes normal immediatly aftwr
I wish they just rolled back to Alpha_8's graphics as opposed to removing the game from Steam entirely, let's hope they are at least working on non-Unity shaders for re-release...
@@nerfjanetreal Rainworld doesn't run on Unity, it only utilises some functions extracted from it to enhance graphics and "as a wrapper for publication" (I assume the game was scattered as many disconnected files).
@@nerfjanetrealThey said that they would be joining the protest against Unity straight-up scamming people by retroactively applying their new fee. As None said this could be a joke, but knowing the devs I'd say the possibility is there.
to be honest, i prefer these alpha versions of the game over downpour and 1.5 and 1.1, it really developes the feel that your not the main character. (something that dowpour struggles with)
this video is so strange to watch, I always associated rain world with feeling like i'm peering through a window into an entire, living world, watching and participating in the incredibly intricate and well thought out ecosystem that inhabited it, so to see that all stripped away, to peek behind the curtains and see the raw, barebones _processes_ that make it all tick, it almost feels... illegal, in a way. Like I'm seeing something I'm not supposed to see. Even something as simple as the file names is enough to make it just feel _wrong._ Like, my first few encounters with the lizards made them really feel like a tangible threat to me. They felt like something I needed to truly be afraid of, which makes it feel so much more bizarre to see something I had so closely associated with danger being reduced to just "lizards.zip"
Honestly felt the same playing through it the first time. Hadn’t really had a feeling like that since trying out really old Minecraft versions back in the day. Feels like something you were never meant to discover. Even with the amount I’ve torn this game apart (videos & making mods) it still felt strange.
Games like Rain World can be so immersive that we forget that it is, in truth, just a digital program running on a machine and displayed on the screen for our amusement.
I also had an interesting experience watching this. When it was a simple maze game, or a batfly hunt, did the devs know what it would become? Did they know of the vat of acid all players would one day dive into? Were they aware of the origin of the rain, or the ones who created those supercomputers? Did they think of the cycle? And seeing some of the text being in a rot font (which is rude to Pebbles) made me think it could have been more than what itit is now. Or was the rot based off of the font? The possibilities are endless. Not to mention the dlc. Did they know what would occur during Saint or Rivulet while they were polishing the movement of characters so many years ago?
when i first started modding rain world, i was literally terrified from peering into the games code. all those things i grew attached to, all those creatures, nothing but some spaghetti code.
@@hootis1if lizard is in a pack of 0; crash game
I think it's really incredible how quickly they got the art style down. Like the second or third prototype already looks like the finished game, visually
I'm surprised they had the story so early, there are the ancients' symbols on the statues in one of the earlier builds
The game is always created with gameplay and visuals first and only the story is created the last, explaining the visuals and gameplay mechanics that were created without explanation before for gameplay reasons. A good game requires a good gameplay at first, basing a game on story in the first plane is a bad idea.
Seeing the “bear” use its legs at 1:04 while climbing the pole just felt so wrong
The way alpha8 used the rain is fucking terrifying, its build up is way more drawn out and the way everything fades out before crushing you with the rain just feels creepy
It reminds me of older games' (like Golden Axe) special attacks and stuff, how the game would suddenly halt and only the attack animation would play.
Also the fact that you can see their food slowly drain too...
(2/2) i cant mention this without mentioning how god awfully suspenseful and scary alpha8 is... the... off and empty music, the ambience that tells you something is coming, how devoid of life it is, and also how empty the background is.
@Kot_Seregayes, and the fact that game crashes afterwards just adds up
the whole alpha8 feels like a creepypasta
Seeing the slugcats not blinking or looking around or breathing is so weird
so uncanny to see older versions of rooms/regions i recognize but theyre just different enough to feel strange
props werent added until gabage wastes when they realized they would need objects not tied to the tile grid system, after this implementation they went and redid a lot of the old regions, is incredible how industrial complex looks withour gears and tubes
looking at the old rooms is like looking at an painting with the wrong paint, most liminal space feeling i have ever felt. it feels as if i put too much pressure on any given surface it will fall apart like cardboard
Rainworld since the beginning seems to have like and had this idea of a very 3D feel in a 2D game that has cool views and auras of the environment/background
also at 17:59 is Probably the most epic looking clip of a lizard getting their back broke, plus the way the Slugcat looks trying to scurry away is also funny.
reminder that gront frequently enjoys to spoil rw’s endings
@@Mai.Calico Man the hecc you mean?
