It’s not buffering, you’re just releasing forward on the perfect frame, it’s negative edge. For a while this method worked the best for me, it’s all about preference
Ahh yes, yes, yes... For a while this helped me get the PEWGF itch scratched. I find myself now just timing it! (still only happens once in a blue moon in match, but its something!) It's wild how a few months of hard work can result in landing it with just good ass timing.
Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.
@@Justlookingaround19 totally agree! it's a "time filler" as you are actually afforded some amount of time, that you can input any direction you want (e.g. forward, back, etc.) before recovering from a ch df2 to do a PEWGF. saw someone on reddit already done it way way back in 7.
ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works
this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it
I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.
good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.
you need a neutral input tho between the forward and downforward. or you need to skip neutral input and do down input into downforward input which still involves letting go of the forward
I use controller and tap forward and then and then with my left hand C grip my L1 button which is mapped to do the heat engage and then hit down-forward together. Although I am less likely to use kazuya god step inputs in a match.
I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2) Instead my command history would says ↘️2 ⬇️ (1 frame) *( 1 frame of neutral) ➡️( 6 frames) which implies that I was burrefring the forward
I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother
The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.
That was a very Reddit comment. He did exactly what a buffer is (inputting a move that the game holds until the 1st possible executable frame) only he held it. This helps with the timing bc instead of having to wait till the exact frame your recovery ends, you can instead just let go of forward into immediate df+2
@@Rayketsu The game isn't holding anything though, if you let go of forward ON the frame your recovery finishes, there's no forward input coming out. So there's no buffer, your forward input wasn't stored anywhere. The actual buffer window for attacks is 9 frames (for sidesteps it's 16f!) so you can press and release an attack button several frames before your recovery finishes, and that input will be stored (buffered) and will be replayed the moment you come out of recovery. That's not what's happening with holding forward and releasing it on the frame you've recovered.
@@Rayketsu why are you being dense? do people really not understand what a buffer is? if you input a DP while blocking in street fighter 6, you'll get a frame one DP because it stores a SEQUENCE OF BUTTONS
I think going for the 3 input all together in the command history yeilds better results. If you are good at ensuring the neutral input is 1 frame, by all means go for that route.
your technically not buffering the forward as you are letting go of the button 1 frame after you are able to act giving you 1 frame of forward, definitely makes it easier but not a buffer
Hold forward, and immediately as the input comes out, press the diagonal down forward at the exact same time as 2. Not one frame earlier, not one frame later.
@@KouryuTube #52 in the movelist. You're saying you can do that after downforward 2 by holding forward? Either way, it doesn't seem to work for me atm.
@@tracephage Try holding forward after the downforward 2, but DONT hit the d, df+2. Do this a few times to get used to the frames of animation. What you are looking for is the first frame of Kaz moving forward. Once you've seen that a few time, try to start inputing the d, df+2 (EWGF) on that same frame. I hope that makes sense. You want to hold forward and try to do the EWGF at that same frame that Kaz would of moved forward.
It’s not buffering, you’re just releasing forward on the perfect frame, it’s negative edge. For a while this method worked the best for me, it’s all about preference
Ahh yes, yes, yes... For a while this helped me get the PEWGF itch scratched. I find myself now just timing it! (still only happens once in a blue moon in match, but its something!) It's wild how a few months of hard work can result in landing it with just good ass timing.
aha so its a negative edge not buffering i think it can work offline only or with 5 bar online
Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.
Dude guy in the video doesn't even know what button buffering is 😂
@@Justlookingaround19 Just trying to help bro
@@KouryuTubeyeah dw, no hate, if it's helpful for you that's alr, just wanted to clarify that
@@Justlookingaround19 dude... relax. people learn stuff all the time. stop shaming individuals for learning
@@Justlookingaround19 totally agree! it's a "time filler" as you are actually afforded some amount of time, that you can input any direction you want (e.g. forward, back, etc.) before recovering from a ch df2 to do a PEWGF. saw someone on reddit already done it way way back in 7.
ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works
this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it
This.
No one talks about it because they think it's a triple Just-frame.
They didn't know.
It's not a triple just frame? Could u try to tell me the timings of the inputs and where each should be @@UltimateBallaPOM
Honestly nice little video, this makes it indeed a lot simpler.
yeah its kind of a visual key you need to focus on your character model dashing forward then pressing the down forward
This deserves more views and likes
I actually never knew this and I've playing been playing tekken for years. Use to be a Kazuya main also. Thanks for this video.
