I'm thinking a good use for all three C1,C2,C3 is say you have a scale that you want to snap to a snake. You could use all three to get it to better fit the curvature by selecting the widest points. Or maybe snap a turtle shell to a round object. I'm actually very happy to see this feature.
Seems to get the transform off of the vertex normal and not the face normal. Does not work properly on a cube with no subdivisions. Seems to get confused on the subtool rotation. But if you add at least one vertex in the face on both the source and the target, then it will work as expected. But, in either case, once you go back to "gizmo" mode, the transform gizmo does not go with the new position/rotation.
Yes, I have always used Blender in organic and mechanical sculpting but for boolean operations or retouching on files with a dense mesh Zbrush is perfect!@@anab0lic
This is normal to normal snapping. I don’t think even Maya or blender has this feature by default. Usually you have to download or purchase a script that does this. Props ZBrush!
FINALLY!!! I've been waiting for this feature for YEARS!!! Thank you and the ZBrush guys for adding this!!!
Invítenlo a Mike un día para el programa con Dani, me vuelvo loco.
Never thought they would ever think about implementing theses basics and essential tools in ZBrush
I’ve been waiting for this for minimum 10 years 🎉
I'm thinking a good use for all three C1,C2,C3 is say you have a scale that you want to snap to a snake. You could use all three to get it to better fit the curvature by selecting the widest points. Or maybe snap a turtle shell to a round object. I'm actually very happy to see this feature.
nice and handy tool, awesome tutorial
Always thank you for sharing those latest information.
You are always best zbrush teacher.
Finally snapping!!!
Maybe some kind of rope that's hanging and has two points of contact (on the wall or something) could benefit from using C1 + C2?
A good use i can think of for C1 and C2 is maybe a sniper rifle, aiming at a target.
Seems to get the transform off of the vertex normal and not the face normal. Does not work properly on a cube with no subdivisions. Seems to get confused on the subtool rotation. But if you add at least one vertex in the face on both the source and the target, then it will work as expected. But, in either case, once you go back to "gizmo" mode, the transform gizmo does not go with the new position/rotation.
Hey pav, great video. I was wondering if there is an option in zbrush to copy gizmo position from one subtool to another subtool?
jolly good!
After all this years, finally
😂🎉
Transpose line was down but not out! 💪
Finally 🎉
How much does it cost for this new feature?
I tried this but my cone didn't snap to the cube. I'm using version 2023.2
Has it taken so long to get a feature as basic and useful as this inside zbrush?
It is indeed mind-blowing!
And in addition it does not work all the time, an essential tool that must be intuitive, a shame....
!!
@@voguart this is why I use other software for modelling... and just keep zbrush for sculpting.
Yes, I have always used Blender in organic and mechanical sculpting but for boolean operations or retouching on files with a dense mesh Zbrush is perfect!@@anab0lic
what a bout C3PO?
My custom UI doesn't have room for these new features !
It does the job, but the user experience is terrible. It should be as nice as the Place Tool in C4D.
couldn't get the dang thing to move...
What version are you using?
This is normal to normal snapping. I don’t think even Maya or blender has this feature by default. Usually you have to download or purchase a script that does this. Props ZBrush!
maya and max have it, and im sure that blender too
Maya has had a great snapping feature for years.
Blender has had this feature for a very, very long time!!
Why would I export a project from zbrush just to use that feature in Blender. Now I just can stay in ZBrush
If you want to orient an object in 3d you can do it based on 1 point, 2 point or 3 points. This what C1, C2, C3 are for. Poor UI design IMO