@@Mai.Calico💀
8:35 the rain there was actually terrifying with the screen just turning into scrambled pixels
I like how "More cursed rain world" implies the regular game is already cursed
12:30 banished for doing a backflip
HOLY SHIT I didn't watch through the whole video yet the way it just CUTS is so fucking funny
1:04 omg that pole climbing with hind legs wrapped around it looks kinda uncanny, i'm glad the final version is just with front paws hdhfg
but it's so cool to see how the game originated and what was kept in, and what was left out, especially recognizing some of the rooms and things like lizards' behavior upon hearing the slugcat. i find it cute nice that the slugcats have always looked basically the same
THANK YOU FOR THIS!!
I've been obsessed of the alpha versions of the game since i first heard of their existence and it was kinda sad no one on youtube made any videos of them (not counting the beta videos on videocult's or joar's channel). I always loved the alpha versions just because the style of them make me nostalgic for an era of rain world i never experienced. its just its whole simplicity and roughness around the edges make it have this old charm i adore in media. again, thank you for this video
19:20 That structure hanging from the ceiling looks like a massive dropwig
the fact that this is a room where the mod rainworld but every room has 50 dropwigs was shown makes this better
I didn't realize how much I underestimated the last alpha build until the vulture went to the other end of the pipe instead of going into it in order to catch you when you came out the other side.
22:17 fun fact: vultures can actually go through pipes in the full release too! its just that... they don't do it very often, for obvious reasons (it's really hard for them to fit in)
If a creature grabs another creature, they become connected and the game treats them as one creature. When one connected creature will go through a pipe, all creatures that are connected to that creature will go through that pipe as well, even if such creatures are usually unable to go through pipes by themselves.
I've seen clips of leech grabbing a slugcat and the squidcada grabbing the leech on the slugcat and carrying it to the den, resulting in all three of them getting in a den, killing leech and slugcat. And also a clip of vulture grub going through a pipe while being grabbed by a vulture, resulting in vulture going through the pipe as well.
@@Necyar yes, that is true, but vultures are also able to go through pipes by themselves, it's just that their central body piece's middle point needs to touch the pipe iirc or something like that
Isn't that a bug though, according to the wiki? Vultures aren't supposed to be able to go through pipes, and I've never seen it happen in my almost 700 hours of playing the game...
I once had a Miros Vulture chase me into a building in bitter arie,i still don't know how it got through the pipe because I never saw it happen again.
Thats extremely interesting. I wonder if someone recreates the "wave" game mode at some point.
Turning batflies into spears in the arena should be an easy mod. Even more so if you made spearbats their own entity.
We have that, but different
the rooms in older versions feel more empty compared to the ones in the full game i don't know if is the fewer or lack of props and vegetation, i like how some rooms stayed almost the same but changed in some way, cool to see how far the game has advanced since the first versions
One thing I wish they'd kept from the old days was the death screen. That red dead slugcat was so much more to the style than the purple X_X slugcat they changed it to.
i think this is the first game ive seen that has an alpha not for the players but for the enemies to play 😂
bro, that vulture really went into the pipe lol
Heavy industrial and Suburban my beloveds
1:08 I love the way they look when they climb the pole! I wish it stayed like that
Naww imagine if they kept the feature of vultures doing that... 💀💀💀
rain world horror mode
There's an alternate universe where we say this about DLLs going through pipes
@@catpoke9557 i cant even remember if dlls can actually go into pipes 💀
@@ipis_ They can! Specifically pipes leading to other rooms. They can enter creature pipes too but I think they get pushed out of them
@@catpoke9557 i actually vaguely remember getting chased by two mlls during my rib run, it was so scary i had to use devtools to help me navigate around without having to succumb to those things 😭
its interesting to see the karma symbols present in the early prototypes already, i thought they were invented much later in the development
Fun Fact: The early alphas of Rain World ran on Adobe Shockwave which is basically very similar to Adobe Flash, this basically means that Rain World originated as a web game technically and also a flash game if you want to call it that
i really like these types of videos so i'm very glad you make a video like this
alpha8 feels like some digital horror shit i cant explain it
whenever i opened the sfx menu to check for sounds i always wondered what grabBeam was and now i know it is the sfx used in alpha8 when slugcat grabs a pole . thank u
i wished that they kept the old climbing animation, don’t know why but i like it more
Man its scary how little the scug design has changed
The last version gives me a similar feeling to the first time I ever played Rain World and how everything was unfamiliar. I recognized rooms and immediately thought of where they'd go now that I know but then they'd lead somewhere entirely different and it just reminded me of the feeling of exploring the something entirely new for the first time :]
the ran was so much more terrifying daym
I really like the 8 bit vibe this game had, also that early music is a bop!
