For comparison, here are some top players smoothing settings as of 11/17/2021 Some of them use Devocub drivers or Wacom Drivers, so I do not know exactly how big of a difference it makes in the smoothing, but it should be pretty similar. Antichatter Values is essentially the noise reduction in Hawku Drivers. Vaxei: 12 ms 1000 hz | 3 1 0 1 Antichatter Values(120mm width , which is medium-large area) DRAGS Mrekk: 3 ms 500 hz | Could not find Antichatter Values(66.4mm width, which is small area) DRAGS Whitecat: 12 ms 1000 hz | 3 1 0 1 (99.59mm width, medium area) HOVERS Aireu: 0.3 ms 1000 hz| 1 1 0 1 (147.2mm width, almost full area) HOVERS FlyingTuna: 5 ms 1000 hz | 5 1 0 1 (49mm width, small area) DRAGS RyuK: 25 ms 500 hz | 3 2 0 1 (84.5mm width, medium small area) HOVERS Xootynator: Default Wacom Driver smoothing (Exact value unknown) Full Area (Super big Tablet also), HOVERS DigitalHypno: Default Wacom Driver smoothing (Exact value unknown) 75.64mm width, HOVERS From what I've seen, generally if you drag, you can use less smoothing than hovering. If you want to hover and use a lower filter setting, you need to use a bigger area to compensate. Using a small area while hovering with little to no filter is extremely difficult to control and will be a detriment to your consistency and improvement. If you have never used any smoothing filters ever, I highly recommend you to experiment with it as it can have a huge impact in your gameplay. The latency does get a little time to get used to, but it shouldn't take more than a week or two to adjust, and it can make your gameplay significantly better.
wouldn't say thats the most optimal, but hey, whatever works works. i could never use super small area for a very long time, it just always felt super inconsistent, especially when hovering.
Thanks to my very very small handwritings, I’m pretty much a small area player. My dimension is about 13x9mm. (Real, used to be ~18mm width but increased sensitivity cuz tiring cross map aim)
It definitely is brutal, but it’s beneficial if you handwrite with very small words When I first tried tablet, I used about 80mm width just like many others, but soon enough my hands started to feel tired because of the large movement. I turned to a ~20mm setup, where I got my first 300pp, then went on decreasing the sensitivity for easier cross map aim and high speed jumps I can already do some 230 or 240 bpm jumps with my new setup + antichatter
haha yea thats why everyone says area and sensitivity is alot of preference. I could never usually go too small of an area, bad nerves+hover is a nightmare for aim consistency. I just always used to wonder why my cursor looked so much more shaky compared to top players, and while it is a skill issue, using filters definitely made my cursor look smoother. @@OriginStudio2021
They each have their own function, so I wouldn't say one is better than the other. I always have both on. Smoothing basically adds latency to the cursor, and it probably takes a bit to get used to, but I always found it beneficial after getting used to it. Anti-chatter essentially makes it so that when you aren't moving your cursor, your cursor won't shake/move. Essentially it makes it so that unless your pen moves a specific distance, your cursor won't move. That means that small unintended movement in the pen (since its impossible to completely be still) will be ignored through the driver and it will make your cursor less shaky. In the end, its all preference, it's important for you to find what you think feels the best. Some players don't use as much filters/smoothing, and some use quite a lot. If you try some of these settings for about a few weeks and it just feels really uncomfortable, change it. What works for some doesn't work for others.
Hey, sorry for late response. While I'm not exactly sure how it works, I'm assuming the hz of the smoothing means how many times the filter algorithm is applied per second. That means the higher the hertz, the more often it is applied, and the more aggressive the smoothing is. However, I often found similar results with adjusting the latency ms, so I couldn't exactly tell you how they differ. If I had to guess, I'm assuming the latency is just how many ms of delay there is between your hand and input, and the higher the hz rate, the more accurate that is. For me, I always kept it at 500hz and adjusted the latency, since if I went to 1000hz, the latency felt too much. Up to you to experiment what feels best for you, I can't necessarily say what's better, especially since I don't play anymore.
