Anchor Brushes - Move, Rotate, Scale, Inflate, and Twist between two anchor points in ZBrush 2023.2!

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 48

  • @Rennan.3D
    @Rennan.3D 9 днів тому

    Amazing tut. This gave me a new horizon to me while posing my models

  • @ZenOfKursat
    @ZenOfKursat 2 місяці тому

    thanks brou for 11:00 13:15

  • @waleedabid8755
    @waleedabid8755 Рік тому +5

    All these additions are great, which I think Zbrush doesn't need it when it comes to sculpting and manipulating the geometry ( Its already super robust), but you are skipping the most essential parts, like for example :
    1. A proper layer stack for texturing/poly painting with its masks. for advanced texturing most users will look somewhere else.
    2. A good "more predictable" UV tools.
    3. Fibermesh.
    4. Geometry HD Enhancements.
    And many others..
    Just enhance what you already have please, I don't think any user is lacking functionality when it comes to manipulating geometry in Zbrush.
    Thank you for the video Mike ❤

  • @ClaudioAbraham
    @ClaudioAbraham Рік тому +4

    This is quite useful but would be awesome to be able to have more dots and to be able to store the dots position, so you can work with those at any time along the project lifetime. Or may be modify the Bend Curve to store the dots position (i use bend curve a lot in stylized hair, but usually the function is lot when using the gizmo). Also would be useful to be possible to reposition the Bend Curve dots freely in the 3D space, so in case it resets, you can set manually the dots into the mesh. Anyway 2023.2 brought really useful updates!! The contact snap is awesome! Thanks Michael for always sharing the new features in such a great way!

    • @EnkhturBayarsaikhan
      @EnkhturBayarsaikhan Рік тому

      Thank you so much. But Contac snap is not working, c1, C2, but C3 just let my object disappear. What I can do?

  • @Nikitikitavvi
    @Nikitikitavvi 9 місяців тому

    Great tutorial Michael, thank you!

  • @meowienekouwu8263
    @meowienekouwu8263 Рік тому

    Honestly, this small brush is adding extra boost to my workflow. Happy with it.

  • @thebeastbrothers
    @thebeastbrothers 3 місяці тому

    You are the best explaining zbrush!

  • @ButtonsTheMonkey
    @ButtonsTheMonkey Рік тому

    oh awesome! basically a "puppet tool" for 3D. I've never gotten the bend curve to work right, so this is super welcome and necessary for myself.

  • @ranmanolov6832
    @ranmanolov6832 Рік тому

    what a boss as always. thank you!

  • @VoidloniXaarii
    @VoidloniXaarii Рік тому

    Wonderful vid, you're as awesome as I remember you ❤

  • @creationsbydemand4608
    @creationsbydemand4608 Рік тому

    Such an awesome feature!😍

  • @gregoriocarreno
    @gregoriocarreno Рік тому

    Amazing Thanks a Lot

  • @SlantEyedJoe75
    @SlantEyedJoe75 Рік тому +2

    This is version 1. Version 2 of this brush will probably allow you to add more dots so you can define the detail of the spline yourself like other 3d apps. But here I can do it on a million poly mesh. Also this is probably the fastest spline to deformer tool by default out there.

  • @turtlemop8712
    @turtlemop8712 Рік тому +21

    this is cool and all but the fact that I still can’t put folders within folders is insane

    • @Texelion
      @Texelion Рік тому +9

      Oh come on it already took them years to add folders. We'll have folders inside folders in... like, 10 years maybe. XD

    • @AshkPunk
      @AshkPunk Рік тому +3

      The technology isn't there yet.

    • @iddeegee
      @iddeegee Рік тому +1

      also would be good if they added an ability to make subtool panel independant from the rest items below (or fixed) , the scrolling between different subtools and their deformations is kinda bothering. Plus the tool panel with all tools available should be foldable, it takes too much space in some cases

    • @turtlemop8712
      @turtlemop8712 Рік тому +1

      @@iddeegeeyeah absolutely agree. What I’ve done to make this a little less horrible is make a custom menu with all my frequently used buttons which I’ve assigned to a hot key. This way I have that right panel solely for my subtool list, and if I ever need any of the buttons under that subtool list I just use my hot keyed custom menu instead of scrolling through that right panel. Not a perfect solution at all but the best I’ve come up with so far

  • @namsculpt
    @namsculpt Рік тому

    Anchor brush is very cool. Thank you so much Master Michael, for always introducing new features. 😍👍

    • @Damian_DH
      @Damian_DH Рік тому

      which version of z brush 2023 has anchor brush i cant find it on the regular 2023.1

    • @namsculpt
      @namsculpt Рік тому

      @@Damian_DH You need one more update. It has been included since 2023.2.