RW_alpha8 feels like one of those strange beta copy creepypastas. Recognizable, but unpolished and... off-putting. Like something is wrong. Especially that part where you got to the shelter, everything around you goes black, the ui at the top gets garbled, and then the rain appears and the slugcat dissappears instantly. Then it crashes with a mirrored version of the menu on the screen. Eerie...
I wish they kept the insane spear knockback it would have been really funny
This is cool, thanks for showing lol
Hi there! I run a tumblr blog about rainworld, is there any way for me to get access of a playable version of each of these alphas to make posts about them?
Rain World discord & Internet Archive should have them
@@None awesome! Tysm!
Imagine a version of rainworld thats just watching the slugcat survive in a little box. Just spectating
I’ll say it now this channel will blow up eventually
rooftops is basically the theme song for the alpha builds to me. it reminds me of old flash games so much
where can you download these? alpha8 seems interesting and i have a love for old game versions
The rain is terrifying in alpha 8
@@HyperEthereal correct, that's why I want to play it
@@Ninalol815 just a still image then your game crashes
Why does that spear strike sound so *HĖĄVY*
Hey, i was wondering if you could post the files somewhere, because i havent been able to find any functioning downloas links for any of the prototype builds or alphas
the way lizards get launched when you stab them is so goofy
i was not ready for the pole climbing
Somebody needs to add the brown slugcat to the wiki under cut content. He could be nicknamed slugbear.
shitcat from runnmaze2 needs to return imo
Now I'm imagining a mod that allows Vultures to go through short cuts in the current game, they would be much more menacing.
According to the wiki, they _can_ very rarely go through pipes! Such an interaction is unintended, however.
I always wondered why the first slugcat plushy looked nothing like a slugcat. Now I know it's because it's a bear
Vultures can't go through pipes? I remember when I was in Chimney Canopy I was heading back to the den because I was grinding up my Karma, and out of fucking nowhere, while I was inside, a King Vulture shot at me from its perch on the ceiling. Scared the hell out of me.
Weird still feels. Like rain world
The first one seems like... well.
Am i really too shy on such a simple topic?
Well you get it. I hope you do.
Then it becomes normal immediatly aftwr
why is the alpha music such a bop
why is the lizard strike sound so violent
i tried downloading this but i cant seem to figure out how to play it, since the html becomes firefox html document
yeah ok im stupid i just realized its not a download link to a playable version but just documents
I wish they just rolled back to Alpha_8's graphics as opposed to removing the game from Steam entirely, let's hope they are at least working on non-Unity shaders for re-release...
Don't think they're actually delisting it, I think that was just to promote a 50% off sale.
What?
@@nerfjanetreal Rainworld doesn't run on Unity, it only utilises some functions extracted from it to enhance graphics and "as a wrapper for publication" (I assume the game was scattered as many disconnected files).
@@NovaAge i asked about the steam part
@@nerfjanetrealThey said that they would be joining the protest against Unity straight-up scamming people by retroactively applying their new fee. As None said this could be a joke, but knowing the devs I'd say the possibility is there.
Where did you find these? I don't see any downloads on tcrf, and the dropbox links in the devlogs just lead to a 404, is there a mirror??
these old maps weirdly feel so lifeless and empty?? prob the lack of detail the game normally has but still
any chance you could possibly share those builds or are those exclusive to the kickstarter?
thats cool
Alpha game in 2015
Official game in 2017
Are any of these playable today?
yeah, i personally dont know where to play them but some ppl do
:o the alpha?
hi none! play arena warehouse (high wildlife)
Hunter nooooo 2:27
to be honest, i prefer these alpha versions of the game over downpour and 1.5 and 1.1, it really developes the feel that your not the main character. (something that dowpour struggles with)
Yeah, but still, you'd actually have to work hard to even feel like the main character in the game lmao.
Wow
hi none
First
How to download Prototypes of this game?