Snap Subtools to Other Subtools using Contact and Transpose in ZBrush 2023.2!

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 37

  • @ClaudioAbraham
    @ClaudioAbraham Рік тому +7

    FINALLY!!! I've been waiting for this feature for YEARS!!! Thank you and the ZBrush guys for adding this!!!

    • @jydmu
      @jydmu Рік тому +1

      Invítenlo a Mike un día para el programa con Dani, me vuelvo loco.

    • @aymanfatani
      @aymanfatani Рік тому

      Never thought they would ever think about implementing theses basics and essential tools in ZBrush

  • @SteamworksTC
    @SteamworksTC Рік тому +1

    I’ve been waiting for this for minimum 10 years 🎉

  • @IshamPadron
    @IshamPadron Рік тому +3

    I'm thinking a good use for all three C1,C2,C3 is say you have a scale that you want to snap to a snake. You could use all three to get it to better fit the curvature by selecting the widest points. Or maybe snap a turtle shell to a round object. I'm actually very happy to see this feature.

  • @rennnzstls3586
    @rennnzstls3586 2 місяці тому

    nice and handy tool, awesome tutorial

  • @P26984152
    @P26984152 Рік тому

    Always thank you for sharing those latest information.

  • @gaiusoctavius9931
    @gaiusoctavius9931 Рік тому +1

    You are always best zbrush teacher.

  • @jonusiak5123
    @jonusiak5123 Рік тому +1

    Finally snapping!!!

  • @jydmu
    @jydmu Рік тому

    Maybe some kind of rope that's hanging and has two points of contact (on the wall or something) could benefit from using C1 + C2?

  • @Dramzii
    @Dramzii 5 місяців тому

    A good use i can think of for C1 and C2 is maybe a sniper rifle, aiming at a target.

  • @jamawebb13
    @jamawebb13 Рік тому

    Seems to get the transform off of the vertex normal and not the face normal. Does not work properly on a cube with no subdivisions. Seems to get confused on the subtool rotation. But if you add at least one vertex in the face on both the source and the target, then it will work as expected. But, in either case, once you go back to "gizmo" mode, the transform gizmo does not go with the new position/rotation.

  • @earth355
    @earth355 Рік тому

    Hey pav, great video. I was wondering if there is an option in zbrush to copy gizmo position from one subtool to another subtool?

  • @__--JY-Moe--__
    @__--JY-Moe--__ Рік тому

    jolly good!

  • @ammonn9930
    @ammonn9930 Рік тому

    After all this years, finally
    😂🎉

  • @bakedbeings
    @bakedbeings Рік тому

    Transpose line was down but not out! 💪

  • @jmorton2585
    @jmorton2585 Рік тому

    Finally 🎉

  • @alias234
    @alias234 Рік тому +1

    How much does it cost for this new feature?

  • @john792A2
    @john792A2 8 місяців тому

    I tried this but my cone didn't snap to the cube. I'm using version 2023.2

  • @anab0lic
    @anab0lic Рік тому +8

    Has it taken so long to get a feature as basic and useful as this inside zbrush?

    • @voguart
      @voguart Рік тому

      It is indeed mind-blowing!

    • @voguart
      @voguart Рік тому

      And in addition it does not work all the time, an essential tool that must be intuitive, a shame....
      !!

    • @anab0lic
      @anab0lic Рік тому +1

      @@voguart this is why I use other software for modelling... and just keep zbrush for sculpting.

    • @voguart
      @voguart Рік тому

      Yes, I have always used Blender in organic and mechanical sculpting but for boolean operations or retouching on files with a dense mesh Zbrush is perfect!@@anab0lic

  • @RM_3D
    @RM_3D Рік тому +1

    what a bout C3PO?

  • @Texelion
    @Texelion Рік тому

    My custom UI doesn't have room for these new features !

  • @Ricardo-de9ju
    @Ricardo-de9ju Місяць тому

    It does the job, but the user experience is terrible. It should be as nice as the Place Tool in C4D.

  • @ug674
    @ug674 Рік тому

    couldn't get the dang thing to move...

    • @sketchygaz
      @sketchygaz Рік тому

      What version are you using?

  • @SlantEyedJoe75
    @SlantEyedJoe75 Рік тому +1

    This is normal to normal snapping. I don’t think even Maya or blender has this feature by default. Usually you have to download or purchase a script that does this. Props ZBrush!

    • @basachichan6549
      @basachichan6549 Рік тому +1

      maya and max have it, and im sure that blender too

    • @frantzjoseph3d188
      @frantzjoseph3d188 Рік тому +1

      Maya has had a great snapping feature for years.

    • @voguart
      @voguart Рік тому +1

      Blender has had this feature for a very, very long time!!

    • @SlantEyedJoe75
      @SlantEyedJoe75 Рік тому +1

      Why would I export a project from zbrush just to use that feature in Blender. Now I just can stay in ZBrush

  • @ikbo
    @ikbo 5 місяців тому

    If you want to orient an object in 3d you can do it based on 1 point, 2 point or 3 points. This what C1, C2, C3 are for. Poor UI design IMO