    • @Damian_DH
      @Damian_DH Рік тому +1

      @@namsculpt danm! thanks for the update brother.

  • @d100763
    @d100763 Рік тому

    great video as usual, thanks Mike, any way to make the anchor points a bit bigger (for us old people)

  • @Texelion
    @Texelion Рік тому +1

    Just when I was going to switch to Blender to use hair curves, they make this. I'll see if it's actually useful or if it comes with a catch, like most Zbrush features.
    They could also have made the deformers editable instead of destructive though... being able to edit that bend curve modifier shouldn't be rocket science.

    • @ClaudioAbraham
      @ClaudioAbraham Рік тому

      Agreed! If they could make Bend Curve dots position editable, that would be the full solution to this feature!

  • @keithkirby7376
    @keithkirby7376 Рік тому

    after you tap the model to get rid of the imm spline. it deletes the curve. but it shouldnt if you dont tap that mesh after making your imm. if you switch back to the same brush and after working on something else. the guide curve should still be there if i recall correectly

  • @janesuteerawanit3185
    @janesuteerawanit3185 Рік тому

    Cool! But are you able to save these point positions and reload them for later?

  • @damianrix7861
    @damianrix7861 Рік тому

    Cool!)

  • @darkcult99
    @darkcult99 25 днів тому

    👍👍👍

  • @no_sl303p
    @no_sl303p Рік тому

    You forgot to show zSphere rigging 😉

  • @Rin8Kin
    @Rin8Kin Рік тому +13

    So many years, and we still waiting proper splines from Zbrush team...
    Personally, when I need anything more complex then quick curve, i just export lowpoly model to blender, add splines there, converting them into mesh and then import everything back to Zbrush.

    • @zigfaust
      @zigfaust Рік тому +1

      thats nuts, just mask up to the point you want to move, move it, rinse and repeat. easy workaround instead of pining for splines/opening a whole nother prog for something so simple.

    • @keithkirby7376
      @keithkirby7376 Рік тому +1

      i mean zbrush has bend curve and spline based IMM Tripart brushes. i have found almost no need to go out to another program for curve modeling unless the object needs to be very precise like within a certain mathematical degree.

    • @sulabhmaharjan
      @sulabhmaharjan Рік тому +1

      yeah, i always go to blender for hair

    • @randomnickify
      @randomnickify Рік тому +1

      ​@sulabhmaharjan3401 why? there are dozens o ways to make hairs in zbrush.

    • @thivolan3d
      @thivolan3d Рік тому

      Yeah the control you can get from blender splines and arrays are a really good combo zbrush absolutely needs

  • @motorfiero6724
    @motorfiero6724 Рік тому +1

    Más le vale al Zbrush que se ponga las pilas y saque herramientas verdaderamente manejables. Y si no sabe que copie a otros programas.

  • @nozone2k6
    @nozone2k6 Рік тому +1

    LOL they'll do anything to avoid giving us the ability to use bezier curves to model structures like tentacles, branches, cables, etc

    • @thivolanmoodley8800
      @thivolanmoodley8800 10 місяців тому

      haha, yeah that is such a powerful tool that is really needed in ZB!!

  • @Azzazel_
    @Azzazel_ Рік тому

    What about some persistent boxes instead all that conterintuitive small translucent manipulators? i mean you already have those for some thins why not using them in a better way?, also a good uv unwrapper? a good topology tool? when?

    • @bakedbeings
      @bakedbeings Рік тому +5

      Why whine on MP's tutorials? He's doing something to help people.

    • @Azzazel_
      @Azzazel_ Рік тому

      @@bakedbeings Because maxon dont listen? also is not a whine its just a complaint, learn the difference might be useful for you in the future

    • @yorickvlt1021
      @yorickvlt1021 Рік тому +1

      It is definitely a whine when it's directed at someone who's clearly not involved with what you're talking about