I’ve never really used anti-smoothing, but if I recall correctly, it’s basically an algorithm to get rid of smoothing/latency if your tablet has built in smoothing in the hardware that you can’t adjust(such as some models of XP pen). That means it essentially is the opposite of the smoothing filter. It makes your cursor less smooth and flowy, although from what I’ve seen it’s not the most accurate so I wouldn’t recommend using it. There are better drivers for anti smoothing if you require it.
Check my response to the person asking the difference between anti chatter and smoothing, anti chatter and noise reduction are essentially the same thing (I think, someone can correct me if I’m wrong).
I use raw input, but I don't know if it actually has an effect on the filters. I have to use it due to using a smaller resolution which results in a smaller area, so having raw input on makes it so that it treats the play area as the actual full area.
To be honest, I would advise against hovering and using a small area. In my opinion, combining both small area and hovering creates a lot more variability in your aim, as small incorrect movements are amplified when you have a small area, which may happen more when you hover. This may cause a lot of inconsistency in your aim. I'd honestly recommend dragging for most players unless it's not comfortable for your grip, since dragging allows you to use the friction of the tablet to help control your movements. There are a few exceptions, but from what I've seen, most top players that hover have a medium to large area, while those that use small areas drag. If you really insist on hovering and using small area, then I would probably start at around 12-15ms of smoothing at 500hz.
For comparison, here are some top players smoothing settings as of 11/17/2021
Some of them use Devocub drivers or Wacom Drivers, so I do not know exactly how big of a difference it makes in the smoothing, but it should be pretty similar. Antichatter Values is essentially the noise reduction in Hawku Drivers.
Vaxei: 12 ms 1000 hz | 3 1 0 1 Antichatter Values(120mm width , which is medium-large area) DRAGS
Mrekk: 3 ms 500 hz | Could not find Antichatter Values(66.4mm width, which is small area) DRAGS
Whitecat: 12 ms 1000 hz | 3 1 0 1 (99.59mm width, medium area) HOVERS
Aireu: 0.3 ms 1000 hz| 1 1 0 1 (147.2mm width, almost full area) HOVERS
FlyingTuna: 5 ms 1000 hz | 5 1 0 1 (49mm width, small area) DRAGS
RyuK: 25 ms 500 hz | 3 2 0 1 (84.5mm width, medium small area) HOVERS
Xootynator: Default Wacom Driver smoothing (Exact value unknown) Full Area (Super big Tablet also), HOVERS
DigitalHypno: Default Wacom Driver smoothing (Exact value unknown) 75.64mm width, HOVERS
From what I've seen, generally if you drag, you can use less smoothing than hovering. If you want to hover and use a lower filter setting, you need to use a bigger area to compensate. Using a small area while hovering with little to no filter is extremely difficult to control and will be a detriment to your consistency and improvement.
If you have never used any smoothing filters ever, I highly recommend you to experiment with it as it can have a huge impact in your gameplay. The latency does get a little time to get used to, but it shouldn't take more than a week or two to adjust, and it can make your gameplay significantly better.
may I ask where you got this information from (concerning antichatter values)
@@cyosu1 I directly went into their twitch channels and used the commands !area or !smoothing.
@@ketnon I see! thanks
should i use Hawku noise filter or antichatter?
holy shit that's a long ass paragraph
i love the medium sens description
thanks
Imagine not slowly making your area smaller and smaller until you don’t even have to move your hand more than an inch.
wouldn't say thats the most optimal, but hey, whatever works works. i could never use super small area for a very long time, it just always felt super inconsistent, especially when hovering.
@@ketnon yeah I use W:12.7mm H:8.46mm I guess I mostly just got used to it.
@@pngfile_ what the actual fuck, that is so small
@@Lamb_o7 thats what she said
my dude this settings are insane !!!
Thanks to my very very small handwritings, I’m pretty much a small area player. My dimension is about 13x9mm. (Real, used to be ~18mm width but increased sensitivity cuz tiring cross map aim)
You are mad. I just tried that same area coming from 110x62mm and it's brutal.
