@@brandy1999I believe the issue is that it can create air gaps inside the models if not careful enough or if the detail is too small, it just turns into a blurry mess
Some shape made with that can be realy challenging for 3D printing or low poly game asset, i mean i love this stuff as long as it stay for design purpose in 2D but outside ZBRUSH a normal map or displacement Map trick is often better to use.
For game asset, make sure to bake those details instead of keeping them as geometry. Also, when texturing, you can add a "chainmail" texture instead of baking, wich can offer a more crisp result.
Thank You
Fantastic, the problem is when printing it in 3d. A huge hug, thanks for the tutorial.
Whats the problem exactly when printing it in 3d?
@@brandy1999I believe the issue is that it can create air gaps inside the models if not careful enough or if the detail is too small, it just turns into a blurry mess
Some shape made with that can be realy challenging for 3D printing or low poly game asset, i mean i love this stuff as long as it stay for design purpose in 2D but outside ZBRUSH a normal map or displacement Map trick is often better to use.
Для этого придумали запекание)
For game asset, make sure to bake those details instead of keeping them as geometry. Also, when texturing, you can add a "chainmail" texture instead of baking, wich can offer a more crisp result.
That why we got baking my nigga 😊
Wonderful 👍🏼
did you has any bake video to low topology
thank you my nigga it helped me alot
Would you like to give me that MicroPoly file please. I will be so thankful. :)
سلام
8:00 min music you copyed by @zinteractive right?
I used the music from ready-made UA-cam music. Definitely, if there was a copyright problem, UA-cam would not approve for me to publish.