I felt like holding forward made it more consistent but it wasn't until this video that i realized i wasn't crazy lol.
Im not even a mishima player , but i tried it out and i do get more consistent electrics like this
Yes indeed it's not buffering but anyways this hint helps a lot ! I'll definitely use it when I try to learn PEWGF thanks !
I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.
I dont understand what you mean.
good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.
So df2, hold forward, and then slide the finger to df and press 2 simultaneously, got it.
you need a neutral input tho between the forward and downforward. or you need to skip neutral input and do down input into downforward input which still involves letting go of the forward
Instead of press forward for 1 frame this dude wants you to hold and let go
I’ll have to try this, thanks for the tip
I use controller and tap forward and then and then with my left hand C grip my L1 button which is mapped to do the heat engage and then hit down-forward together. Although I am less likely to use kazuya god step inputs in a match.
I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2)
Instead my command history would says
↘️2
⬇️ (1 frame)
*( 1 frame of neutral)
➡️( 6 frames) which implies that I was burrefring the forward
I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother
you can also buffer every direction of ewgf during heat dash and get an 11f electric
No you can't lol
straight up not true at all 13 frames is the absolute limit and even then u cant buffer the full electric input
me when i lie on the internet
@@Myst1c_OW you absolutely can during heat dash, and since all directions are buffered its 11f. if you dont believe me just try it
holy shit you are right. I assume you mean heat engage tho. Heat dash would be after expending hit heat.
The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.
That was a very Reddit comment. He did exactly what a buffer is (inputting a move that the game holds until the 1st possible executable frame) only he held it. This helps with the timing bc instead of having to wait till the exact frame your recovery ends, you can instead just let go of forward into immediate df+2
@@Rayketsu The game isn't holding anything though, if you let go of forward ON the frame your recovery finishes, there's no forward input coming out. So there's no buffer, your forward input wasn't stored anywhere. The actual buffer window for attacks is 9 frames (for sidesteps it's 16f!) so you can press and release an attack button several frames before your recovery finishes, and that input will be stored (buffered) and will be replayed the moment you come out of recovery. That's not what's happening with holding forward and releasing it on the frame you've recovered.
@@Rayketsu why are you being dense? do people really not understand what a buffer is?
if you input a DP while blocking in street fighter 6, you'll get a frame one DP because it stores a SEQUENCE OF BUTTONS
Cool guide though, but it sounds like CH df+2, f,n,df+2 but with extra steps to me
I think going for the 3 input all together in the command history yeilds better results. If you are good at ensuring the neutral input is 1 frame, by all means go for that route.
Man, you saved my life
Think the closest term is "Negative Edge"
It's been in every Tekken that has DF2 ch PEWGF, that's not new.
Just weird its never mentioned
phenomenal
how do you skip neutral in fdf2??
brah its just gotta be faster. if you think you are doing it fast.... do it faster.
i still cant for the fckn life of me do this ......
your technically not buffering the forward as you are letting go of the button 1 frame after you are able to act giving you 1 frame of forward, definitely makes it easier but not a buffer
what is that ssl and ssr mod
No longer possible with the new patch
Its possible still.
@@KouryuTube Oh wow
So you just hold forwad and then press down then 2 ?
Hold forward, and immediately as the input comes out, press the diagonal down forward at the exact same time as 2. Not one frame earlier, not one frame later.
@@Someone_Somewhere7 thanks! But what do you mean by "the input comes out" ?
@@Yamagatabr I mean as soon as the first walking frame occurs. You won't be able to see it, so it'll be down to timing, and many re-tries.
what mods u got
Isn't this just Mist Step?
@@tracephage idk what you are asking
@@KouryuTube #52 in the movelist.
You're saying you can do that after downforward 2 by holding forward?
Either way, it doesn't seem to work for me atm.
@@tracephage Try holding forward after the downforward 2, but DONT hit the d, df+2. Do this a few times to get used to the frames of animation. What you are looking for is the first frame of Kaz moving forward. Once you've seen that a few time, try to start inputing the d, df+2 (EWGF) on that same frame. I hope that makes sense. You want to hold forward and try to do the EWGF at that same frame that Kaz would of moved forward.
that’s not a buffer