It definitely is brutal, but it’s beneficial if you handwrite with very small words
When I first tried tablet, I used about 80mm width just like many others, but soon enough my hands started to feel tired because of the large movement. I turned to a ~20mm setup, where I got my first 300pp, then went on decreasing the sensitivity for easier cross map aim and high speed jumps
I can already do some 230 or 240 bpm jumps with my new setup + antichatter
haha yea thats why everyone says area and sensitivity is alot of preference. I could never usually go too small of an area, bad nerves+hover is a nightmare for aim consistency. I just always used to wonder why my cursor looked so much more shaky compared to top players, and while it is a skill issue, using filters definitely made my cursor look smoother. @@OriginStudio2021
my favourit area is width 100 , 10ms 4/4/0/4 Devocup
why not noise filter from Hawku?
is there a difference between anti chatter and smoothing? if so what is better in your opinion
They each have their own function, so I wouldn't say one is better than the other. I always have both on.
Smoothing basically adds latency to the cursor, and it probably takes a bit to get used to, but I always found it beneficial after getting used to it.
Anti-chatter essentially makes it so that when you aren't moving your cursor, your cursor won't shake/move. Essentially it makes it so that unless your pen moves a specific distance, your cursor won't move. That means that small unintended movement in the pen (since its impossible to completely be still) will be ignored through the driver and it will make your cursor less shaky.
In the end, its all preference, it's important for you to find what you think feels the best. Some players don't use as much filters/smoothing, and some use quite a lot. If you try some of these settings for about a few weeks and it just feels really uncomfortable, change it. What works for some doesn't work for others.
Can you explain about rate hz in smoothing setting? What is the diffirent between 250hz and 1000hz rate?
Hey, sorry for late response. While I'm not exactly sure how it works, I'm assuming the hz of the smoothing means how many times the filter algorithm is applied per second. That means the higher the hertz, the more often it is applied, and the more aggressive the smoothing is. However, I often found similar results with adjusting the latency ms, so I couldn't exactly tell you how they differ. If I had to guess, I'm assuming the latency is just how many ms of delay there is between your hand and input, and the higher the hz rate, the more accurate that is. For me, I always kept it at 500hz and adjusted the latency, since if I went to 1000hz, the latency felt too much. Up to you to experiment what feels best for you, I can't necessarily say what's better, especially since I don't play anymore.
what's the difference between
anti smoothing filter and smoothing filter
I’ve never really used anti-smoothing, but if I recall correctly, it’s basically an algorithm to get rid of smoothing/latency if your tablet has built in smoothing in the hardware that you can’t adjust(such as some models of XP pen). That means it essentially is the opposite of the smoothing filter. It makes your cursor less smooth and flowy, although from what I’ve seen it’s not the most accurate so I wouldn’t recommend using it. There are better drivers for anti smoothing if you require it.
What is prediction and noise reduction?
the pros are u can do jumps easier ig
nice Video
Thanks!
What is noise reduction?
Check my response to the person asking the difference between anti chatter and smoothing, anti chatter and noise reduction are essentially the same thing (I think, someone can correct me if I’m wrong).
what's the difference between 250hz 500hz 1000hz smoothing? does it make sense to use something other than 1000hz?
its all preference but 1000hz means less latency on the smoothing
what does noise reduction do?
reduce noise
Raw input or no raw input
I use raw input, but I don't know if it actually has an effect on the filters. I have to use it due to using a smaller resolution which results in a smaller area, so having raw input on makes it so that it treats the play area as the actual full area.
skin?
re:owoTuna selyu skin, check description for link
Hey i use a small area and hover (42m, 41m) yes my area is square. What would you reccomend my hawku smoothing filter latency be?
To be honest, I would advise against hovering and using a small area. In my opinion, combining both small area and hovering creates a lot more variability in your aim, as small incorrect movements are amplified when you have a small area, which may happen more when you hover. This may cause a lot of inconsistency in your aim.
I'd honestly recommend dragging for most players unless it's not comfortable for your grip, since dragging allows you to use the friction of the tablet to help control your movements.
There are a few exceptions, but from what I've seen, most top players that hover have a medium to large area, while those that use small areas drag.
If you really insist on hovering and using small area, then I would probably start at around 12-15ms of smoothing at 500hz.
@@ketnon what if drag on small area? 48x42mm